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fgame Directory Reference

Files

 
actor.h
 
actorenemy.h
 
actorpath.h
 
ammo.h
 
animate.h
 
animationevent.h
 
archive.h
 
armor.h
 
barrels.h
 
baseimp.h
 
beam.h
 
bg_local.h
 
bg_public.h
 
bg_voteoptions.h
 
body.h
 
botlib.h
 
botmenudef.h
 
bspline.h
 
camera.h
 
characterstate.h
 
chars.h
 
clientvote.h
 
consoleevent.h
 
crateobject.h
 
crc32.h
 
damagemodel.h
 
debuglines.h
 
decals.h
 
dm_manager.h
 
doors.h
 
DrivableVehicleTandem.h
 
earthquake.h
 
effectentity.h
 
Entities.h
 
entity.h
 
explosion.h
 
fixedturret.h
 
g_bot.h
 
g_local.h
 
g_main.h
 
g_phys.h
 
g_public.h
 
g_spawn.h
 
g_utils.h
 
game.h
 
gamecmds.h
 
gamecvars.h
 
gamescript.h
 
gibs.h
 
glb_local.h
 
gravpath.h
 
grenadehint.h
 
health.h
 
hud.h
 
huddraw.h
 
inv.h
 
inventoryitem.h
 
ipfilter.h
 
item.h
 
level.h
 
light.h
 
lightstyleclass.h
 
lodthing.h
 
match.h
 
md5.h
 
misc.h
 
movegrid.h
 
mover.h
 
nature.h
 
navigate.h
 
navigation_bsp.cpp
 Generate vertices and indices from brushes, terrain and patches.
 
navigation_bsp.h
 
navigation_bsp_load_brush.cpp
 Provide utility functions to create windings from brushes, so surface can be created from them.
 
navigation_bsp_load_curve.cpp
 Render patches from BSP into triangles and vertices.
 
navigation_bsp_load_terrain.cpp
 Render LOD terrain from BSP into triangles and vertices.
 
navigation_bsp_lump.cpp
 Provide functions for loading lumps from BSP.
 
navigation_bsp_lump.h
 
navigation_bsp_utils.cpp
 Utility functions to create windings from brushes.
 
navigation_legacy_path.cpp
 Legacy navigation system, use an ActorPath.
 
navigation_legacy_path.h
 
navigation_path.cpp
 Interface for using the legacy or recast-based navigation system.
 
navigation_path.h
 
navigation_recast_config.h
 
navigation_recast_config_ext.h
 
navigation_recast_debug.h
 Debugging module for the navigation system.
 
navigation_recast_helpers.h
 
navigation_recast_load.cpp
 Modern navigation system using Recast and Detour.
 
navigation_recast_load.h
 
navigation_recast_load_ext.cpp
 Extension for recast-based navigation.
 
navigation_recast_load_ext.h
 
navigation_recast_obstacle.h
 
navigation_recast_path.cpp
 Modern navigation system using Recast and Detour.
 
navigation_recast_path.h
 
object.h
 
parm.h
 
player.h
 
playerbot.h
 
playerbot_strategy.h
 
playerstart.h
 
portableturret.h
 
portal.h
 
scriptdelegate.h
 
scriptflags.h
 
scriptmaster.h
 
scriptslave.h
 
scriptthread.h
 
scripttimer.h
 
sentient.h
 
simpleactor.h
 
simpleentity.h
 
slre.h
 
smokegrenade.h
 
smokesprite.h
 
soundman.h
 
spawners.h
 
specialfx.h
 
spline.h
 
stack.h
 
syn.h
 
Tow_Entities.h
 
trigger.h
 
umap.h
 
vehicle.h
 
VehicleCollisionEntity.h
 
VehicleSlot.h
 
VehicleSoundEntity.h
 
vehicletanktandem.h
 
vehicleturret.h
 
viewthing.h
 
weapon.h
 
weapturret.h
 
weaputils.h
 
windows.h
 
worldspawn.h