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| actor.h |
|
| actorenemy.h |
|
| actorpath.h |
|
| ammo.h |
|
| animate.h |
|
| animationevent.h |
|
| archive.h |
|
| armor.h |
|
| barrels.h |
|
| baseimp.h |
|
| beam.h |
|
| bg_local.h |
|
| bg_public.h |
|
| bg_voteoptions.h |
|
| body.h |
|
| botlib.h |
|
| botmenudef.h |
|
| bspline.h |
|
| camera.h |
|
| characterstate.h |
|
| chars.h |
|
| consoleevent.h |
|
| crateobject.h |
|
| crc32.h |
|
| damagemodel.h |
|
| debuglines.h |
|
| decals.h |
|
| dm_manager.h |
|
| doors.h |
|
| DrivableVehicleTandem.h |
|
| earthquake.h |
|
| effectentity.h |
|
| Entities.h |
|
| entity.h |
|
| explosion.h |
|
| fixedturret.h |
|
| g_bot.h |
|
| g_local.h |
|
| g_main.h |
|
| g_phys.h |
|
| g_public.h |
|
| g_spawn.h |
|
| g_utils.h |
|
| game.h |
|
| gamecmds.h |
|
| gamecvars.h |
|
| gamescript.h |
|
| gibs.h |
|
| glb_local.h |
|
| gravpath.h |
|
| grenadehint.h |
|
| health.h |
|
| hud.h |
|
| huddraw.h |
|
| inv.h |
|
| inventoryitem.h |
|
| ipfilter.h |
|
| item.h |
|
| level.h |
|
| light.h |
|
| lightstyleclass.h |
|
| lodthing.h |
|
| match.h |
|
| md5.h |
|
| misc.h |
|
| movegrid.h |
|
| mover.h |
|
| nature.h |
|
| navigate.h |
|
| navigation_bsp.cpp |
| Generate vertices and indices from brushes, terrain and patches.
|
|
| navigation_bsp.h |
|
| navigation_bsp_load_brush.cpp |
| Provide utility functions to create windings from brushes, so surface can be created from them.
|
|
| navigation_bsp_load_curve.cpp |
| Render patches from BSP into triangles and vertices.
|
|
| navigation_bsp_load_terrain.cpp |
| Render LOD terrain from BSP into triangles and vertices.
|
|
| navigation_bsp_lump.cpp |
| Provide functions for loading lumps from BSP.
|
|
| navigation_bsp_lump.h |
|
| navigation_bsp_utils.cpp |
| Utility functions to create windings from brushes.
|
|
| navigation_legacy_path.cpp |
| Legacy navigation system, use an ActorPath.
|
|
| navigation_legacy_path.h |
|
| navigation_path.cpp |
| Interface for using the legacy or recast-based navigation system.
|
|
| navigation_path.h |
|
| navigation_recast_config.h |
|
| navigation_recast_config_ext.h |
|
| navigation_recast_debug.h |
| Debugging module for the navigation system.
|
|
| navigation_recast_helpers.h |
|
| navigation_recast_load.cpp |
| Modern navigation system using Recast and Detour.
|
|
| navigation_recast_load.h |
|
| navigation_recast_load_ext.cpp |
| Extension for recast-based navigation.
|
|
| navigation_recast_load_ext.h |
|
| navigation_recast_path.cpp |
| Modern navigation system using Recast and Detour.
|
|
| navigation_recast_path.h |
|
| object.h |
|
| parm.h |
|
| player.h |
|
| playerbot.h |
|
| playerbot_strategy.h |
|
| playerstart.h |
|
| portableturret.h |
|
| portal.h |
|
| scriptdelegate.h |
|
| scriptflags.h |
|
| scriptmaster.h |
|
| scriptslave.h |
|
| scriptthread.h |
|
| scripttimer.h |
|
| sentient.h |
|
| simpleactor.h |
|
| simpleentity.h |
|
| slre.h |
|
| smokegrenade.h |
|
| smokesprite.h |
|
| soundman.h |
|
| spawners.h |
|
| specialfx.h |
|
| spline.h |
|
| stack.h |
|
| syn.h |
|
| Tow_Entities.h |
|
| trigger.h |
|
| umap.h |
|
| vehicle.h |
|
| VehicleCollisionEntity.h |
|
| VehicleSlot.h |
|
| VehicleSoundEntity.h |
|
| vehicletanktandem.h |
|
| vehicleturret.h |
|
| viewthing.h |
|
| weapon.h |
|
| weapturret.h |
|
| weaputils.h |
|
| windows.h |
|
| worldspawn.h |
|