OpenMoHAA 0.82.0
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fgame Directory Reference

Files

 actor.h
 
 actorenemy.h
 
 actorpath.h
 
 ammo.h
 
 animate.h
 
 animationevent.h
 
 archive.h
 
 armor.h
 
 barrels.h
 
 baseimp.h
 
 beam.h
 
 bg_local.h
 
 bg_public.h
 
 bg_voteoptions.h
 
 body.h
 
 botlib.h
 
 botmenudef.h
 
 bspline.h
 
 camera.h
 
 characterstate.h
 
 chars.h
 
 consoleevent.h
 
 crateobject.h
 
 crc32.h
 
 damagemodel.h
 
 debuglines.h
 
 decals.h
 
 dm_manager.h
 
 doors.h
 
 DrivableVehicleTandem.h
 
 earthquake.h
 
 effectentity.h
 
 Entities.h
 
 entity.h
 
 explosion.h
 
 fixedturret.h
 
 g_bot.h
 
 g_local.h
 
 g_main.h
 
 g_phys.h
 
 g_public.h
 
 g_spawn.h
 
 g_utils.h
 
 game.h
 
 gamecmds.h
 
 gamecvars.h
 
 gamescript.h
 
 gibs.h
 
 glb_local.h
 
 gravpath.h
 
 grenadehint.h
 
 health.h
 
 hud.h
 
 huddraw.h
 
 inv.h
 
 inventoryitem.h
 
 ipfilter.h
 
 item.h
 
 level.h
 
 light.h
 
 lightstyleclass.h
 
 lodthing.h
 
 match.h
 
 md5.h
 
 misc.h
 
 movegrid.h
 
 mover.h
 
 nature.h
 
 navigate.h
 
 navigation_bsp.cpp
 Generate vertices and indices from brushes, terrain and patches.
 
 navigation_bsp.h
 
 navigation_bsp_load_brush.cpp
 Provide utility functions to create windings from brushes, so surface can be created from them.
 
 navigation_bsp_load_curve.cpp
 Render patches from BSP into triangles and vertices.
 
 navigation_bsp_load_terrain.cpp
 Render LOD terrain from BSP into triangles and vertices.
 
 navigation_bsp_lump.cpp
 Provide functions for loading lumps from BSP.
 
 navigation_bsp_lump.h
 
 navigation_bsp_utils.cpp
 Utility functions to create windings from brushes.
 
 navigation_legacy_path.cpp
 Legacy navigation system, use an ActorPath.
 
 navigation_legacy_path.h
 
 navigation_path.cpp
 Interface for using the legacy or recast-based navigation system.
 
 navigation_path.h
 
 navigation_recast_config.h
 
 navigation_recast_config_ext.h
 
 navigation_recast_debug.h
 Debugging module for the navigation system.
 
 navigation_recast_helpers.h
 
 navigation_recast_load.cpp
 Modern navigation system using Recast and Detour.
 
 navigation_recast_load.h
 
 navigation_recast_load_ext.cpp
 Extension for recast-based navigation.
 
 navigation_recast_load_ext.h
 
 navigation_recast_path.cpp
 Modern navigation system using Recast and Detour.
 
 navigation_recast_path.h
 
 object.h
 
 parm.h
 
 player.h
 
 playerbot.h
 
 playerbot_strategy.h
 
 playerstart.h
 
 portableturret.h
 
 portal.h
 
 scriptdelegate.h
 
 scriptflags.h
 
 scriptmaster.h
 
 scriptslave.h
 
 scriptthread.h
 
 scripttimer.h
 
 sentient.h
 
 simpleactor.h
 
 simpleentity.h
 
 slre.h
 
 smokegrenade.h
 
 smokesprite.h
 
 soundman.h
 
 spawners.h
 
 specialfx.h
 
 spline.h
 
 stack.h
 
 syn.h
 
 Tow_Entities.h
 
 trigger.h
 
 umap.h
 
 vehicle.h
 
 VehicleCollisionEntity.h
 
 VehicleSlot.h
 
 VehicleSoundEntity.h
 
 vehicletanktandem.h
 
 vehicleturret.h
 
 viewthing.h
 
 weapon.h
 
 weapturret.h
 
 weaputils.h
 
 windows.h
 
 worldspawn.h