|
| | actor.h |
| |
| | actorenemy.h |
| |
| | actorpath.h |
| |
| | ammo.h |
| |
| | animate.h |
| |
| | animationevent.h |
| |
| | archive.h |
| |
| | armor.h |
| |
| | barrels.h |
| |
| | baseimp.h |
| |
| | beam.h |
| |
| | bg_local.h |
| |
| | bg_public.h |
| |
| | bg_voteoptions.h |
| |
| | body.h |
| |
| | botlib.h |
| |
| | botmenudef.h |
| |
| | bspline.h |
| |
| | camera.h |
| |
| | characterstate.h |
| |
| | chars.h |
| |
| | consoleevent.h |
| |
| | crateobject.h |
| |
| | crc32.h |
| |
| | damagemodel.h |
| |
| | debuglines.h |
| |
| | decals.h |
| |
| | dm_manager.h |
| |
| | doors.h |
| |
| | DrivableVehicleTandem.h |
| |
| | earthquake.h |
| |
| | effectentity.h |
| |
| | Entities.h |
| |
| | entity.h |
| |
| | explosion.h |
| |
| | fixedturret.h |
| |
| | g_bot.h |
| |
| | g_local.h |
| |
| | g_main.h |
| |
| | g_phys.h |
| |
| | g_public.h |
| |
| | g_spawn.h |
| |
| | g_utils.h |
| |
| | game.h |
| |
| | gamecmds.h |
| |
| | gamecvars.h |
| |
| | gamescript.h |
| |
| | gibs.h |
| |
| | glb_local.h |
| |
| | gravpath.h |
| |
| | grenadehint.h |
| |
| | health.h |
| |
| | hud.h |
| |
| | huddraw.h |
| |
| | inv.h |
| |
| | inventoryitem.h |
| |
| | ipfilter.h |
| |
| | item.h |
| |
| | level.h |
| |
| | light.h |
| |
| | lightstyleclass.h |
| |
| | lodthing.h |
| |
| | match.h |
| |
| | md5.h |
| |
| | misc.h |
| |
| | movegrid.h |
| |
| | mover.h |
| |
| | nature.h |
| |
| | navigate.h |
| |
| | navigation_bsp.cpp |
| | Generate vertices and indices from brushes, terrain and patches.
|
| |
| | navigation_bsp.h |
| |
| | navigation_bsp_load_brush.cpp |
| | Provide utility functions to create windings from brushes, so surface can be created from them.
|
| |
| | navigation_bsp_load_curve.cpp |
| | Render patches from BSP into triangles and vertices.
|
| |
| | navigation_bsp_load_terrain.cpp |
| | Render LOD terrain from BSP into triangles and vertices.
|
| |
| | navigation_bsp_lump.cpp |
| | Provide functions for loading lumps from BSP.
|
| |
| | navigation_bsp_lump.h |
| |
| | navigation_bsp_utils.cpp |
| | Utility functions to create windings from brushes.
|
| |
| | navigation_legacy_path.cpp |
| | Legacy navigation system, use an ActorPath.
|
| |
| | navigation_legacy_path.h |
| |
| | navigation_path.cpp |
| | Interface for using the legacy or recast-based navigation system.
|
| |
| | navigation_path.h |
| |
| | navigation_recast_config.h |
| |
| | navigation_recast_config_ext.h |
| |
| | navigation_recast_debug.h |
| | Debugging module for the navigation system.
|
| |
| | navigation_recast_helpers.h |
| |
| | navigation_recast_load.cpp |
| | Modern navigation system using Recast and Detour.
|
| |
| | navigation_recast_load.h |
| |
| | navigation_recast_load_ext.cpp |
| | Extension for recast-based navigation.
|
| |
| | navigation_recast_load_ext.h |
| |
| | navigation_recast_obstacle.h |
| |
| | navigation_recast_path.cpp |
| | Modern navigation system using Recast and Detour.
|
| |
| | navigation_recast_path.h |
| |
| | object.h |
| |
| | parm.h |
| |
| | player.h |
| |
| | playerbot.h |
| |
| | playerbot_strategy.h |
| |
| | playerstart.h |
| |
| | portableturret.h |
| |
| | portal.h |
| |
| | scriptdelegate.h |
| |
| | scriptflags.h |
| |
| | scriptmaster.h |
| |
| | scriptslave.h |
| |
| | scriptthread.h |
| |
| | scripttimer.h |
| |
| | sentient.h |
| |
| | simpleactor.h |
| |
| | simpleentity.h |
| |
| | slre.h |
| |
| | smokegrenade.h |
| |
| | smokesprite.h |
| |
| | soundman.h |
| |
| | spawners.h |
| |
| | specialfx.h |
| |
| | spline.h |
| |
| | stack.h |
| |
| | syn.h |
| |
| | Tow_Entities.h |
| |
| | trigger.h |
| |
| | umap.h |
| |
| | vehicle.h |
| |
| | VehicleCollisionEntity.h |
| |
| | VehicleSlot.h |
| |
| | VehicleSoundEntity.h |
| |
| | vehicletanktandem.h |
| |
| | vehicleturret.h |
| |
| | viewthing.h |
| |
| | weapon.h |
| |
| | weapturret.h |
| |
| | weaputils.h |
| |
| | windows.h |
| |
| | worldspawn.h |
| |