OpenMoHAA
0.82.0
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decals.h
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/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// decals.h: Decal entities
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#pragma once
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#include "g_local.h"
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#include "entity.h"
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class
Decal :
public
Entity
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{
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private
:
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str
shader;
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public
:
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CLASS_PROTOTYPE( Decal );
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Decal();
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void
setDirection(
Vector
dir );
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void
setShader(
str
shader );
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void
setOrientation(
str
deg );
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void
setRadius(
float
rad );
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void
Archive(
Archiver
&arc )
override
;
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};
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inline
void
Decal::Archive
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(
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Archiver
&arc
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)
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{
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Entity::Archive( arc );
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arc.ArchiveString( &shader );
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if
( arc.Loading() )
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{
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setShader( shader );
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}
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}
Archiver
Definition
archive.h:86
Vector
Definition
vector.h:61
str
Definition
str.h:77
code
fgame
decals.h
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