OpenMoHAA 0.82.0
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inventoryitem.h
1/*
2===========================================================================
3Copyright (C) 2024 the OpenMoHAA team
4
5This file is part of OpenMoHAA source code.
6
7OpenMoHAA source code is free software; you can redistribute it
8and/or modify it under the terms of the GNU General Public License as
9published by the Free Software Foundation; either version 2 of the License,
10or (at your option) any later version.
11
12OpenMoHAA source code is distributed in the hope that it will be
13useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15GNU General Public License for more details.
16
17You should have received a copy of the GNU General Public License
18along with OpenMoHAA source code; if not, write to the Free Software
19Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20===========================================================================
21*/
22
23// inventoryitem.h: Items that are visible in the player's inventory
24
25
26#pragma once
27
28#include "weapon.h"
29
30class InventoryItem : public Weapon
31{
32public:
33 CLASS_PROTOTYPE( InventoryItem );
34
35 InventoryItem();
36 ~InventoryItem();
37
38 void ActivateItem( Event *ev );
39 void ActivatePapers( Event *ev ) ;
40
41};
42
43extern Event EV_InventoryItem_Use;
44
45class AntiSBJuice : public InventoryItem
46 {
47 public:
48 CLASS_PROTOTYPE( AntiSBJuice );
49 AntiSBJuice();
50 void Wearoff( Event *ev );
51 void UseEvent( Event *ev );
52 };
53
Definition listener.h:246