OpenMoHAA
0.82.0
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game.h
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// game.h: General Game Info
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#pragma once
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#include "level.h"
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#include "listener.h"
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#include "g_public.h"
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class
Game :
public
Listener
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{
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public
:
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gclient_t *clients;
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qboolean autosaved;
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int
maxclients;
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int
maxentities;
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public
:
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CLASS_PROTOTYPE(Game);
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protected
:
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void
GetSkill(
Event
*ev);
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void
GetDetail(
Event
*ev);
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public
:
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Game();
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~Game();
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void
Init();
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void
Archive(
Archiver
& arc)
override
;
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};
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class
SimpleArchivedEntity
;
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extern
Game
game;
Archiver
Definition
archive.h:86
Event
Definition
listener.h:246
Game
Definition
game.h:32
SimpleArchivedEntity
Definition
simpleentity.h:119
code
fgame
game.h
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