OpenMoHAA 0.82.0
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match.h
1/*
2===========================================================================
3Copyright (C) 1999-2005 Id Software, Inc.
4
5This file is part of Quake III Arena source code.
6
7Quake III Arena source code is free software; you can redistribute it
8and/or modify it under the terms of the GNU General Public License as
9published by the Free Software Foundation; either version 2 of the License,
10or (at your option) any later version.
11
12Quake III Arena source code is distributed in the hope that it will be
13useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15GNU General Public License for more details.
16
17You should have received a copy of the GNU General Public License
18along with Quake III Arena source code; if not, write to the Free Software
19Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20===========================================================================
21*/
22
23// make sure this is the same character as we use in chats in g_cmd.c
24#define EC "\x19"
25
26//match template contexts
27#define MTCONTEXT_MISC 2
28#define MTCONTEXT_INITIALTEAMCHAT 4
29#define MTCONTEXT_TIME 8
30#define MTCONTEXT_TEAMMATE 16
31#define MTCONTEXT_ADDRESSEE 32
32#define MTCONTEXT_PATROLKEYAREA 64
33#define MTCONTEXT_REPLYCHAT 128
34#define MTCONTEXT_CTF 256
35
36//message types
37#define MSG_NEWLEADER 1 //new leader
38#define MSG_ENTERGAME 2 //enter game message
39#define MSG_HELP 3 //help someone
40#define MSG_ACCOMPANY 4 //accompany someone
41#define MSG_DEFENDKEYAREA 5 //defend a key area
42#define MSG_RUSHBASE 6 //everyone rush to base
43#define MSG_GETFLAG 7 //get the enemy flag
44#define MSG_STARTTEAMLEADERSHIP 8 //someone wants to become the team leader
45#define MSG_STOPTEAMLEADERSHIP 9 //someone wants to stop being the team leader
46#define MSG_WHOISTEAMLAEDER 10 //who is the team leader
47#define MSG_WAIT 11 //wait for someone
48#define MSG_WHATAREYOUDOING 12 //what are you doing?
49#define MSG_JOINSUBTEAM 13 //join a sub-team
50#define MSG_LEAVESUBTEAM 14 //leave a sub-team
51#define MSG_CREATENEWFORMATION 15 //create a new formation
52#define MSG_FORMATIONPOSITION 16 //tell someone his/her position in a formation
53#define MSG_FORMATIONSPACE 17 //set the formation intervening space
54#define MSG_DOFORMATION 18 //form a known formation
55#define MSG_DISMISS 19 //dismiss commanded team mates
56#define MSG_CAMP 20 //camp somewhere
57#define MSG_CHECKPOINT 21 //remember a check point
58#define MSG_PATROL 22 //patrol between certain keypoints
59#define MSG_LEADTHEWAY 23 //lead the way
60#define MSG_GETITEM 24 //get an item
61#define MSG_KILL 25 //kill someone
62#define MSG_WHEREAREYOU 26 //where is someone
63#define MSG_RETURNFLAG 27 //return the flag
64#define MSG_WHATISMYCOMMAND 28 //ask the team leader what to do
65#define MSG_WHICHTEAM 29 //ask which team a bot is in
66#define MSG_TASKPREFERENCE 30 //tell your teamplay task preference
67#define MSG_ATTACKENEMYBASE 31 //attack the enemy base
68#define MSG_HARVEST 32 //go harvest
69#define MSG_SUICIDE 33 //order to suicide
70//
71#define MSG_ME 100
72#define MSG_EVERYONE 101
73#define MSG_MULTIPLENAMES 102
74#define MSG_NAME 103
75#define MSG_PATROLKEYAREA 104
76#define MSG_MINUTES 105
77#define MSG_SECONDS 106
78#define MSG_FOREVER 107
79#define MSG_FORALONGTIME 108
80#define MSG_FORAWHILE 109
81//
82#define MSG_CHATALL 200
83#define MSG_CHATTEAM 201
84#define MSG_CHATTELL 202
85//
86#define MSG_CTF 300 //ctf message
87
88//command sub types
89#define ST_SOMEWHERE 0
90#define ST_NEARITEM 1
91#define ST_ADDRESSED 2
92#define ST_METER 4
93#define ST_FEET 8
94#define ST_TIME 16
95#define ST_HERE 32
96#define ST_THERE 64
97#define ST_I 128
98#define ST_MORE 256
99#define ST_BACK 512
100#define ST_REVERSE 1024
101#define ST_SOMEONE 2048
102#define ST_GOTFLAG 4096
103#define ST_CAPTUREDFLAG 8192
104#define ST_RETURNEDFLAG 16384
105#define ST_TEAM 32768
106#define ST_1FCTFGOTFLAG 65535
107//ctf task preferences
108#define ST_DEFENDER 1
109#define ST_ATTACKER 2
110#define ST_ROAMER 4
111
112
113//word replacement variables
114#define THE_ENEMY 7
115#define THE_TEAM 7
116//team message variables
117#define NETNAME 0
118#define PLACE 1
119#define FLAG 1
120#define MESSAGE 2
121#define ADDRESSEE 2
122#define ITEM 3
123#define TEAMMATE 4
124#define TEAMNAME 4
125#define ENEMY 4
126#define KEYAREA 5
127#define FORMATION 5
128#define POSITION 5
129#define NUMBER 5
130#define TIME 6
131#define NAME 6
132#define MORE 6
133
134