27class ScriptThread :
public Listener
31 friend class Listener;
32 friend class ScriptMaster;
41 void CreateThread(
Event *ev);
42 void CreateReturnThread(
Event *ev);
43 void ExecuteScript(
Event *ev);
44 void ExecuteReturnScript(
Event *ev);
45 void EventGoto(
Event *ev);
46 void EventDelayThrow(
Event *ev);
47 void EventWait(
Event *ev);
48 void EventWaitFrame(
Event *ev);
49 void EventResume(
Event *ev);
50 void EventPause(
Event *ev);
51 void EventEnd(
Event *ev);
52 void Print(
Event *ev);
53 void Println(
Event *ev);
54 void DPrintln(
Event *ev);
55 void IPrintln(
Event *ev);
56 void IPrintln_NoLoc(
Event *ev);
57 void IPrintlnBold(
Event *ev);
58 void IPrintlnBold_NoLoc(
Event *ev);
59 void MPrint(
Event *ev);
60 void MPrintln(
Event *ev);
62 void Assert(
Event *ev);
63 void CastInt(
Event *ev);
64 void CastFloat(
Event *ev);
65 void CastString(
Event *ev);
66 void CastBoolean(
Event *ev);
67 void CastEntity(
Event *ev);
69 void TriggerEvent(
Event *ev);
70 void CacheResourceEvent(
Event *ev);
71 void RegisterAliasAndCache(
Event *ev);
72 void MapEvent(
Event *ev);
73 void SetCvarEvent(
Event *ev);
75 Listener *SpawnInternal(
Event *ev);
76 void Spawn(
Event *ev);
77 void SpawnReturn(
Event *ev);
79 void EventDebugLine(
Event *ev);
80 void CueCamera(
Event *ev);
81 void CuePlayer(
Event *ev);
82 void FreezePlayer(
Event *ev);
83 void ReleasePlayer(
Event *ev);
85 void FadeIn(
Event *ev);
86 void FadeOut(
Event *ev);
87 void FadeSound(
Event *ev);
88 void ClearFade(
Event *ev);
89 void Letterbox(
Event *ev);
90 void ClearLetterbox(
Event *ev);
91 void MusicEvent(
Event *ev);
92 void ForceMusicEvent(
Event *ev);
93 void MusicVolumeEvent(
Event *ev);
94 void RestoreMusicVolumeEvent(
Event *ev);
96 void SoundtrackEvent(
Event *ev);
97 void RestoreSoundtrackEvent(
Event *ev);
100 void SetCinematic(
Event *ev);
101 void SetNonCinematic(
Event *ev);
102 void SetAllAIOff(
Event *ev);
103 void SetAllAIOn(
Event *ev);
105 void WaitSkip(
Event *ev);
106 void ThreadSkip(
Event *ev);
108 void ServerEvent(
Event *ev);
109 void StuffCommand(
Event *ev);
110 void KillEnt(
Event *ev);
111 void GetEntByEntnum(
Event *ev);
112 void RemoveEnt(
Event *ev);
113 void KillClass(
Event *ev);
114 void RemoveClass(
Event *ev);
115 void CameraCommand(
Event *ev);
116 void SetLightStyle(
Event *ev);
117 void CenterPrint(
Event *ev);
118 void LocationPrint(
Event *ev);
119 void MissionFailed(
Event *ev);
121 void EventIsAlive(
Event *ev);
123 void EventPopmenu(
Event *ev);
124 void EventShowmenu(
Event *ev);
125 void EventHidemenu(
Event *ev);
126 void EventPlayMovie(
Event *ev);
127 void EventPushmenu(
Event *ev);
128 void EventHideMouse(
Event *ev);
129 void Getcvar(
Event *ev);
131 void GetRandomFloat(
Event *ev);
132 void GetRandomInt(
Event *ev);
134 void GetAbs(
Event *ev);
137 void EventCos(
Event *ev);
138 void EventSin(
Event *ev);
139 void EventTan(
Event *ev);
140 void EventATan(
Event *ev);
141 void EventSqrt(
Event *ev);
143 void GetSelf(
Event *ev);
144 void Vector_Length(
Event *ev);
145 void Vector_Normalize(
Event *ev);
146 void Vector_Add(
Event *ev);
147 void Vector_Subtract(
Event *ev);
148 void Vector_Scale(
Event *ev);
149 void Vector_DotProduct(
Event *ev);
150 void Vector_CrossProduct(
Event *ev);
151 void Vector_ToAngles(
Event *ev);
152 void EventAIsCloserThanBToC(
Event *ev);
153 void EventPointsWithinDist(
Event *ev);
155 void Angles_ToForward(
Event *ev);
156 void Angles_ToLeft(
Event *ev);
157 void Angles_ToUp(
Event *ev);
158 void Angles_PointAt(
Event *ev);
159 void EventTrace(
Event *ev);
160 void EventSightTrace(
Event *ev);
161 void EventPrint3D(
Event *ev);
163 void EventHudDrawShader(
Event *ev);
164 void EventHudDrawAlign(
Event *ev);
165 void EventHudDrawRect(
Event *ev);
166 void EventHudDrawVirtualSize(
Event *ev);
167 void EventHudDrawColor(
Event *ev);
168 void EventHudDrawAlpha(
Event *ev);
169 void EventHudDrawString(
Event *ev);
170 void EventHudDrawFont(
Event *ev);
172 void EventError(
Event *ev);
173 void EventLandmineDamage(
Event *ev);
174 void EventRadiusDamage(
Event *ev);
176 void EventBspTransition(
Event *ev);
177 void EventLevelTransition(
Event *ev);
178 void EventMissionTransition(
Event *ev);
179 void EventStopTeamRespawn(
Event *ev);
180 void EventEarthquake(
Event *ev);
181 void EventTeamWin(
Event *ev);
182 void EventGetBoundKey1(
Event *ev);
183 void EventGetBoundKey2(
Event *ev);
184 void EventLocConvertString(
Event *ev);
187 CLASS_PROTOTYPE(ScriptThread);
189 void *
operator new(
size_t size);
190 void operator delete(
void *ptr);
192 ScriptThread(
ScriptClass *scriptClass,
unsigned char *pCodePos);
193 virtual ~ScriptThread();
195 void Execute(
Event& ev);
196 void Execute(
Event *ev);
202 void ScriptExecuteInternal(
ScriptVariable *data = NULL,
int dataSize = 0);
203 void EventThrow(
Event *ev);
205 void StartTiming(
int time);
206 void StartTiming(
void);
208 virtual void StartedWaitFor(
void)
override;
209 virtual void StoppedWaitFor(const_str name,
bool bDeleting)
override;
210 virtual void StoppedNotify(
void)
override;
211 virtual ScriptThread *CreateThreadInternal(
const ScriptVariable& label)
override;
212 virtual ScriptThread *CreateScriptInternal(
const ScriptVariable& label)
override;
217 void EventCreateListener(
Event *ev);
218 void EventDebugInt3(
Event *ev);
219 void EventTimeout(
Event *ev);
221 bool CanScriptTracePrint();
226 static void AddObjective(
int index,
int status,
str text,
Vector location);
227 static void SetCurrentObjective(
int iObjective,
int iTeam);
228 void SendObjective();
229 void SendObjectives();
230 void ClearObjectives();
231 void EventAddObjective(
Event *ev);
232 void EventSetScoreboardToggle(
Event *ev);
233 void EventSetCurrentObjective(
Event *ev);
234 void EventClearObjectives(
Event *ev);
235 void SetObjectiveLocation(
Vector vLocation);
236 void SetObjectiveLocation(
Event *ev);
237 void ClearObjectiveLocation(
void);
238 void ClearObjectiveLocation(
Event *ev);
240 void EventDrawHud(
Event *ev);
242 virtual void Archive(
Archiver& arc)
override;
243 void ArchiveInternal(
Archiver& arc);
248 void DelayExecute(
Event& ev);
249 void DelayExecute(
Event *ev = NULL);
251 int GetThreadState(
void);
253 void CancelWaiting(
Event *ev);
254 void EventRegisterCommand(
Event *ev);
256 void EventHudDraw3d(
Event *ev);
257 void EventHudDrawTimer(
Event *ev);
258 void CanSwitchTeams(
Event *ev);
259 void CharToInt(
Event *ev);
260 void Conprintf(
Event *ev);
261 void CreateHUD(
Event *ev);
262 void Earthquake(
Event *ev);
263 void FileOpen(
Event *ev);
264 void FileWrite(
Event *ev);
265 void FileRead(
Event *ev);
266 void FileClose(
Event *ev);
267 void FileEof(
Event *ev);
268 void FileSeek(
Event *ev);
269 void FileTell(
Event *ev);
270 void FileRewind(
Event *ev);
271 void FilePutc(
Event *ev);
272 void FilePuts(
Event *ev);
273 void FileGetc(
Event *ev);
274 void FileGets(
Event *ev);
275 void FileError(
Event *ev);
276 void FileFlush(
Event *ev);
277 void FileExists(
Event *ev);
278 void FileReadAll(
Event *ev);
279 void FileSaveAll(
Event *ev);
280 void FileRemove(
Event *ev);
281 void FileRename(
Event *ev);
282 void FileCopy(
Event *ev);
283 void FileReadPak(
Event *ev);
284 void FileList(
Event *ev);
285 void FileNewDirectory(
Event *ev);
286 void FileRemoveDirectory(
Event *ev);
287 void FlagClear(
Event *ev);
288 void FlagInit(
Event *ev);
289 void FlagSet(
Event *ev);
290 void FlagWait(
Event *ev);
291 void GetAreaEntities(
Event *ev);
292 void GetArrayKeys(
Event *ev);
293 void GetArrayValues(
Event *ev);
294 void GetEntArray(
Event *ev);
295 void GetPlayerNetname(
Event *ev);
296 void GetPlayerIP(
Event *ev);
297 void GetPlayerPing(
Event *ev);
298 void GetPlayerClientNum(
Event *ev);
299 void GetTime(
Event *ev);
300 void GetDate(
Event *ev);
301 void GetTimeZone(
Event *ev);
302 void PregMatch(
Event *ev);
303 void EventIHudDraw3d(
Event *ev);
304 void EventIHudDrawShader(
Event *ev);
305 void EventIHudDrawAlign(
Event *ev);
306 void EventIHudDrawRect(
Event *ev);
307 void EventIHudDrawVirtualSize(
Event *ev);
308 void EventIHudDrawColor(
Event *ev);
309 void EventIHudDrawAlpha(
Event *ev);
310 void EventIHudDrawString(
Event *ev);
311 void EventIHudDrawFont(
Event *ev);
312 void EventIHudDrawTimer(
Event *ev);
313 void EventIsArray(
Event *ev);
314 void EventIsDefined(
Event *ev);
315 void EventIsOnGround(
Event *ev);
316 void EventIsOutOfBounds(
Event *ev);
317 void EventACos(
Event *ev);
318 void EventASin(
Event *ev);
319 void EventATan2(
Event *ev);
320 void EventCosH(
Event *ev);
321 void EventSinH(
Event *ev);
322 void EventTanH(
Event *ev);
323 void EventExp(
Event *ev);
324 void EventFrexp(
Event *ev);
325 void EventLdexp(
Event *ev);
326 void EventLog(
Event *ev);
327 void EventLog10(
Event *ev);
328 void EventModf(
Event *ev);
329 void EventPow(
Event *ev);
330 void EventCeil(
Event *ev);
331 void EventFloor(
Event *ev);
332 void EventFmod(
Event *ev);
333 void StringBytesCopy(
Event *ev);
334 void Md5File(
Event *ev);
335 void Md5String(
Event *ev);
336 void RegisterEvent(
Event *ev);
337 void RestoreSound(
Event *ev);
338 void RemoveArchivedClass(
Event *ev);
339 void ServerStufftext(
Event *ev);
340 void SetTimer(
Event *ev);
341 void TeamGetScore(
Event *ev);
342 void TeamSetScore(
Event *ev);
343 void TraceDetails(
Event *ev);
344 void TypeOfVariable(
Event *ev);
345 void UnregisterEvent(
Event *ev);
346 void VisionGetNaked(
Event *ev);
347 void VisionSetNaked(
Event *ev);
348 void IsPlayerBot(
Event *ev);
350 void SubscribeEvent(
Event *ev);
351 void UnsubscribeEvent(
Event *ev);