OpenMoHAA
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animationevent.h
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// animate.h -- Animation event
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#pragma once
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#include "../corepp/listener.h"
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class
AnimationEvent :
public
Event
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{
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private
:
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short
anim_number;
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short
anim_frame;
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public
:
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CLASS_PROTOTYPE(AnimationEvent);
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void
*
operator
new
(
size_t
size);
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void
operator
delete
(
void
*ptr);
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AnimationEvent(
const
char
* command,
int
numArgs = 0);
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AnimationEvent(
int
eventNum,
int
numArgs = 0);
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AnimationEvent(
const
Event& ev);
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AnimationEvent();
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int
GetAnimationFrame()
const
;
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int
GetAnimationNumber()
const
;
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void
SetAnimationFrame(
int
frame);
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void
SetAnimationNumber(
int
num);
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};
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extern
MEM_BlockAlloc<AnimationEvent> AnimationEvent_allocator;
code
fgame
animationevent.h
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