OpenMoHAA
0.82.0
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grenadehint.h
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/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// grenadehint.h: Grenade hint for actors.
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#pragma once
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#include "g_local.h"
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#include "archive.h"
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#include "simpleentity.h"
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class
GrenadeHint :
public
SimpleArchivedEntity {
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public
:
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GrenadeHint *m_pNext;
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static
GrenadeHint *gm_pFirst;
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CLASS_PROTOTYPE( GrenadeHint );
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GrenadeHint();
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static
void
ResetHints(
void
);
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static
int
GetClosestSet( GrenadeHint **ppHints,
int
nHints,
Vector
& vOrg,
float
fMaxRangeSquared );
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void
Archive(
Archiver
& arc )
override
;
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};
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inline
void
GrenadeHint::Archive
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(
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Archiver
& arc
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)
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{
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SimpleEntity::Archive( arc );
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arc.ArchiveObjectPointer( (
Class
** )&m_pNext );
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}
Archiver
Definition
archive.h:86
Class
Definition
class.h:276
Vector
Definition
vector.h:61
code
fgame
grenadehint.h
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