OpenMoHAA 0.82.0
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chars.h
1/*
2===========================================================================
3Copyright (C) 1999-2005 Id Software, Inc.
4
5This file is part of Quake III Arena source code.
6
7Quake III Arena source code is free software; you can redistribute it
8and/or modify it under the terms of the GNU General Public License as
9published by the Free Software Foundation; either version 2 of the License,
10or (at your option) any later version.
11
12Quake III Arena source code is distributed in the hope that it will be
13useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15GNU General Public License for more details.
16
17You should have received a copy of the GNU General Public License
18along with Quake III Arena source code; if not, write to the Free Software
19Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20===========================================================================
21*/
22
23//========================================================
24//========================================================
25//name
26#define CHARACTERISTIC_NAME 0 //string
27//gender of the bot
28#define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it")
29//attack skill
30// > 0.0 && < 0.2 = don't move
31// > 0.3 && < 1.0 = aim at enemy during retreat
32// > 0.0 && < 0.4 = only move forward/backward
33// >= 0.4 && < 1.0 = circle strafing
34// > 0.7 && < 1.0 = random strafe direction change
35#define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1]
36//weapon weight file
37#define CHARACTERISTIC_WEAPONWEIGHTS 3 //string
38//view angle difference to angle change factor
39#define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1]
40//maximum view angle change
41#define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360]
42//reaction time in seconds
43#define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5]
44//accuracy when aiming
45#define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1]
46//weapon specific aim accuracy
47#define CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 8 //float [0, 1]
48#define CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 9 //float [0, 1]
49#define CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 10 //float [0, 1]
50#define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 11 //float [0, 1]
51#define CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 12
52#define CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 13 //float [0, 1]
53#define CHARACTERISTIC_AIM_ACCURACY_RAILGUN 14
54#define CHARACTERISTIC_AIM_ACCURACY_BFG10K 15 //float [0, 1]
55//skill when aiming
56// > 0.0 && < 0.9 = aim is affected by enemy movement
57// > 0.4 && <= 0.8 = enemy linear leading
58// > 0.8 && <= 1.0 = enemy exact movement leading
59// > 0.5 && <= 1.0 = prediction shots when enemy is not visible
60// > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
61#define CHARACTERISTIC_AIM_SKILL 16 //float [0, 1]
62//weapon specific aim skill
63#define CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 17 //float [0, 1]
64#define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 18 //float [0, 1]
65#define CHARACTERISTIC_AIM_SKILL_PLASMAGUN 19 //float [0, 1]
66#define CHARACTERISTIC_AIM_SKILL_BFG10K 20 //float [0, 1]
67//========================================================
68//chat
69//========================================================
70//file with chats
71#define CHARACTERISTIC_CHAT_FILE 21 //string
72//name of the chat character
73#define CHARACTERISTIC_CHAT_NAME 22 //string
74//characters per minute type speed
75#define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000]
76//tendency to insult/praise
77#define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1]
78//tendency to chat misc
79#define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1]
80//tendency to chat at start or end of level
81#define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1]
82//tendency to chat entering or exiting the game
83#define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1]
84//tendency to chat when killed someone
85#define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1]
86//tendency to chat when died
87#define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1]
88//tendency to chat when enemy suicides
89#define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1]
90//tendency to chat when hit while talking
91#define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1]
92//tendency to chat when bot was hit but didn't dye
93#define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1]
94//tendency to chat when bot hit the enemy but enemy didn't dye
95#define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1]
96//tendency to randomly chat
97#define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1]
98//tendency to reply
99#define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1]
100//========================================================
101//movement
102//========================================================
103//tendency to crouch
104#define CHARACTERISTIC_CROUCHER 36 //float [0, 1]
105//tendency to jump
106#define CHARACTERISTIC_JUMPER 37 //float [0, 1]
107//tendency to walk
108#define CHARACTERISTIC_WALKER 48 //float [0, 1]
109//tendency to jump using a weapon
110#define CHARACTERISTIC_WEAPONJUMPING 38 //float [0, 1]
111//tendency to use the grapple hook when available
112#define CHARACTERISTIC_GRAPPLE_USER 39 //float [0, 1] //use this!!
113//========================================================
114//goal
115//========================================================
116//item weight file
117#define CHARACTERISTIC_ITEMWEIGHTS 40 //string
118//the aggression of the bot
119#define CHARACTERISTIC_AGGRESSION 41 //float [0, 1]
120//the self preservation of the bot (rockets near walls etc.)
121#define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1]
122//how likely the bot is to take revenge
123#define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!!
124//tendency to camp
125#define CHARACTERISTIC_CAMPER 44 //float [0, 1]
126//========================================================
127//========================================================
128//tendency to get easy frags
129#define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1]
130//how alert the bot is (view distance)
131#define CHARACTERISTIC_ALERTNESS 46 //float [0, 1]
132//how much the bot fires it's weapon
133#define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]
134