OpenMoHAA 0.82.1
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playerstart.h
1/*
2===========================================================================
3Copyright (C) 2024 the OpenMoHAA team
4
5This file is part of OpenMoHAA source code.
6
7OpenMoHAA source code is free software; you can redistribute it
8and/or modify it under the terms of the GNU General Public License as
9published by the Free Software Foundation; either version 2 of the License,
10or (at your option) any later version.
11
12OpenMoHAA source code is distributed in the hope that it will be
13useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15GNU General Public License for more details.
16
17You should have received a copy of the GNU General Public License
18along with OpenMoHAA source code; if not, write to the Free Software
19Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20===========================================================================
21*/
22
23// PlayerStart.h: Player start location entity declarations
24//
25
26#pragma once
27
28#include "g_local.h"
29#include "simpleentity.h"
30#include "camera.h"
31#include "navigate.h"
32
33class PlayerStart : public SimpleArchivedEntity
34{
35public:
36 bool m_bForbidSpawns;
37 bool m_bDeleteOnSpawn;
38
39public:
40 CLASS_PROTOTYPE(PlayerStart);
41
42 PlayerStart();
43
44 void Archive(Archiver& arc) override;
45
46 void SetAngle(Event *ev);
47 void EventEnableSpawn(Event *ev);
48 void EventDisableSpawn(Event *ev);
49 void EventDeleteOnSpawn(Event *ev);
50 void EventKeepOnSpawn(Event *ev);
51};
52
53inline void PlayerStart::Archive(Archiver& arc)
54{
55 SimpleArchivedEntity::Archive(arc);
56
57 arc.ArchiveBool(&m_bForbidSpawns);
58 arc.ArchiveBool(&m_bDeleteOnSpawn);
59}
60
61class TestPlayerStart : public PlayerStart
62{
63public:
64 CLASS_PROTOTYPE(TestPlayerStart);
65};
66
67class PlayerDeathmatchStart : public PlayerStart
68{
69public:
70 CLASS_PROTOTYPE(PlayerDeathmatchStart);
71};
72
74{
75public:
76 CLASS_PROTOTYPE(PlayerAlliedDeathmatchStart);
77};
78
80{
81public:
82 CLASS_PROTOTYPE(PlayerAxisDeathmatchStart);
83};
84
85class PlayerIntermission : public Camera
86{
87public:
88 CLASS_PROTOTYPE(PlayerIntermission);
89 PlayerIntermission();
90};
Definition archive.h:86
Definition listener.h:246
Definition playerstart.h:74
Definition playerstart.h:80
Definition playerstart.h:68
Definition playerstart.h:62