33class PlayerStart :
public SimpleArchivedEntity
37 bool m_bDeleteOnSpawn;
40 CLASS_PROTOTYPE(PlayerStart);
44 void Archive(
Archiver& arc)
override;
46 void SetAngle(Event *ev);
47 void EventEnableSpawn(Event *ev);
48 void EventDisableSpawn(Event *ev);
49 void EventDeleteOnSpawn(Event *ev);
50 void EventKeepOnSpawn(Event *ev);