29#include "simpleentity.h"
33class PlayerStart :
public SimpleArchivedEntity
37 bool m_bDeleteOnSpawn;
40 CLASS_PROTOTYPE( PlayerStart );
44 void Archive(
Archiver &arc )
override;
46 void SetAngle(
Event *ev );
47 void EventEnableSpawn(
Event *ev );
48 void EventDisableSpawn(
Event *ev );
49 void EventDeleteOnSpawn(
Event *ev );
50 void EventKeepOnSpawn(
Event *ev );
53inline void PlayerStart::Archive(
Archiver &arc )
55 SimpleArchivedEntity::Archive( arc );
57 arc.ArchiveBool( &m_bForbidSpawns );
58 arc.ArchiveBool( &m_bDeleteOnSpawn );
85class PlayerIntermission :
public Camera
88 CLASS_PROTOTYPE( PlayerIntermission );
Definition listener.h:246
Definition playerstart.h:74
Definition playerstart.h:80
Definition playerstart.h:68
Definition playerstart.h:62