29#include "simpleentity.h"
33class PlayerStart :
public SimpleArchivedEntity
37 bool m_bDeleteOnSpawn;
40 CLASS_PROTOTYPE(PlayerStart);
44 void Archive(
Archiver& arc)
override;
46 void SetAngle(
Event *ev);
47 void EventEnableSpawn(
Event *ev);
48 void EventDisableSpawn(
Event *ev);
49 void EventDeleteOnSpawn(
Event *ev);
50 void EventKeepOnSpawn(
Event *ev);
53inline void PlayerStart::Archive(
Archiver& arc)
55 SimpleArchivedEntity::Archive(arc);
57 arc.ArchiveBool(&m_bForbidSpawns);
58 arc.ArchiveBool(&m_bDeleteOnSpawn);
85class PlayerIntermission :
public Camera
88 CLASS_PROTOTYPE(PlayerIntermission);
Definition listener.h:246
Definition playerstart.h:74
Definition playerstart.h:80
Definition playerstart.h:68
Definition playerstart.h:62