Render patches from BSP into triangles and vertices.
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#include "g_local.h"
#include "navigation_bsp.h"
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#define | WRAP_POINT_EPSILON 0.1 |
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#define | POINT_EPSILON 0.1 |
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surfaceGrid_t * | G_CreateSurfaceGridMesh (int width, int height, const vec3_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], int *indexes, int numIndexes) |
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void | G_FreeSurfaceGridMesh (surfaceGrid_t *grid) |
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surfaceGrid_t * | G_SubdividePatchToGrid (int width, int height, Vector points[MAX_PATCH_SIZE *MAX_PATCH_SIZE], float subdivisions) |
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Render patches from BSP into triangles and vertices.