OpenMoHAA 0.82.1
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Render patches from BSP into triangles and vertices. More...
#include "g_local.h"
#include "navigation_bsp.h"
Classes | |
struct | cGrid_t |
Macros | |
#define | WRAP_POINT_EPSILON 0.1 |
#define | POINT_EPSILON 0.1 |
Functions | |
surfaceGrid_t * | G_CreateSurfaceGridMesh (int width, int height, const vec3_t ctrl[MAX_GRID_SIZE][MAX_GRID_SIZE], int *indexes, int numIndexes) |
void | G_FreeSurfaceGridMesh (surfaceGrid_t *grid) |
surfaceGrid_t * | G_SubdividePatchToGrid (int width, int height, Vector points[MAX_PATCH_SIZE *MAX_PATCH_SIZE], float subdivisions) |
Render patches from BSP into triangles and vertices.