|
qboolean | CondTrue (Conditional &condition) |
|
qboolean | CondChance (Conditional &condition) |
|
qboolean | CondHealth (Conditional &condition) |
|
qboolean | CondPain (Conditional &condition) |
|
qboolean | CondBlocked (Conditional &condition) |
|
qboolean | CondOnGround (Conditional &condition) |
|
qboolean | CondHasWeapon (Conditional &condition) |
|
qboolean | CondNewWeapon (Conditional &condition) |
|
qboolean | CondImmediateSwitch (Conditional &condition) |
|
qboolean | CondUseWeapon (Conditional &condition) |
|
qboolean | CondUseWeaponClass (Conditional &condition) |
|
qboolean | CondWeaponActive (Conditional &condition) |
|
qboolean | CondWeaponClassActive (Conditional &condition) |
|
qboolean | CondWeaponCurrentFireAnim (Conditional &condition) |
|
qboolean | CondWeaponReadyToFire (Conditional &condition) |
|
qboolean | CondWeaponClassReadyToFire (Conditional &condition) |
|
qboolean | CondUsingVehicle (Conditional &condition) |
|
qboolean | CondVehicleType (Conditional &condition) |
|
qboolean | CondIsPassenger (Conditional &condition) |
|
qboolean | CondIsDriver (Conditional &condition) |
|
qboolean | CondUsingTurret (Conditional &condition) |
|
qboolean | CondIsEscaping (Conditional &condition) |
|
qboolean | CondAbleToDefuse (Conditional &condition) |
|
qboolean | CondCanPlaceLandmine (Conditional &condition) |
|
qboolean | CondOnLandmine (Conditional &condition) |
|
qboolean | CondNearLandmine (Conditional &condition) |
|
void | MeasureLandmineDistances () |
|
qboolean | CondIsAssistingEscape (Conditional &condition) |
|
qboolean | CondTurretType (Conditional &condition) |
|
qboolean | CondWeaponReadyToFireNoSound (Conditional &condition) |
|
qboolean | CondPutAwayMain (Conditional &condition) |
|
qboolean | CondPutAwayOffHand (Conditional &condition) |
|
qboolean | CondAnyWeaponActive (Conditional &condition) |
|
qboolean | CondAttackBlocked (Conditional &condition) |
|
qboolean | CondBlockDelay (Conditional &condition) |
|
qboolean | CondMuzzleClear (Conditional &condition) |
|
qboolean | CondWeaponHasAmmo (Conditional &condition) |
|
qboolean | CondWeaponHasAmmoInClip (Conditional &condition) |
|
qboolean | CondReload (Conditional &condition) |
|
qboolean | CondWeaponsHolstered (Conditional &condition) |
|
qboolean | CondWeaponIsItem (Conditional &condition) |
|
qboolean | CondNewWeaponIsItem (Conditional &condition) |
|
qboolean | CondSemiAuto (Conditional &condition) |
|
qboolean | CondMinChargeTime (Conditional &condition) |
|
qboolean | CondMaxChargeTime (Conditional &condition) |
|
qboolean | CondPositionType (Conditional &condition) |
|
qboolean | CondMovementType (Conditional &condition) |
|
qboolean | CondRun (Conditional &condition) |
|
qboolean | CondUse (Conditional &condition) |
|
qboolean | CondTurnLeft (Conditional &condition) |
|
qboolean | CondTurnRight (Conditional &condition) |
|
qboolean | CondForward (Conditional &condition) |
|
qboolean | CondBackward (Conditional &condition) |
|
qboolean | CondStrafeLeft (Conditional &condition) |
|
qboolean | CondStrafeRight (Conditional &condition) |
|
qboolean | CondJump (Conditional &condition) |
|
qboolean | CondCrouch (Conditional &condition) |
|
qboolean | CondJumpFlip (Conditional &condition) |
|
qboolean | CondAnimDoneLegs (Conditional &condition) |
|
qboolean | CondAnimDoneTorso (Conditional &condition) |
|
qboolean | CondActionAnimDone (Conditional &condition) |
|
qboolean | CondCanTurn (Conditional &condition) |
|
qboolean | CondLeftVelocity (Conditional &condition) |
|
qboolean | CondRightVelocity (Conditional &condition) |
|
qboolean | CondBackwardVelocity (Conditional &condition) |
|
qboolean | CondForwardVelocity (Conditional &condition) |
|
qboolean | CondUpVelocity (Conditional &condition) |
|
qboolean | CondDownVelocity (Conditional &condition) |
|
qboolean | CondHasVelocity (Conditional &condition) |
|
qboolean | Cond22DegreeSlope (Conditional &condition) |
|
qboolean | Cond45DegreeSlope (Conditional &condition) |
|
qboolean | CondRightLegHigh (Conditional &condition) |
|
qboolean | CondLeftLegHigh (Conditional &condition) |
|
qboolean | CondCanFall (Conditional &condition) |
|
qboolean | CondAtDoor (Conditional &condition) |
|
qboolean | CondFalling (Conditional &condition) |
|
qboolean | CondMediumImpact (Conditional &condition) |
|
qboolean | CondHardImpact (Conditional &condition) |
|
qboolean | CondDead (Conditional &condition) |
|
qboolean | CondPainType (Conditional &condition) |
|
qboolean | CondPainDirection (Conditional &condition) |
|
qboolean | CondPainLocation (Conditional &condition) |
|
qboolean | CondPainThreshold (Conditional &condition) |
|
qboolean | CondKnockDown (Conditional &condition) |
|
qboolean | CondLegsState (Conditional &condition) |
|
qboolean | CondTorsoState (Conditional &condition) |
|
qboolean | CondAtUseAnim (Conditional &condition) |
|
qboolean | CondTouchUseAnim (Conditional &condition) |
|
qboolean | CondUseAnimFinished (Conditional &condition) |
|
qboolean | CondAtUseObject (Conditional &condition) |
|
qboolean | CondLoopUseObject (Conditional &condition) |
|
qboolean | CondPush (Conditional &condition) |
|
qboolean | CondPull (Conditional &condition) |
|
qboolean | CondLadder (Conditional &condition) |
|
qboolean | CondLookingUp (Conditional &condition) |
|
qboolean | CondTopOfLadder (Conditional &condition) |
|
qboolean | CondOnLadder (Conditional &condition) |
|
qboolean | CondCanClimbUpLadder (Conditional &condition) |
|
qboolean | CondCanClimbDownLadder (Conditional &condition) |
|
qboolean | CondCanGetOffLadderTop (Conditional &condition) |
|
qboolean | CondCanGetOffLadderBottom (Conditional &condition) |
|
qboolean | CondCanStand (Conditional &condition) |
|
qboolean | CondFacingUpSlope (Conditional &condition) |
|
qboolean | CondFacingDownSlope (Conditional &condition) |
|
qboolean | CondSolidForward (Conditional &condition) |
|
qboolean | CondStateName (Conditional &condition) |
|
qboolean | CondGroundEntity (Conditional &condition) |
|
qboolean | CondCheckHeight (Conditional &condition) |
|
qboolean | CondViewInWater (Conditional &condition) |
|
qboolean | CondDuckedViewInWater (Conditional &condition) |
|
qboolean | CondCheckMovementSpeed (Conditional &condition) |
|
qboolean | CondAttackPrimary (Conditional &condition) |
|
qboolean | CondAttackSecondary (Conditional &condition) |
|
qboolean | CondAttackButtonPrimary (Conditional &condition) |
|
qboolean | CondAttackButtonSecondary (Conditional &condition) |
|
qboolean | CondAnimDoneVM (Conditional &condition) |
|
qboolean | CondClientCommand (Conditional &condition) |
|
qboolean | CondVMAnim (Conditional &condition) |
|
qboolean | CondVariable (Conditional &condition) |
|
void | StartPush (void) |
|
void | StartClimbLadder (void) |
|
void | StartUseAnim (void) |
|
void | StartLoopUseAnim (void) |
|
void | SetupUseObject (void) |
|
void | StartUseObject (Event *ev) |
|
void | FinishUseObject (Event *ev) |
|
void | FinishUseAnim (Event *ev) |
|
void | Turn (Event *ev) |
|
void | TurnUpdate (Event *ev) |
|
void | TurnLegs (Event *ev) |
|
| CLASS_PROTOTYPE (Player) |
|
void | Init (void) |
|
void | InitSound (void) |
|
void | InitEdict (void) |
|
void | InitClient (void) |
|
void | InitPhysics (void) |
|
void | InitPowerups (void) |
|
void | InitWorldEffects (void) |
|
void | InitMaxAmmo (void) |
|
void | InitWeapons (void) |
|
void | InitView (void) |
|
void | InitModel (void) |
|
void | InitModelFps (void) |
|
void | InitState (void) |
|
void | InitHealth (void) |
|
void | InitInventory (void) |
|
void | InitDeathmatch (void) |
|
void | InitStats (void) |
|
bool | QueryLandminesAllowed () const |
|
void | EnsurePlayerHasAllowedWeapons () |
|
void | EquipWeapons () |
|
void | EquipWeapons_ver8 () |
|
void | ChooseSpawnPoint (void) |
|
void | EndLevel (Event *ev) |
|
void | Respawn (Event *ev) |
|
void | SetDeltaAngles (void) override |
|
void | setAngles (Vector ang) override |
|
void | SetViewangles (Event *ev) |
|
void | GetViewangles (Event *ev) |
|
void | DoUse (Event *ev) |
|
void | Obituary (Entity *attacker, Entity *inflictor, int meansofdeath, int iLocation) |
|
void | Killed (Event *ev) override |
|
void | Dead (Event *ev) |
|
void | Pain (Event *ev) |
|
void | AttachToLadder (Event *ev) |
|
void | UnattachFromLadder (Event *ev) |
|
void | TweakLadderPos (Event *ev) |
|
void | EnsureOverLadder (Event *ev) |
|
void | EnsureForwardOffLadder (Event *ev) |
|
void | TouchStuff (pmove_t *pm) |
|
void | EventForceLandmineMeasure (Event *ev) override |
|
str | GetCurrentDMWeaponType () const |
|
void | GetMoveInfo (pmove_t *pm) |
|
void | SetMoveInfo (pmove_t *pm, usercmd_t *ucmd) |
|
pmtype_t | GetMovePlayerMoveType (void) |
|
void | ClientMove (usercmd_t *ucmd) |
|
void | VehicleMove (usercmd_t *ucmd) |
|
void | TurretMove (usercmd_t *ucmd) |
|
void | CheckMoveFlags (void) |
|
void | ClientInactivityTimer (void) |
|
void | ClientThink (void) override |
|
void | UpdateEnemies (void) |
|
void | InitLegsStateTable (void) |
|
void | InitTorsoStateTable (void) |
|
void | LoadStateTable (void) |
|
void | ResetState (Event *ev) |
|
void | EvaluateState (State *forceTorso=NULL, State *forceLegs=NULL) |
|
void | CheckGround (void) override |
|
void | UpdateViewAngles (usercmd_t *cmd) |
|
qboolean | AnimMove (Vector &move, Vector *endpos=NULL) |
|
qboolean | TestMove (Vector &pos, Vector *endpos=NULL) |
|
qboolean | CheckMove (Vector &move, Vector *endpos=NULL) |
|
float | CheckMoveDist (Vector &delta) |
|
float | TestMoveDist (Vector &pos) |
|
void | EndAnim_Legs (Event *ev) |
|
void | EndAnim_Torso (Event *ev) |
|
void | EndAnim_Pain (Event *ev) |
|
void | SetPartAnim (const char *anim, bodypart_t slot=legs) |
|
void | StopPartAnimating (bodypart_t part) |
|
void | PausePartAnim (bodypart_t part) |
|
int | CurrentPartAnim (bodypart_t part) const |
|
void | AdjustAnimBlends (void) |
|
void | PlayerAnimDelta (float *vDelta) |
|
void | TouchedUseAnim (Entity *ent) |
|
void | SelectPreviousItem (Event *ev) |
|
void | SelectNextItem (Event *ev) |
|
void | SelectPreviousWeapon (Event *ev) |
|
void | SelectNextWeapon (Event *ev) |
|
void | DropCurrentWeapon (Event *ev) |
|
void | PlayerReload (Event *ev) |
|
void | EventCorrectWeaponAttachments (Event *ev) |
|
void | GiveCheat (Event *ev) |
|
void | GiveWeaponCheat (Event *ev) |
|
void | GiveAllCheat (Event *ev) |
|
void | GiveNewWeaponsCheat (Event *ev) |
|
void | GodCheat (Event *ev) |
|
void | FullHeal (Event *ev) |
|
void | NoTargetCheat (Event *ev) |
|
void | NoclipCheat (Event *ev) |
|
void | Kill (Event *ev) |
|
void | SpawnEntity (Event *ev) |
|
void | SpawnActor (Event *ev) |
|
void | ListInventoryEvent (Event *ev) |
|
void | EventGetIsEscaping (Event *ev) |
|
void | EventJailEscapeStop (Event *ev) |
|
void | EventJailAssistEscape (Event *ev) |
|
void | EventJailEscape (Event *ev) |
|
void | EventTeleport (Event *ev) |
|
void | EventFace (Event *ev) |
|
void | EventCoord (Event *ev) |
|
void | EventTestAnim (Event *ev) |
|
void | GameVersion (Event *ev) |
|
void | EventSetSelectedFov (Event *ev) |
|
void | SetSelectedFov (float newFov) |
|
void | GetPlayerView (Vector *pos, Vector *angle) |
|
float | CalcRoll (void) |
|
void | WorldEffects (void) |
|
void | AddBlend (float r, float g, float b, float a) |
|
void | CalcBlend (void) override |
|
void | DamageFeedback (void) |
|
void | CopyStats (Player *player) |
|
void | UpdateStats (void) |
|
void | UpdateMusic (void) |
|
void | UpdateReverb (void) |
|
void | UpdateMisc (void) |
|
void | SetReverb (str type, float level) |
|
void | SetReverb (int type, float level) |
|
void | SetReverb (Event *ev) |
|
Camera * | CurrentCamera (void) |
|
void | SetCamera (Camera *ent, float switchTime) |
|
void | CameraCut (void) |
|
void | CameraCut (Camera *ent) |
|
void | SetPlayerView (Camera *camera, Vector position, float cameraoffset, Vector ang, Vector vel, float camerablend[4], float camerafov) |
|
void | SetupView (void) |
|
void | ProcessPmoveEvents (int event) |
|
void | PlayerAngles (void) |
|
void | FinishMove (void) |
|
void | EndFrame (void) override |
|
void | TestThread (Event *ev) |
|
Vector | EyePosition (void) override |
|
Vector | GunTarget (bool bNoCollision, const vec3_t position, const vec3_t forward) override |
|
void | GotKill (Event *ev) |
|
void | SetPowerupTimer (Event *ev) |
|
void | UpdatePowerupTimer (Event *ev) |
|
void | WhatIs (Event *ev) |
|
void | ActorInfo (Event *ev) |
|
void | Taunt (Event *ev) |
|
void | ChangeMusic (const char *current, const char *fallback, qboolean force) |
|
void | ChangeMusicVolume (float volume, float fade_time) |
|
void | RestoreMusicVolume (float fade_time) |
|
void | Archive (Archiver &arc) override |
|
void | ArchivePersistantData (Archiver &arc) |
|
void | KillEnt (Event *ev) |
|
void | RemoveEnt (Event *ev) |
|
void | KillClass (Event *ev) |
|
void | RemoveClass (Event *ev) |
|
void | addOrigin (Vector org) override |
|
void | Jump (Event *ev) |
|
void | JumpXY (Event *ev) |
|
void | SetViewAngles (Vector angles) override |
|
void | SetTargetViewAngles (Vector angles) override |
|
Vector | GetViewAngles (void) override |
|
void | SetFov (float newFov) |
|
float | GetFov () const |
|
void | ToggleZoom (int iZoom) |
|
void | ZoomOff (void) |
|
void | ZoomOffEvent (Event *ev) |
|
qboolean | IsZoomed (void) |
|
void | SafeZoomed (Event *ev) |
|
void | DumpState (Event *ev) |
|
void | ForceLegsState (Event *ev) |
|
void | ForceTorsoState (Event *ev) |
|
Vector | GetAngleToTarget (Entity *ent, str tag, float yawclamp, float pitchclamp, Vector baseangles) |
|
void | AutoAim (void) |
|
void | AcquireTarget (void) |
|
void | RemoveTarget (Entity *ent_to_remove) |
|
void | DebugWeaponTags (int controller_tag, Weapon *weapon, str weapon_tagname) |
|
void | NextPainTime (Event *ev) |
|
void | SetTakePain (Event *ev) |
|
void | SetMouthAngle (Event *ev) |
|
void | EnterVehicle (Event *ev) |
|
void | ExitVehicle (Event *ev) |
|
void | EnterTurret (TurretGun *ent) |
|
void | EnterTurret (Event *ev) |
|
void | ExitTurret (void) |
|
void | ExitTurret (Event *ev) |
|
void | Holster (Event *ev) |
|
void | HolsterToggle (Event *ev) |
|
void | RemoveFromVehiclesAndTurretsInternal (void) |
|
void | RemoveFromVehiclesAndTurrets (void) |
|
void | WatchActor (Event *ev) |
|
void | StopWatchingActor (Event *ev) |
|
painDirection_t | Pain_string_to_int (str pain) |
|
Vector | GetVAngles (void) |
|
void | GetStateAnims (Container< const char * > *c) override |
|
void | VelocityModified (void) override |
|
int | GetKnockback (int original_knockback, qboolean blocked) |
|
int | GetMoveResult (void) |
|
void | ReceivedItem (Item *item) override |
|
void | RemovedItem (Item *item) override |
|
void | AmmoAmountChanged (Ammo *ammo, int inclip=0) override |
|
void | WaitForState (Event *ev) |
|
void | SkipCinematic (Event *ev) |
|
void | SetDamageMultiplier (Event *ev) |
|
void | LogStats (Event *ev) |
|
void | Loaded (void) |
|
void | PlayerShowModel (Event *ev) |
|
void | showModel (void) override |
|
void | ResetHaveItem (Event *ev) |
|
void | ModifyHeight (Event *ev) |
|
void | ModifyHeightFloat (Event *ev) |
|
void | SetMovePosFlags (Event *ev) |
|
void | GetPositionForScript (Event *ev) |
|
void | GetMovementForScript (Event *ev) |
|
void | EventStuffText (Event *ev) |
|
void | EventSetVoiceType (Event *ev) |
|
void | GetTeamDialogPrefix (str &outPrefix) |
|
void | PlayInstantMessageSound (const char *name) |
|
void | EventDMMessage (Event *ev) |
|
str | GetBattleLanguageCondition () const |
|
str | GetBattleLanguageDirection () const |
|
str | GetBattleLanguageLocation () const |
|
str | GetBattleLanguageLocalFolks () |
|
str | GetBattleLanguageWeapon () const |
|
str | GetBattleLanguageDistance () const |
|
str | GetBattleLanguageDistanceMeters (float dist) const |
|
str | GetBattleLanguageDistanceFeet (float dist) const |
|
str | GetBattleLanguageTarget () const |
|
str | TranslateBattleLanguageTokens (const char *string) |
|
void | EventIPrint (Event *ev) |
|
void | EventGetUseHeld (Event *ev) |
|
void | EventGetFireHeld (Event *ev) |
|
void | EventGetPrimaryFireHeld (Event *ev) |
|
void | EventGetSecondaryFireHeld (Event *ev) |
|
void | Score (Event *ev) |
|
void | Join_DM_Team (Event *ev) |
|
void | Auto_Join_DM_Team (Event *ev) |
|
void | Leave_DM_Team (Event *ev) |
|
teamtype_t | GetTeam () const |
|
void | SetTeam (teamtype_t team) |
|
bool | IsSpectator (void) |
|
void | BeginFight (void) |
|
void | EndFight (void) |
|
void | Spectator (void) |
|
void | Spectator (Event *ev) |
|
void | SetPlayerSpectate (bool bNext) |
|
void | SetPlayerSpectateRandom (void) |
|
bool | IsValidSpectatePlayer (Player *pPlayer) |
|
void | GetSpectateFollowOrientation (Player *pPlayer, Vector &vPos, Vector &vAng) |
|
void | UpdateStatus (const char *s) |
|
void | SetDM_Team (DM_Team *team) |
|
DM_Team * | GetDM_Team () |
|
void | WarpToPoint (Entity *spawnpoint) |
|
void | ArmorDamage (Event *ev) override |
|
void | HUDPrint (const char *s) |
|
void | Disconnect (void) |
|
int | GetNumKills () const |
|
int | GetNumDeaths () const |
|
void | AddKills (int num) |
|
void | AddDeaths (int num) |
|
void | CallVote (Event *ev) |
|
void | Vote (Event *ev) |
|
void | RetrieveVoteOptions (Event *ev) |
|
void | EventPrimaryDMWeapon (Event *ev) |
|
void | EventSecondaryDMWeapon (Event *ev) |
|
void | ResetScore () |
|
void | DeadBody (Event *ev) |
|
void | Gib () |
|
void | WonMatch (void) |
|
void | LostMatch (void) |
|
int | GetMatchesWon () const |
|
int | GetMatchesLost () const |
|
void | GetIsSpectator (Event *ev) |
|
void | EventSetInJail (Event *ev) |
|
bool | IsInJail () const |
|
void | EventGetInJail (Event *ev) |
|
void | GetNationalityPrefix (Event *ev) |
|
void | GetIsDisguised (Event *ev) |
|
void | GetHasDisguise (Event *ev) |
|
void | SetHasDisguise (Event *ev) |
|
void | SetObjectiveCount (Event *ev) |
|
void | EventDMDeathDrop (Event *ev) |
|
void | EventStopwatch (Event *ev) |
|
void | KilledPlayerInDeathmatch (Player *killed, meansOfDeath_t meansofdeath) |
|
void | SetStopwatch (int iDuration, stopWatchType_t type=SWT_NORMAL) |
|
void | BeginTempSpectator (void) |
|
void | EndSpectator (void) |
|
PlayerStart * | GetLastSpawnpoint () const |
|
void | Stats (Event *ev) |
|
void | ArmWithWeapons (Event *ev) |
|
void | EventGetCurrentDMWeaponType (Event *ev) |
|
void | PhysicsOn (Event *ev) |
|
void | PhysicsOff (Event *ev) |
|
void | Think () override |
|
bool | IsReady (void) const |
|
void | EventGetReady (Event *ev) |
|
void | EventSetReady (Event *ev) |
|
void | EventSetNotReady (Event *ev) |
|
void | EventGetDMTeam (Event *ev) |
|
void | EventGetNetName (Event *ev) |
|
void | EventSetViewModelAnim (Event *ev) |
|
void | EventEnterIntermission (Event *ev) |
|
void | EventSetPerferredWeapon (Event *ev) |
|
bool | BlocksAIMovement () |
|
void | TickSprint () |
|
float | GetRunSpeed () const |
|
void | FireWeapon (int number, firemode_t mode) override |
|
void | SetInvulnerable () |
|
void | TickInvulnerable () |
|
void | SetVulnerable () |
|
bool | IsInvulnerable () |
|
void | CancelInvulnerable () |
|
void | InitInvulnerable () |
|
void | TickTeamSpawn () |
|
bool | ShouldForceSpectatorOnDeath () const |
|
bool | HasVehicle () const override |
|
void | setContentsSolid () override |
|
void | UserSelectWeapon (bool bWait) |
|
void | PickWeaponEvent (Event *ev) |
|
bool | AllowTeamRespawn () const |
|
void | EventUseWeaponClass (Event *ev) override |
|
void | EventAddKills (Event *ev) |
|
bool | CanKnockback (float minHealth) const |
|
void | EventKillAxis (Event *ev) |
|
void | EventGetTurret (Event *ev) |
|
void | EventGetVehicle (Event *ev) |
|
void | FindAlias (str &output, str name, AliasListNode_t **node) |
|
bool | HasVotedYes () const |
|
bool | HasVotedNo () const |
|
void | ResetClient () |
|
qboolean | CheckCanSwitchTeam (teamtype_t team) |
|
qboolean | ViewModelAnim (str anim, qboolean force_restart, qboolean bFullAnim) |
|
virtual void | Spawned (void) |
|
void | AddDeaths (Event *ev) |
|
void | AdminRights (Event *ev) |
|
void | BindWeap (Event *ev) |
|
void | Dive (Event *ev) |
|
void | EventSetTeam (Event *ev) |
|
void | EventGetViewModelAnim (Event *ev) |
|
void | EventGetViewModelAnimFinished (Event *ev) |
|
void | EventGetViewModelAnimValid (Event *ev) |
|
void | FreezeControls (Event *ev) |
|
void | GetConnState (Event *ev) |
|
void | GetDamageMultiplier (Event *ev) |
|
void | GetKills (Event *ev) |
|
void | GetDeaths (Event *ev) |
|
void | GetKillHandler (Event *ev) |
|
void | GetMoveSpeedScale (Event *ev) |
|
void | GetLegsState (Event *ev) |
|
void | GetStateFile (Event *ev) |
|
void | GetTorsoState (Event *ev) |
|
void | Inventory (Event *ev) |
|
void | InventorySet (Event *ev) |
|
void | IsAdmin (Event *ev) |
|
void | JoinDMTeamReal (Event *ev) |
|
void | JoinDMTeam (Event *ev) |
|
void | LeanLeftHeld (Event *ev) |
|
void | LeanRightHeld (Event *ev) |
|
void | PlayLocalSound (Event *ev) |
|
void | RunHeld (Event *ev) |
|
void | SecFireHeld (Event *ev) |
|
void | SetAnimSpeed (Event *ev) |
|
void | SetKillHandler (Event *ev) |
|
void | SetSpeed (Event *ev) |
|
void | SetStateFile (Event *ev) |
|
void | HideEntity (Event *ev) |
|
void | ShowEntity (Event *ev) |
|
void | StopLocalSound (Event *ev) |
|
void | Userinfo (Event *ev) |
|
void | Postthink () override |
|
void | GibEvent (Event *ev) |
|
qboolean | canUse () |
|
qboolean | canUse (Entity *entity, bool requiresLookAt) |
|
int | getUseableEntities (int *touch, int maxcount, bool requiresLookAt=true) |
|
| CLASS_PROTOTYPE (Sentient) |
|
void | AddViewVariation (const Vector &vVariation) |
|
void | SetMinViewVariation (const Vector &vVariation) |
|
void | SetHolsteredByCode (bool holstered) |
|
bool | CanSee (Entity *ent, float fov, float vision_distance, bool bNoEnts) override |
|
bool | CanSee (const Vector &org, float fov, float vision_distance, bool bNoEnts) override |
|
virtual Vector | GunPosition (void) |
|
void | ReloadWeapon (Event *ev) |
|
void | FireWeapon (Event *ev) |
|
void | StopFireWeapon (Event *ev) |
|
void | ChargeWeapon (Event *ev) |
|
void | EventSetWeaponIdleState (Event *ev) |
|
void | EventPingForMines (Event *ev) |
|
void | ReleaseFireWeapon (Event *ev) |
|
void | ChangeWeapon (Weapon *weapon, weaponhand_t hand) |
|
Weapon * | GetActiveWeapon (weaponhand_t hand) const |
|
Weapon * | WorstWeapon (Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) |
|
Weapon * | BestWeapon (Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) |
|
Weapon * | NextWeapon (Weapon *weapon) |
|
Weapon * | PreviousWeapon (Weapon *weapon) |
|
void | useWeapon (const char *weaponname, weaponhand_t hand=WEAPON_MAIN) |
|
void | useWeapon (Weapon *weapon, weaponhand_t hand=WEAPON_MAIN) |
|
void | EventUseWeapon (Event *ev) |
|
void | EventDeactivateWeapon (Event *ev) |
|
int | NumWeapons (void) |
|
int | AmmoCount (str ammo_type) |
|
int | MaxAmmoCount (str ammo_type) |
|
int | AmmoIndex (str ammo_type) |
|
int | UseAmmo (str ammo_type, int amount) |
|
void | GiveAmmo (str type, int amount, int max_amount=-1) |
|
Ammo * | FindAmmoByName (str name) |
|
Item * | giveItem (str itemname, int amount=1) |
|
void | takeItem (const char *itemname) |
|
void | takeAmmoType (const char *ammoname) |
|
void | AddItem (Item *object) |
|
void | RemoveItem (Item *object) |
|
void | RemoveWeapons (void) |
|
Weapon * | GetWeapon (int index) |
|
Item * | FindItemByClassName (const char *classname) |
|
Item * | FindItemByModelname (const char *modelname) |
|
Item * | FindItemByExternalName (const char *externalname) |
|
Item * | FindItem (const char *itemname) |
|
void | FreeInventory (void) |
|
void | EventFreeInventory (Event *ev) |
|
qboolean | HasItem (const char *itemname) |
|
qboolean | HasWeaponClass (int iWeaponClass) |
|
qboolean | HasPrimaryWeapon (void) |
|
qboolean | HasSecondaryWeapon (void) |
|
int | NumInventoryItems (void) |
|
Item * | NextItem (Item *item) |
|
Item * | PrevItem (Item *item) |
|
virtual void | DropInventoryItems (void) |
|
void | ListInventory (void) |
|
qboolean | PowerupActive (void) |
|
void | setModel (const char *mdl) |
|
void | Archive (Archiver &arc) override |
|
void | ArchivePersistantData (Archiver &arc) |
|
void | DoubleArmor (void) |
|
virtual qboolean | DoGib (int meansofdeath, Entity *inflictor) |
|
void | JumpXY (Event *ev) |
|
void | MeleeAttackStart (Event *ev) |
|
void | MeleeAttackEnd (Event *ev) |
|
void | BlockStart (Event *ev) |
|
void | BlockEnd (Event *ev) |
|
void | StunStart (Event *ev) |
|
void | StunEnd (Event *ev) |
|
void | SetAttackBlocked (bool blocked) |
|
void | AmmoAmountInClipChanged (str ammo_type, int amount) |
|
void | SetMaxMouthAngle (Event *ev) |
|
void | TryLightOnFire (int meansofdeath, Entity *attacker) |
|
void | OnFire (Event *ev) |
|
void | StopOnFire (Event *ev) |
|
void | SpawnBloodyGibs (Event *ev) |
|
void | SetMaxGibs (Event *ev) |
|
void | SpawnEffect (str modelname, Vector pos) |
|
bool | IsNewActiveWeapon (void) |
|
Weapon * | GetNewActiveWeapon (void) |
|
weaponhand_t | GetNewActiveWeaponHand (void) |
|
void | ClearNewActiveWeapon (void) |
|
void | SetNewActiveWeapon (Weapon *weapon, weaponhand_t hand) |
|
void | Holster (qboolean putaway) |
|
void | SafeHolster (qboolean putaway) |
|
void | ActivateNewWeapon (void) |
|
void | ActivateNewWeapon (Event *ev) |
|
void | UpdateWeapons (void) |
|
VehicleTank * | GetVehicleTank (void) |
|
void | UpdateFootsteps (void) |
|
qboolean | AIDontFace () const override |
|
void | PutawayWeapon (Event *ev) |
|
void | WeaponCommand (Event *ev) |
|
void | AssertValidSquad () |
|
bool | IsTeamMate (Sentient *pOther) |
|
void | JoinNearbySquads (float fJoinRadius=1024.0f) |
|
void | MergeWithSquad (Sentient *pFriendly) |
|
void | DisbandSquadMate (Sentient *pExFriendly) |
|
bool | IsSquadMate (Sentient *pFriendly) |
|
virtual bool | IsDisabled () const |
|
Vehicle * | GetVehicle () const |
|
void | SetVehicle (Vehicle *pVehicle) |
|
TurretGun * | GetTurret () const |
|
void | SetTurret (TurretGun *pTurret) |
|
Entity * | GetLadder () const |
|
void | GetActiveWeap (Event *ev) |
|
void | GetNewActiveWeaponOld (Event *ev) |
|
void | GetNewActiveWeapon (Event *ev) |
|
void | GetNewActiveWeaponHand (Event *ev) |
|
void | EventClientLanding (Event *ev) |
|
void | FootstepMain (trace_t *trace, int iRunning, int iEquipment) |
|
void | Footstep (const char *szTagName, int iRunning, int iEquipment) |
|
void | LandingSound (float volume, int iEquipment) |
|
const Container< int > & | getInventory () const |
|
const Container< Ammo * > & | getAmmoInventory () const |
|
| CLASS_PROTOTYPE (Animate) |
|
void | NewAnim (int animnum, int slot=0, float weight=1.0f) |
|
void | NewAnim (int animnum, Event *endevent, int slot=0, float weight=1.0f) |
|
void | NewAnim (int animnum, Event &endevent, int slot=0, float weight=1.0f) |
|
void | NewAnim (const char *animname, int slot=0, float weight=1.0f) |
|
void | NewAnim (const char *animname, Event *endevent, int slot=0, float weight=1.0f) |
|
void | NewAnim (const char *animname, Event &endevent, int slot=0, float weight=1.0f) |
|
void | SetFrame (void) |
|
qboolean | HasAnim (const char *animname) |
|
Event * | AnimDoneEvent (int slot=0) |
|
void | SetAnimDoneEvent (Event &event, int slot=0) |
|
void | SetAnimDoneEvent (Event *event, int slot=0) |
|
int | NumAnims (void) |
|
const char * | AnimName (int slot=0) |
|
float | AnimTime (int slot=0) |
|
int | CurrentAnim (int slot=0) const override |
|
float | CurrentTime (int slot=0) const override |
|
virtual void | AnimFinished (int slot=0) |
|
void | PreAnimate (void) override |
|
void | PostAnimate (void) override |
|
void | SetTime (int slot=0, float time=0.0f) |
|
void | SetNormalTime (int slot=0, float normal=1.0f) |
|
float | GetTime (int slot=0) |
|
float | GetNormalTime (int slot=0) |
|
void | SetWeight (int slot=0, float weight=1.0f) |
|
float | GetWeight (int slot=0) |
|
void | SetRepeatType (int slot=0) |
|
void | SetOnceType (int slot=0) |
|
bool | IsRepeatType (int slot) |
|
void | Pause (int slot=0, int pause=1) |
|
void | StopAnimating (int slot=0) |
|
void | UseSyncTime (int slot, int sync) |
|
void | SetSyncTime (float s) |
|
float | GetSyncTime () |
|
void | SetSyncRate (float rate) |
|
float | GetSyncRate () |
|
void | PauseSyncTime (int pause) |
|
float | GetYawOffset () |
|
float | GetCrossTime (int slot) |
|
void | DoExitCommands (int slot=0) |
|
void | ForwardExec (Event *ev) |
|
void | EventSetSyncTime (Event *ev) |
|
void | EventIsLoopingAnim (Event *ev) |
|
void | EventSetYawFromBone (Event *ev) |
|
void | EventPlayerSpawn (Event *ev) |
|
void | EventPlayerSpawnUtility (Event *ev) |
|
void | EventPauseAnim (Event *ev) |
|
virtual void | DumpAnimInfo () |
|
void | SlotChanged (int slot) |
|
void | ClientSound (Event *ev) |
|
int | NumFrames (int slot=0) |
|
| CLASS_PROTOTYPE (Entity) |
|
void | EventGetNormalHealth (Event *ev) |
|
void | EventNormalDamage (Event *ev) |
|
void | ClassnameEvent (Event *ev) |
|
void | SpawnFlagsEvent (Event *ev) |
|
void | EventRevive (Event *ev) |
|
virtual void | ShowInfo (float fDot, float fDist) |
|
qboolean | DistanceTo (Vector pos) const |
|
qboolean | DistanceTo (Entity *ent) const |
|
qboolean | WithinDistance (Vector pos, float dist) const |
|
qboolean | WithinDistance (Entity *ent, float dist) const |
|
Vector | GetControllerAngles (int num) |
|
void | SetControllerAngles (int num, vec3_t angles) |
|
void | SetControllerAngles (Event *ev) |
|
void | GetControllerAngles (Event *ev) |
|
void | SetControllerTag (int num, int tag_num) |
|
int | GetControllerTag (int num) const |
|
qboolean | GetTagPositionAndOrientation (str tagname, orientation_t *new_or) |
|
void | GetTagPositionAndOrientation (int tagnum, orientation_t *new_or) |
|
void | GetTagPosition (Event *ev) |
|
void | GetTagAngles (Event *ev) |
|
void | EventTrace (Event *ev) |
|
void | EventSightTrace (Event *ev) |
|
void | EventInPVS (Event *ev) |
|
void | IsTouching (Event *ev) |
|
void | IsInside (Event *ev) |
|
void | CanSeeInternal (Event *ev, bool bNoEnts) |
|
void | CanSee (Event *ev) |
|
void | CanSeeNoEnts (Event *ev) |
|
void | SetKillTarget (const char *killtarget) |
|
const char * | KillTarget (void) |
|
void | AlwaysDraw (Event *ev) |
|
void | NormalDraw (Event *ev) |
|
void | NeverDraw (Event *ev) |
|
const char * | getModel () const |
|
void | GetModelEvent (Event *ev) |
|
void | GetBrushModelEvent (Event *ev) |
|
virtual qboolean | setModel (void) |
|
void | SetSize (void) |
|
void | setModel (const str &mdl) |
|
void | SetModelEvent (Event *ev) |
|
void | SetTeamEvent (Event *ev) |
|
virtual void | TriggerEvent (Event *ev) |
|
void | hideModel (void) |
|
void | EventHideModel (Event *ev) |
|
void | EventShowModel (Event *ev) |
|
qboolean | hidden (void) |
|
void | ProcessInitCommands (void) |
|
void | setAlpha (float alpha) |
|
float | alpha (void) |
|
void | setMoveType (int type) |
|
int | getMoveType (void) |
|
void | setSolidType (solid_t type) |
|
int | getSolidType (void) |
|
virtual Vector | getParentVector (Vector vec) |
|
Vector | getLocalVector (Vector vec) |
|
virtual void | setSize (Vector min, Vector max) |
|
virtual void | updateOrigin (void) |
|
virtual void | setLocalOrigin (Vector org) |
|
void | setOrigin (Vector org) override |
|
void | setOriginEvent (Vector org) override |
|
virtual void | setOrigin (void) |
|
void | GetRawTag (int tagnum, orientation_t *orient) |
|
qboolean | GetRawTag (const char *tagname, orientation_t *orient) |
|
void | GetTag (int tagnum, orientation_t *orient) |
|
qboolean | GetTag (const char *name, orientation_t *orient) |
|
void | GetTag (int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) |
|
qboolean | GetTag (const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) |
|
void | ClearAnimSlot (int slot) |
|
void | StartAnimSlot (int slot, int index, float weight) |
|
void | RestartAnimSlot (int slot) |
|
virtual void | setAngles (void) |
|
void | link (void) |
|
void | unlink (void) |
|
void | setContents (int type) |
|
int | getContents (void) |
|
void | setScale (float scale) |
|
qboolean | droptofloor (float maxfall) |
|
qboolean | isClient (void) |
|
virtual void | DamageEvent (Event *event) |
|
void | Damage (Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) |
|
void | DamageType (Event *ev) |
|
qboolean | IsTouching (Entity *e1) |
|
qboolean | IsInside (Entity *e1) |
|
qboolean | FovCheck (float *delta, float fovdot) |
|
bool | AreasConnected (const Entity *other) |
|
void | FadeNoRemove (Event *ev) |
|
void | FadeOut (Event *ev) |
|
void | FadeIn (Event *ev) |
|
void | Fade (Event *ev) |
|
void | Sink (Event *ev) |
|
virtual qboolean | HitSky (trace_t *trace) |
|
virtual qboolean | HitSky (void) |
|
void | SafeSolid (Event *ev) |
|
void | BecomeSolid (Event *ev) |
|
void | BecomeNonSolid (Event *ev) |
|
void | SetSize (Event *ev) |
|
void | SetMins (Event *ev) |
|
void | SetMaxs (Event *ev) |
|
void | GetMins (Event *ev) |
|
void | GetMaxs (Event *ev) |
|
void | SetScale (Event *ev) |
|
void | GetScale (Event *ev) |
|
void | SetAlpha (Event *ev) |
|
void | SetKillTarget (Event *ev) |
|
void | TouchTriggersEvent (Event *ev) |
|
str | GetRandomAlias (str name, AliasListNode_t **ret) |
|
void | SetWaterType (void) |
|
qboolean | attach (int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) |
|
void | detach (void) |
|
void | ProcessSoundEvent (Event *ev, qboolean checkSubtitle) |
|
void | Sound (Event *ev) |
|
virtual void | Sound (str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) |
|
void | StopSound (int channel) |
|
void | StopSound (Event *ev) |
|
void | LoopSound (Event *ev) |
|
void | LoopSound (str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) |
|
void | StopLoopSound (Event *ev) |
|
void | StopLoopSound (void) |
|
void | StopAllSounds () |
|
void | SetLight (Event *ev) |
|
void | LightOn (Event *ev) |
|
void | LightOff (Event *ev) |
|
void | LightRed (Event *ev) |
|
void | LightGreen (Event *ev) |
|
void | LightBlue (Event *ev) |
|
void | LightRadius (Event *ev) |
|
void | LightStyle (Event *ev) |
|
void | Flags (Event *ev) |
|
void | Effects (Event *ev) |
|
void | RenderEffects (Event *ev) |
|
void | SVFlags (Event *ev) |
|
void | BroadcastAIEvent (int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) |
|
void | BroadcastAIEvent (Event *ev) |
|
void | Kill (Event *ev) |
|
void | SurfaceModelEvent (Event *ev) |
|
void | SurfaceCommand (const char *surf_name, const char *token) |
|
void | DamageSkin (trace_t *trace, float damage) |
|
void | AttachEvent (Event *ev) |
|
void | AttachModelEvent (Event *ev) |
|
void | RemoveAttachedModelEvent (Event *ev) |
|
void | AttachedModelAnimEvent (Event *ev) |
|
void | DetachEvent (Event *ev) |
|
void | TakeDamageEvent (Event *ev) |
|
void | NoDamageEvent (Event *ev) |
|
void | Gravity (Event *ev) |
|
void | GiveOxygen (float time) |
|
void | UseBoundingBoxEvent (Event *ev) |
|
void | HurtEvent (Event *ev) |
|
void | HealEvent (Event *ev) |
|
void | SetMassEvent (Event *ev) |
|
void | Censor (Event *ev) |
|
void | Ghost (Event *ev) |
|
void | StationaryEvent (Event *ev) |
|
void | TossEvent (Event *ev) |
|
void | Explosion (Event *ev) |
|
void | Shader (Event *ev) |
|
void | KillAttach (Event *ev) |
|
void | SetBloodModel (Event *ev) |
|
void | DropToFloorEvent (Event *ev) |
|
void | joinTeam (Entity *teammember) |
|
void | quitTeam (void) |
|
qboolean | isBoundTo (Entity *master) |
|
virtual void | bind (Entity *master, qboolean use_my_angles=qfalse) |
|
virtual void | unbind (void) |
|
virtual void | glue (Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) |
|
virtual void | unglue (void) |
|
void | GlueEvent (Event *ev) |
|
void | DuckableGlueEvent (Event *ev) |
|
void | MakeClayPidgeon (Event *ev) |
|
void | EventUnglue (Event *ev) |
|
void | JoinTeam (Event *ev) |
|
void | EventQuitTeam (Event *ev) |
|
void | BindEvent (Event *ev) |
|
void | EventUnbind (Event *ev) |
|
void | AddToSoundManager (Event *ev) |
|
void | NoLerpThisFrame (void) |
|
virtual void | addAngles (Vector add) |
|
void | DeathSinkStart (Event *ev) |
|
void | DeathSink (Event *ev) |
|
void | DetachAllChildren (Event *ev) |
|
void | SetMovementStealth (float fStealthScale) |
|
void | EventMovementStealth (Event *ev) |
|
qboolean | CheckEventFlags (Event *event) |
|
void | PusherEvent (Event *ev) |
|
void | SetShaderData (Event *ev) |
|
void | GetVelocity (Event *ev) |
|
void | SetVelocity (Event *ev) |
|
void | GetAVelocity (Event *ev) |
|
void | DoForceActivate (void) |
|
void | ForceActivate (Event *ev) |
|
void | ConnectPaths (void) |
|
void | DisconnectPaths (void) |
|
void | EventConnectPaths (Event *ev) |
|
void | EventDisconnectPaths (Event *ev) |
|
virtual void | Delete (void) |
|
void | Remove (Event *ev) |
|
void | EventSoundDone (Event *ev) |
|
void | VolumeDamage (float damage) |
|
void | EventVolumeDamage (Event *ev) |
|
virtual qboolean | IsDead () const |
|
virtual void | AddImmunity (Event *ev) |
|
virtual void | RemoveImmunity (Event *ev) |
|
qboolean | Immune (int meansofdeath) |
|
virtual bool | AutoArchiveModel (void) |
|
virtual void | PathnodeClaimRevoked (class PathNode *node) |
|
void | SetHealth (Event *ev) |
|
void | GetHealth (Event *ev) |
|
void | EventSetMaxHealth (Event *ev) |
|
void | EventGetMaxHealth (Event *ev) |
|
void | EventSetHealthOnly (Event *ev) |
|
void | GetYaw (Event *ev) |
|
void | EventGetEntnum (Event *ev) |
|
void | EventGetClassname (Event *ev) |
|
void | EventSetRadnum (Event *ev) |
|
void | EventGetRadnum (Event *ev) |
|
void | EventSetRotatedBbox (Event *ev) |
|
void | EventGetRotatedBbox (Event *ev) |
|
void | MPrintf (const char *msg,...) |
|
void | DrawBoundingBox (int showbboxes) |
|
void | EventSinglePlayerCommand (Event *ev) |
|
void | EventMultiPlayerCommand (Event *ev) |
|
void | EventRealismModeCommand (Event *ev) |
|
void | EventSPRealismModeCommand (Event *ev) |
|
void | EventDMRealismModeCommand (Event *ev) |
|
void | GetLocalYawFromVector (Event *ev) |
|
void | EventShootableOnly (Event *ev) |
|
void | SetShaderTime (Event *ev) |
|
void | NoTarget (Event *ev) |
|
void | ProcessHint (gentity_t *client, bool bShow) |
|
void | GetZone (Event *ev) |
|
void | IsInZone (Event *ev) |
|
void | SetDepthHack (Event *ev) |
|
void | PlayNonPvsSound (const str &soundName, float volume=1) |
|
| CLASS_PROTOTYPE (SimpleEntity) |
|
const str & | Target () |
|
qboolean | Targeted (void) |
|
str & | TargetName () |
|
virtual void | SetTargetName (str targetname) |
|
void | Archive (Archiver &arc) override |
|
int | IsSubclassOfEntity (void) const |
|
int | IsSubclassOfAnimate (void) const |
|
int | IsSubclassOfSentient (void) const |
|
int | IsSubclassOfPlayer (void) const |
|
int | IsSubclassOfActor (void) const |
|
int | IsSubclassOfItem (void) const |
|
int | IsSubclassOfInventoryItem (void) const |
|
int | IsSubclassOfWeapon (void) const |
|
int | IsSubclassOfProjectile (void) const |
|
int | IsSubclassOfDoor (void) const |
|
int | IsSubclassOfCamera (void) const |
|
int | IsSubclassOfVehicle (void) const |
|
int | IsSubclassOfVehicleTank (void) const |
|
int | IsSubclassOfVehicleTurretGun (void) const |
|
int | IsSubclassOfTurretGun (void) const |
|
int | IsSubclassOfPathNode (void) const |
|
int | IsSubclassOfWaypoint (void) const |
|
int | IsSubclassOfTempWaypoint (void) const |
|
int | IsSubclassOfVehiclePoint (void) const |
|
int | IsSubclassOfSplinePath (void) const |
|
int | IsSubclassOfCrateObject (void) const |
|
void | GetOrigin (Event *ev) |
|
void | SetOrigin (Event *ev) |
|
void | GetCentroid (Event *ev) |
|
void | SetTargetname (Event *ev) |
|
void | GetTargetname (Event *ev) |
|
void | SetTarget (Event *ev) |
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void | GetTarget (Event *ev) |
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void | SetAngles (Event *ev) |
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void | GetAngles (Event *ev) |
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void | SetAngleEvent (Event *ev) |
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void | GetAngleEvent (Event *ev) |
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void | GetForwardVector (Event *ev) |
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void | GetLeftVector (Event *ev) |
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void | GetRightVector (Event *ev) |
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void | GetUpVector (Event *ev) |
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SimpleEntity * | Next (void) |
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void | MPrintf (const char *msg,...) |
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void | SimpleArchive (Archiver &arc) |
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| CLASS_PROTOTYPE (Listener) |
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virtual Listener * | GetScriptOwner (void) |
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virtual void | SetScriptOwner (Listener *newOwner) |
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void | CancelEventsOfType (Event *ev) |
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void | CancelEventsOfType (Event &ev) |
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void | CancelFlaggedEvents (int flags) |
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void | CancelPendingEvents (void) |
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qboolean | EventPending (Event &ev) |
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void | PostEvent (Event *ev, float delay, int flags=0) |
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void | PostEvent (const Event &ev, float delay, int flags=0) |
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qboolean | PostponeAllEvents (float time) |
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qboolean | PostponeEvent (Event &ev, float time) |
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bool | ProcessEvent (const Event &ev) |
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bool | ProcessEvent (Event *ev) |
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bool | ProcessEvent (Event &ev) |
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ScriptVariable & | ProcessEventReturn (Event *ev) |
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void | ProcessContainerEvent (const Container< Event * > &conev) |
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qboolean | ProcessPendingEvents (void) |
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bool | ProcessScriptEvent (Event &ev) |
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bool | ProcessScriptEvent (Event *ev) |
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int | GetFlags (Event *event) const |
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qboolean | ValidEvent (str name) const |
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void | CommandDelay (Event *ev) |
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void | Remove (Event *ev) |
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void | ScriptRemove (Event *ev) |
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void | EventInheritsFrom (Event *ev) |
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void | EventIsInheritedBy (Event *ev) |
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void | GetClassname (Event *ev) |
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virtual ClassDef * | classinfo (void) const |
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void | warning (const char *function, const char *format,...) const |
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void | error (const char *function, const char *format,...) const |
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qboolean | inheritsFrom (ClassDef *c) const |
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qboolean | inheritsFrom (const char *name) const |
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qboolean | isInheritedBy (const char *name) const |
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qboolean | isInheritedBy (ClassDef *c) const |
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const char * | getClassname (void) const |
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const char * | getClassID (void) const |
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const char * | getSuperclass (void) const |
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void * | operator new (size_t s) |
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void | operator delete (void *ptr) |
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void * | operator new (size_t size, void *placement) |
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void | operator delete (void *ptr, void *placement) |
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template<typename T> |
void * | operator new (size_t size, T &placement) |
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template<typename T> |
void | operator delete (void *ptr, T &placement) |
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