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| CLASS_PROTOTYPE (Ammo) |
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| Ammo (str name, int amount, int name_index) |
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void | setAmount (int a) |
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int | getAmount (void) |
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void | setMaxAmount (int a) |
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int | getMaxAmount (void) |
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void | setName (str name) |
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str | getName (void) |
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int | getIndex (void) |
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void | Archive (Archiver &arc) override |
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virtual ClassDef * | classinfo (void) const |
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void | warning (const char *function, const char *format,...) const |
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void | error (const char *function, const char *format,...) const |
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qboolean | inheritsFrom (ClassDef *c) const |
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qboolean | inheritsFrom (const char *name) const |
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qboolean | isInheritedBy (const char *name) const |
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qboolean | isInheritedBy (ClassDef *c) const |
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const char * | getClassname (void) const |
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const char * | getClassID (void) const |
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const char * | getSuperclass (void) const |
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void * | operator new (size_t s) |
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void | operator delete (void *ptr) |
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void * | operator new (size_t size, void *placement) |
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void | operator delete (void *ptr, void *placement) |
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template<typename T> |
void * | operator new (size_t size, T &placement) |
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template<typename T> |
void | operator delete (void *ptr, T &placement) |
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◆ Archive()
Reimplemented from Class.
The documentation for this class was generated from the following files:
- code/fgame/ammo.h
- code/fgame/ammo.cpp