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pmove_t Struct Reference

Public Attributes

playerState_t * ps
usercmd_t cmd
int tracemask
int debugLevel
qboolean noFootsteps
qboolean alwaysAllowLean
int framecount
int numtouch
int touchents [MAXTOUCH]
int moveresult
qboolean stepped
int pmoveEvent
vec3_t mins
vec3_t maxs
int watertype
int waterlevel
float xyspeed
int pmove_fixed
int pmove_msec
void(* trace )(trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask, int capsule, qboolean traceDeep)
int(* pointcontents )(const vec3_t point, int passEntityNum)
int protocol
float leanSpeed
float leanRecoverSpeed
float leanAdd
float leanMax

The documentation for this struct was generated from the following file: