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playerState_t * | ps |
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usercmd_t | cmd |
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int | tracemask |
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int | debugLevel |
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qboolean | noFootsteps |
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qboolean | alwaysAllowLean |
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int | framecount |
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int | numtouch |
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int | touchents [MAXTOUCH] |
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int | moveresult |
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qboolean | stepped |
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int | pmoveEvent |
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vec3_t | mins |
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vec3_t | maxs |
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int | watertype |
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int | waterlevel |
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float | xyspeed |
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int | pmove_fixed |
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int | pmove_msec |
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void(* | trace )(trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask, int capsule, qboolean traceDeep) |
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int(* | pointcontents )(const vec3_t point, int passEntityNum) |
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int | protocol |
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float | leanSpeed |
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float | leanRecoverSpeed |
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float | leanAdd |
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float | leanMax |
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The documentation for this struct was generated from the following file: