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playerState_s Struct Reference

Public Attributes

int commandTime
int pm_type
int bobCycle
int net_pm_flags
int pm_flags
int pm_time
vec3_t origin
vec3_t velocity
int gravity
int speed
int delta_angles [3]
int groundEntityNum
qboolean walking
qboolean groundPlane
int feetfalling
float falldir [3]
trace_t groundTrace
int clientNum
vec3_t viewangles
int viewheight
float fLeanAngle
int iNetViewModelAnim
int iViewModelAnim
int iViewModelAnimChanged
int stats [MAX_STATS]
int activeItems [MAX_ACTIVE_ITEMS]
int ammo_name_index [MAX_AMMO]
int ammo_amount [MAX_AMMOCOUNT]
int max_ammo_amount [MAX_AMMOCOUNT]
int current_music_mood
int fallback_music_mood
float music_volume
float music_volume_fade_time
int reverb_type
float reverb_level
float blend [4]
float fov
vec3_t camera_origin
vec3_t camera_angles
float camera_time
vec3_t camera_offset
vec3_t camera_posofs
int camera_flags
vec3_t damage_angles
int radarInfo
qboolean voted
int ping
float vEyePos [3]

The documentation for this struct was generated from the following file: