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State Class Reference
Inheritance diagram for State:

Public Member Functions

 State (const char *name, Script &script, StateMap &map)
StateEvaluate (Entity &ent, Container< Conditional * > *ent_conditionals)
int addCondition (const char *name, Script &script)
void CheckStates (void)
const char * getName (void)
const char * getLegAnim (Entity &ent, Container< Conditional * > *sent_conditionals)
const char * getActionAnim (Entity &ent, Container< Conditional * > *sent_conditionals, int *piAnimType=NULL)
const char * getBehaviorName (void)
StategetNextState (void)
movecontrol_t getMoveType (void)
cameratype_t getCameraType (void)
qboolean setCameraType (str ctype)
const char * getBehaviorParm (int number=1)
void addBehaviorParm (str parm)
int numBehaviorParms (void)
float getMinTime (void)
float getMaxTime (void)
void ProcessEntryCommands (Entity *target)
void ProcessExitCommands (Entity *target)
void GetLegAnims (Container< const char * > *c)
void GetActionAnims (Container< const char * > *c)

The documentation for this class was generated from the following files: