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| CLASS_PROTOTYPE (DM_Team) |
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void | Reset (void) |
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void | AddPlayer (Player *player) |
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void | RemovePlayer (Player *player) |
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void | setName (str name) |
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str | getName (void) |
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void | setNumber (int num) |
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int | getNumber (void) |
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void | setIndex (int index) |
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int | getIndex (void) |
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void | TeamWin (void) |
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void | TeamLoss (void) |
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void | AddDeaths (Player *player, int numDeaths) |
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void | AddKills (Player *player, int numKills) |
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void | UpdateTeamStatus (void) |
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void | TeamInvulnerable (void) |
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void | BeginFight (void) |
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float | PlayersRangeFromSpot (PlayerStart *spot) |
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bool | IsDead (void) const |
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bool | IsEmpty (void) const |
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bool | IsReady (void) const |
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int | NumNotReady (void) const |
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int | NumLivePlayers (void) const |
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int | TotalPlayersKills (void) const |
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PlayerStart * | GetRandomFfaSpawnpoint (Player *player) |
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PlayerStart * | GetRandomTeamSpawnpoint (Player *player) |
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PlayerStart * | GetRandomObjectiveSpawnpoint (Player *player) |
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Container< PlayerStart * > | m_spawnpoints |
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Container< Player * > | m_players |
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int | m_maxplayers |
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str | m_teamname |
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int | m_teamnumber |
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int | m_index |
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int | m_teamwins |
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int | m_wins_in_a_row |
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int | m_iKills |
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int | m_iDeaths |
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qboolean | m_bHasSpawnedPlayers |
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The documentation for this class was generated from the following files: