OpenMoHAA 0.83.0
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DM_Team Member List

This is the complete list of members for DM_Team, including all inherited members.

AddDeaths(Player *player, int numDeaths) (defined in DM_Team)DM_Team
AddKills(Player *player, int numKills) (defined in DM_Team)DM_Team
AddPlayer(Player *player) (defined in DM_Team)DM_Team
BeginFight(void) (defined in DM_Team)DM_Team
CLASS_PROTOTYPE(DM_Team) (defined in DM_Team)DM_Team
DM_Team() (defined in DM_Team)DM_Team
FarthestSpawnPoint(void) (defined in DM_Team)DM_Teamprotected
getIndex(void) (defined in DM_Team)DM_Teaminline
getName(void) (defined in DM_Team)DM_Teaminline
getNumber(void) (defined in DM_Team)DM_Teaminline
GetRandomFfaSpawnpoint(Player *player) (defined in DM_Team)DM_Team
GetRandomObjectiveSpawnpoint(Player *player) (defined in DM_Team)DM_Team
GetRandomSpawnpoint(void) (defined in DM_Team)DM_Teamprotected
GetRandomSpawnpointWithMetric(Player *player, float(*MetricFunction)(const float *, DM_Team *dmTeam, const Player *player)) (defined in DM_Team)DM_Teamprotected
GetRandomTeamSpawnpoint(Player *player) (defined in DM_Team)DM_Team
IsDead(void) const (defined in DM_Team)DM_Team
IsEmpty(void) const (defined in DM_Team)DM_Team
IsReady(void) const (defined in DM_Team)DM_Teaminline
m_bHasSpawnedPlayers (defined in DM_Team)DM_Team
m_iDeaths (defined in DM_Team)DM_Team
m_iKills (defined in DM_Team)DM_Team
m_index (defined in DM_Team)DM_Team
m_maxplayers (defined in DM_Team)DM_Team
m_players (defined in DM_Team)DM_Team
m_spawnpoints (defined in DM_Team)DM_Team
m_teamname (defined in DM_Team)DM_Team
m_teamnumber (defined in DM_Team)DM_Team
m_teamwins (defined in DM_Team)DM_Team
m_wins_in_a_row (defined in DM_Team)DM_Team
NumLivePlayers(void) const (defined in DM_Team)DM_Team
NumNotReady(void) const (defined in DM_Team)DM_Team
PlayersRangeFromSpot(PlayerStart *spot) (defined in DM_Team)DM_Team
RemovePlayer(Player *player) (defined in DM_Team)DM_Team
Reset(void) (defined in DM_Team)DM_Team
setIndex(int index) (defined in DM_Team)DM_Teaminline
setName(str name) (defined in DM_Team)DM_Teaminline
setNumber(int num) (defined in DM_Team)DM_Teaminline
TeamInvulnerable(void) (defined in DM_Team)DM_Team
TeamLoss(void) (defined in DM_Team)DM_Team
TeamWin(void) (defined in DM_Team)DM_Team
TotalPlayersKills(void) const (defined in DM_Team)DM_Team
UpdateTeamStatus(void) (defined in DM_Team)DM_Team
~DM_Team() (defined in DM_Team)DM_Team