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OpenMoHAA 0.83.0
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This is the complete list of members for DM_Team, including all inherited members.
| AddDeaths(Player *player, int numDeaths) (defined in DM_Team) | DM_Team | |
| AddKills(Player *player, int numKills) (defined in DM_Team) | DM_Team | |
| AddPlayer(Player *player) (defined in DM_Team) | DM_Team | |
| BeginFight(void) (defined in DM_Team) | DM_Team | |
| CLASS_PROTOTYPE(DM_Team) (defined in DM_Team) | DM_Team | |
| DM_Team() (defined in DM_Team) | DM_Team | |
| FarthestSpawnPoint(void) (defined in DM_Team) | DM_Team | protected |
| getIndex(void) (defined in DM_Team) | DM_Team | inline |
| getName(void) (defined in DM_Team) | DM_Team | inline |
| getNumber(void) (defined in DM_Team) | DM_Team | inline |
| GetRandomFfaSpawnpoint(Player *player) (defined in DM_Team) | DM_Team | |
| GetRandomObjectiveSpawnpoint(Player *player) (defined in DM_Team) | DM_Team | |
| GetRandomSpawnpoint(void) (defined in DM_Team) | DM_Team | protected |
| GetRandomSpawnpointWithMetric(Player *player, float(*MetricFunction)(const float *, DM_Team *dmTeam, const Player *player)) (defined in DM_Team) | DM_Team | protected |
| GetRandomTeamSpawnpoint(Player *player) (defined in DM_Team) | DM_Team | |
| IsDead(void) const (defined in DM_Team) | DM_Team | |
| IsEmpty(void) const (defined in DM_Team) | DM_Team | |
| IsReady(void) const (defined in DM_Team) | DM_Team | inline |
| m_bHasSpawnedPlayers (defined in DM_Team) | DM_Team | |
| m_iDeaths (defined in DM_Team) | DM_Team | |
| m_iKills (defined in DM_Team) | DM_Team | |
| m_index (defined in DM_Team) | DM_Team | |
| m_maxplayers (defined in DM_Team) | DM_Team | |
| m_players (defined in DM_Team) | DM_Team | |
| m_spawnpoints (defined in DM_Team) | DM_Team | |
| m_teamname (defined in DM_Team) | DM_Team | |
| m_teamnumber (defined in DM_Team) | DM_Team | |
| m_teamwins (defined in DM_Team) | DM_Team | |
| m_wins_in_a_row (defined in DM_Team) | DM_Team | |
| NumLivePlayers(void) const (defined in DM_Team) | DM_Team | |
| NumNotReady(void) const (defined in DM_Team) | DM_Team | |
| PlayersRangeFromSpot(PlayerStart *spot) (defined in DM_Team) | DM_Team | |
| RemovePlayer(Player *player) (defined in DM_Team) | DM_Team | |
| Reset(void) (defined in DM_Team) | DM_Team | |
| setIndex(int index) (defined in DM_Team) | DM_Team | inline |
| setName(str name) (defined in DM_Team) | DM_Team | inline |
| setNumber(int num) (defined in DM_Team) | DM_Team | inline |
| TeamInvulnerable(void) (defined in DM_Team) | DM_Team | |
| TeamLoss(void) (defined in DM_Team) | DM_Team | |
| TeamWin(void) (defined in DM_Team) | DM_Team | |
| TotalPlayersKills(void) const (defined in DM_Team) | DM_Team | |
| UpdateTeamStatus(void) (defined in DM_Team) | DM_Team | |
| ~DM_Team() (defined in DM_Team) | DM_Team |