OpenMoHAA 0.83.0
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This is the complete list of members for DM_Team, including all inherited members.
AddDeaths(Player *player, int numDeaths) (defined in DM_Team) | DM_Team | |
AddKills(Player *player, int numKills) (defined in DM_Team) | DM_Team | |
AddPlayer(Player *player) (defined in DM_Team) | DM_Team | |
BeginFight(void) (defined in DM_Team) | DM_Team | |
CLASS_PROTOTYPE(DM_Team) (defined in DM_Team) | DM_Team | |
DM_Team() (defined in DM_Team) | DM_Team | |
FarthestSpawnPoint(void) (defined in DM_Team) | DM_Team | protected |
getIndex(void) (defined in DM_Team) | DM_Team | inline |
getName(void) (defined in DM_Team) | DM_Team | inline |
getNumber(void) (defined in DM_Team) | DM_Team | inline |
GetRandomFfaSpawnpoint(Player *player) (defined in DM_Team) | DM_Team | |
GetRandomObjectiveSpawnpoint(Player *player) (defined in DM_Team) | DM_Team | |
GetRandomSpawnpoint(void) (defined in DM_Team) | DM_Team | protected |
GetRandomSpawnpointWithMetric(Player *player, float(*MetricFunction)(const float *, DM_Team *dmTeam, const Player *player)) (defined in DM_Team) | DM_Team | protected |
GetRandomTeamSpawnpoint(Player *player) (defined in DM_Team) | DM_Team | |
IsDead(void) const (defined in DM_Team) | DM_Team | |
IsEmpty(void) const (defined in DM_Team) | DM_Team | |
IsReady(void) const (defined in DM_Team) | DM_Team | inline |
m_bHasSpawnedPlayers (defined in DM_Team) | DM_Team | |
m_iDeaths (defined in DM_Team) | DM_Team | |
m_iKills (defined in DM_Team) | DM_Team | |
m_index (defined in DM_Team) | DM_Team | |
m_maxplayers (defined in DM_Team) | DM_Team | |
m_players (defined in DM_Team) | DM_Team | |
m_spawnpoints (defined in DM_Team) | DM_Team | |
m_teamname (defined in DM_Team) | DM_Team | |
m_teamnumber (defined in DM_Team) | DM_Team | |
m_teamwins (defined in DM_Team) | DM_Team | |
m_wins_in_a_row (defined in DM_Team) | DM_Team | |
NumLivePlayers(void) const (defined in DM_Team) | DM_Team | |
NumNotReady(void) const (defined in DM_Team) | DM_Team | |
PlayersRangeFromSpot(PlayerStart *spot) (defined in DM_Team) | DM_Team | |
RemovePlayer(Player *player) (defined in DM_Team) | DM_Team | |
Reset(void) (defined in DM_Team) | DM_Team | |
setIndex(int index) (defined in DM_Team) | DM_Team | inline |
setName(str name) (defined in DM_Team) | DM_Team | inline |
setNumber(int num) (defined in DM_Team) | DM_Team | inline |
TeamInvulnerable(void) (defined in DM_Team) | DM_Team | |
TeamLoss(void) (defined in DM_Team) | DM_Team | |
TeamWin(void) (defined in DM_Team) | DM_Team | |
TotalPlayersKills(void) const (defined in DM_Team) | DM_Team | |
UpdateTeamStatus(void) (defined in DM_Team) | DM_Team | |
~DM_Team() (defined in DM_Team) | DM_Team |