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OpenMoHAA 0.83.0
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This is the complete list of members for Player, including all inherited members.
| aaccel (defined in Entity) | Entity | |
| absmax (defined in Entity) | Entity | |
| absmin (defined in Entity) | Entity | |
| accel (defined in Entity) | Entity | |
| AcquireTarget(void) (defined in Player) | Player | |
| ActivateLastActiveWeapon(void) (defined in Sentient) | Sentient | protected |
| ActivateNewWeapon(void) (defined in Sentient) | Sentient | |
| ActivateNewWeapon(Event *ev) (defined in Sentient) | Sentient | |
| ActivateWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | protected |
| activeWeaponList (defined in Sentient) | Sentient | protected |
| ActorInfo(Event *ev) (defined in Player) | Player | |
| addAngles(Vector add) (defined in Entity) | Entity | virtual |
| AddBlend(float r, float g, float b, float a) (defined in Player) | Player | |
| AddBloodSpurt(Vector direction) (defined in Sentient) | Sentient | protected |
| AddDeaths(int num) (defined in Player) | Player | |
| AddDeaths(Event *ev) (defined in Player) | Player | |
| AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| AddItem(Item *object) (defined in Sentient) | Sentient | |
| AddKills(int num) (defined in Player) | Player | |
| addOrigin(Vector org) override (defined in Player) | Player | virtual |
| AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
| AddViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
| AdjustAnimBlends(void) (defined in Player) | Player | |
| AdminRights(Event *ev) (defined in Player) | Player | |
| AIDontFace() const override (defined in Sentient) | Sentient | virtual |
| AllowTeamRespawn() const (defined in Player) | Player | |
| alpha(void) (defined in Entity) | Entity | inline |
| AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
| ammo_inventory (defined in Sentient) | Sentient | protected |
| AmmoAmountChanged(Ammo *ammo, int inclip=0) override (defined in Player) | Player | virtual |
| AmmoAmountInClipChanged(str ammo_type, int amount) (defined in Sentient) | Sentient | |
| AmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
| AmmoIndex(str ammo_type) (defined in Sentient) | Sentient | |
| angles (defined in SimpleEntity) | SimpleEntity | |
| angular_delta (defined in Animate) | Animate | |
| Animate() (defined in Animate) | Animate | |
| AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
| AnimFinished(int slot=0) (defined in Animate) | Animate | virtual |
| animFlags (defined in Animate) | Animate | protected |
| AnimMove(Vector &move, Vector *endpos=NULL) (defined in Player) | Player | |
| AnimName(int slot=0) (defined in Animate) | Animate | |
| AnimTime(int slot=0) (defined in Animate) | Animate | |
| animtimes (defined in Animate) | Animate | protected |
| Archive(Archiver &arc) override (defined in Player) | Player | inline |
| ArchivePersistantData(Archiver &arc) (defined in Player) | Player | |
| AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
| ArmorDamage(Event *ev) override (defined in Player) | Player | virtual |
| ArmWithWeapons(Event *ev) (defined in Player) | Player | |
| AssertValidSquad() (defined in Sentient) | Sentient | |
| attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
| AttachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
| AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
| AttachEvent(Event *ev) (defined in Entity) | Entity | |
| AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
| AttachToLadder(Event *ev) (defined in Player) | Player | |
| attack_blocked (defined in Sentient) | Sentient | |
| attack_blocked_time (defined in Sentient) | Sentient | |
| Auto_Join_DM_Team(Event *ev) (defined in Player) | Player | |
| AutoAim(void) (defined in Player) | Player | |
| AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
| avelocity (defined in Entity) | Entity | |
| BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
| BecomeSolid(Event *ev) (defined in Entity) | Entity | |
| BeginFight(void) (defined in Player) | Player | |
| BeginTempSpectator(void) (defined in Player) | Player | |
| BestWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
| bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
| bind_use_my_angles (defined in Entity) | Entity | |
| BindEvent(Event *ev) (defined in Entity) | Entity | |
| bindmaster (defined in Entity) | Entity | |
| BindWeap(Event *ev) (defined in Player) | Player | |
| BlockEnd(Event *ev) (defined in Sentient) | Sentient | |
| BlocksAIMovement() (defined in Player) | Player | virtual |
| BlocksAIMovement() const (defined in Entity) | Entity | virtual |
| BlockStart(Event *ev) (defined in Sentient) | Sentient | |
| blood_model (defined in Sentient) | Sentient | protected |
| BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
| BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
| CalcBlend(void) override (defined in Player) | Player | virtual |
| CalcRoll(void) (defined in Player) | Player | |
| CallVote(Event *ev) (defined in Player) | Player | |
| Camera (defined in Player) | Player | friend |
| CameraCut(void) (defined in Player) | Player | inline |
| CameraCut(Camera *ent) (defined in Player) | Player | inline |
| CanBlock(int meansofdeath, qboolean full_block) (defined in Sentient) | Sentient | protectedvirtual |
| CancelInvulnerable() (defined in Player) | Player | |
| CanKnockback(float minHealth) const (defined in Player) | Player | |
| CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
| CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
| CanSee(Event *ev) (defined in Entity) | Entity | |
| CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
| CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
| canUse() (defined in Player) | Player | |
| canUse(Entity *entity, bool requiresLookAt) (defined in Player) | Player | |
| Censor(Event *ev) (defined in Entity) | Entity | |
| centroid (defined in SimpleEntity) | SimpleEntity | |
| ChangeMusic(const char *current, const char *fallback, qboolean force) (defined in Player) | Player | |
| ChangeMusicVolume(float volume, float fade_time) (defined in Player) | Player | |
| ChangeWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
| charge_start_time (defined in Sentient) | Sentient | protected |
| ChargeWeapon(weaponhand_t hand, firemode_t mode) (defined in Sentient) | Sentient | protected |
| ChargeWeapon(Event *ev) (defined in Sentient) | Sentient | |
| CheckAnimations(Event *ev) (defined in Sentient) | Sentient | protected |
| CheckCanSwitchTeam(teamtype_t team) (defined in Player) | Player | |
| CheckEventFlags(Event *event) (defined in Entity) | Entity | |
| CheckGround(void) override (defined in Player) | Player | virtual |
| CheckHitLocation(int iLocation) (defined in Sentient) | Sentient | protected |
| CheckMove(Vector &move, Vector *endpos=NULL) (defined in Player) | Player | |
| CheckMoveDist(Vector &delta) (defined in Player) | Player | |
| CheckMoveFlags(void) (defined in Player) | Player | |
| children (defined in Entity) | Entity | |
| ChooseSpawnPoint(void) (defined in Player) | Player | |
| CLASS_PROTOTYPE(Player) (defined in Player) | Player | |
| CLASS_PROTOTYPE(Sentient) (defined in Sentient) | Sentient | |
| CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
| CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
| ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
| ClearAnimSlot(int slot) (defined in Entity) | Entity | |
| ClearEnemies() (defined in Sentient) | Sentient | protectedvirtual |
| ClearNewActiveWeapon(void) (defined in Sentient) | Sentient | |
| client (defined in Entity) | Entity | |
| ClientInactivityTimer(void) (defined in Player) | Player | |
| ClientMove(usercmd_t *ucmd) (defined in Player) | Player | |
| ClientSound(Event *ev) (defined in Animate) | Animate | |
| ClientThink(void) override (defined in Player) | Player | virtual |
| Cond22DegreeSlope(Conditional &condition) (defined in Player) | Player | |
| Cond45DegreeSlope(Conditional &condition) (defined in Player) | Player | |
| CondAbleToDefuse(Conditional &condition) (defined in Player) | Player | |
| CondActionAnimDone(Conditional &condition) (defined in Player) | Player | |
| CondAnimDoneLegs(Conditional &condition) (defined in Player) | Player | |
| CondAnimDoneTorso(Conditional &condition) (defined in Player) | Player | |
| CondAnyWeaponActive(Conditional &condition) (defined in Player) | Player | |
| CondAtDoor(Conditional &condition) (defined in Player) | Player | |
| CondAttackBlocked(Conditional &condition) (defined in Player) | Player | |
| CondAttackButtonPrimary(Conditional &condition) (defined in Player) | Player | |
| CondAttackButtonSecondary(Conditional &condition) (defined in Player) | Player | |
| CondAttackPrimary(Conditional &condition) (defined in Player) | Player | |
| CondAttackSecondary(Conditional &condition) (defined in Player) | Player | |
| CondAtUseAnim(Conditional &condition) (defined in Player) | Player | |
| CondAtUseObject(Conditional &condition) (defined in Player) | Player | |
| CondBackward(Conditional &condition) (defined in Player) | Player | |
| CondBackwardVelocity(Conditional &condition) (defined in Player) | Player | |
| CondBlockDelay(Conditional &condition) (defined in Player) | Player | |
| CondBlocked(Conditional &condition) (defined in Player) | Player | |
| CondCanClimbDownLadder(Conditional &condition) (defined in Player) | Player | |
| CondCanClimbUpLadder(Conditional &condition) (defined in Player) | Player | |
| CondCanFall(Conditional &condition) (defined in Player) | Player | |
| CondCanGetOffLadderBottom(Conditional &condition) (defined in Player) | Player | |
| CondCanGetOffLadderTop(Conditional &condition) (defined in Player) | Player | |
| CondCanPlaceLandmine(Conditional &condition) (defined in Player) | Player | |
| CondCanStand(Conditional &condition) (defined in Player) | Player | |
| CondCanTurn(Conditional &condition) (defined in Player) | Player | |
| CondChance(Conditional &condition) (defined in Player) | Player | |
| CondCheckHeight(Conditional &condition) (defined in Player) | Player | |
| CondCheckMovementSpeed(Conditional &condition) (defined in Player) | Player | |
| CondClientCommand(Conditional &condition) (defined in Player) | Player | |
| CondCrouch(Conditional &condition) (defined in Player) | Player | |
| CondDead(Conditional &condition) (defined in Player) | Player | |
| CondDownVelocity(Conditional &condition) (defined in Player) | Player | |
| CondDuckedViewInWater(Conditional &condition) (defined in Player) | Player | |
| CondFacingDownSlope(Conditional &condition) (defined in Player) | Player | |
| CondFacingUpSlope(Conditional &condition) (defined in Player) | Player | |
| CondFalling(Conditional &condition) (defined in Player) | Player | |
| CondForward(Conditional &condition) (defined in Player) | Player | |
| CondForwardVelocity(Conditional &condition) (defined in Player) | Player | |
| CondGroundEntity(Conditional &condition) (defined in Player) | Player | |
| CondHardImpact(Conditional &condition) (defined in Player) | Player | |
| CondHasVelocity(Conditional &condition) (defined in Player) | Player | |
| CondHasWeapon(Conditional &condition) (defined in Player) | Player | |
| CondHealth(Conditional &condition) (defined in Player) | Player | |
| CondImmediateSwitch(Conditional &condition) (defined in Player) | Player | |
| CondIsAssistingEscape(Conditional &condition) (defined in Player) | Player | |
| CondIsDriver(Conditional &condition) (defined in Player) | Player | |
| CondIsEscaping(Conditional &condition) (defined in Player) | Player | |
| CondIsPassenger(Conditional &condition) (defined in Player) | Player | |
| CondJump(Conditional &condition) (defined in Player) | Player | |
| CondJumpFlip(Conditional &condition) (defined in Player) | Player | |
| CondKnockDown(Conditional &condition) (defined in Player) | Player | |
| CondLadder(Conditional &condition) (defined in Player) | Player | |
| CondLeftLegHigh(Conditional &condition) (defined in Player) | Player | |
| CondLeftVelocity(Conditional &condition) (defined in Player) | Player | |
| CondLegsState(Conditional &condition) (defined in Player) | Player | |
| CondLookingUp(Conditional &condition) (defined in Player) | Player | |
| CondLoopUseObject(Conditional &condition) (defined in Player) | Player | |
| CondMaxChargeTime(Conditional &condition) (defined in Player) | Player | |
| CondMediumImpact(Conditional &condition) (defined in Player) | Player | |
| CondMinChargeTime(Conditional &condition) (defined in Player) | Player | |
| CondMovementType(Conditional &condition) (defined in Player) | Player | |
| CondMuzzleClear(Conditional &condition) (defined in Player) | Player | |
| CondNearLandmine(Conditional &condition) (defined in Player) | Player | |
| CondNewWeapon(Conditional &condition) (defined in Player) | Player | |
| CondNewWeaponIsItem(Conditional &condition) (defined in Player) | Player | |
| CondOnGround(Conditional &condition) (defined in Player) | Player | |
| CondOnLadder(Conditional &condition) (defined in Player) | Player | |
| CondOnLandmine(Conditional &condition) (defined in Player) | Player | |
| CondPain(Conditional &condition) (defined in Player) | Player | |
| CondPainDirection(Conditional &condition) (defined in Player) | Player | |
| CondPainLocation(Conditional &condition) (defined in Player) | Player | |
| CondPainThreshold(Conditional &condition) (defined in Player) | Player | |
| CondPainType(Conditional &condition) (defined in Player) | Player | |
| CondPositionType(Conditional &condition) (defined in Player) | Player | |
| CondPull(Conditional &condition) (defined in Player) | Player | |
| CondPush(Conditional &condition) (defined in Player) | Player | |
| CondPutAwayMain(Conditional &condition) (defined in Player) | Player | |
| CondPutAwayOffHand(Conditional &condition) (defined in Player) | Player | |
| CondReload(Conditional &condition) (defined in Player) | Player | |
| CondRightLegHigh(Conditional &condition) (defined in Player) | Player | |
| CondRightVelocity(Conditional &condition) (defined in Player) | Player | |
| CondRun(Conditional &condition) (defined in Player) | Player | |
| CondSemiAuto(Conditional &condition) (defined in Player) | Player | |
| CondSolidForward(Conditional &condition) (defined in Player) | Player | |
| CondStateName(Conditional &condition) (defined in Player) | Player | |
| CondStrafeLeft(Conditional &condition) (defined in Player) | Player | |
| CondStrafeRight(Conditional &condition) (defined in Player) | Player | |
| CondTopOfLadder(Conditional &condition) (defined in Player) | Player | |
| CondTorsoState(Conditional &condition) (defined in Player) | Player | |
| CondTouchUseAnim(Conditional &condition) (defined in Player) | Player | |
| CondTrue(Conditional &condition) (defined in Player) | Player | |
| CondTurnLeft(Conditional &condition) (defined in Player) | Player | |
| CondTurnRight(Conditional &condition) (defined in Player) | Player | |
| CondTurretType(Conditional &condition) (defined in Player) | Player | |
| CondUpVelocity(Conditional &condition) (defined in Player) | Player | |
| CondUse(Conditional &condition) (defined in Player) | Player | |
| CondUseAnimFinished(Conditional &condition) (defined in Player) | Player | |
| CondUseWeapon(Conditional &condition) (defined in Player) | Player | |
| CondUseWeaponClass(Conditional &condition) (defined in Player) | Player | |
| CondUsingTurret(Conditional &condition) (defined in Player) | Player | |
| CondUsingVehicle(Conditional &condition) (defined in Player) | Player | |
| CondVariable(Conditional &condition) (defined in Player) | Player | |
| CondVehicleType(Conditional &condition) (defined in Player) | Player | |
| CondViewInWater(Conditional &condition) (defined in Player) | Player | |
| CondWeaponActive(Conditional &condition) (defined in Player) | Player | |
| CondWeaponClassActive(Conditional &condition) (defined in Player) | Player | |
| CondWeaponClassReadyToFire(Conditional &condition) (defined in Player) | Player | |
| CondWeaponCurrentFireAnim(Conditional &condition) (defined in Player) | Player | |
| CondWeaponHasAmmo(Conditional &condition) (defined in Player) | Player | |
| CondWeaponHasAmmoInClip(Conditional &condition) (defined in Player) | Player | |
| CondWeaponIsItem(Conditional &condition) (defined in Player) | Player | |
| CondWeaponReadyToFire(Conditional &condition) (defined in Player) | Player | |
| CondWeaponReadyToFireNoSound(Conditional &condition) (defined in Player) | Player | |
| CondWeaponsHolstered(Conditional &condition) (defined in Player) | Player | |
| ConnectPaths(void) (defined in Entity) | Entity | |
| CopyStats(Player *player) (defined in Player) | Player | |
| CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
| CurrentCamera(void) (defined in Player) | Player | inline |
| CurrentPartAnim(bodypart_t part) const (defined in Player) | Player | |
| CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
| Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
| damage_debounce_time (defined in Entity) | Entity | |
| damage_type (defined in Entity) | Entity | |
| DamageEvent(Event *event) (defined in Entity) | Entity | virtual |
| DamageFeedback(void) (defined in Player) | Player | |
| DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
| DamageType(Event *ev) (defined in Entity) | Entity | |
| DeactivateWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
| DeactivateWeapon(weaponhand_t hand) (defined in Sentient) | Sentient | protected |
| Dead(Event *ev) (defined in Player) | Player | |
| dead (defined in Player) | Player | |
| DeadBody(Event *ev) (defined in Player) | Player | |
| deadflag (defined in Entity) | Entity | |
| DeathSink(Event *ev) (defined in Entity) | Entity | |
| DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
| DebugWeaponTags(int controller_tag, Weapon *weapon, str weapon_tagname) (defined in Player) | Player | |
| delegate_damage (defined in Entity) | Entity | |
| delegate_gotKill (defined in Entity) | Entity | |
| delegate_killed (defined in Entity) | Entity | |
| delegate_spawned (defined in Player) | Player | |
| delegate_stufftext (defined in Player) | Player | |
| Delete(void) (defined in Entity) | Entity | virtual |
| detach(void) (defined in Entity) | Entity | |
| detach_at_death (defined in Entity) | Entity | |
| DetachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
| DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
| DetachEvent(Event *ev) (defined in Entity) | Entity | |
| DisbandSquadMate(Sentient *pExFriendly) (defined in Sentient) | Sentient | |
| Disconnect(void) (defined in Player) | Player | |
| DisconnectPaths(void) (defined in Entity) | Entity | |
| DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
| DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
| Dive(Event *ev) (defined in Player) | Player | |
| DoExitCommands(int slot=0) (defined in Animate) | Animate | |
| DoForceActivate(void) (defined in Entity) | Entity | |
| DoGib(int meansofdeath, Entity *inflictor) (defined in Sentient) | Sentient | virtual |
| doneEvents (defined in Animate) | Animate | protected |
| DoubleArmor(void) (defined in Sentient) | Sentient | |
| DoUse(Event *ev) (defined in Player) | Player | |
| DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
| DropCurrentWeapon(Event *ev) (defined in Player) | Player | |
| DropInventoryItems(void) (defined in Sentient) | Sentient | virtual |
| droptofloor(float maxfall) (defined in Entity) | Entity | |
| DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
| DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
| DumpAnimInfo() (defined in Animate) | Animate | virtual |
| DumpState(Event *ev) (defined in Player) | Player | |
| edict (defined in Entity) | Entity | |
| Effects(Event *ev) (defined in Entity) | Entity | |
| EndAnim_Legs(Event *ev) (defined in Player) | Player | |
| EndAnim_Pain(Event *ev) (defined in Player) | Player | |
| EndAnim_Torso(Event *ev) (defined in Player) | Player | |
| EndFight(void) (defined in Player) | Player | |
| EndFrame(void) override (defined in Player) | Player | virtual |
| EndLevel(Event *ev) (defined in Player) | Player | |
| EndSpectator(void) (defined in Player) | Player | |
| enemy (defined in Entity) | Entity | |
| EnsureForwardOffLadder(Event *ev) (defined in Player) | Player | |
| EnsureOverLadder(Event *ev) (defined in Player) | Player | |
| EnsurePlayerHasAllowedWeapons() (defined in Player) | Player | |
| EnterTurret(TurretGun *ent) (defined in Player) | Player | |
| EnterTurret(Event *ev) (defined in Player) | Player | |
| EnterVehicle(Event *ev) (defined in Player) | Player | |
| entflags (defined in SimpleEntity) | SimpleEntity | |
| Entity() (defined in Entity) | Entity | |
| entnum (defined in Entity) | Entity | |
| EquipWeapons() (defined in Player) | Player | |
| EquipWeapons_ver8() (defined in Player) | Player | |
| EvaluateState(State *forceTorso=NULL, State *forceLegs=NULL) (defined in Player) | Player | |
| EventActivateLastActiveWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
| EventAddKills(Event *ev) (defined in Player) | Player | |
| EventAmerican(Event *ev) (defined in Sentient) | Sentient | protected |
| EventClientLanding(Event *ev) (defined in Sentient) | Sentient | |
| EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventCoord(Event *ev) (defined in Player) | Player | |
| EventCorrectWeaponAttachments(Event *ev) (defined in Player) | Player | |
| EventDeactivateWeapon(Event *ev) (defined in Sentient) | Sentient | |
| EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDMDeathDrop(Event *ev) (defined in Player) | Player | |
| EventDMMessage(Event *ev) (defined in Player) | Player | |
| EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventDontDropWeapons(Event *ev) (defined in Sentient) | Sentient | protected |
| EventDropItems(Event *ev) (defined in Sentient) | Sentient | protected |
| EventEnterIntermission(Event *ev) (defined in Player) | Player | |
| EventFace(Event *ev) (defined in Player) | Player | |
| EventForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
| EventForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
| EventForceLandmineMeasure(Event *ev) override (defined in Player) | Player | virtual |
| EventFreeInventory(Event *ev) (defined in Sentient) | Sentient | |
| EventGerman(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetClassname(Event *ev) (defined in Entity) | Entity | |
| EventGetCurrentDMWeaponType(Event *ev) (defined in Player) | Player | |
| EventGetDMTeam(Event *ev) (defined in Player) | Player | |
| EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
| EventGetFireHeld(Event *ev) (defined in Player) | Player | |
| EventGetForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetInJail(Event *ev) (defined in Player) | Player | |
| EventGetIsEscaping(Event *ev) (defined in Player) | Player | |
| EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetNetName(Event *ev) (defined in Player) | Player | |
| EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetPrimaryFireHeld(Event *ev) (defined in Player) | Player | |
| EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventGetReady(Event *ev) (defined in Player) | Player | |
| EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventGetSecondaryFireHeld(Event *ev) (defined in Player) | Player | |
| EventGetTeam(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetTurret(Event *ev) (defined in Player) | Player | |
| EventGetUseHeld(Event *ev) (defined in Player) | Player | |
| EventGetVehicle(Event *ev) (defined in Player) | Player | |
| EventGiveAmmo(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventGiveDynItem(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGiveItem(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventGiveTargetname(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventHideModel(Event *ev) (defined in Entity) | Entity | |
| EventInPVS(Event *ev) (defined in Entity) | Entity | |
| EventIPrint(Event *ev) (defined in Player) | Player | |
| EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
| EventJailAssistEscape(Event *ev) (defined in Player) | Player | |
| EventJailEscape(Event *ev) (defined in Player) | Player | |
| EventJailEscapeStop(Event *ev) (defined in Player) | Player | |
| EventKillAxis(Event *ev) (defined in Player) | Player | |
| EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
| EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
| EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
| EventPingForMines(Event *ev) (defined in Sentient) | Sentient | |
| EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
| EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
| EventPopHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
| EventPrimaryDMWeapon(Event *ev) (defined in Player) | Player | |
| EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
| EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventRevive(Event *ev) (defined in Entity) | Entity | |
| EventSecondaryDMWeapon(Event *ev) (defined in Player) | Player | |
| EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
| EventSetInJail(Event *ev) (defined in Player) | Player | |
| EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventSetNotReady(Event *ev) (defined in Player) | Player | |
| EventSetPerferredWeapon(Event *ev) (defined in Player) | Player | |
| EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventSetReady(Event *ev) (defined in Player) | Player | |
| EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventSetSelectedFov(Event *ev) (defined in Player) | Player | |
| EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
| EventSetTeam(Event *ev) (defined in Player) | Player | |
| EventSetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
| EventSetupHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
| EventSetViewModelAnim(Event *ev) (defined in Player) | Player | |
| EventSetVoiceType(Event *ev) (defined in Player) | Player | |
| EventSetWeaponIdleState(Event *ev) (defined in Sentient) | Sentient | |
| EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
| EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
| EventShowModel(Event *ev) (defined in Entity) | Entity | |
| EventSightTrace(Event *ev) (defined in Entity) | Entity | |
| EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventSoundDone(Event *ev) (defined in Entity) | Entity | |
| EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventStopwatch(Event *ev) (defined in Player) | Player | |
| EventStuffText(Event *ev) (defined in Player) | Player | |
| EventTake(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventTeleport(Event *ev) (defined in Player) | Player | |
| EventTestAnim(Event *ev) (defined in Player) | Player | |
| EventToggleItemUse(Event *ev) (defined in Sentient) | Sentient | protected |
| EventTrace(Event *ev) (defined in Entity) | Entity | |
| EventUnbind(Event *ev) (defined in Entity) | Entity | |
| EventUnglue(Event *ev) (defined in Entity) | Entity | |
| EventUseItem(Event *ev) (defined in Sentient) | Sentient | protected |
| EventUseWeapon(Event *ev) (defined in Sentient) | Sentient | |
| EventUseWeaponClass(Event *ev) override (defined in Player) | Player | virtual |
| EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
| ExitTurret(void) (defined in Player) | Player | |
| ExitTurret(Event *ev) (defined in Player) | Player | |
| ExitVehicle(Event *ev) (defined in Player) | Player | |
| Explosion(Event *ev) (defined in Entity) | Entity | |
| EyePosition(void) override (defined in Player) | Player | virtual |
| eyeposition (defined in Sentient) | Sentient | |
| Fade(Event *ev) (defined in Entity) | Entity | |
| FadeIn(Event *ev) (defined in Entity) | Entity | |
| FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
| FadeOut(Event *ev) (defined in Entity) | Entity | |
| FindAlias(str &output, str name, AliasListNode_t **node) (defined in Player) | Player | |
| FindAmmoByName(str name) (defined in Sentient) | Sentient | |
| FindItem(const char *itemname) (defined in Sentient) | Sentient | |
| FindItemByClassName(const char *classname) (defined in Sentient) | Sentient | |
| FindItemByExternalName(const char *externalname) (defined in Sentient) | Sentient | |
| FindItemByModelname(const char *modelname) (defined in Sentient) | Sentient | |
| FinishMove(void) (defined in Player) | Player | |
| FinishUseAnim(Event *ev) (defined in Player) | Player | |
| FinishUseObject(Event *ev) (defined in Player) | Player | |
| fire_owner (defined in Sentient) | Sentient | |
| FireWeapon(int number, firemode_t mode) override (defined in Player) | Player | virtual |
| FireWeapon(Event *ev) (defined in Sentient) | Sentient | |
| Flags(Event *ev) (defined in Entity) | Entity | |
| flags (defined in Entity) | Entity | |
| Footstep(const char *szTagName, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
| FootstepMain(trace_t *trace, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
| ForceActivate(Event *ev) (defined in Entity) | Entity | |
| ForceLegsState(Event *ev) (defined in Player) | Player | |
| ForceTorsoState(Event *ev) (defined in Player) | Player | |
| ForwardExec(Event *ev) (defined in Animate) | Animate | |
| FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
| frame_delta (defined in Animate) | Animate | |
| frametimes (defined in Animate) | Animate | protected |
| FreeInventory(void) (defined in Sentient) | Sentient | |
| FreezeControls(Event *ev) (defined in Player) | Player | |
| FullHeal(Event *ev) (defined in Player) | Player | |
| GameVersion(Event *ev) (defined in Player) | Player | |
| GetActiveWeap(Event *ev) (defined in Sentient) | Sentient | |
| GetActiveWeapon(weaponhand_t hand) const (defined in Sentient) | Sentient | |
| getAmmoInventory() const (defined in Sentient) | Sentient | |
| GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAngleToTarget(Entity *ent, str tag, float yawclamp, float pitchclamp, Vector baseangles) (defined in Player) | Player | |
| GetAVelocity(Event *ev) (defined in Entity) | Entity | |
| GetBattleLanguageCondition() const (defined in Player) | Player | |
| GetBattleLanguageDirection() const (defined in Player) | Player | |
| GetBattleLanguageDistance() const (defined in Player) | Player | |
| GetBattleLanguageDistanceFeet(float dist) const (defined in Player) | Player | |
| GetBattleLanguageDistanceMeters(float dist) const (defined in Player) | Player | |
| GetBattleLanguageLocalFolks() (defined in Player) | Player | |
| GetBattleLanguageLocation() const (defined in Player) | Player | |
| GetBattleLanguageTarget() const (defined in Player) | Player | |
| GetBattleLanguageWeapon() const (defined in Player) | Player | |
| GetBloodSplatName(void) (defined in Sentient) | Sentient | protected |
| GetBloodSplatSize(void) (defined in Sentient) | Sentient | protected |
| GetBloodSpurtName(void) (defined in Sentient) | Sentient | protected |
| GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetConnState(Event *ev) (defined in Player) | Player | |
| getContents(void) (defined in Entity) | Entity | inline |
| GetControllerAngles(int num) (defined in Entity) | Entity | |
| GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| GetControllerTag(int num) const (defined in Entity) | Entity | |
| GetCrossTime(int slot) (defined in Animate) | Animate | |
| GetCurrentDMWeaponType() const (defined in Player) | Player | |
| GetDamageMultiplier(Event *ev) (defined in Player) | Player | |
| GetDeaths(Event *ev) (defined in Player) | Player | |
| GetDM_Team() (defined in Player) | Player | |
| GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetFov() const (defined in Player) | Player | |
| GetGibName(void) (defined in Sentient) | Sentient | protected |
| GetHasDisguise(Event *ev) (defined in Player) | Player | |
| GetHealth(Event *ev) (defined in Entity) | Entity | |
| getInventory() const (defined in Sentient) | Sentient | |
| GetIsDisguised(Event *ev) (defined in Player) | Player | |
| GetIsSpectator(Event *ev) (defined in Player) | Player | |
| GetKillHandler(Event *ev) (defined in Player) | Player | |
| GetKills(Event *ev) (defined in Player) | Player | |
| GetKnockback(int original_knockback, qboolean blocked) (defined in Player) | Player | |
| GetLadder() const (defined in Sentient) | Sentient | |
| GetLastSpawnpoint() const (defined in Player) | Player | inline |
| GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetLegsState(Event *ev) (defined in Player) | Player | |
| getLocalVector(Vector vec) (defined in Entity) | Entity | |
| GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
| GetMatchesLost() const (defined in Player) | Player | |
| GetMatchesWon() const (defined in Player) | Player | |
| GetMaxs(Event *ev) (defined in Entity) | Entity | |
| GetMins(Event *ev) (defined in Entity) | Entity | |
| getModel() const (defined in Entity) | Entity | |
| GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| GetMoveInfo(pmove_t *pm) (defined in Player) | Player | |
| GetMovementForScript(Event *ev) (defined in Player) | Player | |
| GetMovePlayerMoveType(void) (defined in Player) | Player | |
| GetMoveResult(void) (defined in Player) | Player | |
| GetMoveSpeedScale(Event *ev) (defined in Player) | Player | |
| getMoveType(void) (defined in Entity) | Entity | inline |
| GetNationalityPrefix(Event *ev) (defined in Player) | Player | |
| GetNewActiveWeapon(void) (defined in Sentient) | Sentient | |
| GetNewActiveWeapon(Event *ev) (defined in Sentient) | Sentient | |
| GetNewActiveWeaponHand(void) (defined in Sentient) | Sentient | |
| GetNewActiveWeaponHand(Event *ev) (defined in Sentient) | Sentient | |
| GetNewActiveWeaponOld(Event *ev) (defined in Sentient) | Sentient | |
| GetNormalTime(int slot=0) (defined in Animate) | Animate | |
| GetNumDeaths() const (defined in Player) | Player | |
| GetNumKills() const (defined in Player) | Player | |
| GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
| GetPlayerView(Vector *pos, Vector *angle) (defined in Player) | Player | |
| GetPositionForScript(Event *ev) (defined in Player) | Player | |
| GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
| GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
| GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetRunSpeed() const (defined in Player) | Player | |
| GetScale(Event *ev) (defined in Entity) | Entity | |
| getSolidType(void) (defined in Entity) | Entity | inline |
| GetSpectateFollowOrientation(Player *pPlayer, Vector &vPos, Vector &vAng) (defined in Player) | Player | |
| GetStateAnims(Container< const char * > *c) override (defined in Player) | Player | virtual |
| GetStateFile(Event *ev) (defined in Player) | Player | |
| GetSyncRate() (defined in Animate) | Animate | inline |
| GetSyncTime() (defined in Animate) | Animate | inline |
| GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTagAngles(Event *ev) (defined in Entity) | Entity | |
| GetTagPosition(Event *ev) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTeam() const (defined in Player) | Player | |
| GetTeamDialogPrefix(str &outPrefix) (defined in Player) | Player | |
| GetTime(int slot=0) (defined in Animate) | Animate | |
| GetTorsoState(Event *ev) (defined in Player) | Player | |
| GetTurret() const (defined in Sentient) | Sentient | |
| GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getUseableEntities(int *touch, int maxcount, bool requiresLookAt=true) (defined in Player) | Player | |
| GetUserInfo(Event *ev) (defined in Player) | Player | |
| GetVAngles(void) (defined in Player) | Player | inline |
| GetVehicle() const (defined in Sentient) | Sentient | |
| GetVehicleTank(void) (defined in Sentient) | Sentient | |
| GetVelocity(Event *ev) (defined in Entity) | Entity | |
| GetViewAngles(void) override (defined in Player) | Player | inlinevirtual |
| GetViewangles(Event *ev) (defined in Player) | Player | |
| GetWeapon(int index) (defined in Sentient) | Sentient | |
| GetWeight(int slot=0) (defined in Animate) | Animate | inline |
| GetYaw(Event *ev) (defined in Entity) | Entity | |
| GetYawOffset() (defined in Animate) | Animate | |
| GetZone(Event *ev) (defined in Entity) | Entity | |
| Ghost(Event *ev) (defined in Entity) | Entity | |
| Gib() (defined in Player) | Player | |
| GibEvent(Event *ev) (defined in Player) | Player | |
| GiveAllCheat(Event *ev) (defined in Player) | Player | |
| GiveAmmo(str type, int amount, int max_amount=-1) (defined in Sentient) | Sentient | |
| GiveCheat(Event *ev) (defined in Player) | Player | |
| giveItem(str itemname, int amount=1) (defined in Sentient) | Sentient | |
| GiveNewWeaponsCheat(Event *ev) (defined in Player) | Player | |
| GiveOxygen(float time) (defined in Entity) | Entity | |
| GiveWeaponCheat(Event *ev) (defined in Player) | Player | |
| glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
| GlueEvent(Event *ev) (defined in Entity) | Entity | |
| GodCheat(Event *ev) (defined in Player) | Player | |
| GotKill(Event *ev) (defined in Player) | Player | |
| Gravity(Event *ev) (defined in Entity) | Entity | |
| gravity (defined in Entity) | Entity | |
| groundcontents (defined in Entity) | Entity | |
| groundentity (defined in Entity) | Entity | |
| groundplane (defined in Entity) | Entity | |
| gunoffset (defined in Sentient) | Sentient | |
| GunPosition(void) (defined in Sentient) | Sentient | virtual |
| GunTarget(bool bNoCollision, const vec3_t position, const vec3_t forward) override (defined in Player) | Player | virtual |
| HasAnim(const char *animname) (defined in Animate) | Animate | |
| HasItem(const char *itemname) (defined in Sentient) | Sentient | |
| HasPrimaryWeapon(void) (defined in Sentient) | Sentient | |
| HasSecondaryWeapon(void) (defined in Sentient) | Sentient | |
| HasVehicle() const override (defined in Player) | Player | virtual |
| HasVotedNo() const (defined in Player) | Player | |
| HasVotedYes() const (defined in Player) | Player | |
| HasWeaponClass(int iWeaponClass) (defined in Sentient) | Sentient | |
| HealEvent(Event *ev) (defined in Entity) | Entity | |
| health (defined in Entity) | Entity | |
| hidden(void) (defined in Entity) | Entity | inline |
| HideEntity(Event *ev) (defined in Player) | Player | |
| hideModel(void) (defined in Entity) | Entity | inline |
| HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
| HitSky(void) (defined in Entity) | Entity | virtual |
| Holster(Event *ev) (defined in Player) | Player | |
| Holster(qboolean putaway) (defined in Sentient) | Sentient | |
| holsteredWeapon (defined in Sentient) | Sentient | protected |
| HolsterToggle(Event *ev) (defined in Player) | Player | |
| HUDPrint(const char *s) (defined in Player) | Player | |
| HurtEvent(Event *ev) (defined in Entity) | Entity | |
| Immune(int meansofdeath) (defined in Entity) | Entity | |
| immunities (defined in Entity) | Entity | |
| in_block (defined in Sentient) | Sentient | |
| in_melee_attack (defined in Sentient) | Sentient | |
| in_stun (defined in Sentient) | Sentient | |
| iNextLandTime (defined in Sentient) | Sentient | |
| Init(void) (defined in Player) | Player | |
| InitClient(void) (defined in Player) | Player | |
| InitDeathmatch(void) (defined in Player) | Player | |
| InitEdict(void) (defined in Player) | Player | |
| InitHealth(void) (defined in Player) | Player | |
| InitInventory(void) (defined in Player) | Player | |
| InitInvulnerable() (defined in Player) | Player | |
| InitLegsStateTable(void) (defined in Player) | Player | |
| InitMaxAmmo(void) (defined in Player) | Player | |
| InitModel(void) (defined in Player) | Player | |
| InitPhysics(void) (defined in Player) | Player | |
| InitPowerups(void) (defined in Player) | Player | |
| InitSound(void) (defined in Player) | Player | |
| InitState(void) (defined in Player) | Player | |
| InitStats(void) (defined in Player) | Player | |
| InitTorsoStateTable(void) (defined in Player) | Player | |
| InitView(void) (defined in Player) | Player | |
| InitWeapons(void) (defined in Player) | Player | |
| InitWorldEffects(void) (defined in Player) | Player | |
| Inventory(Event *ev) (defined in Player) | Player | |
| inventory (defined in Sentient) | Sentient | protected |
| InventorySet(Event *ev) (defined in Player) | Player | |
| is_paused (defined in Animate) | Animate | protected |
| IsActiveWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
| IsAdmin(Event *ev) (defined in Player) | Player | |
| isBoundTo(Entity *master) (defined in Entity) | Entity | |
| isClient(void) (defined in Entity) | Entity | inline |
| IsDead() const (defined in Entity) | Entity | virtual |
| IsDisabled() const (defined in Sentient) | Sentient | virtual |
| IsInJail() const (defined in Player) | Player | |
| IsInside(Event *ev) (defined in Entity) | Entity | |
| IsInside(Entity *e1) (defined in Entity) | Entity | |
| IsInvulnerable() (defined in Player) | Player | |
| IsInZone(Event *ev) (defined in Entity) | Entity | |
| IsNewActiveWeapon(void) (defined in Sentient) | Sentient | |
| IsPrimaryWeaponValid() const (defined in Player) | Player | |
| IsReady(void) const (defined in Player) | Player | |
| IsRepeatType(int slot) (defined in Animate) | Animate | inline |
| IsSpectator(void) (defined in Player) | Player | |
| IsSquadMate(Sentient *pFriendly) (defined in Sentient) | Sentient | |
| IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsTeamMate(Sentient *pOther) (defined in Sentient) | Sentient | |
| IsTouching(Event *ev) (defined in Entity) | Entity | |
| IsTouching(Entity *e1) (defined in Entity) | Entity | |
| IsValidSpectatePlayer(Player *pPlayer) (defined in Player) | Player | |
| IsZoomed(void) (defined in Player) | Player | |
| Join_DM_Team(Event *ev) (defined in Player) | Player | |
| JoinDMTeam(Event *ev) (defined in Player) | Player | |
| JoinDMTeamReal(Event *ev) (defined in Player) | Player | |
| JoinNearbySquads(float fJoinRadius=1024.0f) (defined in Sentient) | Sentient | |
| JoinTeam(Event *ev) (defined in Entity) | Entity | |
| joinTeam(Entity *teammember) (defined in Entity) | Entity | |
| Jump(Event *ev) (defined in Player) | Player | |
| JumpXY(Event *ev) (defined in Player) | Player | |
| Kill(Event *ev) (defined in Player) | Player | |
| KillAttach(Event *ev) (defined in Entity) | Entity | |
| KillClass(Event *ev) (defined in Player) | Player | |
| Killed(Event *ev) override (defined in Player) | Player | virtual |
| KilledPlayerInDeathmatch(Player *killed, meansOfDeath_t meansofdeath) (defined in Player) | Player | |
| KillEnt(Event *ev) (defined in Player) | Player | |
| KillTarget(void) (defined in Entity) | Entity | inline |
| killtarget (defined in Entity) | Entity | |
| LandingSound(float volume, int iEquipment) (defined in Sentient) | Sentient | |
| lastActiveWeapon (defined in Sentient) | Sentient | protected |
| LeanLeftHeld(Event *ev) (defined in Player) | Player | |
| LeanRightHeld(Event *ev) (defined in Player) | Player | |
| Leave_DM_Team(Event *ev) (defined in Player) | Player | |
| LightBlue(Event *ev) (defined in Entity) | Entity | |
| LightGreen(Event *ev) (defined in Entity) | Entity | |
| LightOff(Event *ev) (defined in Entity) | Entity | |
| LightOn(Event *ev) (defined in Entity) | Entity | |
| LightRadius(Event *ev) (defined in Entity) | Entity | |
| lightRadius (defined in Entity) | Entity | |
| LightRed(Event *ev) (defined in Entity) | Entity | |
| LightStyle(Event *ev) (defined in Entity) | Entity | |
| Link() (defined in Sentient) | Sentient | protected |
| link(void) (defined in Entity) | Entity | |
| ListInventory(void) (defined in Sentient) | Sentient | |
| ListInventoryEvent(Event *ev) (defined in Player) | Player | |
| LMRF (defined in Sentient) | Sentient | protected |
| Loaded(void) (defined in Player) | Player | |
| LoadStateTable(void) (defined in Player) | Player | |
| localangles (defined in Entity) | Entity | |
| localorigin (defined in Entity) | Entity | |
| LogStats(Event *ev) (defined in Player) | Player | |
| LoopSound(Event *ev) (defined in Entity) | Entity | |
| LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
| LostMatch(void) (defined in Player) | Player | |
| m_bConnected (defined in Player) | Player | |
| m_bDontDropWeapons (defined in Sentient) | Sentient | protected |
| m_bFootOnGround_Left (defined in Sentient) | Sentient | |
| m_bFootOnGround_Right (defined in Sentient) | Sentient | |
| m_bForceDropHealth (defined in Sentient) | Sentient | |
| m_bForceDropWeapon (defined in Sentient) | Sentient | |
| m_bFrozen (defined in Player) | Player | |
| m_bGlueAngles (defined in Entity) | Entity | |
| m_bGlueDuckable (defined in Entity) | Entity | |
| m_bHasDisguise (defined in Sentient) | Sentient | |
| m_bHasJumped (defined in Player) | Player | |
| m_bIsAnimal (defined in Sentient) | Sentient | |
| m_bIsDisguised (defined in Sentient) | Sentient | |
| m_BlockedPaths (defined in Entity) | Entity | |
| m_bOvercookDied (defined in Sentient) | Sentient | |
| m_bReadyToRespawn (defined in Player) | Player | |
| m_bRespawnWhenReady (defined in Player) | Player | |
| m_Enemy (defined in Sentient) | Sentient | |
| m_fDamageMultipliers (defined in Sentient) | Sentient | protected |
| m_fHealRate (defined in Player) | Player | |
| m_fHelmetSpeed (defined in Sentient) | Sentient | protected |
| m_fInvulnerableTimeElapsed (defined in Player) | Player | |
| m_fLastInvulnerableTime (defined in Player) | Player | |
| m_fLastSprintTime (defined in Player) | Player | |
| m_fPlayerSightLevel (defined in Sentient) | Sentient | |
| m_fSpawnTimeLeft (defined in Player) | Player | |
| m_iAttackerCount (defined in Sentient) | Sentient | |
| m_iInvulnerableTimeRemaining (defined in Player) | Player | |
| m_iLastHitTime (defined in Sentient) | Sentient | |
| m_iNumBlockedPaths (defined in Entity) | Entity | |
| m_iNumEnemiesKilled (defined in Player) | Player | |
| m_iNumGlues (defined in Entity) | Entity | |
| m_iNumGroinShots (defined in Player) | Player | |
| m_iNumHeadShots (defined in Player) | Player | |
| m_iNumHits (defined in Player) | Player | |
| m_iNumHitsTaken (defined in Player) | Player | |
| m_iNumLeftArmShots (defined in Player) | Player | |
| m_iNumLeftLegShots (defined in Player) | Player | |
| m_iNumObjectives (defined in Player) | Player | |
| m_iNumObjectsDestroyed (defined in Player) | Player | |
| m_iNumRightArmShots (defined in Player) | Player | |
| m_iNumRightLegShots (defined in Player) | Player | |
| m_iNumShotsFired (defined in Player) | Player | |
| m_iNumTorsoShots (defined in Player) | Player | |
| m_iObjectivesCompleted (defined in Player) | Player | |
| m_iThreatBias (defined in Sentient) | Sentient | |
| m_killedLabel (defined in Player) | Player | |
| m_lastcommand (defined in Player) | Player | |
| m_NextSentient (defined in Sentient) | Sentient | |
| m_pGlueMaster (defined in Entity) | Entity | |
| m_pGlues (defined in Entity) | Entity | |
| m_pGluesFlags (defined in Entity) | Entity | |
| m_pLadder (defined in Sentient) | Sentient | protected |
| m_pLastAttacker (defined in Sentient) | Sentient | |
| m_pNextSquadMate (defined in Sentient) | Sentient | |
| m_pPrevSquadMate (defined in Sentient) | Sentient | |
| m_PrevSentient (defined in Sentient) | Sentient | |
| m_pTurret (defined in Sentient) | Sentient | protected |
| m_pVehicle (defined in Sentient) | Sentient | protected |
| m_sHelmetSurface1 (defined in Sentient) | Sentient | protected |
| m_sHelmetSurface2 (defined in Sentient) | Sentient | protected |
| m_sHelmetTiki (defined in Sentient) | Sentient | protected |
| m_ShowPapersTime (defined in Sentient) | Sentient | |
| m_sPerferredWeaponOverride (defined in Player) | Player | |
| m_sStateFile (defined in Player) | Player | |
| m_sVision (defined in Player) | Player | |
| m_Team (defined in Sentient) | Sentient | |
| m_vViewAng (defined in Player) | Player | |
| m_vViewPos (defined in Player) | Player | |
| m_vViewVariation (defined in Sentient) | Sentient | |
| mAccuracy (defined in Sentient) | Sentient | |
| MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
| mass (defined in Entity) | Entity | |
| max_gibs (defined in Sentient) | Sentient | |
| max_health (defined in Entity) | Entity | |
| max_mouth_angle (defined in Sentient) | Sentient | |
| MaxAmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
| maxs (defined in Entity) | Entity | |
| mCurTrailOrigin (defined in Player) | Player | |
| means_of_death (defined in Sentient) | Sentient | |
| MeasureLandmineDistances() (defined in Player) | Player | |
| MeleeAttackEnd(Event *ev) (defined in Sentient) | Sentient | |
| MeleeAttackStart(Event *ev) (defined in Sentient) | Sentient | |
| MergeWithSquad(Sentient *pFriendly) (defined in Sentient) | Sentient | |
| mins (defined in Entity) | Entity | |
| mLastTrailTime (defined in Player) | Player | |
| model (defined in Entity) | Entity | |
| ModifyHeight(Event *ev) (defined in Player) | Player | |
| ModifyHeightFloat(Event *ev) (defined in Player) | Player | |
| motion (defined in Player) | Player | |
| moveteam (defined in Entity) | Entity | |
| movetype (defined in Entity) | Entity | |
| MPrintf(const char *msg,...) (defined in Entity) | Entity | |
| mTargetPos (defined in Sentient) | Sentient | |
| mvTrail (defined in Player) | Player | |
| mvTrailEyes (defined in Player) | Player | |
| NeverDraw(Event *ev) (defined in Entity) | Entity | |
| newActiveWeapon (defined in Sentient) | Sentient | protected |
| NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| newWeapon (defined in Sentient) | Sentient | protected |
| Next(void) (defined in SimpleEntity) | SimpleEntity | |
| next_bleed_time (defined in Sentient) | Sentient | |
| next_catch_on_fire_time (defined in Sentient) | Sentient | |
| NextItem(Item *item) (defined in Sentient) | Sentient | |
| NextPainTime(Event *ev) (defined in Player) | Player | |
| NextWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
| nick (defined in Player) | Player | |
| NoclipCheat(Event *ev) (defined in Player) | Player | |
| NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
| NoLerpThisFrame(void) (defined in Entity) | Entity | |
| NormalDraw(Event *ev) (defined in Entity) | Entity | |
| NoTarget(Event *ev) (defined in Entity) | Entity | |
| NoTargetCheat(Event *ev) (defined in Player) | Player | |
| NumAnims(void) (defined in Animate) | Animate | |
| numchildren (defined in Entity) | Entity | |
| NumFrames(int slot=0) (defined in Animate) | Animate | inline |
| NumInventoryItems(void) (defined in Sentient) | Sentient | |
| NumWeapons(void) (defined in Sentient) | Sentient | |
| Obituary(Entity *attacker, Entity *inflictor, int meansofdeath, int iLocation) (defined in Player) | Player | |
| offset_color (defined in Sentient) | Sentient | protected |
| offset_delta (defined in Sentient) | Sentient | protected |
| on_fire (defined in Sentient) | Sentient | |
| on_fire_stop_time (defined in Sentient) | Sentient | |
| on_fire_tagnums (defined in Sentient) | Sentient | |
| OnFire(Event *ev) (defined in Sentient) | Sentient | |
| orientation (defined in Entity) | Entity | |
| origin (defined in SimpleEntity) | SimpleEntity | |
| Pain(Event *ev) (defined in Player) | Player | |
| pain_finished (defined in Entity) | Entity | |
| Pain_string_to_int(str pain) (defined in Player) | Player | |
| PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
| Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
| PausePartAnim(bodypart_t part) (defined in Player) | Player | |
| PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
| pauseSyncTime (defined in Animate) | Animate | protected |
| PhysicsOff(Event *ev) (defined in Player) | Player | |
| PhysicsOn(Event *ev) (defined in Player) | Player | |
| PickWeaponEvent(Event *ev) (defined in Player) | Player | |
| Player() (defined in Player) | Player | |
| PlayerAngles(void) (defined in Player) | Player | |
| PlayerAnimDelta(float *vDelta) (defined in Player) | Player | |
| PlayerReload(Event *ev) (defined in Player) | Player | |
| PlayerShowModel(Event *ev) (defined in Player) | Player | |
| PlayInstantMessageSound(const char *name) (defined in Player) | Player | |
| PlayLocalSound(Event *ev) (defined in Player) | Player | |
| PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
| position (defined in Player) | Player | |
| PostAnimate() override (defined in Player) | Player | virtual |
| Postthink() override (defined in Player) | Player | virtual |
| PowerupActive(void) (defined in Sentient) | Sentient | |
| poweruptimer (defined in Sentient) | Sentient | protected |
| poweruptype (defined in Sentient) | Sentient | protected |
| PreAnimate(void) override (defined in Animate) | Animate | virtual |
| PreviousWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
| PrevItem(Item *item) (defined in Sentient) | Sentient | |
| ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
| ProcessInitCommands(void) (defined in Entity) | Entity | |
| ProcessPmoveEvents(int event) (defined in Player) | Player | |
| ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
| PusherEvent(Event *ev) (defined in Entity) | Entity | |
| PutawayWeapon(Event *ev) (defined in Sentient) | Sentient | |
| QueryLandminesAllowed() const (defined in Player) | Player | |
| quitTeam(void) (defined in Entity) | Entity | |
| radnum (defined in Entity) | Entity | |
| ReceivedItem(Item *item) override (defined in Player) | Player | virtual |
| ReleaseFireWeapon(int number, firemode_t mode) (defined in Sentient) | Sentient | protected |
| ReleaseFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
| ReloadWeapon(Event *ev) (defined in Sentient) | Sentient | |
| Remove(Event *ev) (defined in Entity) | Entity | |
| RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
| RemoveClass(Event *ev) (defined in Player) | Player | |
| RemovedItem(Item *item) override (defined in Player) | Player | virtual |
| RemoveEnt(Event *ev) (defined in Player) | Player | |
| RemoveFromVehiclesAndTurrets(void) (defined in Player) | Player | |
| RemoveFromVehiclesAndTurretsInternal(void) (defined in Player) | Player | |
| RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| RemoveItem(Item *object) (defined in Sentient) | Sentient | |
| RemoveTarget(Entity *ent_to_remove) (defined in Player) | Player | |
| RemoveWeapons(void) (defined in Sentient) | Sentient | |
| RenderEffects(Event *ev) (defined in Entity) | Entity | |
| ResetClient() (defined in Player) | Player | |
| ResetHaveItem(Event *ev) (defined in Player) | Player | |
| ResetScore() (defined in Player) | Player | |
| ResetState(Event *ev) (defined in Player) | Player | |
| Respawn(Event *ev) (defined in Player) | Player | |
| RestartAnimSlot(int slot) (defined in Entity) | Entity | |
| RestoreMusicVolume(float fade_time) (defined in Player) | Player | |
| RetrieveVoteOptions(Event *ev) (defined in Player) | Player | |
| roll (defined in Player) | Player | |
| rotation (defined in Player) | Player | |
| RunHeld(Event *ev) (defined in Player) | Player | |
| SafeHolster(qboolean putaway) (defined in Sentient) | Sentient | |
| SafeSolid(Event *ev) (defined in Entity) | Entity | |
| SafeZoomed(Event *ev) (defined in Player) | Player | |
| Score(Event *ev) (defined in Player) | Player | |
| score (defined in Player) | Player | |
| scriptDelegate_connected (defined in Player) | Player | static |
| scriptDelegate_damage (defined in Player) | Player | static |
| scriptDelegate_disconnecting (defined in Player) | Player | static |
| scriptDelegate_kill (defined in Player) | Player | static |
| scriptDelegate_spawned (defined in Player) | Player | static |
| scriptDelegate_textMessage (defined in Player) | Player | static |
| SecFireHeld(Event *ev) (defined in Player) | Player | |
| SelectNextItem(Event *ev) (defined in Player) | Player | |
| SelectNextWeapon(Event *ev) (defined in Player) | Player | |
| SelectPreviousItem(Event *ev) (defined in Player) | Player | |
| SelectPreviousWeapon(Event *ev) (defined in Player) | Player | |
| Sentient() (defined in Sentient) | Sentient | |
| SetAlpha(Event *ev) (defined in Entity) | Entity | |
| setAlpha(float alpha) (defined in Entity) | Entity | |
| SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setAngles(Vector ang) override (defined in Player) | Player | virtual |
| setAngles(void) (defined in Entity) | Entity | virtual |
| SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
| SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
| SetAnimSpeed(Event *ev) (defined in Player) | Player | |
| SetAttackBlocked(bool blocked) (defined in Sentient) | Sentient | |
| SetBloodModel(Event *ev) (defined in Sentient) | Sentient | protected |
| SetCamera(Camera *ent, float switchTime) (defined in Player) | Player | inline |
| setContents(int type) (defined in Entity) | Entity | inline |
| setContentsSolid() override (defined in Player) | Player | virtual |
| SetControllerAngles(int num, const vec3_t angles) (defined in Entity) | Entity | |
| SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
| SetDamageMult(Event *ev) (defined in Sentient) | Sentient | protected |
| SetDamageMultiplier(Event *ev) (defined in Player) | Player | |
| SetDeltaAngles(void) override (defined in Player) | Player | virtual |
| SetDepthHack(Event *ev) (defined in Entity) | Entity | |
| SetDM_Team(DM_Team *team) (defined in Player) | Player | |
| SetFov(float newFov) (defined in Player) | Player | |
| SetFrame(void) (defined in Animate) | Animate | |
| SetHasDisguise(Event *ev) (defined in Player) | Player | |
| SetHealth(Event *ev) (defined in Entity) | Entity | |
| SetHolsteredByCode(bool holstered) (defined in Sentient) | Sentient | |
| SetInvulnerable() (defined in Player) | Player | |
| SetKillHandler(Event *ev) (defined in Player) | Player | |
| SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
| SetKillTarget(Event *ev) (defined in Entity) | Entity | |
| SetLight(Event *ev) (defined in Entity) | Entity | |
| setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
| SetMassEvent(Event *ev) (defined in Entity) | Entity | |
| SetMaxGibs(Event *ev) (defined in Sentient) | Sentient | |
| SetMaxMouthAngle(Event *ev) (defined in Sentient) | Sentient | |
| SetMaxs(Event *ev) (defined in Entity) | Entity | |
| SetMins(Event *ev) (defined in Entity) | Entity | |
| SetMinViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
| setModel(const char *mdl) (defined in Sentient) | Sentient | |
| setModel(void) (defined in Entity) | Entity | virtual |
| setModel(const str &mdl) (defined in Entity) | Entity | |
| SetModelEvent(Event *ev) (defined in Entity) | Entity | |
| SetMouthAngle(Event *ev) (defined in Player) | Player | |
| SetMoveInfo(pmove_t *pm, usercmd_t *ucmd) (defined in Player) | Player | |
| SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
| SetMovePosFlags(Event *ev) (defined in Player) | Player | |
| setMoveType(int type) (defined in Entity) | Entity | inline |
| SetNewActiveWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
| SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
| SetObjectiveCount(Event *ev) (defined in Player) | Player | |
| SetOnceType(int slot=0) (defined in Animate) | Animate | |
| SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
| setOrigin(void) (defined in Entity) | Entity | virtual |
| setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
| SetPartAnim(const char *anim, bodypart_t slot=legs) (defined in Player) | Player | |
| SetPlayerSpectate(bool bNext) (defined in Player) | Player | |
| SetPlayerSpectateRandom(void) (defined in Player) | Player | |
| SetPlayerView(Camera *camera, Vector position, float cameraoffset, Vector ang, Vector vel, float camerablend[4], float camerafov) (defined in Player) | Player | |
| SetPowerupTimer(Event *ev) (defined in Player) | Player | |
| SetRepeatType(int slot=0) (defined in Animate) | Animate | |
| SetReverb(str type, float level) (defined in Player) | Player | |
| SetReverb(int type, float level) (defined in Player) | Player | |
| SetReverb(Event *ev) (defined in Player) | Player | |
| SetScale(Event *ev) (defined in Entity) | Entity | |
| setScale(float scale) (defined in Entity) | Entity | |
| SetSelectedFov(float newFov) (defined in Player) | Player | |
| SetShaderData(Event *ev) (defined in Entity) | Entity | |
| SetShaderTime(Event *ev) (defined in Entity) | Entity | |
| SetSize(void) (defined in Entity) | Entity | |
| SetSize(Event *ev) (defined in Entity) | Entity | |
| setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
| setSolidType(solid_t type) (defined in Entity) | Entity | |
| SetSpeed(Event *ev) (defined in Player) | Player | |
| SetStateFile(Event *ev) (defined in Player) | Player | |
| SetStopwatch(int iDuration, stopWatchType_t type=SWT_NORMAL) (defined in Player) | Player | |
| SetSyncRate(float rate) (defined in Animate) | Animate | |
| SetSyncTime(float s) (defined in Animate) | Animate | |
| SetTakePain(Event *ev) (defined in Player) | Player | |
| SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
| SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTargetViewAngles(Vector angles) override (defined in Player) | Player | virtual |
| SetTeam(teamtype_t team) (defined in Player) | Player | |
| SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
| SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
| SetTurret(TurretGun *pTurret) (defined in Sentient) | Sentient | |
| SetupHelmet(str sHelmetTiki, float fSpeed, float fDamageMult, str sHelmetSurface1, str sHelmetSurface2) (defined in Sentient) | Sentient | protected |
| SetupUseObject(void) (defined in Player) | Player | |
| SetupView(void) (defined in Player) | Player | |
| SetVehicle(Vehicle *pVehicle) (defined in Sentient) | Sentient | |
| SetVelocity(Event *ev) (defined in Entity) | Entity | |
| SetViewAngles(Vector angles) override (defined in Player) | Player | virtual |
| SetViewangles(Event *ev) (defined in Player) | Player | |
| SetVulnerable() (defined in Player) | Player | |
| SetWaterType(void) (defined in Entity) | Entity | |
| SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
| Shader(Event *ev) (defined in Entity) | Entity | |
| ShouldBleed(int meansofdeath, qboolean dead) (defined in Sentient) | Sentient | protected |
| ShouldForceSpectatorOnDeath() const (defined in Player) | Player | |
| ShouldGib(int meansofdeath, float damage) (defined in Sentient) | Sentient | protected |
| ShowEntity(Event *ev) (defined in Player) | Player | |
| ShowInfo(float fDot, float fDist) (defined in Entity) | Entity | virtual |
| showModel(void) override (defined in Player) | Player | virtual |
| SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
| SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
| Sink(Event *ev) (defined in Entity) | Entity | |
| size (defined in Entity) | Entity | |
| SkipCinematic(Event *ev) (defined in Player) | Player | |
| SlotChanged(int slot) (defined in Animate) | Animate | inline |
| Sound(Event *ev) (defined in Entity) | Entity | |
| Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
| SpawnActor(Event *ev) (defined in Player) | Player | |
| SpawnBloodyGibs(Event *ev) (defined in Sentient) | Sentient | |
| Spawned(void) (defined in Player) | Player | virtual |
| SpawnEffect(str modelname, Vector pos) (defined in Sentient) | Sentient | |
| SpawnEntity(Event *ev) (defined in Player) | Player | |
| spawnflags (defined in Entity) | Entity | |
| SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
| Spectator(void) (defined in Player) | Player | |
| Spectator(Event *ev) (defined in Player) | Player | |
| speed_multiplier (defined in Player) | Player | |
| StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
| StartClimbLadder(void) (defined in Player) | Player | |
| StartLoopUseAnim(void) (defined in Player) | Player | |
| StartPush(void) (defined in Player) | Player | |
| StartUseAnim(void) (defined in Player) | Player | |
| StartUseObject(Event *ev) (defined in Player) | Player | |
| StationaryEvent(Event *ev) (defined in Entity) | Entity | |
| Stats(Event *ev) (defined in Player) | Player | |
| stealthMovementScale (defined in Entity) | Entity | |
| StopAllSounds() (defined in Entity) | Entity | |
| StopAnimating(int slot=0) (defined in Animate) | Animate | |
| StopFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
| StopLocalSound(Event *ev) (defined in Player) | Player | |
| StopLoopSound(Event *ev) (defined in Entity) | Entity | |
| StopLoopSound(void) (defined in Entity) | Entity | |
| StopOnFire(Event *ev) (defined in Sentient) | Sentient | |
| StopPartAnimating(bodypart_t part) (defined in Player) | Player | |
| StopSound(int channel) (defined in Entity) | Entity | |
| StopSound(Event *ev) (defined in Entity) | Entity | |
| StopWatchingActor(Event *ev) (defined in Player) | Player | |
| StunEnd(Event *ev) (defined in Sentient) | Sentient | |
| StunStart(Event *ev) (defined in Sentient) | Sentient | |
| SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
| SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
| SVFlags(Event *ev) (defined in Entity) | Entity | |
| syncRate (defined in Animate) | Animate | protected |
| syncTime (defined in Animate) | Animate | protected |
| takeAmmoType(const char *ammoname) (defined in Sentient) | Sentient | |
| takedamage (defined in Entity) | Entity | |
| TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
| takeItem(const char *itemname) (defined in Sentient) | Sentient | |
| Target() (defined in SimpleEntity) | SimpleEntity | |
| target (defined in SimpleEntity) | SimpleEntity | |
| Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
| TargetName() (defined in SimpleEntity) | SimpleEntity | |
| targetname (defined in SimpleEntity) | SimpleEntity | |
| Taunt(Event *ev) (defined in Player) | Player | |
| teamchain (defined in Entity) | Entity | |
| teammaster (defined in Entity) | Entity | |
| TestMove(Vector &pos, Vector *endpos=NULL) (defined in Player) | Player | |
| TestMoveDist(Vector &pos) (defined in Player) | Player | |
| TestThread(Event *ev) (defined in Player) | Player | |
| Think() override (defined in Player) | Player | virtual |
| TickInvulnerable() (defined in Player) | Player | |
| TickSprint() (defined in Player) | Player | |
| TickTeamSpawn() (defined in Player) | Player | |
| ToggleZoom(int iZoom) (defined in Player) | Player | |
| TossEvent(Event *ev) (defined in Entity) | Entity | |
| TouchedUseAnim(Entity *ent) (defined in Player) | Player | |
| TouchStuff(pmove_t *pm) (defined in Player) | Player | |
| TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
| TranslateBattleLanguageTokens(const char *string) (defined in Player) | Player | |
| TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
| TryLightOnFire(int meansofdeath, Entity *attacker) (defined in Sentient) | Sentient | |
| Turn(Event *ev) (defined in Player) | Player | |
| turning (defined in Player) | Player | |
| TurnLegs(Event *ev) (defined in Player) | Player | |
| TurnOffShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| TurnOnShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| TurnUpdate(Event *ev) (defined in Player) | Player | |
| TurretGun (defined in Player) | Player | friend |
| TurretMove(usercmd_t *ucmd) (defined in Player) | Player | |
| TweakLadderPos(Event *ev) (defined in Player) | Player | |
| UnattachFromLadder(Event *ev) (defined in Player) | Player | |
| unbind(void) (defined in Entity) | Entity | virtual |
| unglue(void) (defined in Entity) | Entity | virtual |
| Unlink() (defined in Sentient) | Sentient | protected |
| unlink(void) (defined in Entity) | Entity | inline |
| UpdateEnemies(void) (defined in Player) | Player | |
| UpdateFootsteps(void) (defined in Sentient) | Sentient | |
| UpdateMisc(void) (defined in Player) | Player | |
| UpdateMusic(void) (defined in Player) | Player | |
| updateOrigin(void) (defined in Entity) | Entity | virtual |
| UpdatePowerupTimer(Event *ev) (defined in Player) | Player | |
| UpdateReverb(void) (defined in Player) | Player | |
| UpdateStats(void) (defined in Player) | Player | |
| UpdateStatus(const char *s) (defined in Player) | Player | |
| UpdateViewAngles(usercmd_t *cmd) (defined in Player) | Player | |
| UpdateWeapons(void) (defined in Sentient) | Sentient | |
| UseAmmo(str ammo_type, int amount) (defined in Sentient) | Sentient | |
| UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
| used (defined in Player) | Player | |
| Userinfo(Event *ev) (defined in Player) | Player | |
| UserSelectWeapon(bool bWait) (defined in Player) | Player | |
| UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
| useWeapon(const char *weaponname, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
| useWeapon(Weapon *weapon, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
| Vehicle (defined in Player) | Player | friend |
| VehicleMove(usercmd_t *ucmd) (defined in Player) | Player | |
| VehicleTurretGun (defined in Player) | Player | friend |
| velocity (defined in Entity) | Entity | |
| VelocityModified(void) override (defined in Player) | Player | virtual |
| viewheight (defined in Sentient) | Sentient | |
| ViewModelAnim(str anim, qboolean force_restart, qboolean bFullAnim) (defined in Player) | Player | |
| VolumeDamage(float damage) (defined in Entity) | Entity | |
| Vote(Event *ev) (defined in Player) | Player | |
| WaitForState(Event *ev) (defined in Player) | Player | |
| WarpToPoint(Entity *spawnpoint) (defined in Player) | Player | |
| WatchActor(Event *ev) (defined in Player) | Player | |
| waterlevel (defined in Entity) | Entity | |
| watertype (defined in Entity) | Entity | |
| WeaponCommand(Event *ev) (defined in Sentient) | Sentient | |
| WeaponKnockedFromHands(void) (defined in Sentient) | Sentient | protectedvirtual |
| weapons_holstered_by_code (defined in Sentient) | Sentient | protected |
| WeaponsOut(void) (defined in Sentient) | Sentient | protected |
| WearingHelmet(void) (defined in Sentient) | Sentient | protected |
| WhatIs(Event *ev) (defined in Player) | Player | |
| WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
| WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
| WonMatch(void) (defined in Player) | Player | |
| WorldEffects(void) (defined in Player) | Player | |
| WorstWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
| ZoomOff(void) (defined in Player) | Player | |
| ZoomOffEvent(Event *ev) (defined in Player) | Player | |
| ~Animate() (defined in Animate) | Animate | |
| ~Entity() (defined in Entity) | Entity | virtual |
| ~Player() (defined in Player) | Player | |
| ~Sentient() (defined in Sentient) | Sentient | virtual |
| ~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |