OpenMoHAA 0.82.0
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This is the complete list of members for Player, including all inherited members.
_ClassInfo_ (defined in Class) | Class | static |
_newInstance(void) (defined in Class) | Class | static |
aaccel (defined in Entity) | Entity | |
absmax (defined in Entity) | Entity | |
absmin (defined in Entity) | Entity | |
accel (defined in Entity) | Entity | |
AcquireTarget(void) (defined in Player) | Player | |
ActivateLastActiveWeapon(void) (defined in Sentient) | Sentient | protected |
ActivateNewWeapon(void) (defined in Sentient) | Sentient | |
ActivateNewWeapon(Event *ev) (defined in Sentient) | Sentient | |
ActivateWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | protected |
activeWeaponList (defined in Sentient) | Sentient | protected |
ActorInfo(Event *ev) (defined in Player) | Player | |
addAngles(Vector add) (defined in Entity) | Entity | virtual |
AddBlend(float r, float g, float b, float a) (defined in Player) | Player | |
AddBloodSpurt(Vector direction) (defined in Sentient) | Sentient | protected |
AddDeaths(int num) (defined in Player) | Player | |
AddDeaths(Event *ev) (defined in Player) | Player | |
AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
AddItem(Item *object) (defined in Sentient) | Sentient | |
AddKills(int num) (defined in Player) | Player | |
addOrigin(Vector org) override (defined in Player) | Player | virtual |
AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
AddViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
AdjustAnimBlends(void) (defined in Player) | Player | |
AdminRights(Event *ev) (defined in Player) | Player | |
AIDontFace() const override (defined in Sentient) | Sentient | virtual |
AllowTeamRespawn() const (defined in Player) | Player | |
alpha(void) (defined in Entity) | Entity | inline |
AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
ammo_inventory (defined in Sentient) | Sentient | protected |
AmmoAmountChanged(Ammo *ammo, int inclip=0) override (defined in Player) | Player | virtual |
AmmoAmountInClipChanged(str ammo_type, int amount) (defined in Sentient) | Sentient | |
AmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
AmmoIndex(str ammo_type) (defined in Sentient) | Sentient | |
angles (defined in SimpleEntity) | SimpleEntity | |
angular_delta (defined in Animate) | Animate | |
Animate() (defined in Animate) | Animate | |
AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
animDoneVM (defined in Player) | Player | |
AnimFinished(int slot=0) (defined in Animate) | Animate | virtual |
animFlags (defined in Animate) | Animate | protected |
AnimMove(Vector &move, Vector *endpos=NULL) (defined in Player) | Player | |
AnimName(int slot=0) (defined in Animate) | Animate | |
AnimTime(int slot=0) (defined in Animate) | Animate | |
animtimes (defined in Animate) | Animate | protected |
Archive(Archiver &arc) override (defined in Player) | Player | inlinevirtual |
ArchivePersistantData(Archiver &arc) (defined in Player) | Player | |
AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
ArmorDamage(Event *ev) override (defined in Player) | Player | virtual |
ArmWithWeapons(Event *ev) (defined in Player) | Player | |
AssertValidSquad() (defined in Sentient) | Sentient | |
attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
AttachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
AttachEvent(Event *ev) (defined in Entity) | Entity | |
AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
AttachToLadder(Event *ev) (defined in Player) | Player | |
attack_blocked (defined in Sentient) | Sentient | |
attack_blocked_time (defined in Sentient) | Sentient | |
Auto_Join_DM_Team(Event *ev) (defined in Player) | Player | |
AutoAim(void) (defined in Player) | Player | |
AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
avelocity (defined in Entity) | Entity | |
BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
BecomeSolid(Event *ev) (defined in Entity) | Entity | |
BeginFight(void) (defined in Player) | Player | |
BeginTempSpectator(void) (defined in Player) | Player | |
BestWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
bind_use_my_angles (defined in Entity) | Entity | |
BindEvent(Event *ev) (defined in Entity) | Entity | |
bindmaster (defined in Entity) | Entity | |
BindWeap(Event *ev) (defined in Player) | Player | |
BlockEnd(Event *ev) (defined in Sentient) | Sentient | |
BlocksAIMovement() (defined in Player) | Player | virtual |
BlocksAIMovement() const (defined in Entity) | Entity | virtual |
BlockStart(Event *ev) (defined in Sentient) | Sentient | |
blood_model (defined in Sentient) | Sentient | protected |
BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
CalcBlend(void) override (defined in Player) | Player | virtual |
CalcRoll(void) (defined in Player) | Player | |
CallVote(Event *ev) (defined in Player) | Player | |
Camera (defined in Player) | Player | friend |
CameraCut(void) (defined in Player) | Player | inline |
CameraCut(Camera *ent) (defined in Player) | Player | inline |
CanBlock(int meansofdeath, qboolean full_block) (defined in Sentient) | Sentient | protectedvirtual |
CancelEventsOfType(Event *ev) (defined in Listener) | Listener | |
CancelEventsOfType(Event &ev) (defined in Listener) | Listener | |
CancelFlaggedEvents(int flags) (defined in Listener) | Listener | |
CancelInvulnerable() (defined in Player) | Player | |
CancelPendingEvents(void) (defined in Listener) | Listener | |
CanKnockback(float minHealth) const (defined in Player) | Player | |
CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
CanSee(Event *ev) (defined in Entity) | Entity | |
CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
canUse() (defined in Player) | Player | |
canUse(Entity *entity, bool requiresLookAt) (defined in Player) | Player | |
Censor(Event *ev) (defined in Entity) | Entity | |
centroid (defined in SimpleEntity) | SimpleEntity | |
ChangeMusic(const char *current, const char *fallback, qboolean force) (defined in Player) | Player | |
ChangeMusicVolume(float volume, float fade_time) (defined in Player) | Player | |
ChangeWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
charge_start_time (defined in Sentient) | Sentient | protected |
ChargeWeapon(weaponhand_t hand, firemode_t mode) (defined in Sentient) | Sentient | protected |
ChargeWeapon(Event *ev) (defined in Sentient) | Sentient | |
CheckAnimations(Event *ev) (defined in Sentient) | Sentient | protected |
CheckCanSwitchTeam(teamtype_t team) (defined in Player) | Player | |
CheckEventFlags(Event *event) (defined in Entity) | Entity | |
CheckGround(void) override (defined in Player) | Player | virtual |
CheckHitLocation(int iLocation) (defined in Sentient) | Sentient | protected |
CheckMove(Vector &move, Vector *endpos=NULL) (defined in Player) | Player | |
CheckMoveDist(Vector &delta) (defined in Player) | Player | |
CheckMoveFlags(void) (defined in Player) | Player | |
children (defined in Entity) | Entity | |
ChooseSpawnPoint(void) (defined in Player) | Player | |
Class() (defined in Class) | Class | |
CLASS_PROTOTYPE(Player) (defined in Player) | Player | |
CLASS_PROTOTYPE(Sentient) (defined in Sentient) | Sentient | |
CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
CLASS_PROTOTYPE(Listener) (defined in Listener) | Listener | |
ClassInfo (defined in Class) | Class | static |
classinfo(void) const (defined in Class) | Class | virtual |
classinfostatic(void) (defined in Class) | Class | static |
ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
ClearAnimSlot(int slot) (defined in Entity) | Entity | |
ClearEnemies() (defined in Sentient) | Sentient | protectedvirtual |
ClearNewActiveWeapon(void) (defined in Sentient) | Sentient | |
ClearSafePointers() (defined in Class) | Class | protected |
client (defined in Entity) | Entity | |
ClientInactivityTimer(void) (defined in Player) | Player | |
ClientMove(usercmd_t *ucmd) (defined in Player) | Player | |
ClientSound(Event *ev) (defined in Animate) | Animate | |
ClientThink(void) override (defined in Player) | Player | virtual |
CommandDelay(Event *ev) (defined in Listener) | Listener | |
Cond22DegreeSlope(Conditional &condition) (defined in Player) | Player | |
Cond45DegreeSlope(Conditional &condition) (defined in Player) | Player | |
CondAbleToDefuse(Conditional &condition) (defined in Player) | Player | |
CondActionAnimDone(Conditional &condition) (defined in Player) | Player | |
CondAnimDoneLegs(Conditional &condition) (defined in Player) | Player | |
CondAnimDoneTorso(Conditional &condition) (defined in Player) | Player | |
CondAnimDoneVM(Conditional &condition) (defined in Player) | Player | |
CondAnyWeaponActive(Conditional &condition) (defined in Player) | Player | |
CondAtDoor(Conditional &condition) (defined in Player) | Player | |
CondAttackBlocked(Conditional &condition) (defined in Player) | Player | |
CondAttackButtonPrimary(Conditional &condition) (defined in Player) | Player | |
CondAttackButtonSecondary(Conditional &condition) (defined in Player) | Player | |
CondAttackPrimary(Conditional &condition) (defined in Player) | Player | |
CondAttackSecondary(Conditional &condition) (defined in Player) | Player | |
CondAtUseAnim(Conditional &condition) (defined in Player) | Player | |
CondAtUseObject(Conditional &condition) (defined in Player) | Player | |
CondBackward(Conditional &condition) (defined in Player) | Player | |
CondBackwardVelocity(Conditional &condition) (defined in Player) | Player | |
CondBlockDelay(Conditional &condition) (defined in Player) | Player | |
CondBlocked(Conditional &condition) (defined in Player) | Player | |
CondCanClimbDownLadder(Conditional &condition) (defined in Player) | Player | |
CondCanClimbUpLadder(Conditional &condition) (defined in Player) | Player | |
CondCanFall(Conditional &condition) (defined in Player) | Player | |
CondCanGetOffLadderBottom(Conditional &condition) (defined in Player) | Player | |
CondCanGetOffLadderTop(Conditional &condition) (defined in Player) | Player | |
CondCanPlaceLandmine(Conditional &condition) (defined in Player) | Player | |
CondCanStand(Conditional &condition) (defined in Player) | Player | |
CondCanTurn(Conditional &condition) (defined in Player) | Player | |
CondChance(Conditional &condition) (defined in Player) | Player | |
CondCheckHeight(Conditional &condition) (defined in Player) | Player | |
CondCheckMovementSpeed(Conditional &condition) (defined in Player) | Player | |
CondClientCommand(Conditional &condition) (defined in Player) | Player | |
CondCrouch(Conditional &condition) (defined in Player) | Player | |
CondDead(Conditional &condition) (defined in Player) | Player | |
CondDownVelocity(Conditional &condition) (defined in Player) | Player | |
CondDuckedViewInWater(Conditional &condition) (defined in Player) | Player | |
CondFacingDownSlope(Conditional &condition) (defined in Player) | Player | |
CondFacingUpSlope(Conditional &condition) (defined in Player) | Player | |
CondFalling(Conditional &condition) (defined in Player) | Player | |
CondForward(Conditional &condition) (defined in Player) | Player | |
CondForwardVelocity(Conditional &condition) (defined in Player) | Player | |
CondGroundEntity(Conditional &condition) (defined in Player) | Player | |
CondHardImpact(Conditional &condition) (defined in Player) | Player | |
CondHasVelocity(Conditional &condition) (defined in Player) | Player | |
CondHasWeapon(Conditional &condition) (defined in Player) | Player | |
CondHealth(Conditional &condition) (defined in Player) | Player | |
CondImmediateSwitch(Conditional &condition) (defined in Player) | Player | |
CondIsAssistingEscape(Conditional &condition) (defined in Player) | Player | |
CondIsDriver(Conditional &condition) (defined in Player) | Player | |
CondIsEscaping(Conditional &condition) (defined in Player) | Player | |
CondIsPassenger(Conditional &condition) (defined in Player) | Player | |
CondJump(Conditional &condition) (defined in Player) | Player | |
CondJumpFlip(Conditional &condition) (defined in Player) | Player | |
CondKnockDown(Conditional &condition) (defined in Player) | Player | |
CondLadder(Conditional &condition) (defined in Player) | Player | |
CondLeftLegHigh(Conditional &condition) (defined in Player) | Player | |
CondLeftVelocity(Conditional &condition) (defined in Player) | Player | |
CondLegsState(Conditional &condition) (defined in Player) | Player | |
CondLookingUp(Conditional &condition) (defined in Player) | Player | |
CondLoopUseObject(Conditional &condition) (defined in Player) | Player | |
CondMaxChargeTime(Conditional &condition) (defined in Player) | Player | |
CondMediumImpact(Conditional &condition) (defined in Player) | Player | |
CondMinChargeTime(Conditional &condition) (defined in Player) | Player | |
CondMovementType(Conditional &condition) (defined in Player) | Player | |
CondMuzzleClear(Conditional &condition) (defined in Player) | Player | |
CondNearLandmine(Conditional &condition) (defined in Player) | Player | |
CondNewWeapon(Conditional &condition) (defined in Player) | Player | |
CondNewWeaponIsItem(Conditional &condition) (defined in Player) | Player | |
CondOnGround(Conditional &condition) (defined in Player) | Player | |
CondOnLadder(Conditional &condition) (defined in Player) | Player | |
CondOnLandmine(Conditional &condition) (defined in Player) | Player | |
CondPain(Conditional &condition) (defined in Player) | Player | |
CondPainDirection(Conditional &condition) (defined in Player) | Player | |
CondPainLocation(Conditional &condition) (defined in Player) | Player | |
CondPainThreshold(Conditional &condition) (defined in Player) | Player | |
CondPainType(Conditional &condition) (defined in Player) | Player | |
CondPositionType(Conditional &condition) (defined in Player) | Player | |
CondPull(Conditional &condition) (defined in Player) | Player | |
CondPush(Conditional &condition) (defined in Player) | Player | |
CondPutAwayMain(Conditional &condition) (defined in Player) | Player | |
CondPutAwayOffHand(Conditional &condition) (defined in Player) | Player | |
CondReload(Conditional &condition) (defined in Player) | Player | |
CondRightLegHigh(Conditional &condition) (defined in Player) | Player | |
CondRightVelocity(Conditional &condition) (defined in Player) | Player | |
CondRun(Conditional &condition) (defined in Player) | Player | |
CondSemiAuto(Conditional &condition) (defined in Player) | Player | |
CondSolidForward(Conditional &condition) (defined in Player) | Player | |
CondStateName(Conditional &condition) (defined in Player) | Player | |
CondStrafeLeft(Conditional &condition) (defined in Player) | Player | |
CondStrafeRight(Conditional &condition) (defined in Player) | Player | |
CondTopOfLadder(Conditional &condition) (defined in Player) | Player | |
CondTorsoState(Conditional &condition) (defined in Player) | Player | |
CondTouchUseAnim(Conditional &condition) (defined in Player) | Player | |
CondTrue(Conditional &condition) (defined in Player) | Player | |
CondTurnLeft(Conditional &condition) (defined in Player) | Player | |
CondTurnRight(Conditional &condition) (defined in Player) | Player | |
CondTurretType(Conditional &condition) (defined in Player) | Player | |
CondUpVelocity(Conditional &condition) (defined in Player) | Player | |
CondUse(Conditional &condition) (defined in Player) | Player | |
CondUseAnimFinished(Conditional &condition) (defined in Player) | Player | |
CondUseWeapon(Conditional &condition) (defined in Player) | Player | |
CondUseWeaponClass(Conditional &condition) (defined in Player) | Player | |
CondUsingTurret(Conditional &condition) (defined in Player) | Player | |
CondUsingVehicle(Conditional &condition) (defined in Player) | Player | |
CondVariable(Conditional &condition) (defined in Player) | Player | |
CondVehicleType(Conditional &condition) (defined in Player) | Player | |
CondViewInWater(Conditional &condition) (defined in Player) | Player | |
CondVMAnim(Conditional &condition) (defined in Player) | Player | |
CondWeaponActive(Conditional &condition) (defined in Player) | Player | |
CondWeaponClassActive(Conditional &condition) (defined in Player) | Player | |
CondWeaponClassReadyToFire(Conditional &condition) (defined in Player) | Player | |
CondWeaponCurrentFireAnim(Conditional &condition) (defined in Player) | Player | |
CondWeaponHasAmmo(Conditional &condition) (defined in Player) | Player | |
CondWeaponHasAmmoInClip(Conditional &condition) (defined in Player) | Player | |
CondWeaponIsItem(Conditional &condition) (defined in Player) | Player | |
CondWeaponReadyToFire(Conditional &condition) (defined in Player) | Player | |
CondWeaponReadyToFireNoSound(Conditional &condition) (defined in Player) | Player | |
CondWeaponsHolstered(Conditional &condition) (defined in Player) | Player | |
ConnectPaths(void) (defined in Entity) | Entity | |
CopyStats(Player *player) (defined in Player) | Player | |
CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
CurrentCamera(void) (defined in Player) | Player | inline |
CurrentPartAnim(bodypart_t part) const (defined in Player) | Player | |
CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
damage_debounce_time (defined in Entity) | Entity | |
damage_type (defined in Entity) | Entity | |
DamageEvent(Event *event) (defined in Entity) | Entity | virtual |
DamageFeedback(void) (defined in Player) | Player | |
DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
DamageType(Event *ev) (defined in Entity) | Entity | |
DeactivateWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
DeactivateWeapon(weaponhand_t hand) (defined in Sentient) | Sentient | protected |
Dead(Event *ev) (defined in Player) | Player | |
dead (defined in Player) | Player | |
DeadBody(Event *ev) (defined in Player) | Player | |
deadflag (defined in Entity) | Entity | |
DeathSink(Event *ev) (defined in Entity) | Entity | |
DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
DebugWeaponTags(int controller_tag, Weapon *weapon, str weapon_tagname) (defined in Player) | Player | |
delegate_damage (defined in Entity) | Entity | |
delegate_gotKill (defined in Entity) | Entity | |
delegate_killed (defined in Entity) | Entity | |
delegate_stufftext (defined in Player) | Player | |
Delete(void) (defined in Entity) | Entity | virtual |
detach(void) (defined in Entity) | Entity | |
detach_at_death (defined in Entity) | Entity | |
DetachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
DetachEvent(Event *ev) (defined in Entity) | Entity | |
DisbandSquadMate(Sentient *pExFriendly) (defined in Sentient) | Sentient | |
Disconnect(void) (defined in Player) | Player | |
DisconnectPaths(void) (defined in Entity) | Entity | |
DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
Dive(Event *ev) (defined in Player) | Player | |
DoExitCommands(int slot=0) (defined in Animate) | Animate | |
DoForceActivate(void) (defined in Entity) | Entity | |
DoGib(int meansofdeath, Entity *inflictor) (defined in Sentient) | Sentient | virtual |
doneEvents (defined in Animate) | Animate | protected |
DoubleArmor(void) (defined in Sentient) | Sentient | |
DoUse(Event *ev) (defined in Player) | Player | |
DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
DropCurrentWeapon(Event *ev) (defined in Player) | Player | |
DropInventoryItems(void) (defined in Sentient) | Sentient | virtual |
droptofloor(float maxfall) (defined in Entity) | Entity | |
DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
DumpAnimInfo() (defined in Animate) | Animate | virtual |
DumpState(Event *ev) (defined in Player) | Player | |
edict (defined in Entity) | Entity | |
Effects(Event *ev) (defined in Entity) | Entity | |
EndAnim_Legs(Event *ev) (defined in Player) | Player | |
EndAnim_Pain(Event *ev) (defined in Player) | Player | |
EndAnim_Torso(Event *ev) (defined in Player) | Player | |
EndFight(void) (defined in Player) | Player | |
EndFrame(void) override (defined in Player) | Player | virtual |
EndLevel(Event *ev) (defined in Player) | Player | |
EndSpectator(void) (defined in Player) | Player | |
enemy (defined in Entity) | Entity | |
EnsureForwardOffLadder(Event *ev) (defined in Player) | Player | |
EnsureOverLadder(Event *ev) (defined in Player) | Player | |
EnsurePlayerHasAllowedWeapons() (defined in Player) | Player | |
EnterTurret(TurretGun *ent) (defined in Player) | Player | |
EnterTurret(Event *ev) (defined in Player) | Player | |
EnterVehicle(Event *ev) (defined in Player) | Player | |
entflags (defined in SimpleEntity) | SimpleEntity | |
Entity() (defined in Entity) | Entity | |
entnum (defined in Entity) | Entity | |
EquipWeapons() (defined in Player) | Player | |
EquipWeapons_ver8() (defined in Player) | Player | |
error(const char *function, const char *format,...) const (defined in Class) | Class | |
EvaluateState(State *forceTorso=NULL, State *forceLegs=NULL) (defined in Player) | Player | |
EventActivateLastActiveWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
EventAddKills(Event *ev) (defined in Player) | Player | |
EventAmerican(Event *ev) (defined in Sentient) | Sentient | protected |
EventClientLanding(Event *ev) (defined in Sentient) | Sentient | |
EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
EventCoord(Event *ev) (defined in Player) | Player | |
EventCorrectWeaponAttachments(Event *ev) (defined in Player) | Player | |
EventDeactivateWeapon(Event *ev) (defined in Sentient) | Sentient | |
EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
EventDMDeathDrop(Event *ev) (defined in Player) | Player | |
EventDMMessage(Event *ev) (defined in Player) | Player | |
EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventDontDropWeapons(Event *ev) (defined in Sentient) | Sentient | protected |
EventDropItems(Event *ev) (defined in Sentient) | Sentient | protected |
EventEnterIntermission(Event *ev) (defined in Player) | Player | |
EventFace(Event *ev) (defined in Player) | Player | |
EventForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
EventForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
EventForceLandmineMeasure(Event *ev) override (defined in Player) | Player | virtual |
EventFreeInventory(Event *ev) (defined in Sentient) | Sentient | |
EventGerman(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetClassname(Event *ev) (defined in Entity) | Entity | |
EventGetCurrentDMWeaponType(Event *ev) (defined in Player) | Player | |
EventGetDMTeam(Event *ev) (defined in Player) | Player | |
EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
EventGetFireHeld(Event *ev) (defined in Player) | Player | |
EventGetForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetInJail(Event *ev) (defined in Player) | Player | |
EventGetIsEscaping(Event *ev) (defined in Player) | Player | |
EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventGetNetName(Event *ev) (defined in Player) | Player | |
EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
EventGetPrimaryFireHeld(Event *ev) (defined in Player) | Player | |
EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
EventGetReady(Event *ev) (defined in Player) | Player | |
EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventGetSecondaryFireHeld(Event *ev) (defined in Player) | Player | |
EventGetTeam(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetTurret(Event *ev) (defined in Player) | Player | |
EventGetUseHeld(Event *ev) (defined in Player) | Player | |
EventGetVehicle(Event *ev) (defined in Player) | Player | |
EventGetViewModelAnim(Event *ev) (defined in Player) | Player | |
EventGetViewModelAnimFinished(Event *ev) (defined in Player) | Player | |
EventGetViewModelAnimValid(Event *ev) (defined in Player) | Player | |
EventGiveAmmo(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventGiveDynItem(Event *ev) (defined in Sentient) | Sentient | protected |
EventGiveItem(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventGiveTargetname(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventHideModel(Event *ev) (defined in Entity) | Entity | |
EventInheritsFrom(Event *ev) (defined in Listener) | Listener | |
EventInPVS(Event *ev) (defined in Entity) | Entity | |
EventIPrint(Event *ev) (defined in Player) | Player | |
EventIsInheritedBy(Event *ev) (defined in Listener) | Listener | |
EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
EventJailAssistEscape(Event *ev) (defined in Player) | Player | |
EventJailEscape(Event *ev) (defined in Player) | Player | |
EventJailEscapeStop(Event *ev) (defined in Player) | Player | |
EventKillAxis(Event *ev) (defined in Player) | Player | |
EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
EventPending(Event &ev) (defined in Listener) | Listener | |
EventPingForMines(Event *ev) (defined in Sentient) | Sentient | |
EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
EventPopHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
EventPrimaryDMWeapon(Event *ev) (defined in Player) | Player | |
EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventRevive(Event *ev) (defined in Entity) | Entity | |
EventSecondaryDMWeapon(Event *ev) (defined in Player) | Player | |
EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
EventSetInJail(Event *ev) (defined in Player) | Player | |
EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventSetNotReady(Event *ev) (defined in Player) | Player | |
EventSetPerferredWeapon(Event *ev) (defined in Player) | Player | |
EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
EventSetReady(Event *ev) (defined in Player) | Player | |
EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventSetSelectedFov(Event *ev) (defined in Player) | Player | |
EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
EventSetTeam(Event *ev) (defined in Player) | Player | |
EventSetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
EventSetupHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
EventSetViewModelAnim(Event *ev) (defined in Player) | Player | |
EventSetVoiceType(Event *ev) (defined in Player) | Player | |
EventSetWeaponIdleState(Event *ev) (defined in Sentient) | Sentient | |
EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
EventShowModel(Event *ev) (defined in Entity) | Entity | |
EventSightTrace(Event *ev) (defined in Entity) | Entity | |
EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventSoundDone(Event *ev) (defined in Entity) | Entity | |
EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventStopwatch(Event *ev) (defined in Player) | Player | |
EventStuffText(Event *ev) (defined in Player) | Player | |
EventSystemStarted (defined in Listener) | Listener | static |
EventTake(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventTeleport(Event *ev) (defined in Player) | Player | |
EventTestAnim(Event *ev) (defined in Player) | Player | |
EventToggleItemUse(Event *ev) (defined in Sentient) | Sentient | protected |
EventTrace(Event *ev) (defined in Entity) | Entity | |
EventUnbind(Event *ev) (defined in Entity) | Entity | |
EventUnglue(Event *ev) (defined in Entity) | Entity | |
EventUseItem(Event *ev) (defined in Sentient) | Sentient | protected |
EventUseWeapon(Event *ev) (defined in Sentient) | Sentient | |
EventUseWeaponClass(Event *ev) override (defined in Player) | Player | virtual |
EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
ExitTurret(void) (defined in Player) | Player | |
ExitTurret(Event *ev) (defined in Player) | Player | |
ExitVehicle(Event *ev) (defined in Player) | Player | |
Explosion(Event *ev) (defined in Entity) | Entity | |
EyePosition(void) override (defined in Player) | Player | virtual |
eyeposition (defined in Sentient) | Sentient | |
Fade(Event *ev) (defined in Entity) | Entity | |
FadeIn(Event *ev) (defined in Entity) | Entity | |
FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
FadeOut(Event *ev) (defined in Entity) | Entity | |
FindAlias(str &output, str name, AliasListNode_t **node) (defined in Player) | Player | |
FindAmmoByName(str name) (defined in Sentient) | Sentient | |
FindItem(const char *itemname) (defined in Sentient) | Sentient | |
FindItemByClassName(const char *classname) (defined in Sentient) | Sentient | |
FindItemByExternalName(const char *externalname) (defined in Sentient) | Sentient | |
FindItemByModelname(const char *modelname) (defined in Sentient) | Sentient | |
FinishMove(void) (defined in Player) | Player | |
FinishUseAnim(Event *ev) (defined in Player) | Player | |
FinishUseObject(Event *ev) (defined in Player) | Player | |
fire_owner (defined in Sentient) | Sentient | |
FireWeapon(int number, firemode_t mode) override (defined in Player) | Player | virtual |
FireWeapon(Event *ev) (defined in Sentient) | Sentient | |
Flags(Event *ev) (defined in Entity) | Entity | |
flags (defined in Entity) | Entity | |
Footstep(const char *szTagName, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
FootstepMain(trace_t *trace, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
ForceActivate(Event *ev) (defined in Entity) | Entity | |
ForceLegsState(Event *ev) (defined in Player) | Player | |
ForceTorsoState(Event *ev) (defined in Player) | Player | |
ForwardExec(Event *ev) (defined in Animate) | Animate | |
FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
frame_delta (defined in Animate) | Animate | |
frametimes (defined in Animate) | Animate | protected |
FreeInventory(void) (defined in Sentient) | Sentient | |
FreezeControls(Event *ev) (defined in Player) | Player | |
FullHeal(Event *ev) (defined in Player) | Player | |
GameVersion(Event *ev) (defined in Player) | Player | |
GetActiveWeap(Event *ev) (defined in Sentient) | Sentient | |
GetActiveWeapon(weaponhand_t hand) const (defined in Sentient) | Sentient | |
getAmmoInventory() const (defined in Sentient) | Sentient | |
GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAngleToTarget(Entity *ent, str tag, float yawclamp, float pitchclamp, Vector baseangles) (defined in Player) | Player | |
GetAVelocity(Event *ev) (defined in Entity) | Entity | |
GetBattleLanguageCondition() const (defined in Player) | Player | |
GetBattleLanguageDirection() const (defined in Player) | Player | |
GetBattleLanguageDistance() const (defined in Player) | Player | |
GetBattleLanguageDistanceFeet(float dist) const (defined in Player) | Player | |
GetBattleLanguageDistanceMeters(float dist) const (defined in Player) | Player | |
GetBattleLanguageLocalFolks() (defined in Player) | Player | |
GetBattleLanguageLocation() const (defined in Player) | Player | |
GetBattleLanguageTarget() const (defined in Player) | Player | |
GetBattleLanguageWeapon() const (defined in Player) | Player | |
GetBloodSplatName(void) (defined in Sentient) | Sentient | protected |
GetBloodSplatSize(void) (defined in Sentient) | Sentient | protected |
GetBloodSpurtName(void) (defined in Sentient) | Sentient | protected |
GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getClassID(void) const (defined in Class) | Class | |
GetClassname(Event *ev) (defined in Listener) | Listener | |
getClassname(void) const (defined in Class) | Class | |
GetConnState(Event *ev) (defined in Player) | Player | |
getContents(void) (defined in Entity) | Entity | inline |
GetControllerAngles(int num) (defined in Entity) | Entity | |
GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
GetControllerTag(int num) const (defined in Entity) | Entity | |
GetCrossTime(int slot) (defined in Animate) | Animate | |
GetCurrentDMWeaponType() const (defined in Player) | Player | |
GetDamageMultiplier(Event *ev) (defined in Player) | Player | |
GetDeaths(Event *ev) (defined in Player) | Player | |
GetDM_Team() (defined in Player) | Player | |
GetFlags(Event *event) const (defined in Listener) | Listener | |
GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetFov() const (defined in Player) | Player | |
GetGibName(void) (defined in Sentient) | Sentient | protected |
GetHasDisguise(Event *ev) (defined in Player) | Player | |
GetHealth(Event *ev) (defined in Entity) | Entity | |
getInventory() const (defined in Sentient) | Sentient | |
GetIsDisguised(Event *ev) (defined in Player) | Player | |
GetIsSpectator(Event *ev) (defined in Player) | Player | |
GetKillHandler(Event *ev) (defined in Player) | Player | |
GetKills(Event *ev) (defined in Player) | Player | |
GetKnockback(int original_knockback, qboolean blocked) (defined in Player) | Player | |
GetLadder() const (defined in Sentient) | Sentient | |
GetLastSpawnpoint() const (defined in Player) | Player | inline |
GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetLegsState(Event *ev) (defined in Player) | Player | |
getLocalVector(Vector vec) (defined in Entity) | Entity | |
GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
GetMatchesLost() const (defined in Player) | Player | |
GetMatchesWon() const (defined in Player) | Player | |
GetMaxs(Event *ev) (defined in Entity) | Entity | |
GetMins(Event *ev) (defined in Entity) | Entity | |
getModel() const (defined in Entity) | Entity | |
GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
GetMoveInfo(pmove_t *pm) (defined in Player) | Player | |
GetMovementForScript(Event *ev) (defined in Player) | Player | |
GetMovePlayerMoveType(void) (defined in Player) | Player | |
GetMoveResult(void) (defined in Player) | Player | |
GetMoveSpeedScale(Event *ev) (defined in Player) | Player | |
getMoveType(void) (defined in Entity) | Entity | inline |
GetNationalityPrefix(Event *ev) (defined in Player) | Player | |
GetNewActiveWeapon(void) (defined in Sentient) | Sentient | |
GetNewActiveWeapon(Event *ev) (defined in Sentient) | Sentient | |
GetNewActiveWeaponHand(void) (defined in Sentient) | Sentient | |
GetNewActiveWeaponHand(Event *ev) (defined in Sentient) | Sentient | |
GetNewActiveWeaponOld(Event *ev) (defined in Sentient) | Sentient | |
GetNormalTime(int slot=0) (defined in Animate) | Animate | |
GetNumDeaths() const (defined in Player) | Player | |
GetNumKills() const (defined in Player) | Player | |
GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
GetPlayerView(Vector *pos, Vector *angle) (defined in Player) | Player | |
GetPositionForScript(Event *ev) (defined in Player) | Player | |
GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetRunSpeed() const (defined in Player) | Player | |
GetScale(Event *ev) (defined in Entity) | Entity | |
GetScriptOwner(void) (defined in Listener) | Listener | virtual |
getSolidType(void) (defined in Entity) | Entity | inline |
GetSpectateFollowOrientation(Player *pPlayer, Vector &vPos, Vector &vAng) (defined in Player) | Player | |
GetStateAnims(Container< const char * > *c) override (defined in Player) | Player | virtual |
GetStateFile(Event *ev) (defined in Player) | Player | |
getSuperclass(void) const (defined in Class) | Class | |
GetSyncRate() (defined in Animate) | Animate | inline |
GetSyncTime() (defined in Animate) | Animate | inline |
GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTagAngles(Event *ev) (defined in Entity) | Entity | |
GetTagPosition(Event *ev) (defined in Entity) | Entity | |
GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetTeam() const (defined in Player) | Player | |
GetTeamDialogPrefix(str &outPrefix) (defined in Player) | Player | |
GetTime(int slot=0) (defined in Animate) | Animate | |
GetTorsoState(Event *ev) (defined in Player) | Player | |
GetTurret() const (defined in Sentient) | Sentient | |
GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getUseableEntities(int *touch, int maxcount, bool requiresLookAt=true) (defined in Player) | Player | |
GetVAngles(void) (defined in Player) | Player | inline |
GetVehicle() const (defined in Sentient) | Sentient | |
GetVehicleTank(void) (defined in Sentient) | Sentient | |
GetVelocity(Event *ev) (defined in Entity) | Entity | |
GetViewAngles(void) override (defined in Player) | Player | inlinevirtual |
GetViewangles(Event *ev) (defined in Player) | Player | |
GetWeapon(int index) (defined in Sentient) | Sentient | |
GetWeight(int slot=0) (defined in Animate) | Animate | inline |
GetYaw(Event *ev) (defined in Entity) | Entity | |
GetYawOffset() (defined in Animate) | Animate | |
GetZone(Event *ev) (defined in Entity) | Entity | |
Ghost(Event *ev) (defined in Entity) | Entity | |
Gib() (defined in Player) | Player | |
GibEvent(Event *ev) (defined in Player) | Player | |
GiveAllCheat(Event *ev) (defined in Player) | Player | |
GiveAmmo(str type, int amount, int max_amount=-1) (defined in Sentient) | Sentient | |
GiveCheat(Event *ev) (defined in Player) | Player | |
giveItem(str itemname, int amount=1) (defined in Sentient) | Sentient | |
GiveNewWeaponsCheat(Event *ev) (defined in Player) | Player | |
GiveOxygen(float time) (defined in Entity) | Entity | |
GiveWeaponCheat(Event *ev) (defined in Player) | Player | |
glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
GlueEvent(Event *ev) (defined in Entity) | Entity | |
GodCheat(Event *ev) (defined in Player) | Player | |
GotKill(Event *ev) (defined in Player) | Player | |
Gravity(Event *ev) (defined in Entity) | Entity | |
gravity (defined in Entity) | Entity | |
groundcontents (defined in Entity) | Entity | |
groundentity (defined in Entity) | Entity | |
groundplane (defined in Entity) | Entity | |
gunoffset (defined in Sentient) | Sentient | |
GunPosition(void) (defined in Sentient) | Sentient | virtual |
GunTarget(bool bNoCollision, const vec3_t position, const vec3_t forward) override (defined in Player) | Player | virtual |
HasAnim(const char *animname) (defined in Animate) | Animate | |
HasItem(const char *itemname) (defined in Sentient) | Sentient | |
HasPrimaryWeapon(void) (defined in Sentient) | Sentient | |
HasSecondaryWeapon(void) (defined in Sentient) | Sentient | |
HasVehicle() const override (defined in Player) | Player | virtual |
HasVotedNo() const (defined in Player) | Player | |
HasVotedYes() const (defined in Player) | Player | |
HasWeaponClass(int iWeaponClass) (defined in Sentient) | Sentient | |
HealEvent(Event *ev) (defined in Entity) | Entity | |
health (defined in Entity) | Entity | |
hidden(void) (defined in Entity) | Entity | inline |
HideEntity(Event *ev) (defined in Player) | Player | |
hideModel(void) (defined in Entity) | Entity | inline |
HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
HitSky(void) (defined in Entity) | Entity | virtual |
Holster(Event *ev) (defined in Player) | Player | |
Holster(qboolean putaway) (defined in Sentient) | Sentient | |
holsteredWeapon (defined in Sentient) | Sentient | protected |
HolsterToggle(Event *ev) (defined in Player) | Player | |
HUDPrint(const char *s) (defined in Player) | Player | |
HurtEvent(Event *ev) (defined in Entity) | Entity | |
Immune(int meansofdeath) (defined in Entity) | Entity | |
immunities (defined in Entity) | Entity | |
in_block (defined in Sentient) | Sentient | |
in_melee_attack (defined in Sentient) | Sentient | |
in_stun (defined in Sentient) | Sentient | |
iNextLandTime (defined in Sentient) | Sentient | |
inheritsFrom(ClassDef *c) const (defined in Class) | Class | |
inheritsFrom(const char *name) const (defined in Class) | Class | |
Init(void) (defined in Player) | Player | |
InitClient(void) (defined in Player) | Player | |
InitDeathmatch(void) (defined in Player) | Player | |
InitEdict(void) (defined in Player) | Player | |
InitHealth(void) (defined in Player) | Player | |
InitInventory(void) (defined in Player) | Player | |
InitInvulnerable() (defined in Player) | Player | |
InitLegsStateTable(void) (defined in Player) | Player | |
InitMaxAmmo(void) (defined in Player) | Player | |
InitModel(void) (defined in Player) | Player | |
InitModelFps(void) (defined in Player) | Player | |
InitPhysics(void) (defined in Player) | Player | |
InitPowerups(void) (defined in Player) | Player | |
InitSound(void) (defined in Player) | Player | |
InitState(void) (defined in Player) | Player | |
InitStats(void) (defined in Player) | Player | |
InitTorsoStateTable(void) (defined in Player) | Player | |
InitView(void) (defined in Player) | Player | |
InitWeapons(void) (defined in Player) | Player | |
InitWorldEffects(void) (defined in Player) | Player | |
Inventory(Event *ev) (defined in Player) | Player | |
inventory (defined in Sentient) | Sentient | protected |
InventorySet(Event *ev) (defined in Player) | Player | |
is_paused (defined in Animate) | Animate | protected |
IsActiveWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
IsAdmin(Event *ev) (defined in Player) | Player | |
isBoundTo(Entity *master) (defined in Entity) | Entity | |
isClient(void) (defined in Entity) | Entity | inline |
IsDead() const (defined in Entity) | Entity | virtual |
IsDisabled() const (defined in Sentient) | Sentient | virtual |
isInheritedBy(const char *name) const (defined in Class) | Class | |
isInheritedBy(ClassDef *c) const (defined in Class) | Class | |
IsInJail() const (defined in Player) | Player | |
IsInside(Event *ev) (defined in Entity) | Entity | |
IsInside(Entity *e1) (defined in Entity) | Entity | |
IsInvulnerable() (defined in Player) | Player | |
IsInZone(Event *ev) (defined in Entity) | Entity | |
IsNewActiveWeapon(void) (defined in Sentient) | Sentient | |
IsReady(void) const (defined in Player) | Player | |
IsRepeatType(int slot) (defined in Animate) | Animate | inline |
IsSpectator(void) (defined in Player) | Player | |
IsSquadMate(Sentient *pFriendly) (defined in Sentient) | Sentient | |
IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
IsTeamMate(Sentient *pOther) (defined in Sentient) | Sentient | |
IsTouching(Event *ev) (defined in Entity) | Entity | |
IsTouching(Entity *e1) (defined in Entity) | Entity | |
IsValidSpectatePlayer(Player *pPlayer) (defined in Player) | Player | |
IsZoomed(void) (defined in Player) | Player | |
Join_DM_Team(Event *ev) (defined in Player) | Player | |
JoinDMTeam(Event *ev) (defined in Player) | Player | |
JoinDMTeamReal(Event *ev) (defined in Player) | Player | |
JoinNearbySquads(float fJoinRadius=1024.0f) (defined in Sentient) | Sentient | |
JoinTeam(Event *ev) (defined in Entity) | Entity | |
joinTeam(Entity *teammember) (defined in Entity) | Entity | |
Jump(Event *ev) (defined in Player) | Player | |
JumpXY(Event *ev) (defined in Player) | Player | |
Kill(Event *ev) (defined in Player) | Player | |
KillAttach(Event *ev) (defined in Entity) | Entity | |
KillClass(Event *ev) (defined in Player) | Player | |
Killed(Event *ev) override (defined in Player) | Player | virtual |
KilledPlayerInDeathmatch(Player *killed, meansOfDeath_t meansofdeath) (defined in Player) | Player | |
KillEnt(Event *ev) (defined in Player) | Player | |
KillTarget(void) (defined in Entity) | Entity | inline |
killtarget (defined in Entity) | Entity | |
LandingSound(float volume, int iEquipment) (defined in Sentient) | Sentient | |
lastActiveWeapon (defined in Sentient) | Sentient | protected |
LeanLeftHeld(Event *ev) (defined in Player) | Player | |
LeanRightHeld(Event *ev) (defined in Player) | Player | |
Leave_DM_Team(Event *ev) (defined in Player) | Player | |
LightBlue(Event *ev) (defined in Entity) | Entity | |
LightGreen(Event *ev) (defined in Entity) | Entity | |
LightOff(Event *ev) (defined in Entity) | Entity | |
LightOn(Event *ev) (defined in Entity) | Entity | |
LightRadius(Event *ev) (defined in Entity) | Entity | |
lightRadius (defined in Entity) | Entity | |
LightRed(Event *ev) (defined in Entity) | Entity | |
LightStyle(Event *ev) (defined in Entity) | Entity | |
Link() (defined in Sentient) | Sentient | protected |
link(void) (defined in Entity) | Entity | |
Listener() (defined in Listener) | Listener | |
ListInventory(void) (defined in Sentient) | Sentient | |
ListInventoryEvent(Event *ev) (defined in Player) | Player | |
LMRF (defined in Sentient) | Sentient | protected |
Loaded(void) (defined in Player) | Player | |
LoadStateTable(void) (defined in Player) | Player | |
localangles (defined in Entity) | Entity | |
localorigin (defined in Entity) | Entity | |
LogStats(Event *ev) (defined in Player) | Player | |
LoopSound(Event *ev) (defined in Entity) | Entity | |
LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
LostMatch(void) (defined in Player) | Player | |
m_bConnected (defined in Player) | Player | |
m_bDontDropWeapons (defined in Sentient) | Sentient | protected |
m_bFootOnGround_Left (defined in Sentient) | Sentient | |
m_bFootOnGround_Right (defined in Sentient) | Sentient | |
m_bForceDropHealth (defined in Sentient) | Sentient | |
m_bForceDropWeapon (defined in Sentient) | Sentient | |
m_bFrozen (defined in Player) | Player | |
m_bGlueAngles (defined in Entity) | Entity | |
m_bGlueDuckable (defined in Entity) | Entity | |
m_bHasDisguise (defined in Sentient) | Sentient | |
m_bHasJumped (defined in Player) | Player | |
m_bIsAnimal (defined in Sentient) | Sentient | |
m_bIsDisguised (defined in Sentient) | Sentient | |
m_BlockedPaths (defined in Entity) | Entity | |
m_bOvercookDied (defined in Sentient) | Sentient | |
m_bShouldRespawn (defined in Player) | Player | |
m_bWaitingForRespawn (defined in Player) | Player | |
m_Enemy (defined in Sentient) | Sentient | |
m_fDamageMultipliers (defined in Sentient) | Sentient | protected |
m_fHealRate (defined in Player) | Player | |
m_fHelmetSpeed (defined in Sentient) | Sentient | protected |
m_fInvulnerableTimeElapsed (defined in Player) | Player | |
m_fLastInvulnerableTime (defined in Player) | Player | |
m_fLastSprintTime (defined in Player) | Player | |
m_fPlayerSightLevel (defined in Sentient) | Sentient | |
m_fpsTiki (defined in Player) | Player | |
m_fSpawnTimeLeft (defined in Player) | Player | |
m_fVMAtime (defined in Player) | Player | |
m_iAttackerCount (defined in Sentient) | Sentient | |
m_iInvulnerableTimeRemaining (defined in Player) | Player | |
m_iLastHitTime (defined in Sentient) | Sentient | |
m_iNumBlockedPaths (defined in Entity) | Entity | |
m_iNumEnemiesKilled (defined in Player) | Player | |
m_iNumGlues (defined in Entity) | Entity | |
m_iNumGroinShots (defined in Player) | Player | |
m_iNumHeadShots (defined in Player) | Player | |
m_iNumHits (defined in Player) | Player | |
m_iNumHitsTaken (defined in Player) | Player | |
m_iNumLeftArmShots (defined in Player) | Player | |
m_iNumLeftLegShots (defined in Player) | Player | |
m_iNumObjectives (defined in Player) | Player | |
m_iNumObjectsDestroyed (defined in Player) | Player | |
m_iNumRightArmShots (defined in Player) | Player | |
m_iNumRightLegShots (defined in Player) | Player | |
m_iNumShotsFired (defined in Player) | Player | |
m_iNumTorsoShots (defined in Player) | Player | |
m_iObjectivesCompleted (defined in Player) | Player | |
m_iThreatBias (defined in Sentient) | Sentient | |
m_killedLabel (defined in Player) | Player | |
m_lastcommand (defined in Player) | Player | |
m_NextSentient (defined in Sentient) | Sentient | |
m_pGlueMaster (defined in Entity) | Entity | |
m_pGlues (defined in Entity) | Entity | |
m_pGluesFlags (defined in Entity) | Entity | |
m_pLadder (defined in Sentient) | Sentient | protected |
m_pLastAttacker (defined in Sentient) | Sentient | |
m_pNextSquadMate (defined in Sentient) | Sentient | |
m_pPrevSquadMate (defined in Sentient) | Sentient | |
m_PrevSentient (defined in Sentient) | Sentient | |
m_pTurret (defined in Sentient) | Sentient | protected |
m_pVehicle (defined in Sentient) | Sentient | protected |
m_sHelmetSurface1 (defined in Sentient) | Sentient | protected |
m_sHelmetSurface2 (defined in Sentient) | Sentient | protected |
m_sHelmetTiki (defined in Sentient) | Sentient | protected |
m_ShowPapersTime (defined in Sentient) | Sentient | |
m_sPerferredWeaponOverride (defined in Player) | Player | |
m_sStateFile (defined in Player) | Player | |
m_sVision (defined in Player) | Player | |
m_sVMAcurrent (defined in Player) | Player | |
m_sVMcurrent (defined in Player) | Player | |
m_Team (defined in Sentient) | Sentient | |
m_vViewAng (defined in Player) | Player | |
m_vViewPos (defined in Player) | Player | |
m_vViewVariation (defined in Sentient) | Sentient | |
mAccuracy (defined in Sentient) | Sentient | |
MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
mass (defined in Entity) | Entity | |
max_gibs (defined in Sentient) | Sentient | |
max_health (defined in Entity) | Entity | |
max_mouth_angle (defined in Sentient) | Sentient | |
MaxAmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
maxs (defined in Entity) | Entity | |
mCurTrailOrigin (defined in Player) | Player | |
means_of_death (defined in Sentient) | Sentient | |
MeasureLandmineDistances() (defined in Player) | Player | |
MeleeAttackEnd(Event *ev) (defined in Sentient) | Sentient | |
MeleeAttackStart(Event *ev) (defined in Sentient) | Sentient | |
MergeWithSquad(Sentient *pFriendly) (defined in Sentient) | Sentient | |
mins (defined in Entity) | Entity | |
mLastTrailTime (defined in Player) | Player | |
model (defined in Entity) | Entity | |
ModifyHeight(Event *ev) (defined in Player) | Player | |
ModifyHeightFloat(Event *ev) (defined in Player) | Player | |
motion (defined in Player) | Player | |
moveteam (defined in Entity) | Entity | |
movetype (defined in Entity) | Entity | |
MPrintf(const char *msg,...) (defined in Entity) | Entity | |
mTargetPos (defined in Sentient) | Sentient | |
mvTrail (defined in Player) | Player | |
mvTrailEyes (defined in Player) | Player | |
NeverDraw(Event *ev) (defined in Entity) | Entity | |
newActiveWeapon (defined in Sentient) | Sentient | protected |
NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
newWeapon (defined in Sentient) | Sentient | protected |
Next(void) (defined in SimpleEntity) | SimpleEntity | |
next_bleed_time (defined in Sentient) | Sentient | |
next_catch_on_fire_time (defined in Sentient) | Sentient | |
NextItem(Item *item) (defined in Sentient) | Sentient | |
NextPainTime(Event *ev) (defined in Player) | Player | |
NextWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
nick (defined in Player) | Player | |
NoclipCheat(Event *ev) (defined in Player) | Player | |
NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
NoLerpThisFrame(void) (defined in Entity) | Entity | |
NormalDraw(Event *ev) (defined in Entity) | Entity | |
NoTarget(Event *ev) (defined in Entity) | Entity | |
NoTargetCheat(Event *ev) (defined in Player) | Player | |
NumAnims(void) (defined in Animate) | Animate | |
numchildren (defined in Entity) | Entity | |
NumFrames(int slot=0) (defined in Animate) | Animate | inline |
NumInventoryItems(void) (defined in Sentient) | Sentient | |
NumWeapons(void) (defined in Sentient) | Sentient | |
Obituary(Entity *attacker, Entity *inflictor, int meansofdeath, int iLocation) (defined in Player) | Player | |
offset_color (defined in Sentient) | Sentient | protected |
offset_delta (defined in Sentient) | Sentient | protected |
on_fire (defined in Sentient) | Sentient | |
on_fire_stop_time (defined in Sentient) | Sentient | |
on_fire_tagnums (defined in Sentient) | Sentient | |
OnFire(Event *ev) (defined in Sentient) | Sentient | |
operator delete(void *ptr) (defined in LightClass) | LightClass | |
operator delete(void *ptr, void *placement) (defined in LightClass) | LightClass | |
operator delete(void *ptr, T &placement) (defined in LightClass) | LightClass | inline |
operator new(size_t s) (defined in LightClass) | LightClass | |
operator new(size_t size, void *placement) (defined in LightClass) | LightClass | |
operator new(size_t size, T &placement) (defined in LightClass) | LightClass | inline |
orientation (defined in Entity) | Entity | |
origin (defined in SimpleEntity) | SimpleEntity | |
Pain(Event *ev) (defined in Player) | Player | |
pain_finished (defined in Entity) | Entity | |
Pain_string_to_int(str pain) (defined in Player) | Player | |
PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
PausePartAnim(bodypart_t part) (defined in Player) | Player | |
PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
pauseSyncTime (defined in Animate) | Animate | protected |
PhysicsOff(Event *ev) (defined in Player) | Player | |
PhysicsOn(Event *ev) (defined in Player) | Player | |
PickWeaponEvent(Event *ev) (defined in Player) | Player | |
Player() (defined in Player) | Player | |
PlayerAngles(void) (defined in Player) | Player | |
PlayerAnimDelta(float *vDelta) (defined in Player) | Player | |
PlayerReload(Event *ev) (defined in Player) | Player | |
PlayerShowModel(Event *ev) (defined in Player) | Player | |
PlayInstantMessageSound(const char *name) (defined in Player) | Player | |
PlayLocalSound(Event *ev) (defined in Player) | Player | |
PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
position (defined in Player) | Player | |
PostAnimate(void) override (defined in Animate) | Animate | virtual |
PostEvent(Event *ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostEvent(const Event &ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostponeAllEvents(float time) (defined in Listener) | Listener | |
PostponeEvent(Event &ev, float time) (defined in Listener) | Listener | |
Postthink() override (defined in Player) | Player | virtual |
PowerupActive(void) (defined in Sentient) | Sentient | |
poweruptimer (defined in Sentient) | Sentient | protected |
poweruptype (defined in Sentient) | Sentient | protected |
PreAnimate(void) override (defined in Animate) | Animate | virtual |
PreviousWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
PrevItem(Item *item) (defined in Sentient) | Sentient | |
ProcessContainerEvent(const Container< Event * > &conev) (defined in Listener) | Listener | |
ProcessEvent(const Event &ev) (defined in Listener) | Listener | |
ProcessEvent(Event *ev) (defined in Listener) | Listener | |
ProcessEvent(Event &ev) (defined in Listener) | Listener | |
ProcessEventReturn(Event *ev) (defined in Listener) | Listener | |
ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
ProcessingEvents (defined in Listener) | Listener | static |
ProcessInitCommands(void) (defined in Entity) | Entity | |
ProcessPendingEvents(void) (defined in Listener) | Listener | |
ProcessPmoveEvents(int event) (defined in Player) | Player | |
ProcessScriptEvent(Event &ev) (defined in Listener) | Listener | |
ProcessScriptEvent(Event *ev) (defined in Listener) | Listener | |
ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
PusherEvent(Event *ev) (defined in Entity) | Entity | |
PutawayWeapon(Event *ev) (defined in Sentient) | Sentient | |
QueryLandminesAllowed() const (defined in Player) | Player | |
quitTeam(void) (defined in Entity) | Entity | |
radnum (defined in Entity) | Entity | |
ReceivedItem(Item *item) override (defined in Player) | Player | virtual |
ReleaseFireWeapon(int number, firemode_t mode) (defined in Sentient) | Sentient | protected |
ReleaseFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
ReloadWeapon(Event *ev) (defined in Sentient) | Sentient | |
Remove(Event *ev) (defined in Entity) | Entity | |
RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
RemoveClass(Event *ev) (defined in Player) | Player | |
RemovedItem(Item *item) override (defined in Player) | Player | virtual |
RemoveEnt(Event *ev) (defined in Player) | Player | |
RemoveFromVehiclesAndTurrets(void) (defined in Player) | Player | |
RemoveFromVehiclesAndTurretsInternal(void) (defined in Player) | Player | |
RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
RemoveItem(Item *object) (defined in Sentient) | Sentient | |
RemoveTarget(Entity *ent_to_remove) (defined in Player) | Player | |
RemoveWeapons(void) (defined in Sentient) | Sentient | |
RenderEffects(Event *ev) (defined in Entity) | Entity | |
ResetClient() (defined in Player) | Player | |
ResetHaveItem(Event *ev) (defined in Player) | Player | |
ResetScore() (defined in Player) | Player | |
ResetState(Event *ev) (defined in Player) | Player | |
Respawn(Event *ev) (defined in Player) | Player | |
Responses (defined in Class) | Class | static |
RestartAnimSlot(int slot) (defined in Entity) | Entity | |
RestoreMusicVolume(float fade_time) (defined in Player) | Player | |
RetrieveVoteOptions(Event *ev) (defined in Player) | Player | |
roll (defined in Player) | Player | |
rotation (defined in Player) | Player | |
RunHeld(Event *ev) (defined in Player) | Player | |
SafeHolster(qboolean putaway) (defined in Sentient) | Sentient | |
SafeSolid(Event *ev) (defined in Entity) | Entity | |
SafeZoomed(Event *ev) (defined in Player) | Player | |
Score(Event *ev) (defined in Player) | Player | |
score (defined in Player) | Player | |
scriptDelegate_connected (defined in Player) | Player | static |
scriptDelegate_damage (defined in Player) | Player | static |
scriptDelegate_disconnecting (defined in Player) | Player | static |
scriptDelegate_kill (defined in Player) | Player | static |
scriptDelegate_spawned (defined in Player) | Player | static |
scriptDelegate_textMessage (defined in Player) | Player | static |
ScriptRemove(Event *ev) (defined in Listener) | Listener | |
SecFireHeld(Event *ev) (defined in Player) | Player | |
SelectNextItem(Event *ev) (defined in Player) | Player | |
SelectNextWeapon(Event *ev) (defined in Player) | Player | |
SelectPreviousItem(Event *ev) (defined in Player) | Player | |
SelectPreviousWeapon(Event *ev) (defined in Player) | Player | |
Sentient() (defined in Sentient) | Sentient | |
SetAlpha(Event *ev) (defined in Entity) | Entity | |
setAlpha(float alpha) (defined in Entity) | Entity | |
SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setAngles(Vector ang) override (defined in Player) | Player | virtual |
setAngles(void) (defined in Entity) | Entity | virtual |
SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
SetAnimSpeed(Event *ev) (defined in Player) | Player | |
SetAttackBlocked(bool blocked) (defined in Sentient) | Sentient | |
SetBloodModel(Event *ev) (defined in Sentient) | Sentient | protected |
SetCamera(Camera *ent, float switchTime) (defined in Player) | Player | inline |
setContents(int type) (defined in Entity) | Entity | inline |
setContentsSolid() override (defined in Player) | Player | virtual |
SetControllerAngles(int num, vec3_t angles) (defined in Entity) | Entity | |
SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
SetDamageMult(Event *ev) (defined in Sentient) | Sentient | protected |
SetDamageMultiplier(Event *ev) (defined in Player) | Player | |
SetDeltaAngles(void) override (defined in Player) | Player | virtual |
SetDepthHack(Event *ev) (defined in Entity) | Entity | |
SetDM_Team(DM_Team *team) (defined in Player) | Player | |
SetFov(float newFov) (defined in Player) | Player | |
SetFrame(void) (defined in Animate) | Animate | |
SetHasDisguise(Event *ev) (defined in Player) | Player | |
SetHealth(Event *ev) (defined in Entity) | Entity | |
SetHolsteredByCode(bool holstered) (defined in Sentient) | Sentient | |
SetInvulnerable() (defined in Player) | Player | |
SetKillHandler(Event *ev) (defined in Player) | Player | |
SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
SetKillTarget(Event *ev) (defined in Entity) | Entity | |
SetLight(Event *ev) (defined in Entity) | Entity | |
setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
SetMassEvent(Event *ev) (defined in Entity) | Entity | |
SetMaxGibs(Event *ev) (defined in Sentient) | Sentient | |
SetMaxMouthAngle(Event *ev) (defined in Sentient) | Sentient | |
SetMaxs(Event *ev) (defined in Entity) | Entity | |
SetMins(Event *ev) (defined in Entity) | Entity | |
SetMinViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
setModel(const char *mdl) (defined in Sentient) | Sentient | |
setModel(void) (defined in Entity) | Entity | virtual |
setModel(const str &mdl) (defined in Entity) | Entity | |
SetModelEvent(Event *ev) (defined in Entity) | Entity | |
SetMouthAngle(Event *ev) (defined in Player) | Player | |
SetMoveInfo(pmove_t *pm, usercmd_t *ucmd) (defined in Player) | Player | |
SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
SetMovePosFlags(Event *ev) (defined in Player) | Player | |
setMoveType(int type) (defined in Entity) | Entity | inline |
SetNewActiveWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
SetObjectiveCount(Event *ev) (defined in Player) | Player | |
SetOnceType(int slot=0) (defined in Animate) | Animate | |
SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
setOrigin(void) (defined in Entity) | Entity | virtual |
setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
SetPartAnim(const char *anim, bodypart_t slot=legs) (defined in Player) | Player | |
SetPlayerSpectate(bool bNext) (defined in Player) | Player | |
SetPlayerSpectateRandom(void) (defined in Player) | Player | |
SetPlayerView(Camera *camera, Vector position, float cameraoffset, Vector ang, Vector vel, float camerablend[4], float camerafov) (defined in Player) | Player | |
SetPowerupTimer(Event *ev) (defined in Player) | Player | |
SetRepeatType(int slot=0) (defined in Animate) | Animate | |
SetReverb(str type, float level) (defined in Player) | Player | |
SetReverb(int type, float level) (defined in Player) | Player | |
SetReverb(Event *ev) (defined in Player) | Player | |
SetScale(Event *ev) (defined in Entity) | Entity | |
setScale(float scale) (defined in Entity) | Entity | |
SetScriptOwner(Listener *newOwner) (defined in Listener) | Listener | virtual |
SetSelectedFov(float newFov) (defined in Player) | Player | |
SetShaderData(Event *ev) (defined in Entity) | Entity | |
SetShaderTime(Event *ev) (defined in Entity) | Entity | |
SetSize(void) (defined in Entity) | Entity | |
SetSize(Event *ev) (defined in Entity) | Entity | |
setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
setSolidType(solid_t type) (defined in Entity) | Entity | |
SetSpeed(Event *ev) (defined in Player) | Player | |
SetStateFile(Event *ev) (defined in Player) | Player | |
SetStopwatch(int iDuration, stopWatchType_t type=SWT_NORMAL) (defined in Player) | Player | |
SetSyncRate(float rate) (defined in Animate) | Animate | |
SetSyncTime(float s) (defined in Animate) | Animate | |
SetTakePain(Event *ev) (defined in Player) | Player | |
SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTargetViewAngles(Vector angles) override (defined in Player) | Player | virtual |
SetTeam(teamtype_t team) (defined in Player) | Player | |
SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
SetTurret(TurretGun *pTurret) (defined in Sentient) | Sentient | |
SetupHelmet(str sHelmetTiki, float fSpeed, float fDamageMult, str sHelmetSurface1, str sHelmetSurface2) (defined in Sentient) | Sentient | protected |
SetupUseObject(void) (defined in Player) | Player | |
SetupView(void) (defined in Player) | Player | |
SetVehicle(Vehicle *pVehicle) (defined in Sentient) | Sentient | |
SetVelocity(Event *ev) (defined in Entity) | Entity | |
SetViewAngles(Vector angles) override (defined in Player) | Player | virtual |
SetViewangles(Event *ev) (defined in Player) | Player | |
SetVulnerable() (defined in Player) | Player | |
SetWaterType(void) (defined in Entity) | Entity | |
SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
Shader(Event *ev) (defined in Entity) | Entity | |
ShouldBleed(int meansofdeath, qboolean dead) (defined in Sentient) | Sentient | protected |
ShouldForceSpectatorOnDeath() const (defined in Player) | Player | |
ShouldGib(int meansofdeath, float damage) (defined in Sentient) | Sentient | protected |
ShowEntity(Event *ev) (defined in Player) | Player | |
ShowInfo(float fDot, float fDist) (defined in Entity) | Entity | virtual |
showModel(void) override (defined in Player) | Player | virtual |
SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
Sink(Event *ev) (defined in Entity) | Entity | |
size (defined in Entity) | Entity | |
SkipCinematic(Event *ev) (defined in Player) | Player | |
SlotChanged(int slot) (defined in Animate) | Animate | inline |
Sound(Event *ev) (defined in Entity) | Entity | |
Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
SpawnActor(Event *ev) (defined in Player) | Player | |
SpawnBloodyGibs(Event *ev) (defined in Sentient) | Sentient | |
Spawned(void) (defined in Player) | Player | virtual |
SpawnEffect(str modelname, Vector pos) (defined in Sentient) | Sentient | |
SpawnEntity(Event *ev) (defined in Player) | Player | |
spawnflags (defined in Entity) | Entity | |
SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
Spectator(void) (defined in Player) | Player | |
Spectator(Event *ev) (defined in Player) | Player | |
speed_multiplier (defined in Player) | Player | |
StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
StartClimbLadder(void) (defined in Player) | Player | |
StartLoopUseAnim(void) (defined in Player) | Player | |
StartPush(void) (defined in Player) | Player | |
StartUseAnim(void) (defined in Player) | Player | |
StartUseObject(Event *ev) (defined in Player) | Player | |
StationaryEvent(Event *ev) (defined in Entity) | Entity | |
Stats(Event *ev) (defined in Player) | Player | |
stealthMovementScale (defined in Entity) | Entity | |
StopAllSounds() (defined in Entity) | Entity | |
StopAnimating(int slot=0) (defined in Animate) | Animate | |
StopFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
StopLocalSound(Event *ev) (defined in Player) | Player | |
StopLoopSound(Event *ev) (defined in Entity) | Entity | |
StopLoopSound(void) (defined in Entity) | Entity | |
StopOnFire(Event *ev) (defined in Sentient) | Sentient | |
StopPartAnimating(bodypart_t part) (defined in Player) | Player | |
StopSound(int channel) (defined in Entity) | Entity | |
StopSound(Event *ev) (defined in Entity) | Entity | |
StopWatchingActor(Event *ev) (defined in Player) | Player | |
StunEnd(Event *ev) (defined in Sentient) | Sentient | |
StunStart(Event *ev) (defined in Sentient) | Sentient | |
SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
SVFlags(Event *ev) (defined in Entity) | Entity | |
syncRate (defined in Animate) | Animate | protected |
syncTime (defined in Animate) | Animate | protected |
takeAmmoType(const char *ammoname) (defined in Sentient) | Sentient | |
takedamage (defined in Entity) | Entity | |
TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
takeItem(const char *itemname) (defined in Sentient) | Sentient | |
Target() (defined in SimpleEntity) | SimpleEntity | |
target (defined in SimpleEntity) | SimpleEntity | |
Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
TargetName() (defined in SimpleEntity) | SimpleEntity | |
targetname (defined in SimpleEntity) | SimpleEntity | |
Taunt(Event *ev) (defined in Player) | Player | |
teamchain (defined in Entity) | Entity | |
teammaster (defined in Entity) | Entity | |
TestMove(Vector &pos, Vector *endpos=NULL) (defined in Player) | Player | |
TestMoveDist(Vector &pos) (defined in Player) | Player | |
TestThread(Event *ev) (defined in Player) | Player | |
Think() override (defined in Player) | Player | virtual |
TickInvulnerable() (defined in Player) | Player | |
TickSprint() (defined in Player) | Player | |
TickTeamSpawn() (defined in Player) | Player | |
ToggleZoom(int iZoom) (defined in Player) | Player | |
TossEvent(Event *ev) (defined in Entity) | Entity | |
TouchedUseAnim(Entity *ent) (defined in Player) | Player | |
TouchStuff(pmove_t *pm) (defined in Player) | Player | |
TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
TranslateBattleLanguageTokens(const char *string) (defined in Player) | Player | |
TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
TryLightOnFire(int meansofdeath, Entity *attacker) (defined in Sentient) | Sentient | |
Turn(Event *ev) (defined in Player) | Player | |
turning (defined in Player) | Player | |
TurnLegs(Event *ev) (defined in Player) | Player | |
TurnOffShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
TurnOnShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
TurnUpdate(Event *ev) (defined in Player) | Player | |
TurretGun (defined in Player) | Player | friend |
TurretMove(usercmd_t *ucmd) (defined in Player) | Player | |
TweakLadderPos(Event *ev) (defined in Player) | Player | |
UnattachFromLadder(Event *ev) (defined in Player) | Player | |
unbind(void) (defined in Entity) | Entity | virtual |
unglue(void) (defined in Entity) | Entity | virtual |
Unlink() (defined in Sentient) | Sentient | protected |
unlink(void) (defined in Entity) | Entity | inline |
UpdateEnemies(void) (defined in Player) | Player | |
UpdateFootsteps(void) (defined in Sentient) | Sentient | |
UpdateMisc(void) (defined in Player) | Player | |
UpdateMusic(void) (defined in Player) | Player | |
updateOrigin(void) (defined in Entity) | Entity | virtual |
UpdatePowerupTimer(Event *ev) (defined in Player) | Player | |
UpdateReverb(void) (defined in Player) | Player | |
UpdateStats(void) (defined in Player) | Player | |
UpdateStatus(const char *s) (defined in Player) | Player | |
UpdateViewAngles(usercmd_t *cmd) (defined in Player) | Player | |
UpdateWeapons(void) (defined in Sentient) | Sentient | |
UseAmmo(str ammo_type, int amount) (defined in Sentient) | Sentient | |
UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
used (defined in Player) | Player | |
Userinfo(Event *ev) (defined in Player) | Player | |
UserSelectWeapon(bool bWait) (defined in Player) | Player | |
UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
useWeapon(const char *weaponname, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
useWeapon(Weapon *weapon, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
ValidEvent(str name) const (defined in Listener) | Listener | |
Vehicle (defined in Player) | Player | friend |
VehicleMove(usercmd_t *ucmd) (defined in Player) | Player | |
VehicleTurretGun (defined in Player) | Player | friend |
velocity (defined in Entity) | Entity | |
VelocityModified(void) override (defined in Player) | Player | virtual |
viewheight (defined in Sentient) | Sentient | |
ViewModelAnim(str anim, qboolean force_restart, qboolean bFullAnim) (defined in Player) | Player | |
vmalist (defined in Player) | Player | |
VolumeDamage(float damage) (defined in Entity) | Entity | |
Vote(Event *ev) (defined in Player) | Player | |
WaitForState(Event *ev) (defined in Player) | Player | |
warning(const char *function, const char *format,...) const (defined in Class) | Class | |
WarpToPoint(Entity *spawnpoint) (defined in Player) | Player | |
WatchActor(Event *ev) (defined in Player) | Player | |
waterlevel (defined in Entity) | Entity | |
watertype (defined in Entity) | Entity | |
WeaponCommand(Event *ev) (defined in Sentient) | Sentient | |
WeaponKnockedFromHands(void) (defined in Sentient) | Sentient | protectedvirtual |
weapons_holstered_by_code (defined in Sentient) | Sentient | protected |
WeaponsOut(void) (defined in Sentient) | Sentient | protected |
WearingHelmet(void) (defined in Sentient) | Sentient | protected |
WhatIs(Event *ev) (defined in Player) | Player | |
WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
WonMatch(void) (defined in Player) | Player | |
WorldEffects(void) (defined in Player) | Player | |
WorstWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
ZoomOff(void) (defined in Player) | Player | |
ZoomOffEvent(Event *ev) (defined in Player) | Player | |
~Animate() (defined in Animate) | Animate | |
~Class() (defined in Class) | Class | virtual |
~Entity() (defined in Entity) | Entity | virtual |
~Listener() (defined in Listener) | Listener | virtual |
~Player() (defined in Player) | Player | |
~Sentient() (defined in Sentient) | Sentient | virtual |
~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |