OpenMoHAA 0.82.0
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Player Member List

This is the complete list of members for Player, including all inherited members.

_ClassInfo_ (defined in Class)Classstatic
_newInstance(void) (defined in Class)Classstatic
aaccel (defined in Entity)Entity
absmax (defined in Entity)Entity
absmin (defined in Entity)Entity
accel (defined in Entity)Entity
AcquireTarget(void) (defined in Player)Player
ActivateLastActiveWeapon(void) (defined in Sentient)Sentientprotected
ActivateNewWeapon(void) (defined in Sentient)Sentient
ActivateNewWeapon(Event *ev) (defined in Sentient)Sentient
ActivateWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient)Sentientprotected
activeWeaponList (defined in Sentient)Sentientprotected
ActorInfo(Event *ev) (defined in Player)Player
addAngles(Vector add) (defined in Entity)Entityvirtual
AddBlend(float r, float g, float b, float a) (defined in Player)Player
AddBloodSpurt(Vector direction) (defined in Sentient)Sentientprotected
AddDeaths(int num) (defined in Player)Player
AddDeaths(Event *ev) (defined in Player)Player
AddImmunity(Event *ev) (defined in Entity)Entityvirtual
AddItem(Item *object) (defined in Sentient)Sentient
AddKills(int num) (defined in Player)Player
addOrigin(Vector org) override (defined in Player)Playervirtual
AddToSoundManager(Event *ev) (defined in Entity)Entity
AddViewVariation(const Vector &vVariation) (defined in Sentient)Sentient
AdjustAnimBlends(void) (defined in Player)Player
AdminRights(Event *ev) (defined in Player)Player
AIDontFace() const override (defined in Sentient)Sentientvirtual
AllowTeamRespawn() const (defined in Player)Player
alpha(void) (defined in Entity)Entityinline
AlwaysDraw(Event *ev) (defined in Entity)Entity
ammo_inventory (defined in Sentient)Sentientprotected
AmmoAmountChanged(Ammo *ammo, int inclip=0) override (defined in Player)Playervirtual
AmmoAmountInClipChanged(str ammo_type, int amount) (defined in Sentient)Sentient
AmmoCount(str ammo_type) (defined in Sentient)Sentient
AmmoIndex(str ammo_type) (defined in Sentient)Sentient
angles (defined in SimpleEntity)SimpleEntity
angular_delta (defined in Animate)Animate
Animate() (defined in Animate)Animate
AnimDoneEvent(int slot=0) (defined in Animate)Animateinline
animDoneVM (defined in Player)Player
AnimFinished(int slot=0) (defined in Animate)Animatevirtual
animFlags (defined in Animate)Animateprotected
AnimMove(Vector &move, Vector *endpos=NULL) (defined in Player)Player
AnimName(int slot=0) (defined in Animate)Animate
AnimTime(int slot=0) (defined in Animate)Animate
animtimes (defined in Animate)Animateprotected
Archive(Archiver &arc) override (defined in Player)Playerinlinevirtual
ArchivePersistantData(Archiver &arc) (defined in Player)Player
AreasConnected(const Entity *other) (defined in Entity)Entityinline
ArmorDamage(Event *ev) override (defined in Player)Playervirtual
ArmWithWeapons(Event *ev) (defined in Player)Player
AssertValidSquad() (defined in Sentient)Sentient
attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity)Entity
AttachAllActiveWeapons(void) (defined in Sentient)Sentientprotected
AttachedModelAnimEvent(Event *ev) (defined in Entity)Entity
AttachEvent(Event *ev) (defined in Entity)Entity
AttachModelEvent(Event *ev) (defined in Entity)Entity
AttachToLadder(Event *ev) (defined in Player)Player
attack_blocked (defined in Sentient)Sentient
attack_blocked_time (defined in Sentient)Sentient
Auto_Join_DM_Team(Event *ev) (defined in Player)Player
AutoAim(void) (defined in Player)Player
AutoArchiveModel(void) (defined in Entity)Entityvirtual
avelocity (defined in Entity)Entity
BecomeNonSolid(Event *ev) (defined in Entity)Entity
BecomeSolid(Event *ev) (defined in Entity)Entity
BeginFight(void) (defined in Player)Player
BeginTempSpectator(void) (defined in Player)Player
BestWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient)Sentient
bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity)Entityvirtual
bind_use_my_angles (defined in Entity)Entity
BindEvent(Event *ev) (defined in Entity)Entity
bindmaster (defined in Entity)Entity
BindWeap(Event *ev) (defined in Player)Player
BlockEnd(Event *ev) (defined in Sentient)Sentient
BlocksAIMovement() (defined in Player)Playervirtual
BlocksAIMovement() const (defined in Entity)Entityvirtual
BlockStart(Event *ev) (defined in Sentient)Sentient
blood_model (defined in Sentient)Sentientprotected
BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity)Entity
BroadcastAIEvent(Event *ev) (defined in Entity)Entity
CalcBlend(void) override (defined in Player)Playervirtual
CalcRoll(void) (defined in Player)Player
CallVote(Event *ev) (defined in Player)Player
Camera (defined in Player)Playerfriend
CameraCut(void) (defined in Player)Playerinline
CameraCut(Camera *ent) (defined in Player)Playerinline
CanBlock(int meansofdeath, qboolean full_block) (defined in Sentient)Sentientprotectedvirtual
CancelEventsOfType(Event *ev) (defined in Listener)Listener
CancelEventsOfType(Event &ev) (defined in Listener)Listener
CancelFlaggedEvents(int flags) (defined in Listener)Listener
CancelInvulnerable() (defined in Player)Player
CancelPendingEvents(void) (defined in Listener)Listener
CanKnockback(float minHealth) const (defined in Player)Player
CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient)Sentientvirtual
CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient)Sentientvirtual
CanSee(Event *ev) (defined in Entity)Entity
CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity)Entity
CanSeeNoEnts(Event *ev) (defined in Entity)Entity
canUse() (defined in Player)Player
canUse(Entity *entity, bool requiresLookAt) (defined in Player)Player
Censor(Event *ev) (defined in Entity)Entity
centroid (defined in SimpleEntity)SimpleEntity
ChangeMusic(const char *current, const char *fallback, qboolean force) (defined in Player)Player
ChangeMusicVolume(float volume, float fade_time) (defined in Player)Player
ChangeWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient)Sentient
charge_start_time (defined in Sentient)Sentientprotected
ChargeWeapon(weaponhand_t hand, firemode_t mode) (defined in Sentient)Sentientprotected
ChargeWeapon(Event *ev) (defined in Sentient)Sentient
CheckAnimations(Event *ev) (defined in Sentient)Sentientprotected
CheckCanSwitchTeam(teamtype_t team) (defined in Player)Player
CheckEventFlags(Event *event) (defined in Entity)Entity
CheckGround(void) override (defined in Player)Playervirtual
CheckHitLocation(int iLocation) (defined in Sentient)Sentientprotected
CheckMove(Vector &move, Vector *endpos=NULL) (defined in Player)Player
CheckMoveDist(Vector &delta) (defined in Player)Player
CheckMoveFlags(void) (defined in Player)Player
children (defined in Entity)Entity
ChooseSpawnPoint(void) (defined in Player)Player
Class() (defined in Class)Class
CLASS_PROTOTYPE(Player) (defined in Player)Player
CLASS_PROTOTYPE(Sentient) (defined in Sentient)Sentient
CLASS_PROTOTYPE(Animate) (defined in Animate)Animate
CLASS_PROTOTYPE(Entity) (defined in Entity)Entity
CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity)SimpleEntity
CLASS_PROTOTYPE(Listener) (defined in Listener)Listener
ClassInfo (defined in Class)Classstatic
classinfo(void) const (defined in Class)Classvirtual
classinfostatic(void) (defined in Class)Classstatic
ClassnameEvent(Event *ev) (defined in Entity)Entity
ClearAnimSlot(int slot) (defined in Entity)Entity
ClearEnemies() (defined in Sentient)Sentientprotectedvirtual
ClearNewActiveWeapon(void) (defined in Sentient)Sentient
ClearSafePointers() (defined in Class)Classprotected
client (defined in Entity)Entity
ClientInactivityTimer(void) (defined in Player)Player
ClientMove(usercmd_t *ucmd) (defined in Player)Player
ClientSound(Event *ev) (defined in Animate)Animate
ClientThink(void) override (defined in Player)Playervirtual
CommandDelay(Event *ev) (defined in Listener)Listener
Cond22DegreeSlope(Conditional &condition) (defined in Player)Player
Cond45DegreeSlope(Conditional &condition) (defined in Player)Player
CondAbleToDefuse(Conditional &condition) (defined in Player)Player
CondActionAnimDone(Conditional &condition) (defined in Player)Player
CondAnimDoneLegs(Conditional &condition) (defined in Player)Player
CondAnimDoneTorso(Conditional &condition) (defined in Player)Player
CondAnimDoneVM(Conditional &condition) (defined in Player)Player
CondAnyWeaponActive(Conditional &condition) (defined in Player)Player
CondAtDoor(Conditional &condition) (defined in Player)Player
CondAttackBlocked(Conditional &condition) (defined in Player)Player
CondAttackButtonPrimary(Conditional &condition) (defined in Player)Player
CondAttackButtonSecondary(Conditional &condition) (defined in Player)Player
CondAttackPrimary(Conditional &condition) (defined in Player)Player
CondAttackSecondary(Conditional &condition) (defined in Player)Player
CondAtUseAnim(Conditional &condition) (defined in Player)Player
CondAtUseObject(Conditional &condition) (defined in Player)Player
CondBackward(Conditional &condition) (defined in Player)Player
CondBackwardVelocity(Conditional &condition) (defined in Player)Player
CondBlockDelay(Conditional &condition) (defined in Player)Player
CondBlocked(Conditional &condition) (defined in Player)Player
CondCanClimbDownLadder(Conditional &condition) (defined in Player)Player
CondCanClimbUpLadder(Conditional &condition) (defined in Player)Player
CondCanFall(Conditional &condition) (defined in Player)Player
CondCanGetOffLadderBottom(Conditional &condition) (defined in Player)Player
CondCanGetOffLadderTop(Conditional &condition) (defined in Player)Player
CondCanPlaceLandmine(Conditional &condition) (defined in Player)Player
CondCanStand(Conditional &condition) (defined in Player)Player
CondCanTurn(Conditional &condition) (defined in Player)Player
CondChance(Conditional &condition) (defined in Player)Player
CondCheckHeight(Conditional &condition) (defined in Player)Player
CondCheckMovementSpeed(Conditional &condition) (defined in Player)Player
CondClientCommand(Conditional &condition) (defined in Player)Player
CondCrouch(Conditional &condition) (defined in Player)Player
CondDead(Conditional &condition) (defined in Player)Player
CondDownVelocity(Conditional &condition) (defined in Player)Player
CondDuckedViewInWater(Conditional &condition) (defined in Player)Player
CondFacingDownSlope(Conditional &condition) (defined in Player)Player
CondFacingUpSlope(Conditional &condition) (defined in Player)Player
CondFalling(Conditional &condition) (defined in Player)Player
CondForward(Conditional &condition) (defined in Player)Player
CondForwardVelocity(Conditional &condition) (defined in Player)Player
CondGroundEntity(Conditional &condition) (defined in Player)Player
CondHardImpact(Conditional &condition) (defined in Player)Player
CondHasVelocity(Conditional &condition) (defined in Player)Player
CondHasWeapon(Conditional &condition) (defined in Player)Player
CondHealth(Conditional &condition) (defined in Player)Player
CondImmediateSwitch(Conditional &condition) (defined in Player)Player
CondIsAssistingEscape(Conditional &condition) (defined in Player)Player
CondIsDriver(Conditional &condition) (defined in Player)Player
CondIsEscaping(Conditional &condition) (defined in Player)Player
CondIsPassenger(Conditional &condition) (defined in Player)Player
CondJump(Conditional &condition) (defined in Player)Player
CondJumpFlip(Conditional &condition) (defined in Player)Player
CondKnockDown(Conditional &condition) (defined in Player)Player
CondLadder(Conditional &condition) (defined in Player)Player
CondLeftLegHigh(Conditional &condition) (defined in Player)Player
CondLeftVelocity(Conditional &condition) (defined in Player)Player
CondLegsState(Conditional &condition) (defined in Player)Player
CondLookingUp(Conditional &condition) (defined in Player)Player
CondLoopUseObject(Conditional &condition) (defined in Player)Player
CondMaxChargeTime(Conditional &condition) (defined in Player)Player
CondMediumImpact(Conditional &condition) (defined in Player)Player
CondMinChargeTime(Conditional &condition) (defined in Player)Player
CondMovementType(Conditional &condition) (defined in Player)Player
CondMuzzleClear(Conditional &condition) (defined in Player)Player
CondNearLandmine(Conditional &condition) (defined in Player)Player
CondNewWeapon(Conditional &condition) (defined in Player)Player
CondNewWeaponIsItem(Conditional &condition) (defined in Player)Player
CondOnGround(Conditional &condition) (defined in Player)Player
CondOnLadder(Conditional &condition) (defined in Player)Player
CondOnLandmine(Conditional &condition) (defined in Player)Player
CondPain(Conditional &condition) (defined in Player)Player
CondPainDirection(Conditional &condition) (defined in Player)Player
CondPainLocation(Conditional &condition) (defined in Player)Player
CondPainThreshold(Conditional &condition) (defined in Player)Player
CondPainType(Conditional &condition) (defined in Player)Player
CondPositionType(Conditional &condition) (defined in Player)Player
CondPull(Conditional &condition) (defined in Player)Player
CondPush(Conditional &condition) (defined in Player)Player
CondPutAwayMain(Conditional &condition) (defined in Player)Player
CondPutAwayOffHand(Conditional &condition) (defined in Player)Player
CondReload(Conditional &condition) (defined in Player)Player
CondRightLegHigh(Conditional &condition) (defined in Player)Player
CondRightVelocity(Conditional &condition) (defined in Player)Player
CondRun(Conditional &condition) (defined in Player)Player
CondSemiAuto(Conditional &condition) (defined in Player)Player
CondSolidForward(Conditional &condition) (defined in Player)Player
CondStateName(Conditional &condition) (defined in Player)Player
CondStrafeLeft(Conditional &condition) (defined in Player)Player
CondStrafeRight(Conditional &condition) (defined in Player)Player
CondTopOfLadder(Conditional &condition) (defined in Player)Player
CondTorsoState(Conditional &condition) (defined in Player)Player
CondTouchUseAnim(Conditional &condition) (defined in Player)Player
CondTrue(Conditional &condition) (defined in Player)Player
CondTurnLeft(Conditional &condition) (defined in Player)Player
CondTurnRight(Conditional &condition) (defined in Player)Player
CondTurretType(Conditional &condition) (defined in Player)Player
CondUpVelocity(Conditional &condition) (defined in Player)Player
CondUse(Conditional &condition) (defined in Player)Player
CondUseAnimFinished(Conditional &condition) (defined in Player)Player
CondUseWeapon(Conditional &condition) (defined in Player)Player
CondUseWeaponClass(Conditional &condition) (defined in Player)Player
CondUsingTurret(Conditional &condition) (defined in Player)Player
CondUsingVehicle(Conditional &condition) (defined in Player)Player
CondVariable(Conditional &condition) (defined in Player)Player
CondVehicleType(Conditional &condition) (defined in Player)Player
CondViewInWater(Conditional &condition) (defined in Player)Player
CondVMAnim(Conditional &condition) (defined in Player)Player
CondWeaponActive(Conditional &condition) (defined in Player)Player
CondWeaponClassActive(Conditional &condition) (defined in Player)Player
CondWeaponClassReadyToFire(Conditional &condition) (defined in Player)Player
CondWeaponCurrentFireAnim(Conditional &condition) (defined in Player)Player
CondWeaponHasAmmo(Conditional &condition) (defined in Player)Player
CondWeaponHasAmmoInClip(Conditional &condition) (defined in Player)Player
CondWeaponIsItem(Conditional &condition) (defined in Player)Player
CondWeaponReadyToFire(Conditional &condition) (defined in Player)Player
CondWeaponReadyToFireNoSound(Conditional &condition) (defined in Player)Player
CondWeaponsHolstered(Conditional &condition) (defined in Player)Player
ConnectPaths(void) (defined in Entity)Entity
CopyStats(Player *player) (defined in Player)Player
CurrentAnim(int slot=0) const override (defined in Animate)Animatevirtual
CurrentCamera(void) (defined in Player)Playerinline
CurrentPartAnim(bodypart_t part) const (defined in Player)Player
CurrentTime(int slot=0) const override (defined in Animate)Animateinlinevirtual
Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity)Entity
damage_debounce_time (defined in Entity)Entity
damage_type (defined in Entity)Entity
DamageEvent(Event *event) (defined in Entity)Entityvirtual
DamageFeedback(void) (defined in Player)Player
DamageSkin(trace_t *trace, float damage) (defined in Entity)Entity
DamageType(Event *ev) (defined in Entity)Entity
DeactivateWeapon(Weapon *weapon) (defined in Sentient)Sentientprotected
DeactivateWeapon(weaponhand_t hand) (defined in Sentient)Sentientprotected
Dead(Event *ev) (defined in Player)Player
dead (defined in Player)Player
DeadBody(Event *ev) (defined in Player)Player
deadflag (defined in Entity)Entity
DeathSink(Event *ev) (defined in Entity)Entity
DeathSinkStart(Event *ev) (defined in Entity)Entity
DebugWeaponTags(int controller_tag, Weapon *weapon, str weapon_tagname) (defined in Player)Player
delegate_damage (defined in Entity)Entity
delegate_gotKill (defined in Entity)Entity
delegate_killed (defined in Entity)Entity
delegate_stufftext (defined in Player)Player
Delete(void) (defined in Entity)Entityvirtual
detach(void) (defined in Entity)Entity
detach_at_death (defined in Entity)Entity
DetachAllActiveWeapons(void) (defined in Sentient)Sentientprotected
DetachAllChildren(Event *ev) (defined in Entity)Entity
DetachEvent(Event *ev) (defined in Entity)Entity
DisbandSquadMate(Sentient *pExFriendly) (defined in Sentient)Sentient
Disconnect(void) (defined in Player)Player
DisconnectPaths(void) (defined in Entity)Entity
DistanceTo(Vector pos) const (defined in Entity)Entityinline
DistanceTo(Entity *ent) const (defined in Entity)Entityinline
Dive(Event *ev) (defined in Player)Player
DoExitCommands(int slot=0) (defined in Animate)Animate
DoForceActivate(void) (defined in Entity)Entity
DoGib(int meansofdeath, Entity *inflictor) (defined in Sentient)Sentientvirtual
doneEvents (defined in Animate)Animateprotected
DoubleArmor(void) (defined in Sentient)Sentient
DoUse(Event *ev) (defined in Player)Player
DrawBoundingBox(int showbboxes) (defined in Entity)Entity
DropCurrentWeapon(Event *ev) (defined in Player)Player
DropInventoryItems(void) (defined in Sentient)Sentientvirtual
droptofloor(float maxfall) (defined in Entity)Entity
DropToFloorEvent(Event *ev) (defined in Entity)Entity
DuckableGlueEvent(Event *ev) (defined in Entity)Entity
DumpAnimInfo() (defined in Animate)Animatevirtual
DumpState(Event *ev) (defined in Player)Player
edict (defined in Entity)Entity
Effects(Event *ev) (defined in Entity)Entity
EndAnim_Legs(Event *ev) (defined in Player)Player
EndAnim_Pain(Event *ev) (defined in Player)Player
EndAnim_Torso(Event *ev) (defined in Player)Player
EndFight(void) (defined in Player)Player
EndFrame(void) override (defined in Player)Playervirtual
EndLevel(Event *ev) (defined in Player)Player
EndSpectator(void) (defined in Player)Player
enemy (defined in Entity)Entity
EnsureForwardOffLadder(Event *ev) (defined in Player)Player
EnsureOverLadder(Event *ev) (defined in Player)Player
EnsurePlayerHasAllowedWeapons() (defined in Player)Player
EnterTurret(TurretGun *ent) (defined in Player)Player
EnterTurret(Event *ev) (defined in Player)Player
EnterVehicle(Event *ev) (defined in Player)Player
entflags (defined in SimpleEntity)SimpleEntity
Entity() (defined in Entity)Entity
entnum (defined in Entity)Entity
EquipWeapons() (defined in Player)Player
EquipWeapons_ver8() (defined in Player)Player
error(const char *function, const char *format,...) const (defined in Class)Class
EvaluateState(State *forceTorso=NULL, State *forceLegs=NULL) (defined in Player)Player
EventActivateLastActiveWeapon(Event *ev) (defined in Sentient)Sentientprotected
EventAddKills(Event *ev) (defined in Player)Player
EventAmerican(Event *ev) (defined in Sentient)Sentientprotected
EventClientLanding(Event *ev) (defined in Sentient)Sentient
EventConnectPaths(Event *ev) (defined in Entity)Entity
EventCoord(Event *ev) (defined in Player)Player
EventCorrectWeaponAttachments(Event *ev) (defined in Player)Player
EventDeactivateWeapon(Event *ev) (defined in Sentient)Sentient
EventDisconnectPaths(Event *ev) (defined in Entity)Entity
EventDMDeathDrop(Event *ev) (defined in Player)Player
EventDMMessage(Event *ev) (defined in Player)Player
EventDMRealismModeCommand(Event *ev) (defined in Entity)Entity
EventDontDropWeapons(Event *ev) (defined in Sentient)Sentientprotected
EventDropItems(Event *ev) (defined in Sentient)Sentientprotected
EventEnterIntermission(Event *ev) (defined in Player)Player
EventFace(Event *ev) (defined in Player)Player
EventForceDropHealth(Event *ev) (defined in Sentient)Sentientprotected
EventForceDropWeapon(Event *ev) (defined in Sentient)Sentientprotected
EventForceLandmineMeasure(Event *ev) override (defined in Player)Playervirtual
EventFreeInventory(Event *ev) (defined in Sentient)Sentient
EventGerman(Event *ev) (defined in Sentient)Sentientprotected
EventGetClassname(Event *ev) (defined in Entity)Entity
EventGetCurrentDMWeaponType(Event *ev) (defined in Player)Player
EventGetDMTeam(Event *ev) (defined in Player)Player
EventGetEntnum(Event *ev) (defined in Entity)Entity
EventGetFireHeld(Event *ev) (defined in Player)Player
EventGetForceDropHealth(Event *ev) (defined in Sentient)Sentientprotected
EventGetForceDropWeapon(Event *ev) (defined in Sentient)Sentientprotected
EventGetInJail(Event *ev) (defined in Player)Player
EventGetIsEscaping(Event *ev) (defined in Player)Player
EventGetMaxHealth(Event *ev) (defined in Entity)Entity
EventGetNetName(Event *ev) (defined in Player)Player
EventGetNormalHealth(Event *ev) (defined in Entity)Entity
EventGetPrimaryFireHeld(Event *ev) (defined in Player)Player
EventGetRadnum(Event *ev) (defined in Entity)Entity
EventGetReady(Event *ev) (defined in Player)Player
EventGetRotatedBbox(Event *ev) (defined in Entity)Entity
EventGetSecondaryFireHeld(Event *ev) (defined in Player)Player
EventGetTeam(Event *ev) (defined in Sentient)Sentientprotected
EventGetThreatBias(Event *ev) (defined in Sentient)Sentientprotected
EventGetTurret(Event *ev) (defined in Player)Player
EventGetUseHeld(Event *ev) (defined in Player)Player
EventGetVehicle(Event *ev) (defined in Player)Player
EventGetViewModelAnim(Event *ev) (defined in Player)Player
EventGetViewModelAnimFinished(Event *ev) (defined in Player)Player
EventGetViewModelAnimValid(Event *ev) (defined in Player)Player
EventGiveAmmo(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventGiveDynItem(Event *ev) (defined in Sentient)Sentientprotected
EventGiveItem(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventGiveTargetname(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventHideModel(Event *ev) (defined in Entity)Entity
EventInheritsFrom(Event *ev) (defined in Listener)Listener
EventInPVS(Event *ev) (defined in Entity)Entity
EventIPrint(Event *ev) (defined in Player)Player
EventIsInheritedBy(Event *ev) (defined in Listener)Listener
EventIsLoopingAnim(Event *ev) (defined in Animate)Animate
EventJailAssistEscape(Event *ev) (defined in Player)Player
EventJailEscape(Event *ev) (defined in Player)Player
EventJailEscapeStop(Event *ev) (defined in Player)Player
EventKillAxis(Event *ev) (defined in Player)Player
EventMovementStealth(Event *ev) (defined in Entity)Entity
EventMultiPlayerCommand(Event *ev) (defined in Entity)Entity
EventNormalDamage(Event *ev) (defined in Entity)Entity
EventPauseAnim(Event *ev) (defined in Animate)Animate
EventPending(Event &ev) (defined in Listener)Listener
EventPingForMines(Event *ev) (defined in Sentient)Sentient
EventPlayerSpawn(Event *ev) (defined in Animate)Animate
EventPlayerSpawnUtility(Event *ev) (defined in Animate)Animate
EventPopHelmet(Event *ev) (defined in Sentient)Sentientprotected
EventPrimaryDMWeapon(Event *ev) (defined in Player)Player
EventQuitTeam(Event *ev) (defined in Entity)Entity
EventRealismModeCommand(Event *ev) (defined in Entity)Entity
EventRevive(Event *ev) (defined in Entity)Entity
EventSecondaryDMWeapon(Event *ev) (defined in Player)Player
EventSetHealthOnly(Event *ev) (defined in Entity)Entity
EventSetInJail(Event *ev) (defined in Player)Player
EventSetMaxHealth(Event *ev) (defined in Entity)Entity
EventSetNotReady(Event *ev) (defined in Player)Player
EventSetPerferredWeapon(Event *ev) (defined in Player)Player
EventSetRadnum(Event *ev) (defined in Entity)Entity
EventSetReady(Event *ev) (defined in Player)Player
EventSetRotatedBbox(Event *ev) (defined in Entity)Entity
EventSetSelectedFov(Event *ev) (defined in Player)Player
EventSetSyncTime(Event *ev) (defined in Animate)Animate
EventSetTeam(Event *ev) (defined in Player)Player
EventSetThreatBias(Event *ev) (defined in Sentient)Sentientprotected
EventSetupHelmet(Event *ev) (defined in Sentient)Sentientprotected
EventSetViewModelAnim(Event *ev) (defined in Player)Player
EventSetVoiceType(Event *ev) (defined in Player)Player
EventSetWeaponIdleState(Event *ev) (defined in Sentient)Sentient
EventSetYawFromBone(Event *ev) (defined in Animate)Animate
EventShootableOnly(Event *ev) (defined in Entity)Entity
EventShowModel(Event *ev) (defined in Entity)Entity
EventSightTrace(Event *ev) (defined in Entity)Entity
EventSinglePlayerCommand(Event *ev) (defined in Entity)Entity
EventSoundDone(Event *ev) (defined in Entity)Entity
EventSPRealismModeCommand(Event *ev) (defined in Entity)Entity
EventStopwatch(Event *ev) (defined in Player)Player
EventStuffText(Event *ev) (defined in Player)Player
EventSystemStarted (defined in Listener)Listenerstatic
EventTake(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventTeleport(Event *ev) (defined in Player)Player
EventTestAnim(Event *ev) (defined in Player)Player
EventToggleItemUse(Event *ev) (defined in Sentient)Sentientprotected
EventTrace(Event *ev) (defined in Entity)Entity
EventUnbind(Event *ev) (defined in Entity)Entity
EventUnglue(Event *ev) (defined in Entity)Entity
EventUseItem(Event *ev) (defined in Sentient)Sentientprotected
EventUseWeapon(Event *ev) (defined in Sentient)Sentient
EventUseWeaponClass(Event *ev) override (defined in Player)Playervirtual
EventVolumeDamage(Event *ev) (defined in Entity)Entity
ExitTurret(void) (defined in Player)Player
ExitTurret(Event *ev) (defined in Player)Player
ExitVehicle(Event *ev) (defined in Player)Player
Explosion(Event *ev) (defined in Entity)Entity
EyePosition(void) override (defined in Player)Playervirtual
eyeposition (defined in Sentient)Sentient
Fade(Event *ev) (defined in Entity)Entity
FadeIn(Event *ev) (defined in Entity)Entity
FadeNoRemove(Event *ev) (defined in Entity)Entity
FadeOut(Event *ev) (defined in Entity)Entity
FindAlias(str &output, str name, AliasListNode_t **node) (defined in Player)Player
FindAmmoByName(str name) (defined in Sentient)Sentient
FindItem(const char *itemname) (defined in Sentient)Sentient
FindItemByClassName(const char *classname) (defined in Sentient)Sentient
FindItemByExternalName(const char *externalname) (defined in Sentient)Sentient
FindItemByModelname(const char *modelname) (defined in Sentient)Sentient
FinishMove(void) (defined in Player)Player
FinishUseAnim(Event *ev) (defined in Player)Player
FinishUseObject(Event *ev) (defined in Player)Player
fire_owner (defined in Sentient)Sentient
FireWeapon(int number, firemode_t mode) override (defined in Player)Playervirtual
FireWeapon(Event *ev) (defined in Sentient)Sentient
Flags(Event *ev) (defined in Entity)Entity
flags (defined in Entity)Entity
Footstep(const char *szTagName, int iRunning, int iEquipment) (defined in Sentient)Sentient
FootstepMain(trace_t *trace, int iRunning, int iEquipment) (defined in Sentient)Sentient
ForceActivate(Event *ev) (defined in Entity)Entity
ForceLegsState(Event *ev) (defined in Player)Player
ForceTorsoState(Event *ev) (defined in Player)Player
ForwardExec(Event *ev) (defined in Animate)Animate
FovCheck(float *delta, float fovdot) (defined in Entity)Entity
frame_delta (defined in Animate)Animate
frametimes (defined in Animate)Animateprotected
FreeInventory(void) (defined in Sentient)Sentient
FreezeControls(Event *ev) (defined in Player)Player
FullHeal(Event *ev) (defined in Player)Player
GameVersion(Event *ev) (defined in Player)Player
GetActiveWeap(Event *ev) (defined in Sentient)Sentient
GetActiveWeapon(weaponhand_t hand) const (defined in Sentient)Sentient
getAmmoInventory() const (defined in Sentient)Sentient
GetAngleEvent(Event *ev) (defined in SimpleEntity)SimpleEntity
GetAngles(Event *ev) (defined in SimpleEntity)SimpleEntity
GetAngleToTarget(Entity *ent, str tag, float yawclamp, float pitchclamp, Vector baseangles) (defined in Player)Player
GetAVelocity(Event *ev) (defined in Entity)Entity
GetBattleLanguageCondition() const (defined in Player)Player
GetBattleLanguageDirection() const (defined in Player)Player
GetBattleLanguageDistance() const (defined in Player)Player
GetBattleLanguageDistanceFeet(float dist) const (defined in Player)Player
GetBattleLanguageDistanceMeters(float dist) const (defined in Player)Player
GetBattleLanguageLocalFolks() (defined in Player)Player
GetBattleLanguageLocation() const (defined in Player)Player
GetBattleLanguageTarget() const (defined in Player)Player
GetBattleLanguageWeapon() const (defined in Player)Player
GetBloodSplatName(void) (defined in Sentient)Sentientprotected
GetBloodSplatSize(void) (defined in Sentient)Sentientprotected
GetBloodSpurtName(void) (defined in Sentient)Sentientprotected
GetBrushModelEvent(Event *ev) (defined in Entity)Entityinline
GetCentroid(Event *ev) (defined in SimpleEntity)SimpleEntity
getClassID(void) const (defined in Class)Class
GetClassname(Event *ev) (defined in Listener)Listener
getClassname(void) const (defined in Class)Class
GetConnState(Event *ev) (defined in Player)Player
getContents(void) (defined in Entity)Entityinline
GetControllerAngles(int num) (defined in Entity)Entity
GetControllerAngles(Event *ev) (defined in Entity)Entity
GetControllerTag(int num) const (defined in Entity)Entity
GetCrossTime(int slot) (defined in Animate)Animate
GetCurrentDMWeaponType() const (defined in Player)Player
GetDamageMultiplier(Event *ev) (defined in Player)Player
GetDeaths(Event *ev) (defined in Player)Player
GetDM_Team() (defined in Player)Player
GetFlags(Event *event) const (defined in Listener)Listener
GetForwardVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetFov() const (defined in Player)Player
GetGibName(void) (defined in Sentient)Sentientprotected
GetHasDisguise(Event *ev) (defined in Player)Player
GetHealth(Event *ev) (defined in Entity)Entity
getInventory() const (defined in Sentient)Sentient
GetIsDisguised(Event *ev) (defined in Player)Player
GetIsSpectator(Event *ev) (defined in Player)Player
GetKillHandler(Event *ev) (defined in Player)Player
GetKills(Event *ev) (defined in Player)Player
GetKnockback(int original_knockback, qboolean blocked) (defined in Player)Player
GetLadder() const (defined in Sentient)Sentient
GetLastSpawnpoint() const (defined in Player)Playerinline
GetLeftVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetLegsState(Event *ev) (defined in Player)Player
getLocalVector(Vector vec) (defined in Entity)Entity
GetLocalYawFromVector(Event *ev) (defined in Entity)Entity
GetMatchesLost() const (defined in Player)Player
GetMatchesWon() const (defined in Player)Player
GetMaxs(Event *ev) (defined in Entity)Entity
GetMins(Event *ev) (defined in Entity)Entity
getModel() const (defined in Entity)Entity
GetModelEvent(Event *ev) (defined in Entity)Entityinline
GetMoveInfo(pmove_t *pm) (defined in Player)Player
GetMovementForScript(Event *ev) (defined in Player)Player
GetMovePlayerMoveType(void) (defined in Player)Player
GetMoveResult(void) (defined in Player)Player
GetMoveSpeedScale(Event *ev) (defined in Player)Player
getMoveType(void) (defined in Entity)Entityinline
GetNationalityPrefix(Event *ev) (defined in Player)Player
GetNewActiveWeapon(void) (defined in Sentient)Sentient
GetNewActiveWeapon(Event *ev) (defined in Sentient)Sentient
GetNewActiveWeaponHand(void) (defined in Sentient)Sentient
GetNewActiveWeaponHand(Event *ev) (defined in Sentient)Sentient
GetNewActiveWeaponOld(Event *ev) (defined in Sentient)Sentient
GetNormalTime(int slot=0) (defined in Animate)Animate
GetNumDeaths() const (defined in Player)Player
GetNumKills() const (defined in Player)Player
GetOrigin(Event *ev) (defined in SimpleEntity)SimpleEntity
getParentVector(Vector vec) (defined in Entity)Entityvirtual
GetPlayerView(Vector *pos, Vector *angle) (defined in Player)Player
GetPositionForScript(Event *ev) (defined in Player)Player
GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity)Entityinline
GetRawTag(int tagnum, orientation_t *orient) (defined in Entity)Entity
GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity)Entity
GetRightVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetRunSpeed() const (defined in Player)Player
GetScale(Event *ev) (defined in Entity)Entity
GetScriptOwner(void) (defined in Listener)Listenervirtual
getSolidType(void) (defined in Entity)Entityinline
GetSpectateFollowOrientation(Player *pPlayer, Vector &vPos, Vector &vAng) (defined in Player)Player
GetStateAnims(Container< const char * > *c) override (defined in Player)Playervirtual
GetStateFile(Event *ev) (defined in Player)Player
getSuperclass(void) const (defined in Class)Class
GetSyncRate() (defined in Animate)Animateinline
GetSyncTime() (defined in Animate)Animateinline
GetTag(int tagnum, orientation_t *orient) (defined in Entity)Entity
GetTag(const char *name, orientation_t *orient) (defined in Entity)Entity
GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity)Entity
GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity)Entity
GetTagAngles(Event *ev) (defined in Entity)Entity
GetTagPosition(Event *ev) (defined in Entity)Entity
GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity)Entity
GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity)Entity
GetTarget(Event *ev) (defined in SimpleEntity)SimpleEntity
GetTargetname(Event *ev) (defined in SimpleEntity)SimpleEntity
GetTeam() const (defined in Player)Player
GetTeamDialogPrefix(str &outPrefix) (defined in Player)Player
GetTime(int slot=0) (defined in Animate)Animate
GetTorsoState(Event *ev) (defined in Player)Player
GetTurret() const (defined in Sentient)Sentient
GetUpVector(Event *ev) (defined in SimpleEntity)SimpleEntity
getUseableEntities(int *touch, int maxcount, bool requiresLookAt=true) (defined in Player)Player
GetVAngles(void) (defined in Player)Playerinline
GetVehicle() const (defined in Sentient)Sentient
GetVehicleTank(void) (defined in Sentient)Sentient
GetVelocity(Event *ev) (defined in Entity)Entity
GetViewAngles(void) override (defined in Player)Playerinlinevirtual
GetViewangles(Event *ev) (defined in Player)Player
GetWeapon(int index) (defined in Sentient)Sentient
GetWeight(int slot=0) (defined in Animate)Animateinline
GetYaw(Event *ev) (defined in Entity)Entity
GetYawOffset() (defined in Animate)Animate
GetZone(Event *ev) (defined in Entity)Entity
Ghost(Event *ev) (defined in Entity)Entity
Gib() (defined in Player)Player
GibEvent(Event *ev) (defined in Player)Player
GiveAllCheat(Event *ev) (defined in Player)Player
GiveAmmo(str type, int amount, int max_amount=-1) (defined in Sentient)Sentient
GiveCheat(Event *ev) (defined in Player)Player
giveItem(str itemname, int amount=1) (defined in Sentient)Sentient
GiveNewWeaponsCheat(Event *ev) (defined in Player)Player
GiveOxygen(float time) (defined in Entity)Entity
GiveWeaponCheat(Event *ev) (defined in Player)Player
glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity)Entityvirtual
GlueEvent(Event *ev) (defined in Entity)Entity
GodCheat(Event *ev) (defined in Player)Player
GotKill(Event *ev) (defined in Player)Player
Gravity(Event *ev) (defined in Entity)Entity
gravity (defined in Entity)Entity
groundcontents (defined in Entity)Entity
groundentity (defined in Entity)Entity
groundplane (defined in Entity)Entity
gunoffset (defined in Sentient)Sentient
GunPosition(void) (defined in Sentient)Sentientvirtual
GunTarget(bool bNoCollision, const vec3_t position, const vec3_t forward) override (defined in Player)Playervirtual
HasAnim(const char *animname) (defined in Animate)Animate
HasItem(const char *itemname) (defined in Sentient)Sentient
HasPrimaryWeapon(void) (defined in Sentient)Sentient
HasSecondaryWeapon(void) (defined in Sentient)Sentient
HasVehicle() const override (defined in Player)Playervirtual
HasVotedNo() const (defined in Player)Player
HasVotedYes() const (defined in Player)Player
HasWeaponClass(int iWeaponClass) (defined in Sentient)Sentient
HealEvent(Event *ev) (defined in Entity)Entity
health (defined in Entity)Entity
hidden(void) (defined in Entity)Entityinline
HideEntity(Event *ev) (defined in Player)Player
hideModel(void) (defined in Entity)Entityinline
HitSky(trace_t *trace) (defined in Entity)Entityinlinevirtual
HitSky(void) (defined in Entity)Entityvirtual
Holster(Event *ev) (defined in Player)Player
Holster(qboolean putaway) (defined in Sentient)Sentient
holsteredWeapon (defined in Sentient)Sentientprotected
HolsterToggle(Event *ev) (defined in Player)Player
HUDPrint(const char *s) (defined in Player)Player
HurtEvent(Event *ev) (defined in Entity)Entity
Immune(int meansofdeath) (defined in Entity)Entity
immunities (defined in Entity)Entity
in_block (defined in Sentient)Sentient
in_melee_attack (defined in Sentient)Sentient
in_stun (defined in Sentient)Sentient
iNextLandTime (defined in Sentient)Sentient
inheritsFrom(ClassDef *c) const (defined in Class)Class
inheritsFrom(const char *name) const (defined in Class)Class
Init(void) (defined in Player)Player
InitClient(void) (defined in Player)Player
InitDeathmatch(void) (defined in Player)Player
InitEdict(void) (defined in Player)Player
InitHealth(void) (defined in Player)Player
InitInventory(void) (defined in Player)Player
InitInvulnerable() (defined in Player)Player
InitLegsStateTable(void) (defined in Player)Player
InitMaxAmmo(void) (defined in Player)Player
InitModel(void) (defined in Player)Player
InitModelFps(void) (defined in Player)Player
InitPhysics(void) (defined in Player)Player
InitPowerups(void) (defined in Player)Player
InitSound(void) (defined in Player)Player
InitState(void) (defined in Player)Player
InitStats(void) (defined in Player)Player
InitTorsoStateTable(void) (defined in Player)Player
InitView(void) (defined in Player)Player
InitWeapons(void) (defined in Player)Player
InitWorldEffects(void) (defined in Player)Player
Inventory(Event *ev) (defined in Player)Player
inventory (defined in Sentient)Sentientprotected
InventorySet(Event *ev) (defined in Player)Player
is_paused (defined in Animate)Animateprotected
IsActiveWeapon(Weapon *weapon) (defined in Sentient)Sentientprotected
IsAdmin(Event *ev) (defined in Player)Player
isBoundTo(Entity *master) (defined in Entity)Entity
isClient(void) (defined in Entity)Entityinline
IsDead() const (defined in Entity)Entityvirtual
IsDisabled() const (defined in Sentient)Sentientvirtual
isInheritedBy(const char *name) const (defined in Class)Class
isInheritedBy(ClassDef *c) const (defined in Class)Class
IsInJail() const (defined in Player)Player
IsInside(Event *ev) (defined in Entity)Entity
IsInside(Entity *e1) (defined in Entity)Entity
IsInvulnerable() (defined in Player)Player
IsInZone(Event *ev) (defined in Entity)Entity
IsNewActiveWeapon(void) (defined in Sentient)Sentient
IsReady(void) const (defined in Player)Player
IsRepeatType(int slot) (defined in Animate)Animateinline
IsSpectator(void) (defined in Player)Player
IsSquadMate(Sentient *pFriendly) (defined in Sentient)Sentient
IsSubclassOfActor(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfAnimate(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfCamera(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfCrateObject(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfDoor(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfEntity(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfInventoryItem(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfItem(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfPathNode(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfPlayer(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfProjectile(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfSentient(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfSplinePath(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfTurretGun(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicle(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicleTank(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfWaypoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfWeapon(void) const (defined in SimpleEntity)SimpleEntity
IsTeamMate(Sentient *pOther) (defined in Sentient)Sentient
IsTouching(Event *ev) (defined in Entity)Entity
IsTouching(Entity *e1) (defined in Entity)Entity
IsValidSpectatePlayer(Player *pPlayer) (defined in Player)Player
IsZoomed(void) (defined in Player)Player
Join_DM_Team(Event *ev) (defined in Player)Player
JoinDMTeam(Event *ev) (defined in Player)Player
JoinDMTeamReal(Event *ev) (defined in Player)Player
JoinNearbySquads(float fJoinRadius=1024.0f) (defined in Sentient)Sentient
JoinTeam(Event *ev) (defined in Entity)Entity
joinTeam(Entity *teammember) (defined in Entity)Entity
Jump(Event *ev) (defined in Player)Player
JumpXY(Event *ev) (defined in Player)Player
Kill(Event *ev) (defined in Player)Player
KillAttach(Event *ev) (defined in Entity)Entity
KillClass(Event *ev) (defined in Player)Player
Killed(Event *ev) override (defined in Player)Playervirtual
KilledPlayerInDeathmatch(Player *killed, meansOfDeath_t meansofdeath) (defined in Player)Player
KillEnt(Event *ev) (defined in Player)Player
KillTarget(void) (defined in Entity)Entityinline
killtarget (defined in Entity)Entity
LandingSound(float volume, int iEquipment) (defined in Sentient)Sentient
lastActiveWeapon (defined in Sentient)Sentientprotected
LeanLeftHeld(Event *ev) (defined in Player)Player
LeanRightHeld(Event *ev) (defined in Player)Player
Leave_DM_Team(Event *ev) (defined in Player)Player
LightBlue(Event *ev) (defined in Entity)Entity
LightGreen(Event *ev) (defined in Entity)Entity
LightOff(Event *ev) (defined in Entity)Entity
LightOn(Event *ev) (defined in Entity)Entity
LightRadius(Event *ev) (defined in Entity)Entity
lightRadius (defined in Entity)Entity
LightRed(Event *ev) (defined in Entity)Entity
LightStyle(Event *ev) (defined in Entity)Entity
Link() (defined in Sentient)Sentientprotected
link(void) (defined in Entity)Entity
Listener() (defined in Listener)Listener
ListInventory(void) (defined in Sentient)Sentient
ListInventoryEvent(Event *ev) (defined in Player)Player
LMRF (defined in Sentient)Sentientprotected
Loaded(void) (defined in Player)Player
LoadStateTable(void) (defined in Player)Player
localangles (defined in Entity)Entity
localorigin (defined in Entity)Entity
LogStats(Event *ev) (defined in Player)Player
LoopSound(Event *ev) (defined in Entity)Entity
LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity)Entity
LostMatch(void) (defined in Player)Player
m_bConnected (defined in Player)Player
m_bDontDropWeapons (defined in Sentient)Sentientprotected
m_bFootOnGround_Left (defined in Sentient)Sentient
m_bFootOnGround_Right (defined in Sentient)Sentient
m_bForceDropHealth (defined in Sentient)Sentient
m_bForceDropWeapon (defined in Sentient)Sentient
m_bFrozen (defined in Player)Player
m_bGlueAngles (defined in Entity)Entity
m_bGlueDuckable (defined in Entity)Entity
m_bHasDisguise (defined in Sentient)Sentient
m_bHasJumped (defined in Player)Player
m_bIsAnimal (defined in Sentient)Sentient
m_bIsDisguised (defined in Sentient)Sentient
m_BlockedPaths (defined in Entity)Entity
m_bOvercookDied (defined in Sentient)Sentient
m_bShouldRespawn (defined in Player)Player
m_bWaitingForRespawn (defined in Player)Player
m_Enemy (defined in Sentient)Sentient
m_fDamageMultipliers (defined in Sentient)Sentientprotected
m_fHealRate (defined in Player)Player
m_fHelmetSpeed (defined in Sentient)Sentientprotected
m_fInvulnerableTimeElapsed (defined in Player)Player
m_fLastInvulnerableTime (defined in Player)Player
m_fLastSprintTime (defined in Player)Player
m_fPlayerSightLevel (defined in Sentient)Sentient
m_fpsTiki (defined in Player)Player
m_fSpawnTimeLeft (defined in Player)Player
m_fVMAtime (defined in Player)Player
m_iAttackerCount (defined in Sentient)Sentient
m_iInvulnerableTimeRemaining (defined in Player)Player
m_iLastHitTime (defined in Sentient)Sentient
m_iNumBlockedPaths (defined in Entity)Entity
m_iNumEnemiesKilled (defined in Player)Player
m_iNumGlues (defined in Entity)Entity
m_iNumGroinShots (defined in Player)Player
m_iNumHeadShots (defined in Player)Player
m_iNumHits (defined in Player)Player
m_iNumHitsTaken (defined in Player)Player
m_iNumLeftArmShots (defined in Player)Player
m_iNumLeftLegShots (defined in Player)Player
m_iNumObjectives (defined in Player)Player
m_iNumObjectsDestroyed (defined in Player)Player
m_iNumRightArmShots (defined in Player)Player
m_iNumRightLegShots (defined in Player)Player
m_iNumShotsFired (defined in Player)Player
m_iNumTorsoShots (defined in Player)Player
m_iObjectivesCompleted (defined in Player)Player
m_iThreatBias (defined in Sentient)Sentient
m_killedLabel (defined in Player)Player
m_lastcommand (defined in Player)Player
m_NextSentient (defined in Sentient)Sentient
m_pGlueMaster (defined in Entity)Entity
m_pGlues (defined in Entity)Entity
m_pGluesFlags (defined in Entity)Entity
m_pLadder (defined in Sentient)Sentientprotected
m_pLastAttacker (defined in Sentient)Sentient
m_pNextSquadMate (defined in Sentient)Sentient
m_pPrevSquadMate (defined in Sentient)Sentient
m_PrevSentient (defined in Sentient)Sentient
m_pTurret (defined in Sentient)Sentientprotected
m_pVehicle (defined in Sentient)Sentientprotected
m_sHelmetSurface1 (defined in Sentient)Sentientprotected
m_sHelmetSurface2 (defined in Sentient)Sentientprotected
m_sHelmetTiki (defined in Sentient)Sentientprotected
m_ShowPapersTime (defined in Sentient)Sentient
m_sPerferredWeaponOverride (defined in Player)Player
m_sStateFile (defined in Player)Player
m_sVision (defined in Player)Player
m_sVMAcurrent (defined in Player)Player
m_sVMcurrent (defined in Player)Player
m_Team (defined in Sentient)Sentient
m_vViewAng (defined in Player)Player
m_vViewPos (defined in Player)Player
m_vViewVariation (defined in Sentient)Sentient
mAccuracy (defined in Sentient)Sentient
MakeClayPidgeon(Event *ev) (defined in Entity)Entity
mass (defined in Entity)Entity
max_gibs (defined in Sentient)Sentient
max_health (defined in Entity)Entity
max_mouth_angle (defined in Sentient)Sentient
MaxAmmoCount(str ammo_type) (defined in Sentient)Sentient
maxs (defined in Entity)Entity
mCurTrailOrigin (defined in Player)Player
means_of_death (defined in Sentient)Sentient
MeasureLandmineDistances() (defined in Player)Player
MeleeAttackEnd(Event *ev) (defined in Sentient)Sentient
MeleeAttackStart(Event *ev) (defined in Sentient)Sentient
MergeWithSquad(Sentient *pFriendly) (defined in Sentient)Sentient
mins (defined in Entity)Entity
mLastTrailTime (defined in Player)Player
model (defined in Entity)Entity
ModifyHeight(Event *ev) (defined in Player)Player
ModifyHeightFloat(Event *ev) (defined in Player)Player
motion (defined in Player)Player
moveteam (defined in Entity)Entity
movetype (defined in Entity)Entity
MPrintf(const char *msg,...) (defined in Entity)Entity
mTargetPos (defined in Sentient)Sentient
mvTrail (defined in Player)Player
mvTrailEyes (defined in Player)Player
NeverDraw(Event *ev) (defined in Entity)Entity
newActiveWeapon (defined in Sentient)Sentientprotected
NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
newWeapon (defined in Sentient)Sentientprotected
Next(void) (defined in SimpleEntity)SimpleEntity
next_bleed_time (defined in Sentient)Sentient
next_catch_on_fire_time (defined in Sentient)Sentient
NextItem(Item *item) (defined in Sentient)Sentient
NextPainTime(Event *ev) (defined in Player)Player
NextWeapon(Weapon *weapon) (defined in Sentient)Sentient
nick (defined in Player)Player
NoclipCheat(Event *ev) (defined in Player)Player
NoDamageEvent(Event *ev) (defined in Entity)Entity
NoLerpThisFrame(void) (defined in Entity)Entity
NormalDraw(Event *ev) (defined in Entity)Entity
NoTarget(Event *ev) (defined in Entity)Entity
NoTargetCheat(Event *ev) (defined in Player)Player
NumAnims(void) (defined in Animate)Animate
numchildren (defined in Entity)Entity
NumFrames(int slot=0) (defined in Animate)Animateinline
NumInventoryItems(void) (defined in Sentient)Sentient
NumWeapons(void) (defined in Sentient)Sentient
Obituary(Entity *attacker, Entity *inflictor, int meansofdeath, int iLocation) (defined in Player)Player
offset_color (defined in Sentient)Sentientprotected
offset_delta (defined in Sentient)Sentientprotected
on_fire (defined in Sentient)Sentient
on_fire_stop_time (defined in Sentient)Sentient
on_fire_tagnums (defined in Sentient)Sentient
OnFire(Event *ev) (defined in Sentient)Sentient
operator delete(void *ptr) (defined in LightClass)LightClass
operator delete(void *ptr, void *placement) (defined in LightClass)LightClass
operator delete(void *ptr, T &placement) (defined in LightClass)LightClassinline
operator new(size_t s) (defined in LightClass)LightClass
operator new(size_t size, void *placement) (defined in LightClass)LightClass
operator new(size_t size, T &placement) (defined in LightClass)LightClassinline
orientation (defined in Entity)Entity
origin (defined in SimpleEntity)SimpleEntity
Pain(Event *ev) (defined in Player)Player
pain_finished (defined in Entity)Entity
Pain_string_to_int(str pain) (defined in Player)Player
PathnodeClaimRevoked(class PathNode *node) (defined in Entity)Entityvirtual
Pause(int slot=0, int pause=1) (defined in Animate)Animate
PausePartAnim(bodypart_t part) (defined in Player)Player
PauseSyncTime(int pause) (defined in Animate)Animateinline
pauseSyncTime (defined in Animate)Animateprotected
PhysicsOff(Event *ev) (defined in Player)Player
PhysicsOn(Event *ev) (defined in Player)Player
PickWeaponEvent(Event *ev) (defined in Player)Player
Player() (defined in Player)Player
PlayerAngles(void) (defined in Player)Player
PlayerAnimDelta(float *vDelta) (defined in Player)Player
PlayerReload(Event *ev) (defined in Player)Player
PlayerShowModel(Event *ev) (defined in Player)Player
PlayInstantMessageSound(const char *name) (defined in Player)Player
PlayLocalSound(Event *ev) (defined in Player)Player
PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity)Entity
position (defined in Player)Player
PostAnimate(void) override (defined in Animate)Animatevirtual
PostEvent(Event *ev, float delay, int flags=0) (defined in Listener)Listener
PostEvent(const Event &ev, float delay, int flags=0) (defined in Listener)Listener
PostponeAllEvents(float time) (defined in Listener)Listener
PostponeEvent(Event &ev, float time) (defined in Listener)Listener
Postthink() override (defined in Player)Playervirtual
PowerupActive(void) (defined in Sentient)Sentient
poweruptimer (defined in Sentient)Sentientprotected
poweruptype (defined in Sentient)Sentientprotected
PreAnimate(void) override (defined in Animate)Animatevirtual
PreviousWeapon(Weapon *weapon) (defined in Sentient)Sentient
PrevItem(Item *item) (defined in Sentient)Sentient
ProcessContainerEvent(const Container< Event * > &conev) (defined in Listener)Listener
ProcessEvent(const Event &ev) (defined in Listener)Listener
ProcessEvent(Event *ev) (defined in Listener)Listener
ProcessEvent(Event &ev) (defined in Listener)Listener
ProcessEventReturn(Event *ev) (defined in Listener)Listener
ProcessHint(gentity_t *client, bool bShow) (defined in Entity)Entity
ProcessingEvents (defined in Listener)Listenerstatic
ProcessInitCommands(void) (defined in Entity)Entity
ProcessPendingEvents(void) (defined in Listener)Listener
ProcessPmoveEvents(int event) (defined in Player)Player
ProcessScriptEvent(Event &ev) (defined in Listener)Listener
ProcessScriptEvent(Event *ev) (defined in Listener)Listener
ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity)Entity
PusherEvent(Event *ev) (defined in Entity)Entity
PutawayWeapon(Event *ev) (defined in Sentient)Sentient
QueryLandminesAllowed() const (defined in Player)Player
quitTeam(void) (defined in Entity)Entity
radnum (defined in Entity)Entity
ReceivedItem(Item *item) override (defined in Player)Playervirtual
ReleaseFireWeapon(int number, firemode_t mode) (defined in Sentient)Sentientprotected
ReleaseFireWeapon(Event *ev) (defined in Sentient)Sentient
ReloadWeapon(Event *ev) (defined in Sentient)Sentient
Remove(Event *ev) (defined in Entity)Entity
RemoveAttachedModelEvent(Event *ev) (defined in Entity)Entity
RemoveClass(Event *ev) (defined in Player)Player
RemovedItem(Item *item) override (defined in Player)Playervirtual
RemoveEnt(Event *ev) (defined in Player)Player
RemoveFromVehiclesAndTurrets(void) (defined in Player)Player
RemoveFromVehiclesAndTurretsInternal(void) (defined in Player)Player
RemoveImmunity(Event *ev) (defined in Entity)Entityvirtual
RemoveItem(Item *object) (defined in Sentient)Sentient
RemoveTarget(Entity *ent_to_remove) (defined in Player)Player
RemoveWeapons(void) (defined in Sentient)Sentient
RenderEffects(Event *ev) (defined in Entity)Entity
ResetClient() (defined in Player)Player
ResetHaveItem(Event *ev) (defined in Player)Player
ResetScore() (defined in Player)Player
ResetState(Event *ev) (defined in Player)Player
Respawn(Event *ev) (defined in Player)Player
Responses (defined in Class)Classstatic
RestartAnimSlot(int slot) (defined in Entity)Entity
RestoreMusicVolume(float fade_time) (defined in Player)Player
RetrieveVoteOptions(Event *ev) (defined in Player)Player
roll (defined in Player)Player
rotation (defined in Player)Player
RunHeld(Event *ev) (defined in Player)Player
SafeHolster(qboolean putaway) (defined in Sentient)Sentient
SafeSolid(Event *ev) (defined in Entity)Entity
SafeZoomed(Event *ev) (defined in Player)Player
Score(Event *ev) (defined in Player)Player
score (defined in Player)Player
scriptDelegate_connected (defined in Player)Playerstatic
scriptDelegate_damage (defined in Player)Playerstatic
scriptDelegate_disconnecting (defined in Player)Playerstatic
scriptDelegate_kill (defined in Player)Playerstatic
scriptDelegate_spawned (defined in Player)Playerstatic
scriptDelegate_textMessage (defined in Player)Playerstatic
ScriptRemove(Event *ev) (defined in Listener)Listener
SecFireHeld(Event *ev) (defined in Player)Player
SelectNextItem(Event *ev) (defined in Player)Player
SelectNextWeapon(Event *ev) (defined in Player)Player
SelectPreviousItem(Event *ev) (defined in Player)Player
SelectPreviousWeapon(Event *ev) (defined in Player)Player
Sentient() (defined in Sentient)Sentient
SetAlpha(Event *ev) (defined in Entity)Entity
setAlpha(float alpha) (defined in Entity)Entity
SetAngleEvent(Event *ev) (defined in SimpleEntity)SimpleEntity
SetAngles(Event *ev) (defined in SimpleEntity)SimpleEntity
setAngles(Vector ang) override (defined in Player)Playervirtual
setAngles(void) (defined in Entity)Entityvirtual
SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate)Animate
SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate)Animate
SetAnimSpeed(Event *ev) (defined in Player)Player
SetAttackBlocked(bool blocked) (defined in Sentient)Sentient
SetBloodModel(Event *ev) (defined in Sentient)Sentientprotected
SetCamera(Camera *ent, float switchTime) (defined in Player)Playerinline
setContents(int type) (defined in Entity)Entityinline
setContentsSolid() override (defined in Player)Playervirtual
SetControllerAngles(int num, vec3_t angles) (defined in Entity)Entity
SetControllerAngles(Event *ev) (defined in Entity)Entity
SetControllerTag(int num, int tag_num) (defined in Entity)Entity
SetDamageMult(Event *ev) (defined in Sentient)Sentientprotected
SetDamageMultiplier(Event *ev) (defined in Player)Player
SetDeltaAngles(void) override (defined in Player)Playervirtual
SetDepthHack(Event *ev) (defined in Entity)Entity
SetDM_Team(DM_Team *team) (defined in Player)Player
SetFov(float newFov) (defined in Player)Player
SetFrame(void) (defined in Animate)Animate
SetHasDisguise(Event *ev) (defined in Player)Player
SetHealth(Event *ev) (defined in Entity)Entity
SetHolsteredByCode(bool holstered) (defined in Sentient)Sentient
SetInvulnerable() (defined in Player)Player
SetKillHandler(Event *ev) (defined in Player)Player
SetKillTarget(const char *killtarget) (defined in Entity)Entity
SetKillTarget(Event *ev) (defined in Entity)Entity
SetLight(Event *ev) (defined in Entity)Entity
setLocalOrigin(Vector org) (defined in Entity)Entityvirtual
SetMassEvent(Event *ev) (defined in Entity)Entity
SetMaxGibs(Event *ev) (defined in Sentient)Sentient
SetMaxMouthAngle(Event *ev) (defined in Sentient)Sentient
SetMaxs(Event *ev) (defined in Entity)Entity
SetMins(Event *ev) (defined in Entity)Entity
SetMinViewVariation(const Vector &vVariation) (defined in Sentient)Sentient
setModel(const char *mdl) (defined in Sentient)Sentient
setModel(void) (defined in Entity)Entityvirtual
setModel(const str &mdl) (defined in Entity)Entity
SetModelEvent(Event *ev) (defined in Entity)Entity
SetMouthAngle(Event *ev) (defined in Player)Player
SetMoveInfo(pmove_t *pm, usercmd_t *ucmd) (defined in Player)Player
SetMovementStealth(float fStealthScale) (defined in Entity)Entity
SetMovePosFlags(Event *ev) (defined in Player)Player
setMoveType(int type) (defined in Entity)Entityinline
SetNewActiveWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient)Sentient
SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate)Animate
SetObjectiveCount(Event *ev) (defined in Player)Player
SetOnceType(int slot=0) (defined in Animate)Animate
SetOrigin(Event *ev) (defined in SimpleEntity)SimpleEntity
setOrigin(Vector org) override (defined in Entity)Entityvirtual
setOrigin(void) (defined in Entity)Entityvirtual
setOriginEvent(Vector org) override (defined in Entity)Entityvirtual
SetPartAnim(const char *anim, bodypart_t slot=legs) (defined in Player)Player
SetPlayerSpectate(bool bNext) (defined in Player)Player
SetPlayerSpectateRandom(void) (defined in Player)Player
SetPlayerView(Camera *camera, Vector position, float cameraoffset, Vector ang, Vector vel, float camerablend[4], float camerafov) (defined in Player)Player
SetPowerupTimer(Event *ev) (defined in Player)Player
SetRepeatType(int slot=0) (defined in Animate)Animate
SetReverb(str type, float level) (defined in Player)Player
SetReverb(int type, float level) (defined in Player)Player
SetReverb(Event *ev) (defined in Player)Player
SetScale(Event *ev) (defined in Entity)Entity
setScale(float scale) (defined in Entity)Entity
SetScriptOwner(Listener *newOwner) (defined in Listener)Listenervirtual
SetSelectedFov(float newFov) (defined in Player)Player
SetShaderData(Event *ev) (defined in Entity)Entity
SetShaderTime(Event *ev) (defined in Entity)Entity
SetSize(void) (defined in Entity)Entity
SetSize(Event *ev) (defined in Entity)Entity
setSize(Vector min, Vector max) (defined in Entity)Entityvirtual
setSolidType(solid_t type) (defined in Entity)Entity
SetSpeed(Event *ev) (defined in Player)Player
SetStateFile(Event *ev) (defined in Player)Player
SetStopwatch(int iDuration, stopWatchType_t type=SWT_NORMAL) (defined in Player)Player
SetSyncRate(float rate) (defined in Animate)Animate
SetSyncTime(float s) (defined in Animate)Animate
SetTakePain(Event *ev) (defined in Player)Player
SetTarget(Event *ev) (defined in SimpleEntity)SimpleEntity
SetTargetName(str targetname) (defined in SimpleEntity)SimpleEntityvirtual
SetTargetname(Event *ev) (defined in SimpleEntity)SimpleEntity
SetTargetViewAngles(Vector angles) override (defined in Player)Playervirtual
SetTeam(teamtype_t team) (defined in Player)Player
SetTeamEvent(Event *ev) (defined in Entity)Entity
SetTime(int slot=0, float time=0.0f) (defined in Animate)Animate
SetTurret(TurretGun *pTurret) (defined in Sentient)Sentient
SetupHelmet(str sHelmetTiki, float fSpeed, float fDamageMult, str sHelmetSurface1, str sHelmetSurface2) (defined in Sentient)Sentientprotected
SetupUseObject(void) (defined in Player)Player
SetupView(void) (defined in Player)Player
SetVehicle(Vehicle *pVehicle) (defined in Sentient)Sentient
SetVelocity(Event *ev) (defined in Entity)Entity
SetViewAngles(Vector angles) override (defined in Player)Playervirtual
SetViewangles(Event *ev) (defined in Player)Player
SetVulnerable() (defined in Player)Player
SetWaterType(void) (defined in Entity)Entity
SetWeight(int slot=0, float weight=1.0f) (defined in Animate)Animateinline
Shader(Event *ev) (defined in Entity)Entity
ShouldBleed(int meansofdeath, qboolean dead) (defined in Sentient)Sentientprotected
ShouldForceSpectatorOnDeath() const (defined in Player)Player
ShouldGib(int meansofdeath, float damage) (defined in Sentient)Sentientprotected
ShowEntity(Event *ev) (defined in Player)Player
ShowInfo(float fDot, float fDist) (defined in Entity)Entityvirtual
showModel(void) override (defined in Player)Playervirtual
SimpleArchive(Archiver &arc) (defined in SimpleEntity)SimpleEntity
SimpleEntity() (defined in SimpleEntity)SimpleEntity
Sink(Event *ev) (defined in Entity)Entity
size (defined in Entity)Entity
SkipCinematic(Event *ev) (defined in Player)Player
SlotChanged(int slot) (defined in Animate)Animateinline
Sound(Event *ev) (defined in Entity)Entity
Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity)Entityvirtual
SpawnActor(Event *ev) (defined in Player)Player
SpawnBloodyGibs(Event *ev) (defined in Sentient)Sentient
Spawned(void) (defined in Player)Playervirtual
SpawnEffect(str modelname, Vector pos) (defined in Sentient)Sentient
SpawnEntity(Event *ev) (defined in Player)Player
spawnflags (defined in Entity)Entity
SpawnFlagsEvent(Event *ev) (defined in Entity)Entity
Spectator(void) (defined in Player)Player
Spectator(Event *ev) (defined in Player)Player
speed_multiplier (defined in Player)Player
StartAnimSlot(int slot, int index, float weight) (defined in Entity)Entity
StartClimbLadder(void) (defined in Player)Player
StartLoopUseAnim(void) (defined in Player)Player
StartPush(void) (defined in Player)Player
StartUseAnim(void) (defined in Player)Player
StartUseObject(Event *ev) (defined in Player)Player
StationaryEvent(Event *ev) (defined in Entity)Entity
Stats(Event *ev) (defined in Player)Player
stealthMovementScale (defined in Entity)Entity
StopAllSounds() (defined in Entity)Entity
StopAnimating(int slot=0) (defined in Animate)Animate
StopFireWeapon(Event *ev) (defined in Sentient)Sentient
StopLocalSound(Event *ev) (defined in Player)Player
StopLoopSound(Event *ev) (defined in Entity)Entity
StopLoopSound(void) (defined in Entity)Entity
StopOnFire(Event *ev) (defined in Sentient)Sentient
StopPartAnimating(bodypart_t part) (defined in Player)Player
StopSound(int channel) (defined in Entity)Entity
StopSound(Event *ev) (defined in Entity)Entity
StopWatchingActor(Event *ev) (defined in Player)Player
StunEnd(Event *ev) (defined in Sentient)Sentient
StunStart(Event *ev) (defined in Sentient)Sentient
SurfaceCommand(const char *surf_name, const char *token) (defined in Entity)Entity
SurfaceModelEvent(Event *ev) (defined in Entity)Entity
SVFlags(Event *ev) (defined in Entity)Entity
syncRate (defined in Animate)Animateprotected
syncTime (defined in Animate)Animateprotected
takeAmmoType(const char *ammoname) (defined in Sentient)Sentient
takedamage (defined in Entity)Entity
TakeDamageEvent(Event *ev) (defined in Entity)Entity
takeItem(const char *itemname) (defined in Sentient)Sentient
Target() (defined in SimpleEntity)SimpleEntity
target (defined in SimpleEntity)SimpleEntity
Targeted(void) (defined in SimpleEntity)SimpleEntity
TargetName() (defined in SimpleEntity)SimpleEntity
targetname (defined in SimpleEntity)SimpleEntity
Taunt(Event *ev) (defined in Player)Player
teamchain (defined in Entity)Entity
teammaster (defined in Entity)Entity
TestMove(Vector &pos, Vector *endpos=NULL) (defined in Player)Player
TestMoveDist(Vector &pos) (defined in Player)Player
TestThread(Event *ev) (defined in Player)Player
Think() override (defined in Player)Playervirtual
TickInvulnerable() (defined in Player)Player
TickSprint() (defined in Player)Player
TickTeamSpawn() (defined in Player)Player
ToggleZoom(int iZoom) (defined in Player)Player
TossEvent(Event *ev) (defined in Entity)Entity
TouchedUseAnim(Entity *ent) (defined in Player)Player
TouchStuff(pmove_t *pm) (defined in Player)Player
TouchTriggersEvent(Event *ev) (defined in Entity)Entity
TranslateBattleLanguageTokens(const char *string) (defined in Player)Player
TriggerEvent(Event *ev) (defined in Entity)Entityvirtual
TryLightOnFire(int meansofdeath, Entity *attacker) (defined in Sentient)Sentient
Turn(Event *ev) (defined in Player)Player
turning (defined in Player)Player
TurnLegs(Event *ev) (defined in Player)Player
TurnOffShadow(Event *ev) (defined in Sentient)Sentientprotectedvirtual
TurnOnShadow(Event *ev) (defined in Sentient)Sentientprotectedvirtual
TurnUpdate(Event *ev) (defined in Player)Player
TurretGun (defined in Player)Playerfriend
TurretMove(usercmd_t *ucmd) (defined in Player)Player
TweakLadderPos(Event *ev) (defined in Player)Player
UnattachFromLadder(Event *ev) (defined in Player)Player
unbind(void) (defined in Entity)Entityvirtual
unglue(void) (defined in Entity)Entityvirtual
Unlink() (defined in Sentient)Sentientprotected
unlink(void) (defined in Entity)Entityinline
UpdateEnemies(void) (defined in Player)Player
UpdateFootsteps(void) (defined in Sentient)Sentient
UpdateMisc(void) (defined in Player)Player
UpdateMusic(void) (defined in Player)Player
updateOrigin(void) (defined in Entity)Entityvirtual
UpdatePowerupTimer(Event *ev) (defined in Player)Player
UpdateReverb(void) (defined in Player)Player
UpdateStats(void) (defined in Player)Player
UpdateStatus(const char *s) (defined in Player)Player
UpdateViewAngles(usercmd_t *cmd) (defined in Player)Player
UpdateWeapons(void) (defined in Sentient)Sentient
UseAmmo(str ammo_type, int amount) (defined in Sentient)Sentient
UseBoundingBoxEvent(Event *ev) (defined in Entity)Entity
used (defined in Player)Player
Userinfo(Event *ev) (defined in Player)Player
UserSelectWeapon(bool bWait) (defined in Player)Player
UseSyncTime(int slot, int sync) (defined in Animate)Animate
useWeapon(const char *weaponname, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient)Sentient
useWeapon(Weapon *weapon, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient)Sentient
ValidEvent(str name) const (defined in Listener)Listener
Vehicle (defined in Player)Playerfriend
VehicleMove(usercmd_t *ucmd) (defined in Player)Player
VehicleTurretGun (defined in Player)Playerfriend
velocity (defined in Entity)Entity
VelocityModified(void) override (defined in Player)Playervirtual
viewheight (defined in Sentient)Sentient
ViewModelAnim(str anim, qboolean force_restart, qboolean bFullAnim) (defined in Player)Player
vmalist (defined in Player)Player
VolumeDamage(float damage) (defined in Entity)Entity
Vote(Event *ev) (defined in Player)Player
WaitForState(Event *ev) (defined in Player)Player
warning(const char *function, const char *format,...) const (defined in Class)Class
WarpToPoint(Entity *spawnpoint) (defined in Player)Player
WatchActor(Event *ev) (defined in Player)Player
waterlevel (defined in Entity)Entity
watertype (defined in Entity)Entity
WeaponCommand(Event *ev) (defined in Sentient)Sentient
WeaponKnockedFromHands(void) (defined in Sentient)Sentientprotectedvirtual
weapons_holstered_by_code (defined in Sentient)Sentientprotected
WeaponsOut(void) (defined in Sentient)Sentientprotected
WearingHelmet(void) (defined in Sentient)Sentientprotected
WhatIs(Event *ev) (defined in Player)Player
WithinDistance(Vector pos, float dist) const (defined in Entity)Entityinline
WithinDistance(Entity *ent, float dist) const (defined in Entity)Entityinline
WonMatch(void) (defined in Player)Player
WorldEffects(void) (defined in Player)Player
WorstWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient)Sentient
ZoomOff(void) (defined in Player)Player
ZoomOffEvent(Event *ev) (defined in Player)Player
~Animate() (defined in Animate)Animate
~Class() (defined in Class)Classvirtual
~Entity() (defined in Entity)Entityvirtual
~Listener() (defined in Listener)Listenervirtual
~Player() (defined in Player)Player
~Sentient() (defined in Sentient)Sentientvirtual
~SimpleEntity() (defined in SimpleEntity)SimpleEntityvirtual