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| CLASS_PROTOTYPE (Weapon) |
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| Weapon (const char *file) |
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void | Delete (void) override |
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int | GetRank (void) |
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int | GetOrder (void) |
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int | GetWeaponClass (void) const |
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const_str | GetWeaponGroup (void) const |
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void | SetItemSlot (int slot) |
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void | SetRank (int order, int rank) |
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void | SetRankEvent (Event *ev) |
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float | GetMaxRange (void) |
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float | GetMinRange (void) |
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qboolean | GetPutaway (void) |
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void | SetPutAway (qboolean p) |
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void | SetMaxRange (float val) |
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void | SetMinRange (float val) |
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void | ForceIdle (void) |
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virtual qboolean | SetWeaponAnim (const char *anim, Event *ev=NULL) |
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qboolean | SetWeaponAnim (const char *anim, Event &ev) |
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void | SetWeaponAnimEvent (Event *ev) |
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void | SetWeaponIdleAnim (void) |
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void | SetWeaponIdleAnimEvent (Event *ev) |
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virtual void | StopWeaponAnim (void) |
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void | SetAmmoRequired (Event *ev) |
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void | SetDMAmmoRequired (Event *ev) |
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void | SetStartAmmo (Event *ev) |
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void | SetDMStartAmmo (Event *ev) |
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int | GetStartAmmo (firemode_t mode) |
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int | GetMaxAmmo (firemode_t mode) |
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str | GetAmmoType (firemode_t mode) |
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firetype_t | GetFireType (firemode_t mode) |
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void | SetAmmoType (Event *ev) |
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void | SetAmmoAmount (int amount, firemode_t mode) |
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void | UseAmmo (int amount, firemode_t mode) |
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void | SetAmmoClipSize (Event *ev) |
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void | SetAmmoInClip (Event *ev) |
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void | SetShareClip (Event *ev) |
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void | SetTagBarrel (const char *tagBarrel) |
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str | GetTagBarrel () const |
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void | SetModels (const char *world, const char *view) |
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void | SetOwner (Sentient *ent) override |
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void | SetMaxChargeTime (Event *ev) |
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void | SetMinChargeTime (Event *ev) |
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float | GetMinChargeTime (firemode_t) |
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float | GetMaxChargeTime (firemode_t) |
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int | AmmoAvailable (firemode_t mode) |
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qboolean | UnlimitedAmmo (firemode_t mode) |
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qboolean | HasAmmo (firemode_t mode) |
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qboolean | HasAmmoInClip (firemode_t mode) |
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int | GetClipSize (firemode_t mode) |
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qboolean | CheckReload (firemode_t mode) |
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qboolean | ShouldReload (void) |
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void | SetShouldReload (qboolean should_reload) |
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void | StartReloading (void) |
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virtual qboolean | ReadyToFire (firemode_t mode, qboolean playsound=qtrue) |
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qboolean | MuzzleClear (void) |
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void | PutAway (void) |
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qboolean | Drop (void) override |
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void | Fire (firemode_t mode) |
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void | Charge (firemode_t mode) |
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void | OnOverCookedWarning (Event *ev) |
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void | OnOverCooked (Event *ev) |
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void | ReleaseFire (firemode_t mode, float chargetime) |
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const char * | GetFireAnim () const |
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void | ClientFireDone (void) |
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qboolean | Removable (void) override |
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qboolean | Pickupable (Entity *other) override |
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virtual void | DetachFromOwner (void) |
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void | AttachToOwner (weaponhand_t hand) |
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void | WeaponSound (Event *ev) |
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virtual void | GetMuzzlePosition (vec3_t position, vec3_t vBarrelPos=NULL, vec3_t forward=NULL, vec3_t right=NULL, vec3_t up=NULL) |
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qboolean | AutoChange (void) |
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int | ClipAmmo (firemode_t mode) |
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qboolean | IsDroppable (void) |
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virtual float | FireDelay (firemode_t mode) |
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virtual void | SetFireDelay (Event *ev) |
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void | SetDMFireDelay (Event *ev) |
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weaponstate_t | GetState (void) |
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void | ForceState (weaponstate_t state) |
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void | NotDroppableEvent (Event *ev) |
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void | GiveStartingAmmoToOwner (Event *ev) |
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void | AutoAim (Event *ev) |
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void | Crosshair (Event *ev) |
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void | DMCrosshair (Event *ev) |
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void | SetZoom (Event *ev) |
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void | SetSemiAuto (Event *ev) |
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void | AttachToHand (Event *ev) |
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void | SetCantPartialReload (Event *ev) |
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void | SetDMCantPartialReload (Event *ev) |
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void | AddAdditionalStartAmmo (Event *ev) |
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void | AddStartItem (Event *ev) |
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void | SetQuiet (Event *ev) |
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void | SetLoopFire (Event *ev) |
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virtual void | SpecialFireProjectile (Vector pos, Vector forward, Vector right, Vector up, Entity *owner, str projectileModel, float charge_fraction) |
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virtual void | AttachToHolster (weaponhand_t hand) |
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str | GetCurrentAttachToTag (void) |
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void | SetCurrentAttachToTag (str s) |
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str | GetHolsterTag (void) |
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qboolean | GetUseNoAmmo (void) |
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int | GetZoom (void) |
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qboolean | GetAutoZoom (void) |
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void | SetMeansOfDeath (Event *ev) |
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meansOfDeath_t | GetMeansOfDeath (firemode_t mode) |
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void | SetAimTarget (Entity *) |
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void | SetIdleState (int state) |
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void | WorldHitSpawn (firemode_t mode, Vector org, Vector angles, float life) |
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void | MakeNoise (Event *ev) |
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void | FallingAngleAdjust (Event *ev) |
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float | GetMovementSpeed () const |
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qboolean | GetUseCrosshair () const |
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virtual bool | IsCarryableTurret () const |
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void | Archive (Archiver &arc) override |
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Listener * | GetScriptOwner (void) override |
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float | GetBulletRange (firemode_t firemode) |
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float | GetSpreadFactor (firemode_t firemode) |
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float | GetChargeFraction (void) const |
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firemode_t | GetFireMode (void) |
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qboolean | IsSemiAuto (void) |
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void | DoneAnimating (Event *ev) |
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void | EventGetPutaway (Event *ev) |
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float | GetMaxFireMovementMult () const |
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float | GetZoomMovement () const |
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float | GetMaxFireMovement () const |
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| CLASS_PROTOTYPE (Item) |
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void | RemoveFromOwner (void) |
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virtual void | PlaceItem (void) |
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virtual Sentient * | GetOwner (void) |
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void | SetNoRemove (Event *ev) |
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virtual void | DropToFloor (Event *ev) |
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virtual Item * | ItemPickup (Entity *other, qboolean add_to_inventory=qtrue) |
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virtual void | Respawn (Event *ev) |
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virtual void | setRespawn (qboolean flag) |
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void | setRespawn (Event *ev) |
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virtual qboolean | Respawnable (void) |
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virtual void | setRespawnTime (float time) |
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void | setRespawnTime (Event *ev) |
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virtual float | RespawnTime (void) |
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void | RespawnDone (Event *ev) |
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void | PickupDone (Event *ev) |
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virtual int | GetItemIndex (void) |
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virtual const char * | GetItemName (void) |
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virtual int | getAmount (void) |
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virtual void | setAmount (int startamount) |
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virtual int | MaxAmount (void) |
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virtual void | setName (const char *i) |
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virtual str | getName (void) |
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virtual int | getIndex (void) |
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virtual void | SetAmountEvent (Event *ev) |
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virtual void | SetMaxAmount (Event *ev) |
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virtual void | SetDMAmountEvent (Event *ev) |
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virtual void | SetDMMaxAmount (Event *ev) |
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virtual void | SetItemName (Event *ev) |
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void | SetPickupSound (Event *ev) |
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virtual void | SetMax (int maxamount) |
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virtual void | Add (int num) |
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virtual void | Remove (int num) |
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virtual qboolean | Use (int amount) |
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virtual void | Pickup (Event *ev) |
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virtual void | RespawnSound (Event *ev) |
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virtual void | DialogNeeded (Event *ev) |
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virtual str | GetDialogNeeded (void) |
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void | Landed (Event *ev) |
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void | SetScriptOwner (Listener *newOwner) override |
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| CLASS_PROTOTYPE (Trigger) |
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virtual qboolean | respondTo (Entity *other) |
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virtual Entity * | getActivator (Entity *other) |
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void | SetModelEvent (Event *ev) |
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void | Touch (Event *ev) |
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void | EventSetWait (Event *ev) |
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void | EventSetDelay (Event *ev) |
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void | EventSetCount (Event *ev) |
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void | EventSetThread (Event *ev) |
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void | SetTriggerDir (Event *ev) |
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void | SetTriggerable (Event *ev) |
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void | SetNotTriggerable (Event *ev) |
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void | SetMultiFaceted (Event *ev) |
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void | SetEdgeTriggered (Event *ev) |
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void | SetTriggerCone (Event *ev) |
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void | EventSetMessage (Event *ev) |
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void | SetMessage (const char *message) |
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str & | Message (void) |
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void | EventSetNoise (Event *ev) |
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void | SetNoise (const char *text) |
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str & | Noise (void) |
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void | SetTriggerDir (float angle) |
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Vector | GetTriggerDir (void) |
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qboolean | UsingTriggerDir (void) |
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void | SetMultiFaceted (int newFacet) |
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void | SetEdgeTriggered (qboolean newEdge) |
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int | GetMultiFaceted (void) |
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qboolean | GetEdgeTriggered (void) |
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void | StartThread (Event *ev) |
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void | TriggerStuff (Event *ev) |
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void | ActivateTargets (Event *ev) |
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void | DamageEvent (Event *ev) override |
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void | EventGetActivator (Event *ev) |
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| CLASS_PROTOTYPE (Animate) |
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void | NewAnim (int animnum, int slot=0, float weight=1.0f) |
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void | NewAnim (int animnum, Event *endevent, int slot=0, float weight=1.0f) |
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void | NewAnim (int animnum, Event &endevent, int slot=0, float weight=1.0f) |
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void | NewAnim (const char *animname, int slot=0, float weight=1.0f) |
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void | NewAnim (const char *animname, Event *endevent, int slot=0, float weight=1.0f) |
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void | NewAnim (const char *animname, Event &endevent, int slot=0, float weight=1.0f) |
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void | SetFrame (void) |
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qboolean | HasAnim (const char *animname) |
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Event * | AnimDoneEvent (int slot=0) |
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void | SetAnimDoneEvent (Event &event, int slot=0) |
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void | SetAnimDoneEvent (Event *event, int slot=0) |
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int | NumAnims (void) |
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const char * | AnimName (int slot=0) |
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float | AnimTime (int slot=0) |
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int | CurrentAnim (int slot=0) const override |
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float | CurrentTime (int slot=0) const override |
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virtual void | AnimFinished (int slot=0) |
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void | PreAnimate (void) override |
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void | PostAnimate (void) override |
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void | SetTime (int slot=0, float time=0.0f) |
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void | SetNormalTime (int slot=0, float normal=1.0f) |
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float | GetTime (int slot=0) |
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float | GetNormalTime (int slot=0) |
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void | SetWeight (int slot=0, float weight=1.0f) |
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float | GetWeight (int slot=0) |
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void | SetRepeatType (int slot=0) |
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void | SetOnceType (int slot=0) |
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bool | IsRepeatType (int slot) |
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void | Pause (int slot=0, int pause=1) |
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void | StopAnimating (int slot=0) |
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void | UseSyncTime (int slot, int sync) |
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void | SetSyncTime (float s) |
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float | GetSyncTime () |
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void | SetSyncRate (float rate) |
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float | GetSyncRate () |
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void | PauseSyncTime (int pause) |
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float | GetYawOffset () |
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float | GetCrossTime (int slot) |
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void | DoExitCommands (int slot=0) |
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void | ForwardExec (Event *ev) |
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void | EventSetSyncTime (Event *ev) |
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void | EventIsLoopingAnim (Event *ev) |
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void | EventSetYawFromBone (Event *ev) |
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void | EventPlayerSpawn (Event *ev) |
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void | EventPlayerSpawnUtility (Event *ev) |
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void | EventPauseAnim (Event *ev) |
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virtual void | DumpAnimInfo () |
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void | SlotChanged (int slot) |
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void | ClientSound (Event *ev) |
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int | NumFrames (int slot=0) |
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| CLASS_PROTOTYPE (Entity) |
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void | EventGetNormalHealth (Event *ev) |
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void | EventNormalDamage (Event *ev) |
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void | ClassnameEvent (Event *ev) |
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void | SpawnFlagsEvent (Event *ev) |
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void | EventRevive (Event *ev) |
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qboolean | DistanceTo (Vector pos) const |
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qboolean | DistanceTo (Entity *ent) const |
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qboolean | WithinDistance (Vector pos, float dist) const |
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qboolean | WithinDistance (Entity *ent, float dist) const |
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Vector | GetControllerAngles (int num) |
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void | SetControllerAngles (int num, vec3_t angles) |
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void | SetControllerAngles (Event *ev) |
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void | GetControllerAngles (Event *ev) |
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void | SetControllerTag (int num, int tag_num) |
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int | GetControllerTag (int num) const |
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qboolean | GetTagPositionAndOrientation (str tagname, orientation_t *new_or) |
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void | GetTagPositionAndOrientation (int tagnum, orientation_t *new_or) |
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void | GetTagPosition (Event *ev) |
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void | GetTagAngles (Event *ev) |
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void | EventTrace (Event *ev) |
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void | EventSightTrace (Event *ev) |
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void | EventInPVS (Event *ev) |
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void | IsTouching (Event *ev) |
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void | IsInside (Event *ev) |
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void | CanSeeInternal (Event *ev, bool bNoEnts) |
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void | CanSee (Event *ev) |
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void | CanSeeNoEnts (Event *ev) |
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void | SetKillTarget (const char *killtarget) |
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const char * | KillTarget (void) |
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void | AlwaysDraw (Event *ev) |
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void | NormalDraw (Event *ev) |
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void | NeverDraw (Event *ev) |
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const char * | getModel () const |
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void | GetModelEvent (Event *ev) |
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void | GetBrushModelEvent (Event *ev) |
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virtual qboolean | setModel (void) |
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void | SetSize (void) |
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void | setModel (const str &mdl) |
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void | SetModelEvent (Event *ev) |
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void | SetTeamEvent (Event *ev) |
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virtual void | TriggerEvent (Event *ev) |
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void | hideModel (void) |
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void | EventHideModel (Event *ev) |
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virtual void | showModel (void) |
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void | EventShowModel (Event *ev) |
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qboolean | hidden (void) |
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void | ProcessInitCommands (void) |
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void | setAlpha (float alpha) |
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float | alpha (void) |
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void | setMoveType (int type) |
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int | getMoveType (void) |
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void | setSolidType (solid_t type) |
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int | getSolidType (void) |
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virtual void | setContentsSolid (void) |
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virtual Vector | getParentVector (Vector vec) |
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Vector | getLocalVector (Vector vec) |
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virtual void | setSize (Vector min, Vector max) |
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virtual void | updateOrigin (void) |
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virtual void | setLocalOrigin (Vector org) |
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void | setOrigin (Vector org) override |
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void | setOriginEvent (Vector org) override |
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virtual void | setOrigin (void) |
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virtual void | addOrigin (Vector org) |
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void | GetRawTag (int tagnum, orientation_t *orient) |
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qboolean | GetRawTag (const char *tagname, orientation_t *orient) |
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void | GetTag (int tagnum, orientation_t *orient) |
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qboolean | GetTag (const char *name, orientation_t *orient) |
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void | GetTag (int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) |
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qboolean | GetTag (const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) |
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void | ClearAnimSlot (int slot) |
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void | StartAnimSlot (int slot, int index, float weight) |
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void | RestartAnimSlot (int slot) |
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void | setAngles (Vector ang) override |
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virtual void | setAngles (void) |
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void | link (void) |
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void | unlink (void) |
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void | setContents (int type) |
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int | getContents (void) |
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void | setScale (float scale) |
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qboolean | droptofloor (float maxfall) |
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qboolean | isClient (void) |
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virtual void | SetDeltaAngles (void) |
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void | Damage (Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) |
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void | DamageType (Event *ev) |
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qboolean | IsTouching (Entity *e1) |
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qboolean | IsInside (Entity *e1) |
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qboolean | FovCheck (float *delta, float fovdot) |
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virtual bool | CanSee (Entity *ent, float fov, float vision_distance, bool bNoEnts=false) |
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virtual bool | CanSee (const Vector &org, float fov, float vision_distance, bool bNoEnts=false) |
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bool | AreasConnected (const Entity *other) |
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void | FadeNoRemove (Event *ev) |
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void | FadeOut (Event *ev) |
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void | FadeIn (Event *ev) |
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void | Fade (Event *ev) |
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void | Sink (Event *ev) |
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virtual void | CheckGround (void) |
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virtual qboolean | HitSky (trace_t *trace) |
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virtual qboolean | HitSky (void) |
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void | SafeSolid (Event *ev) |
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void | BecomeSolid (Event *ev) |
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void | BecomeNonSolid (Event *ev) |
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void | SetSize (Event *ev) |
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void | SetMins (Event *ev) |
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void | SetMaxs (Event *ev) |
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void | GetMins (Event *ev) |
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void | GetMaxs (Event *ev) |
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void | SetScale (Event *ev) |
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void | GetScale (Event *ev) |
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void | SetAlpha (Event *ev) |
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void | SetKillTarget (Event *ev) |
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void | TouchTriggersEvent (Event *ev) |
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str | GetRandomAlias (str name, AliasListNode_t **ret) |
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void | SetWaterType (void) |
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qboolean | attach (int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) |
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void | detach (void) |
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void | ProcessSoundEvent (Event *ev, qboolean checkSubtitle) |
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void | Sound (Event *ev) |
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virtual void | Sound (str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) |
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void | StopSound (int channel) |
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void | StopSound (Event *ev) |
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void | LoopSound (Event *ev) |
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void | LoopSound (str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) |
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void | StopLoopSound (Event *ev) |
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void | StopLoopSound (void) |
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void | StopAllSounds () |
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void | SetLight (Event *ev) |
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void | LightOn (Event *ev) |
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void | LightOff (Event *ev) |
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void | LightRed (Event *ev) |
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void | LightGreen (Event *ev) |
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void | LightBlue (Event *ev) |
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void | LightRadius (Event *ev) |
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void | LightStyle (Event *ev) |
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void | Flags (Event *ev) |
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void | Effects (Event *ev) |
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void | RenderEffects (Event *ev) |
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void | SVFlags (Event *ev) |
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void | BroadcastAIEvent (int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) |
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void | BroadcastAIEvent (Event *ev) |
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void | Kill (Event *ev) |
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virtual void | Killed (Event *ev) |
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void | SurfaceModelEvent (Event *ev) |
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void | SurfaceCommand (const char *surf_name, const char *token) |
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virtual void | Postthink (void) |
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virtual void | Think (void) |
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void | DamageSkin (trace_t *trace, float damage) |
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void | AttachEvent (Event *ev) |
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void | AttachModelEvent (Event *ev) |
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void | RemoveAttachedModelEvent (Event *ev) |
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void | AttachedModelAnimEvent (Event *ev) |
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void | DetachEvent (Event *ev) |
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void | TakeDamageEvent (Event *ev) |
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void | NoDamageEvent (Event *ev) |
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void | Gravity (Event *ev) |
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void | GiveOxygen (float time) |
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void | UseBoundingBoxEvent (Event *ev) |
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void | HurtEvent (Event *ev) |
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void | HealEvent (Event *ev) |
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void | SetMassEvent (Event *ev) |
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void | Censor (Event *ev) |
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void | Ghost (Event *ev) |
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void | StationaryEvent (Event *ev) |
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void | TossEvent (Event *ev) |
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void | Explosion (Event *ev) |
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void | Shader (Event *ev) |
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void | KillAttach (Event *ev) |
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void | SetBloodModel (Event *ev) |
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void | DropToFloorEvent (Event *ev) |
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void | joinTeam (Entity *teammember) |
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void | quitTeam (void) |
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qboolean | isBoundTo (Entity *master) |
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virtual void | bind (Entity *master, qboolean use_my_angles=qfalse) |
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virtual void | unbind (void) |
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virtual void | glue (Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) |
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virtual void | unglue (void) |
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void | GlueEvent (Event *ev) |
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void | DuckableGlueEvent (Event *ev) |
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void | MakeClayPidgeon (Event *ev) |
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void | EventUnglue (Event *ev) |
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void | JoinTeam (Event *ev) |
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void | EventQuitTeam (Event *ev) |
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void | BindEvent (Event *ev) |
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void | EventUnbind (Event *ev) |
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void | AddToSoundManager (Event *ev) |
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void | NoLerpThisFrame (void) |
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virtual void | addAngles (Vector add) |
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void | DeathSinkStart (Event *ev) |
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void | DeathSink (Event *ev) |
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void | DetachAllChildren (Event *ev) |
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void | SetMovementStealth (float fStealthScale) |
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void | EventMovementStealth (Event *ev) |
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virtual void | VelocityModified (void) |
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qboolean | CheckEventFlags (Event *event) |
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void | PusherEvent (Event *ev) |
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void | SetShaderData (Event *ev) |
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void | GetVelocity (Event *ev) |
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void | SetVelocity (Event *ev) |
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void | GetAVelocity (Event *ev) |
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void | DoForceActivate (void) |
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void | ForceActivate (Event *ev) |
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void | ConnectPaths (void) |
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void | DisconnectPaths (void) |
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void | EventConnectPaths (Event *ev) |
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void | EventDisconnectPaths (Event *ev) |
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void | Remove (Event *ev) |
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void | EventSoundDone (Event *ev) |
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void | VolumeDamage (float damage) |
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void | EventVolumeDamage (Event *ev) |
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virtual qboolean | IsDead () const |
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virtual void | AddImmunity (Event *ev) |
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virtual void | RemoveImmunity (Event *ev) |
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qboolean | Immune (int meansofdeath) |
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virtual void | ClientThink (void) |
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virtual void | EndFrame (void) |
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virtual void | CalcBlend (void) |
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virtual bool | AutoArchiveModel (void) |
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virtual void | PathnodeClaimRevoked (class PathNode *node) |
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virtual qboolean | BlocksAIMovement () const |
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virtual qboolean | AIDontFace (void) const |
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void | SetHealth (Event *ev) |
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void | GetHealth (Event *ev) |
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void | EventSetMaxHealth (Event *ev) |
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void | EventGetMaxHealth (Event *ev) |
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void | EventSetHealthOnly (Event *ev) |
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void | GetYaw (Event *ev) |
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virtual bool | HasVehicle (void) const |
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void | EventGetEntnum (Event *ev) |
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void | EventGetClassname (Event *ev) |
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void | EventSetRadnum (Event *ev) |
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void | EventGetRadnum (Event *ev) |
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void | EventSetRotatedBbox (Event *ev) |
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void | EventGetRotatedBbox (Event *ev) |
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void | MPrintf (const char *msg,...) |
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void | DrawBoundingBox (int showbboxes) |
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void | EventSinglePlayerCommand (Event *ev) |
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void | EventMultiPlayerCommand (Event *ev) |
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void | EventRealismModeCommand (Event *ev) |
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void | EventSPRealismModeCommand (Event *ev) |
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void | EventDMRealismModeCommand (Event *ev) |
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void | GetLocalYawFromVector (Event *ev) |
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void | EventShootableOnly (Event *ev) |
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void | SetShaderTime (Event *ev) |
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void | NoTarget (Event *ev) |
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void | ProcessHint (gentity_t *client, bool bShow) |
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void | GetZone (Event *ev) |
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void | IsInZone (Event *ev) |
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void | SetDepthHack (Event *ev) |
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void | PlayNonPvsSound (const str &soundName, float volume=1) |
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| CLASS_PROTOTYPE (SimpleEntity) |
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const str & | Target () |
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qboolean | Targeted (void) |
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str & | TargetName () |
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virtual void | SetTargetName (str targetname) |
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int | IsSubclassOfEntity (void) const |
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int | IsSubclassOfAnimate (void) const |
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int | IsSubclassOfSentient (void) const |
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int | IsSubclassOfPlayer (void) const |
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int | IsSubclassOfActor (void) const |
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int | IsSubclassOfItem (void) const |
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int | IsSubclassOfInventoryItem (void) const |
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int | IsSubclassOfWeapon (void) const |
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int | IsSubclassOfProjectile (void) const |
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int | IsSubclassOfDoor (void) const |
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int | IsSubclassOfCamera (void) const |
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int | IsSubclassOfVehicle (void) const |
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int | IsSubclassOfVehicleTank (void) const |
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int | IsSubclassOfVehicleTurretGun (void) const |
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int | IsSubclassOfTurretGun (void) const |
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int | IsSubclassOfPathNode (void) const |
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int | IsSubclassOfWaypoint (void) const |
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int | IsSubclassOfTempWaypoint (void) const |
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int | IsSubclassOfVehiclePoint (void) const |
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int | IsSubclassOfSplinePath (void) const |
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int | IsSubclassOfCrateObject (void) const |
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void | GetOrigin (Event *ev) |
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void | SetOrigin (Event *ev) |
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void | GetCentroid (Event *ev) |
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void | SetTargetname (Event *ev) |
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void | GetTargetname (Event *ev) |
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void | SetTarget (Event *ev) |
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void | GetTarget (Event *ev) |
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void | SetAngles (Event *ev) |
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void | GetAngles (Event *ev) |
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void | SetAngleEvent (Event *ev) |
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void | GetAngleEvent (Event *ev) |
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void | GetForwardVector (Event *ev) |
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void | GetLeftVector (Event *ev) |
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void | GetRightVector (Event *ev) |
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void | GetUpVector (Event *ev) |
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SimpleEntity * | Next (void) |
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void | MPrintf (const char *msg,...) |
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void | SimpleArchive (Archiver &arc) |
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| CLASS_PROTOTYPE (Listener) |
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void | CancelEventsOfType (Event *ev) |
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void | CancelEventsOfType (Event &ev) |
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void | CancelFlaggedEvents (int flags) |
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void | CancelPendingEvents (void) |
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qboolean | EventPending (Event &ev) |
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void | PostEvent (Event *ev, float delay, int flags=0) |
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void | PostEvent (const Event &ev, float delay, int flags=0) |
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qboolean | PostponeAllEvents (float time) |
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qboolean | PostponeEvent (Event &ev, float time) |
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bool | ProcessEvent (const Event &ev) |
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bool | ProcessEvent (Event *ev) |
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bool | ProcessEvent (Event &ev) |
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ScriptVariable & | ProcessEventReturn (Event *ev) |
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void | ProcessContainerEvent (const Container< Event * > &conev) |
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qboolean | ProcessPendingEvents (void) |
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bool | ProcessScriptEvent (Event &ev) |
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bool | ProcessScriptEvent (Event *ev) |
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int | GetFlags (Event *event) const |
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qboolean | ValidEvent (str name) const |
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void | CommandDelay (Event *ev) |
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void | Remove (Event *ev) |
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void | ScriptRemove (Event *ev) |
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void | EventInheritsFrom (Event *ev) |
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void | EventIsInheritedBy (Event *ev) |
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void | GetClassname (Event *ev) |
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virtual ClassDef * | classinfo (void) const |
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void | warning (const char *function, const char *format,...) const |
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void | error (const char *function, const char *format,...) const |
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qboolean | inheritsFrom (ClassDef *c) const |
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qboolean | inheritsFrom (const char *name) const |
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qboolean | isInheritedBy (const char *name) const |
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qboolean | isInheritedBy (ClassDef *c) const |
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const char * | getClassname (void) const |
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const char * | getClassID (void) const |
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const char * | getSuperclass (void) const |
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void * | operator new (size_t s) |
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void | operator delete (void *ptr) |
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void * | operator new (size_t size, void *placement) |
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void | operator delete (void *ptr, void *placement) |
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template<typename T> |
void * | operator new (size_t size, T &placement) |
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template<typename T> |
void | operator delete (void *ptr, T &placement) |
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