OpenMoHAA 0.82.0
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clientGameImport_t Struct Reference

Public Attributes

int apiversion
 
void(* Printf )(const char *fmt,...)
 
void(* DPrintf )(const char *fmt,...)
 
void(* DebugPrintf )(const char *fmt,...)
 
void *(* Malloc )(int size)
 
void(* Free )(void *block)
 
void(* Error )(int errorLevel, const char *fmt,...)
 
int(* Milliseconds )(void)
 
const char *(* LV_ConvertString )(const char *string)
 
cvar_t *(* Cvar_Get )(const char *var_name, const char *value, int flags)
 
cvar_t *(* Cvar_Find )(const char *var_name)
 
void(* Cvar_Set )(const char *var_name, const char *value)
 
void(* Cvar_CheckRange )(cvar_t *var, float min, float max, qboolean integral)
 
int(* Argc )(void)
 
char *(* Argv )(int n)
 
char *(* Args )(void)
 
void(* AddCommand )(const char *cmd)
 
void(* Cmd_Stuff )(const char *text)
 
void(* Cmd_Execute )(int execWhen, const char *text)
 
void(* Cmd_TokenizeString )(const char *textIn)
 
long(* FS_ReadFile )(const char *name, void **buf, qboolean quiet)
 
void(* FS_FreeFile )(void *buf)
 
int(* FS_WriteFile )(const char *qpath, const void *buffer, int size)
 
void(* FS_WriteTextFile )(const char *qpath, const void *buffer, int size)
 
char **(* FS_ListFilteredFiles )(const char *path, const char *extension, const char *filter, qboolean wantSubs, int *numfiles, qboolean allowNonPureFilesOnDisk)
 
void(* FS_FreeFileList )(char **list)
 
void(* SendConsoleCommand )(const char *text)
 
int(* MSG_ReadBits )(int bits)
 
int(* MSG_ReadChar )()
 
int(* MSG_ReadByte )()
 
int(* MSG_ReadSVC )()
 
int(* MSG_ReadShort )()
 
int(* MSG_ReadLong )()
 
float(* MSG_ReadFloat )()
 
char *(* MSG_ReadString )()
 
char *(* MSG_ReadStringLine )()
 
float(* MSG_ReadAngle8 )()
 
float(* MSG_ReadAngle16 )()
 
void(* MSG_ReadData )(void *data, int len)
 
float(* MSG_ReadCoord )()
 
void(* MSG_ReadDir )(vec3_t dir)
 
void(* SendClientCommand )(const char *s)
 
void(* CM_LoadMap )(const char *name, int *checksum)
 
clipHandle_t(* CM_InlineModel )(int index)
 
int(* CM_NumInlineModels )(void)
 
int(* CM_PointContents )(const vec3_t p, int headnode)
 
int(* CM_TransformedPointContents )(const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles)
 
void(* CM_BoxTrace )(trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, int headnode, int brushmask, qboolean cylinder)
 
void(* CM_TransformedBoxTrace )(trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, int headnode, int brushmask, const vec3_t origin, const vec3_t angles, qboolean cylinder)
 
clipHandle_t(* CM_TempBoxModel )(const vec3_t mins, const vec3_t maxs, int contents)
 
void(* CM_PrintBSPFileSizes )()
 
qboolean(* CM_LeafInPVS )(int leaf1, int leaf2)
 
int(* CM_PointLeafnum )(const vec3_t p)
 
int(* R_MarkFragments )(int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared)
 
int(* R_MarkFragmentsForInlineModel )(clipHandle_t bmodel, const vec3_t vAngles, const vec3_t vOrigin, int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer, float fRadiusSquared)
 
void(* R_GetInlineModelBounds )(int index, vec3_t mins, vec3_t maxs)
 
void(* R_GetLightingForDecal )(vec3_t light, const vec3_t facing, const vec3_t origin)
 
void(* R_GetLightingForSmoke )(vec3_t light, const vec3_t origin)
 
int(* R_GatherLightSources )(const vec3_t pos, vec3_t *lightPos, vec3_t *lightIntensity, int maxLights)
 
void(* S_StartSound )(const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, int streamed)
 
void(* S_StartLocalSound )(const char *soundName, qboolean forceLoad)
 
void(* S_StopSound )(int entnum, int channel)
 
void(* S_ClearLoopingSounds )(void)
 
void(* S_AddLoopingSound )(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags)
 
void(* S_Respatialize )(int entityNum, const vec3_t origin, vec3_t axis[3])
 
void(* S_BeginRegistration )(void)
 
sfxHandle_t(* S_RegisterSound )(const char *sample, int streamed)
 
void(* S_EndRegistration )(void)
 
void(* S_UpdateEntity )(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener)
 
void(* S_SetReverb )(int reverb_type, float reverb_level)
 
void(* S_SetGlobalAmbientVolumeLevel )(float volume)
 
float(* S_GetSoundTime )(sfxHandle_t handle)
 
int(* S_ChannelNameToNum )(const char *name)
 
const char *(* S_ChannelNumToName )(int channel)
 
int(* S_IsSoundPlaying )(int channelNumber, const char *name)
 
void(* MUSIC_NewSoundtrack )(const char *name)
 
void(* MUSIC_UpdateMood )(int current_mood, int fallback_mood)
 
void(* MUSIC_UpdateVolume )(float volume, float fade_time)
 
float *(* get_camera_offset )(qboolean *lookactive, qboolean *resetview)
 
void(* R_ClearScene )(void)
 
void(* R_RenderScene )(const refdef_t *fd)
 
void(* R_LoadWorldMap )(const char *mapname)
 
void(* R_PrintBSPFileSizes )()
 
int(* MapVersion )()
 
int(* R_MapVersion )()
 
qhandle_t(* R_RegisterModel )(const char *name)
 
qhandle_t(* R_SpawnEffectModel )(const char *name, vec3_t pos, vec3_t axis[3])
 
qhandle_t(* R_RegisterServerModel )(const char *name)
 
const char *(* R_GetModelName )(qhandle_t hModel)
 
void(* R_UnregisterServerModel )(qhandle_t hModel)
 
qhandle_t(* R_RegisterShader )(const char *name)
 
qhandle_t(* R_RegisterShaderNoMip )(const char *name)
 
const char *(* R_GetShaderName )(qhandle_t hShader)
 
void(* R_AddRefEntityToScene )(const refEntity_t *ent, int parentEntityNumber)
 
void(* R_AddRefSpriteToScene )(const refEntity_t *ent)
 
void(* R_AddLightToScene )(const vec3_t origin, float intensity, float r, float g, float b, int type)
 
qboolean(* R_AddPolyToScene )(qhandle_t hShader, int numVerts, const polyVert_t *verts, int renderfx)
 
void(* R_AddTerrainMarkToScene )(int terrainIndex, qhandle_t hShader, int numVerts, const polyVert_t *verts, int renderFx)
 
void(* R_SetColor )(const vec4_t rgba)
 
void(* R_DrawStretchPic )(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader)
 
fontheader_t *(* R_LoadFont )(const char *name)
 
void(* R_DrawString )(fontheader_t *font, const char *text, float x, float y, int maxLen, const float *pvVirtualScreen)
 
refEntity_t *(* R_GetRenderEntity )(int entityNumber)
 
void(* R_ModelBounds )(clipHandle_t model, vec3_t mins, vec3_t maxs)
 
float(* R_ModelRadius )(clipHandle_t model)
 
float(* R_Noise )(float x, float y, float z, double t)
 
void(* R_DebugLine )(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha)
 
baseshader_t *(* GetShader )(int shaderNum)
 
void(* R_SwipeBegin )(float thistime, float life, qhandle_t shader)
 
void(* R_SwipePoint )(vec3_t p1, vec3_t p2, float time)
 
void(* R_SwipeEnd )(void)
 
int(* R_GetShaderWidth )(qhandle_t shader)
 
int(* R_GetShaderHeight )(qhandle_t shader)
 
void(* R_DrawBox )(float x, float y, float w, float h)
 
void(* GetGameState )(gameState_t *gamestate)
 
int(* GetSnapshot )(int snapshotNumber, snapshot_t *snapshot)
 
int(* GetServerStartTime )()
 
void(* SetTime )(int time)
 
void(* GetCurrentSnapshotNumber )(int *snapshotNumber, int *serverTime)
 
void(* GetGlconfig )(glconfig_t *glconfig)
 
qboolean(* GetParseEntityState )(int parseEntityNumber, entityState_t *state)
 
int(* GetCurrentCmdNumber )(void)
 
qboolean(* GetUserCmd )(int cmdNumber, usercmd_t *ucmd)
 
qboolean(* GetServerCommand )(int serverCommandNumber, qboolean differentServer)
 
qboolean(* Alias_Add )(const char *alias, const char *name, const char *parameters)
 
qboolean(* Alias_ListAdd )(AliasList_t *list, const char *alias, const char *name, const char *parameters)
 
const char *(* Alias_FindRandom )(const char *alias, AliasListNode_t **ret)
 
const char *(* Alias_ListFindRandom )(AliasList_t *list, const char *alias, AliasListNode_t **ret)
 
void(* Alias_Dump )(void)
 
void(* Alias_Clear )(void)
 
AliasList_t *(* AliasList_New )(const char *name)
 
void(* Alias_ListFindRandomRange )(AliasList_t *list, const char *alias, int *minIndex, int *maxIndex, float *totalWeight)
 
AliasList_t *(* Alias_GetGlobalList )()
 
void(* UI_ShowMenu )(const char *name, qboolean bForce)
 
void(* UI_HideMenu )(const char *name, qboolean bForce)
 
int(* UI_FontStringWidth )(fontheader_t *font, const char *string, int maxLen)
 
float(* UI_GetObjectivesTop )(void)
 
void(* UI_GetHighResolutionScale )(vec2_t scale)
 
int(* Key_StringToKeynum )(const char *str)
 
const char *(* Key_KeynumToBindString )(int keyNum)
 
void(* Key_GetKeysForCommand )(const char *command, int *key1, int *key2)
 
dtiki_t *(* R_Model_GetHandle )(qhandle_t handle)
 
int(* TIKI_NumAnims )(dtiki_t *pmdl)
 
void(* TIKI_CalculateBounds )(dtiki_t *pmdl, float scale, vec3_t mins, vec3_t maxs)
 
const char *(* TIKI_Name )(dtiki_t *tiki)
 
void *(* TIKI_GetSkeletor )(dtiki_t *tiki, int entNum)
 
void(* TIKI_SetEyeTargetPos )(dtiki_t *tiki, int entNum, vec3_t pos)
 
const char *(* Anim_NameForNum )(dtiki_t *tiki, int animnum)
 
int(* Anim_NumForName )(dtiki_t *tiki, const char *name)
 
int(* Anim_Random )(dtiki_t *tiki, const char *name)
 
int(* Anim_NumFrames )(dtiki_t *tiki, int animnum)
 
float(* Anim_Time )(dtiki_t *tiki, int animnum)
 
float(* Anim_Frametime )(dtiki_t *tiki, int animnum)
 
void(* Anim_Delta )(dtiki_t *tiki, int animnum, vec3_t delta)
 
int(* Anim_Flags )(dtiki_t *tiki, int animnum)
 
int(* Anim_FlagsSkel )(dtiki_t *tiki, int animnum)
 
float(* Anim_CrossblendTime )(dtiki_t *tiki, int animnum)
 
qboolean(* Anim_HasCommands )(dtiki_t *tiki, int animnum)
 
qboolean(* Frame_Commands )(dtiki_t *tiki, int animnum, int framenum, tiki_cmd_t *tiki_cmd)
 
qboolean(* Frame_CommandsTime )(dtiki_t *tiki, int animnum, float start, float end, tiki_cmd_t *tiki_cmd)
 
int(* Surface_NameToNum )(dtiki_t *tiki, const char *name)
 
int(* Tag_NumForName )(dtiki_t *tiki, const char *name)
 
const char *(* Tag_NameForNum )(dtiki_t *tiki, int num)
 
void(* ForceUpdatePose )(refEntity_t *model)
 
orientation_t(* TIKI_Orientation )(refEntity_t *model, int tagNum)
 
qboolean(* TIKI_IsOnGround )(refEntity_t *model, int tagNum, float threshold)
 
void(* UI_ShowScoreBoard )(const char *menuName)
 
void(* UI_HideScoreBoard )()
 
void(* UI_SetScoreBoardItem )(int itemNumber, const char *data1, const char *data2, const char *data3, const char *data4, const char *data5, const char *data6, const char *data7, const char *data8, const vec4_t textColor, const vec4_t backColor, qboolean isHeader)
 
void(* UI_DeleteScoreBoardItems )(int maxIndex)
 
void(* UI_ToggleDMMessageConsole )(int consoleMode)
 
void(* CL_InitRadar )(radarClient_t *radars, qhandle_t *shaders, int clientNum)
 
dtiki_t *(* TIKI_FindTiki )(const char *path)
 
void(* LoadResource )(const char *name)
 
void(* FS_CanonicalFilename )(char *name)
 
void(* CL_RestoreSavedCgameState )()
 
void(* CL_ClearSavedCgameState )()
 
size_t(* getConfigStringIdNormalized )(size_t num)
 
cvar_tfsDebug
 
hdelement_tHudDrawElements
 
clientAnim_tanim
 
stopWatch_tstopWatch
 

The documentation for this struct was generated from the following file: