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entityState_s Struct Reference

Public Attributes

int number
int eType
int eFlags
trajectory_t pos
vec3_t netorigin
vec3_t origin
vec3_t origin2
vec3_t netangles
vec3_t angles
int constantLight
int loopSound
float loopSoundVolume
float loopSoundMinDist
float loopSoundMaxDist
float loopSoundPitch
int loopSoundFlags
int parent
int tag_num
qboolean attach_use_angles
vec3_t attach_offset
int beam_entnum
int modelindex
int usageIndex
int skinNum
int wasframe
frameInfo_t frameInfo [MAX_FRAMEINFOS]
float actionWeight
int bone_tag [NUM_BONE_CONTROLLERS]
vec3_t bone_angles [NUM_BONE_CONTROLLERS]
quat_t bone_quat [NUM_BONE_CONTROLLERS]
byte surfaces [32]
int clientNum
int groundEntityNum
int solid
float scale
float alpha
int renderfx
float shader_data [2]
float shader_time
quat_t quat
vec3_t eyeVector

The documentation for this struct was generated from the following file: