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int | number |
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int | eType |
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int | eFlags |
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trajectory_t | pos |
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vec3_t | netorigin |
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vec3_t | origin |
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vec3_t | origin2 |
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vec3_t | netangles |
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vec3_t | angles |
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int | constantLight |
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int | loopSound |
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float | loopSoundVolume |
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float | loopSoundMinDist |
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float | loopSoundMaxDist |
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float | loopSoundPitch |
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int | loopSoundFlags |
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int | parent |
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int | tag_num |
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qboolean | attach_use_angles |
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vec3_t | attach_offset |
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int | beam_entnum |
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int | modelindex |
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int | usageIndex |
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int | skinNum |
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int | wasframe |
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frameInfo_t | frameInfo [MAX_FRAMEINFOS] |
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float | actionWeight |
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int | bone_tag [NUM_BONE_CONTROLLERS] |
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vec3_t | bone_angles [NUM_BONE_CONTROLLERS] |
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quat_t | bone_quat [NUM_BONE_CONTROLLERS] |
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byte | surfaces [32] |
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int | clientNum |
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int | groundEntityNum |
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int | solid |
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float | scale |
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float | alpha |
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int | renderfx |
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float | shader_data [2] |
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float | shader_time |
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quat_t | quat |
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vec3_t | eyeVector |
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The documentation for this struct was generated from the following file: