OpenMoHAA 0.82.0
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clientGameImport_t Member List

This is the complete list of members for clientGameImport_t, including all inherited members.

AddCommand (defined in clientGameImport_t)clientGameImport_t
Alias_Add (defined in clientGameImport_t)clientGameImport_t
Alias_Clear (defined in clientGameImport_t)clientGameImport_t
Alias_Dump (defined in clientGameImport_t)clientGameImport_t
Alias_FindRandom (defined in clientGameImport_t)clientGameImport_t
Alias_GetGlobalList (defined in clientGameImport_t)clientGameImport_t
Alias_ListAdd (defined in clientGameImport_t)clientGameImport_t
Alias_ListFindRandom (defined in clientGameImport_t)clientGameImport_t
Alias_ListFindRandomRange (defined in clientGameImport_t)clientGameImport_t
AliasList_New (defined in clientGameImport_t)clientGameImport_t
anim (defined in clientGameImport_t)clientGameImport_t
Anim_CrossblendTime (defined in clientGameImport_t)clientGameImport_t
Anim_Delta (defined in clientGameImport_t)clientGameImport_t
Anim_Flags (defined in clientGameImport_t)clientGameImport_t
Anim_FlagsSkel (defined in clientGameImport_t)clientGameImport_t
Anim_Frametime (defined in clientGameImport_t)clientGameImport_t
Anim_HasCommands (defined in clientGameImport_t)clientGameImport_t
Anim_NameForNum (defined in clientGameImport_t)clientGameImport_t
Anim_NumForName (defined in clientGameImport_t)clientGameImport_t
Anim_NumFrames (defined in clientGameImport_t)clientGameImport_t
Anim_Random (defined in clientGameImport_t)clientGameImport_t
Anim_Time (defined in clientGameImport_t)clientGameImport_t
apiversion (defined in clientGameImport_t)clientGameImport_t
Argc (defined in clientGameImport_t)clientGameImport_t
Args (defined in clientGameImport_t)clientGameImport_t
Argv (defined in clientGameImport_t)clientGameImport_t
CL_ClearSavedCgameState (defined in clientGameImport_t)clientGameImport_t
CL_InitRadar (defined in clientGameImport_t)clientGameImport_t
CL_RestoreSavedCgameState (defined in clientGameImport_t)clientGameImport_t
CM_BoxTrace (defined in clientGameImport_t)clientGameImport_t
CM_InlineModel (defined in clientGameImport_t)clientGameImport_t
CM_LeafInPVS (defined in clientGameImport_t)clientGameImport_t
CM_LoadMap (defined in clientGameImport_t)clientGameImport_t
CM_NumInlineModels (defined in clientGameImport_t)clientGameImport_t
CM_PointContents (defined in clientGameImport_t)clientGameImport_t
CM_PointLeafnum (defined in clientGameImport_t)clientGameImport_t
CM_PrintBSPFileSizes (defined in clientGameImport_t)clientGameImport_t
CM_TempBoxModel (defined in clientGameImport_t)clientGameImport_t
CM_TransformedBoxTrace (defined in clientGameImport_t)clientGameImport_t
CM_TransformedPointContents (defined in clientGameImport_t)clientGameImport_t
Cmd_Execute (defined in clientGameImport_t)clientGameImport_t
Cmd_Stuff (defined in clientGameImport_t)clientGameImport_t
Cmd_TokenizeString (defined in clientGameImport_t)clientGameImport_t
Cvar_CheckRange (defined in clientGameImport_t)clientGameImport_t
Cvar_Find (defined in clientGameImport_t)clientGameImport_t
Cvar_Get (defined in clientGameImport_t)clientGameImport_t
Cvar_Set (defined in clientGameImport_t)clientGameImport_t
DebugPrintf (defined in clientGameImport_t)clientGameImport_t
DPrintf (defined in clientGameImport_t)clientGameImport_t
Error (defined in clientGameImport_t)clientGameImport_t
ForceUpdatePose (defined in clientGameImport_t)clientGameImport_t
Frame_Commands (defined in clientGameImport_t)clientGameImport_t
Frame_CommandsTime (defined in clientGameImport_t)clientGameImport_t
Free (defined in clientGameImport_t)clientGameImport_t
FS_CanonicalFilename (defined in clientGameImport_t)clientGameImport_t
FS_FreeFile (defined in clientGameImport_t)clientGameImport_t
FS_FreeFileList (defined in clientGameImport_t)clientGameImport_t
FS_ListFilteredFiles (defined in clientGameImport_t)clientGameImport_t
FS_ReadFile (defined in clientGameImport_t)clientGameImport_t
FS_WriteFile (defined in clientGameImport_t)clientGameImport_t
FS_WriteTextFile (defined in clientGameImport_t)clientGameImport_t
fsDebug (defined in clientGameImport_t)clientGameImport_t
get_camera_offset (defined in clientGameImport_t)clientGameImport_t
getConfigStringIdNormalized (defined in clientGameImport_t)clientGameImport_t
GetCurrentCmdNumber (defined in clientGameImport_t)clientGameImport_t
GetCurrentSnapshotNumber (defined in clientGameImport_t)clientGameImport_t
GetGameState (defined in clientGameImport_t)clientGameImport_t
GetGlconfig (defined in clientGameImport_t)clientGameImport_t
GetParseEntityState (defined in clientGameImport_t)clientGameImport_t
GetServerCommand (defined in clientGameImport_t)clientGameImport_t
GetServerStartTime (defined in clientGameImport_t)clientGameImport_t
GetShader (defined in clientGameImport_t)clientGameImport_t
GetSnapshot (defined in clientGameImport_t)clientGameImport_t
GetUserCmd (defined in clientGameImport_t)clientGameImport_t
HudDrawElements (defined in clientGameImport_t)clientGameImport_t
Key_GetKeysForCommand (defined in clientGameImport_t)clientGameImport_t
Key_KeynumToBindString (defined in clientGameImport_t)clientGameImport_t
Key_StringToKeynum (defined in clientGameImport_t)clientGameImport_t
LoadResource (defined in clientGameImport_t)clientGameImport_t
LV_ConvertString (defined in clientGameImport_t)clientGameImport_t
Malloc (defined in clientGameImport_t)clientGameImport_t
MapVersion (defined in clientGameImport_t)clientGameImport_t
Milliseconds (defined in clientGameImport_t)clientGameImport_t
MSG_ReadAngle16 (defined in clientGameImport_t)clientGameImport_t
MSG_ReadAngle8 (defined in clientGameImport_t)clientGameImport_t
MSG_ReadBits (defined in clientGameImport_t)clientGameImport_t
MSG_ReadByte (defined in clientGameImport_t)clientGameImport_t
MSG_ReadChar (defined in clientGameImport_t)clientGameImport_t
MSG_ReadCoord (defined in clientGameImport_t)clientGameImport_t
MSG_ReadData (defined in clientGameImport_t)clientGameImport_t
MSG_ReadDir (defined in clientGameImport_t)clientGameImport_t
MSG_ReadFloat (defined in clientGameImport_t)clientGameImport_t
MSG_ReadLong (defined in clientGameImport_t)clientGameImport_t
MSG_ReadShort (defined in clientGameImport_t)clientGameImport_t
MSG_ReadString (defined in clientGameImport_t)clientGameImport_t
MSG_ReadStringLine (defined in clientGameImport_t)clientGameImport_t
MSG_ReadSVC (defined in clientGameImport_t)clientGameImport_t
MUSIC_NewSoundtrack (defined in clientGameImport_t)clientGameImport_t
MUSIC_UpdateMood (defined in clientGameImport_t)clientGameImport_t
MUSIC_UpdateVolume (defined in clientGameImport_t)clientGameImport_t
Printf (defined in clientGameImport_t)clientGameImport_t
R_AddLightToScene (defined in clientGameImport_t)clientGameImport_t
R_AddPolyToScene (defined in clientGameImport_t)clientGameImport_t
R_AddRefEntityToScene (defined in clientGameImport_t)clientGameImport_t
R_AddRefSpriteToScene (defined in clientGameImport_t)clientGameImport_t
R_AddTerrainMarkToScene (defined in clientGameImport_t)clientGameImport_t
R_ClearScene (defined in clientGameImport_t)clientGameImport_t
R_DebugLine (defined in clientGameImport_t)clientGameImport_t
R_DrawBox (defined in clientGameImport_t)clientGameImport_t
R_DrawStretchPic (defined in clientGameImport_t)clientGameImport_t
R_DrawString (defined in clientGameImport_t)clientGameImport_t
R_GatherLightSources (defined in clientGameImport_t)clientGameImport_t
R_GetInlineModelBounds (defined in clientGameImport_t)clientGameImport_t
R_GetLightingForDecal (defined in clientGameImport_t)clientGameImport_t
R_GetLightingForSmoke (defined in clientGameImport_t)clientGameImport_t
R_GetModelName (defined in clientGameImport_t)clientGameImport_t
R_GetRenderEntity (defined in clientGameImport_t)clientGameImport_t
R_GetShaderHeight (defined in clientGameImport_t)clientGameImport_t
R_GetShaderName (defined in clientGameImport_t)clientGameImport_t
R_GetShaderWidth (defined in clientGameImport_t)clientGameImport_t
R_LoadFont (defined in clientGameImport_t)clientGameImport_t
R_LoadWorldMap (defined in clientGameImport_t)clientGameImport_t
R_MapVersion (defined in clientGameImport_t)clientGameImport_t
R_MarkFragments (defined in clientGameImport_t)clientGameImport_t
R_MarkFragmentsForInlineModel (defined in clientGameImport_t)clientGameImport_t
R_Model_GetHandle (defined in clientGameImport_t)clientGameImport_t
R_ModelBounds (defined in clientGameImport_t)clientGameImport_t
R_ModelRadius (defined in clientGameImport_t)clientGameImport_t
R_Noise (defined in clientGameImport_t)clientGameImport_t
R_PrintBSPFileSizes (defined in clientGameImport_t)clientGameImport_t
R_RegisterModel (defined in clientGameImport_t)clientGameImport_t
R_RegisterServerModel (defined in clientGameImport_t)clientGameImport_t
R_RegisterShader (defined in clientGameImport_t)clientGameImport_t
R_RegisterShaderNoMip (defined in clientGameImport_t)clientGameImport_t
R_RenderScene (defined in clientGameImport_t)clientGameImport_t
R_SetColor (defined in clientGameImport_t)clientGameImport_t
R_SpawnEffectModel (defined in clientGameImport_t)clientGameImport_t
R_SwipeBegin (defined in clientGameImport_t)clientGameImport_t
R_SwipeEnd (defined in clientGameImport_t)clientGameImport_t
R_SwipePoint (defined in clientGameImport_t)clientGameImport_t
R_UnregisterServerModel (defined in clientGameImport_t)clientGameImport_t
S_AddLoopingSound (defined in clientGameImport_t)clientGameImport_t
S_BeginRegistration (defined in clientGameImport_t)clientGameImport_t
S_ChannelNameToNum (defined in clientGameImport_t)clientGameImport_t
S_ChannelNumToName (defined in clientGameImport_t)clientGameImport_t
S_ClearLoopingSounds (defined in clientGameImport_t)clientGameImport_t
S_EndRegistration (defined in clientGameImport_t)clientGameImport_t
S_GetSoundTime (defined in clientGameImport_t)clientGameImport_t
S_IsSoundPlaying (defined in clientGameImport_t)clientGameImport_t
S_RegisterSound (defined in clientGameImport_t)clientGameImport_t
S_Respatialize (defined in clientGameImport_t)clientGameImport_t
S_SetGlobalAmbientVolumeLevel (defined in clientGameImport_t)clientGameImport_t
S_SetReverb (defined in clientGameImport_t)clientGameImport_t
S_StartLocalSound (defined in clientGameImport_t)clientGameImport_t
S_StartSound (defined in clientGameImport_t)clientGameImport_t
S_StopSound (defined in clientGameImport_t)clientGameImport_t
S_UpdateEntity (defined in clientGameImport_t)clientGameImport_t
SendClientCommand (defined in clientGameImport_t)clientGameImport_t
SendConsoleCommand (defined in clientGameImport_t)clientGameImport_t
SetTime (defined in clientGameImport_t)clientGameImport_t
stopWatch (defined in clientGameImport_t)clientGameImport_t
Surface_NameToNum (defined in clientGameImport_t)clientGameImport_t
Tag_NameForNum (defined in clientGameImport_t)clientGameImport_t
Tag_NumForName (defined in clientGameImport_t)clientGameImport_t
TIKI_CalculateBounds (defined in clientGameImport_t)clientGameImport_t
TIKI_FindTiki (defined in clientGameImport_t)clientGameImport_t
TIKI_GetSkeletor (defined in clientGameImport_t)clientGameImport_t
TIKI_IsOnGround (defined in clientGameImport_t)clientGameImport_t
TIKI_Name (defined in clientGameImport_t)clientGameImport_t
TIKI_NumAnims (defined in clientGameImport_t)clientGameImport_t
TIKI_Orientation (defined in clientGameImport_t)clientGameImport_t
TIKI_SetEyeTargetPos (defined in clientGameImport_t)clientGameImport_t
UI_DeleteScoreBoardItems (defined in clientGameImport_t)clientGameImport_t
UI_FontStringWidth (defined in clientGameImport_t)clientGameImport_t
UI_GetHighResolutionScale (defined in clientGameImport_t)clientGameImport_t
UI_GetObjectivesTop (defined in clientGameImport_t)clientGameImport_t
UI_HideMenu (defined in clientGameImport_t)clientGameImport_t
UI_HideScoreBoard (defined in clientGameImport_t)clientGameImport_t
UI_SetScoreBoardItem (defined in clientGameImport_t)clientGameImport_t
UI_ShowMenu (defined in clientGameImport_t)clientGameImport_t
UI_ShowScoreBoard (defined in clientGameImport_t)clientGameImport_t
UI_ToggleDMMessageConsole (defined in clientGameImport_t)clientGameImport_t