OpenMoHAA 0.82.0
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trGlobals_t Struct Reference

Public Attributes

qboolean registered
 
int visCount
 
int frameCount
 
int sceneCount
 
int viewCount
 
int smpFrame
 
int frameSceneNum
 
qboolean worldMapLoaded
 
world_tworld
 
const byte * externalVisData
 
image_tdefaultImage
 
image_tscratchImage
 
image_tfogImage
 
image_tdlightImage
 
image_tflareImage
 
image_twhiteImage
 
image_tidentityLightImage
 
image_tdlightImages [15]
 
shader_tdefaultShader
 
shader_tshadowShader
 
shader_tprojectionShadowShader
 
shader_tflareShader
 
shader_tsunShader
 
int numLightmaps
 
image_tlightmaps [MAX_LIGHTMAPS]
 
trRefEntity_tcurrentEntity
 
trRefEntity_t worldEntity
 
int currentEntityNum
 
int currentSpriteNum
 
int shiftedEntityNum
 
int shiftedIsStatic
 
model_tcurrentModel
 
viewParms_t viewParms
 
float identityLight
 
int identityLightByte
 
int overbrightBits
 
int overbrightShift
 
float overbrightMult
 
int needsLightScale
 
orientationr_t ori
 
portalsky_t portalsky
 
qboolean skyRendered
 
qboolean portalRendered
 
trRefdef_t refdef
 
int viewCluster
 
vec3_t sunLight
 
vec3_t sunDirection
 
frontEndCounters_t pc
 
int frontEndMsec
 
model_t models [MAX_MOD_KNOWN]
 
int numModels
 
int numImages
 
image_t images [MAX_DRAWIMAGES]
 
int numShaders
 
shader_tshaders [MAX_SHADERS]
 
shader_tsortedShaders [MAX_SHADERS]
 
int numSkins
 
skin_tskins [MAX_SKINS]
 
float sinTable [FUNCTABLE_SIZE]
 
float squareTable [FUNCTABLE_SIZE]
 
float triangleTable [FUNCTABLE_SIZE]
 
float sawToothTable [FUNCTABLE_SIZE]
 
float inverseSawToothTable [FUNCTABLE_SIZE]
 
spherel_t sSunLight
 
spherel_t sLights [1532]
 
int numSLights
 
int rendererhandle
 
qboolean shadersParsed
 
int frame_skel_index
 
int skel_index [1024]
 
fontheader_tpFontDebugStrings
 
int farclip
 
int visIndex
 
int visClusters [MAX_VISCOUNTS]
 
int visCounts [MAX_VISCOUNTS]
 
qboolean worldDeluxeMapping
 
vec2_t autoExposureMinMax
 
vec3_t toneMinAvgMaxLevel
 
image_tshadowCubemaps [MAX_DLIGHTS]
 
image_trenderImage
 
image_tsunRaysImage
 
image_trenderDepthImage
 
image_tpshadowMaps [MAX_DRAWN_PSHADOWS]
 
image_tscreenScratchImage
 
image_ttextureScratchImage [2]
 
image_tquarterImage [2]
 
image_tcalcLevelsImage
 
image_ttargetLevelsImage
 
image_tfixedLevelsImage
 
image_tsunShadowDepthImage [4]
 
image_tscreenShadowImage
 
image_tscreenSsaoImage
 
image_thdrDepthImage
 
image_trenderCubeImage
 
image_ttextureDepthImage
 
FBO_trenderFbo
 
FBO_tmsaaResolveFbo
 
FBO_tsunRaysFbo
 
FBO_tdepthFbo
 
FBO_tpshadowFbos [MAX_DRAWN_PSHADOWS]
 
FBO_tscreenScratchFbo
 
FBO_ttextureScratchFbo [2]
 
FBO_tquarterFbo [2]
 
FBO_tcalcLevelsFbo
 
FBO_ttargetLevelsFbo
 
FBO_tsunShadowFbo [4]
 
FBO_tscreenShadowFbo
 
FBO_tscreenSsaoFbo
 
FBO_thdrDepthFbo
 
FBO_trenderCubeFbo
 
shader_tsunFlareShader
 
int lightmapSize
 
image_t ** lightmaps
 
image_t ** deluxemaps
 
int fatLightmapCols
 
int fatLightmapRows
 
int numCubemaps
 
cubemap_tcubemaps
 
shaderProgram_t genericShader [GENERICDEF_COUNT]
 
shaderProgram_t textureColorShader
 
shaderProgram_t fogShader [FOGDEF_COUNT]
 
shaderProgram_t dlightShader [DLIGHTDEF_COUNT]
 
shaderProgram_t lightallShader [LIGHTDEF_COUNT]
 
shaderProgram_t shadowmapShader [SHADOWMAPDEF_COUNT]
 
shaderProgram_t pshadowShader
 
shaderProgram_t down4xShader
 
shaderProgram_t bokehShader
 
shaderProgram_t tonemapShader
 
shaderProgram_t calclevels4xShader [2]
 
shaderProgram_t shadowmaskShader
 
shaderProgram_t ssaoShader
 
shaderProgram_t depthBlurShader [4]
 
shaderProgram_t testcubeShader
 
orientationr_t or
 
float sunShadowScale
 
qboolean sunShadows
 
vec3_t lastCascadeSunDirection
 
float lastCascadeSunMvp [16]
 
model_tmodels [MAX_MOD_KNOWN]
 
image_timages [MAX_DRAWIMAGES]
 
int numFBOs
 
FBO_tfbos [MAX_FBOS]
 
int numVaos
 
vao_tvaos [MAX_VAOS]
 
GLuint sunFlareQuery [2]
 
int sunFlareQueryIndex
 
qboolean sunFlareQueryActive [2]
 
float fogTable [FOG_TABLE_SIZE]
 

The documentation for this struct was generated from the following files: