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char | name [MAX_QPATH] |
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int | lightmapIndex |
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int | index |
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int | sortedIndex |
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float | sort |
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qboolean | defaultShader |
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qboolean | explicitlyDefined |
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int | surfaceFlags |
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int | contentFlags |
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qboolean | entityMergable |
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qboolean | isSky |
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skyParms_t | sky |
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spriteParms_t | sprite |
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qboolean | isPortalSky |
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float | subdivisions |
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float | fDistRange |
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float | fDistNear |
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fogParms_t | fogParms |
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float | portalRange |
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cullType_t | cullType |
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qboolean | polygonOffset |
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qboolean | noMipMaps |
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qboolean | noPicMip |
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fogPass_t | fogPass |
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qboolean | needsNormal |
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qboolean | needsST1 |
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qboolean | needsST2 |
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qboolean | needsColor |
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int | numDeforms |
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deformStage_t | deforms [MAX_SHADER_DEFORMS] |
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int | numUnfoggedPasses |
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shaderStage_t * | unfoggedStages [MAX_SHADER_STAGES] |
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int | needsLGrid |
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int | needsLSpherical |
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int | stagesWithAlphaFog |
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int | flags |
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void(* | optimalStageIteratorFunc )(void) |
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float | clampTime |
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float | timeOffset |
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int | numStates |
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struct shader_s * | currentShader |
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struct shader_s * | parentShader |
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int | currentState |
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long | expireTime |
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struct shader_s * | remappedShader |
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int | shaderStates [MAX_STATES_PER_SHADER] |
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struct shader_s * | next |
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qboolean | isPortal |
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int | vertexAttribs |
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shaderStage_t * | stages [MAX_SHADER_STAGES] |
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double | clampTime |
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double | timeOffset |
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qboolean | force32bit |
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The documentation for this struct was generated from the following files: