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glIndex_t indexes[SHADER_MAX_INDEXES] | QALIGN (16) |
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vec4_t xyz[SHADER_MAX_VERTEXES] | QALIGN (16) |
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vec4_t normal[SHADER_MAX_VERTEXES] | QALIGN (16) |
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vec2_t texCoords[SHADER_MAX_VERTEXES][2] | QALIGN (16) |
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color4ub_t vertexColors[SHADER_MAX_VERTEXES] | QALIGN (16) |
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int vertexDlightBits[SHADER_MAX_VERTEXES] | QALIGN (16) |
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stageVars_t svars | QALIGN (16) |
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color4ub_t constantColor255[SHADER_MAX_VERTEXES] | QALIGN (16) |
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glIndex_t indexes[SHADER_MAX_INDEXES] | QALIGN (16) |
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vec4_t xyz[SHADER_MAX_VERTEXES] | QALIGN (16) |
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int16_t normal[SHADER_MAX_VERTEXES][4] | QALIGN (16) |
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int16_t tangent[SHADER_MAX_VERTEXES][4] | QALIGN (16) |
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vec2_t texCoords[SHADER_MAX_VERTEXES] | QALIGN (16) |
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vec2_t lightCoords[SHADER_MAX_VERTEXES] | QALIGN (16) |
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uint16_t color[SHADER_MAX_VERTEXES][4] | QALIGN (16) |
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int16_t lightdir[SHADER_MAX_VERTEXES][4] | QALIGN (16) |
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stageVars_t svars | QALIGN (16) |
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shader_t * | shader |
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float | shaderTime |
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int | fogNum |
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int | dlightBits |
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int | dlightMap |
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int | numIndexes |
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int | numVertexes |
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int | numPasses |
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void(* | currentStageIteratorFunc )(void) |
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shaderStage_t ** | xstages |
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qboolean | no_global_fog |
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qboolean | vertexColorValid |
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void * | attribPointers [ATTR_INDEX_COUNT] |
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vao_t * | vao |
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qboolean | useInternalVao |
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qboolean | useCacheVao |
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double | shaderTime |
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int | cubemapIndex |
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int | pshadowBits |
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int | firstIndex |
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The documentation for this struct was generated from the following files: