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cg_t Struct Reference

Public Attributes

int clientFrame
int clientNum
qboolean demoPlayback
qboolean levelShot
int latestSnapshotNum
int latestSnapshotTime
snapshot_tsnap
snapshot_tnextSnap
snapshot_t activeSnapshots [2]
float frameInterpolation
qboolean thisFrameTeleport
qboolean nextFrameTeleport
qboolean nextFrameCameraCut
int frametime
int time
int physicsTime
qboolean renderingThirdPerson
qboolean hyperspace
playerState_t predicted_player_state
qboolean validPPS
int predictedErrorTime
vec3_t predictedError
int iWeaponCommand
int iWeaponCommandSend
vec3_t autoAngles
vec3_t autoAxis [3]
vec3_t autoAnglesSlow
vec3_t autoAxisSlow [3]
vec3_t autoAnglesFast
vec3_t autoAxisFast [3]
refdef_t refdef
vec3_t playerHeadPos
vec3_t refdefViewAngles
vec3_t currentViewPos
vec3_t currentViewAngles
float fRefFovXSin
float fRefFovXCos
float fRefFovYSin
float fRefFovYCos
float fCurrentViewHeight
float fCurrentViewBobPhase
float fCurrentViewBobAmp
dtiki_t * pLastPlayerWorldModel
dtiki_t * pPlayerFPSModel
qhandle_t hPlayerFPSModelHandle
qboolean bFPSModelLastFrame
qboolean bFPSOnGround
dtiki_t * pAlliedPlayerModel
qhandle_t hAlliedPlayerModelHandle
dtiki_t * pAxisPlayerModel
qhandle_t hAxisPlayerModelHandle
qboolean serverAlliedModelValid
qboolean serverAxisModelValid
vec3_t vOffsetViewAngles
vec3_t vLastHeadAngles
vec3_t vLastViewAngles
vec3_t vEyeOffsetMax
float fEyeOffsetFrac
float SoundOrg [3]
vec3_t SoundAxis [3]
vec3_t camera_origin
vec3_t camera_angles
float camera_fov
float zoomSensitivity
qboolean bIntermissionDisplay
int scoresRequestTime
qboolean showScores
char scoresMenuName [MAX_STRING_TOKENS]
int iInstaMessageMenu
int centerPrintTime
int centerPrintCharWidth
int centerPrintY
char centerPrint [1024]
int centerPrintLines
int matchStartTime
refEntity_t testModelEntity
char testModelName [MAX_QPATH]
qboolean testGun
float farplane_distance
float farplane_bias
vec3_t farplane_color
qboolean farplane_cull
float skyboxFarplane
qboolean renderTerrain
float farclipOverride
vec3_t farplaneColorOverride
qboolean sky_portal
float sky_alpha
vec3_t sky_origin
vec3_t sky_axis [3]
float skyboxSpeed
float viewkick [2]
float viewkickRecenter
float viewkickMinDecay
float viewkickMaxDecay
cobjective_t Objectives [20]
float ObjectivesAlphaTime
float ObjectivesBaseAlpha
float ObjectivesDesiredAlpha
float ObjectivesCurrentAlpha
int ObjectivesCurrentIndex
crain_t rain
clientInfo_t clientinfo [MAX_CLIENTS]
radarClient_t radars [MAX_CLIENTS]
qhandle_t radarShaders [2]

The documentation for this struct was generated from the following file: