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| CLASS_PROTOTYPE (ScriptMaster) |
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ScriptThread * | CreateThread (GameScript *scr, str label, Listener *self=NULL) |
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ScriptThread * | CreateThread (str filename, str label, Listener *self=NULL) |
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void | ExecuteThread (GameScript *scr, str label="") |
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void | ExecuteThread (str filename, str label="") |
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void | ExecuteThread (GameScript *scr, str label, Event &parms) |
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void | ExecuteThread (str filename, str label, Event &parms) |
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ScriptThread * | CreateScriptThread (ScriptClass *scriptClass, unsigned char *m_pCodePos) |
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ScriptThread * | CreateScriptThread (GameScript *scr, Listener *self, const_str label) |
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ScriptThread * | CreateScriptThread (GameScript *scr, Listener *self, str label) |
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ScriptThread * | CreateScriptThread (ScriptClass *scriptClass, const_str label) |
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ScriptThread * | CreateScriptThread (ScriptClass *scriptClass, str label) |
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void | Reset (qboolean samemap=false) |
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ScriptThread * | PreviousThread (void) |
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ScriptThread * | CurrentThread (void) |
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ScriptThread * | CurrentScriptThread (void) |
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ScriptClass * | CurrentScriptClass (void) |
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GameScript * | GetGameScript (const_str filename, qboolean recompile=false) |
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GameScript * | GetGameScript (str filename, qboolean recompile=false) |
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GameScript * | GetScript (const_str filename, qboolean recompile=false) |
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GameScript * | GetScript (str filename, qboolean recompile=false) |
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void | SetTime (int time) |
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void | AddTiming (ScriptThread *thread, int time) |
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void | RemoveTiming (ScriptThread *thread) |
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const_str | AddString (const char *s) |
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const_str | AddString (str &s) |
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const_str | GetString (const char *s) |
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const_str | GetString (str s) |
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str & | GetString (const_str s) |
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void | ArchiveString (Archiver &arc, const_str &s) |
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void | Pause () |
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void | Unpause () |
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void | AllowPause (bool allow) |
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void | AddMenu (str name) |
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void | RemoveMenu (str name) |
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void | LoadMenus (void) |
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void | Archive (Archiver &arc) override |
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GameScript * | GetTempScript (const char *data) |
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void | PrintStatus (void) |
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void | PrintThread (int iThreadNum) |
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