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| GameScript (const char *filename) |
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void | Archive (Archiver &arc) |
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void | ArchiveCodePos (Archiver &arc, unsigned char **codePos) |
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void | Close (void) |
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void | Load (const void *sourceBuffer, size_t sourceLength) |
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bool | GetCodePos (unsigned char *codePos, str &filename, int &pos) |
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bool | SetCodePos (unsigned char *&codePos, str &filename, int pos) |
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unsigned int | GetRequiredStackSize (void) |
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qboolean | labelExists (const char *name) |
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StateScript * | CreateCatchStateScript (unsigned char *try_begin_code_pos, unsigned char *try_end_code_pos) |
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StateScript * | CreateSwitchStateScript (void) |
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StateScript * | GetCatchStateScript (unsigned char *in, unsigned char *&out) |
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bool | ScriptCheck (void) |
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str & | Filename (void) |
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const_str | ConstFilename (void) |
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bool | GetSourceAt (size_t sourcePos, str *sourceLine, int &column, int &line) |
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bool | GetSourceAt (const unsigned char *sourcePos, str *sourceLine, int &column, int &line) |
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void | PrintSourcePos (sourceinfo_t *sourcePos, bool dev) |
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void | PrintSourcePos (size_t sourcePos, bool dev) |
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void | PrintSourcePos (unsigned char *m_pCodePos, bool dev) |
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void | PrintSourcePos (str sourceLine, int column, int line, bool dev) |
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StateScript | m_State |
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unsigned char * | m_ProgBuffer |
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size_t | m_ProgLength |
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bool | successCompile |
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bool | m_bPrecompiled |
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unsigned int | requiredStackSize |
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const_str | m_Filename |
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char * | m_SourceBuffer |
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size_t | m_SourceLength |
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con_set< const uchar *, sourceinfo_t > * | m_ProgToSource |
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sourceinfo_t | cachedInfo [16] |
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size_t | cachedInfoIndex |
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The documentation for this class was generated from the following files: