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OpenMoHAA 0.83.0
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This is the complete list of members for GameScript, including all inherited members.
| AbstractScript() (defined in AbstractScript) | AbstractScript | |
| Archive(Archiver &arc) (defined in GameScript) | GameScript | |
| Archive(Archiver &arc, GameScript *&scr) (defined in GameScript) | GameScript | static |
| ArchiveCodePos(Archiver &arc, unsigned char **codePos) (defined in GameScript) | GameScript | |
| cachedInfo (defined in AbstractScript) | AbstractScript | |
| cachedInfoIndex (defined in AbstractScript) | AbstractScript | |
| Close(void) (defined in GameScript) | GameScript | |
| ConstFilename(void) (defined in AbstractScript) | AbstractScript | |
| CreateCatchStateScript(unsigned char *try_begin_code_pos, unsigned char *try_end_code_pos) (defined in GameScript) | GameScript | |
| CreateSwitchStateScript(void) (defined in GameScript) | GameScript | |
| Filename(void) (defined in AbstractScript) | AbstractScript | |
| GameScript() (defined in GameScript) | GameScript | |
| GameScript(const char *filename) (defined in GameScript) | GameScript | |
| GetCatchStateScript(unsigned char *in, unsigned char *&out) (defined in GameScript) | GameScript | |
| GetCodePos(unsigned char *codePos, str &filename, int &pos) (defined in GameScript) | GameScript | |
| GetRequiredStackSize(void) (defined in GameScript) | GameScript | |
| GetSourceAt(size_t sourcePos, str *sourceLine, int &column, int &line) (defined in AbstractScript) | AbstractScript | |
| GetSourceAt(const unsigned char *sourcePos, str *sourceLine, int &column, int &line) (defined in AbstractScript) | AbstractScript | |
| labelExists(const char *name) (defined in GameScript) | GameScript | |
| Load(const void *sourceBuffer, size_t sourceLength) (defined in GameScript) | GameScript | |
| m_bPrecompiled (defined in GameScript) | GameScript | |
| m_CatchBlocks (defined in GameScript) | GameScript | protected |
| m_Filename (defined in AbstractScript) | AbstractScript | |
| m_ProgBuffer (defined in GameScript) | GameScript | |
| m_ProgLength (defined in GameScript) | GameScript | |
| m_ProgToSource (defined in AbstractScript) | AbstractScript | |
| m_SourceBuffer (defined in AbstractScript) | AbstractScript | |
| m_SourceLength (defined in AbstractScript) | AbstractScript | |
| m_State (defined in GameScript) | GameScript | |
| m_StateScripts (defined in GameScript) | GameScript | protected |
| PrintSourcePos(sourceinfo_t *sourcePos, bool dev) (defined in AbstractScript) | AbstractScript | |
| PrintSourcePos(size_t sourcePos, bool dev) (defined in AbstractScript) | AbstractScript | |
| PrintSourcePos(unsigned char *m_pCodePos, bool dev) (defined in AbstractScript) | AbstractScript | |
| PrintSourcePos(str sourceLine, int column, int line, bool dev) (defined in AbstractScript) | AbstractScript | |
| requiredStackSize (defined in GameScript) | GameScript | |
| ScriptCheck(void) (defined in GameScript) | GameScript | |
| SetCodePos(unsigned char *&codePos, str &filename, int pos) (defined in GameScript) | GameScript | |
| successCompile (defined in GameScript) | GameScript | |
| ~GameScript() (defined in GameScript) | GameScript |