OpenMoHAA 0.82.0
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GameScript Member List

This is the complete list of members for GameScript, including all inherited members.

AbstractScript() (defined in AbstractScript)AbstractScript
Archive(Archiver &arc) (defined in GameScript)GameScript
Archive(Archiver &arc, GameScript *&scr) (defined in GameScript)GameScriptstatic
ArchiveCodePos(Archiver &arc, unsigned char **codePos) (defined in GameScript)GameScript
cachedInfo (defined in AbstractScript)AbstractScript
cachedInfoIndex (defined in AbstractScript)AbstractScript
Close(void) (defined in GameScript)GameScript
ConstFilename(void) (defined in AbstractScript)AbstractScript
CreateCatchStateScript(unsigned char *try_begin_code_pos, unsigned char *try_end_code_pos) (defined in GameScript)GameScript
CreateSwitchStateScript(void) (defined in GameScript)GameScript
Filename(void) (defined in AbstractScript)AbstractScript
GameScript() (defined in GameScript)GameScript
GameScript(const char *filename) (defined in GameScript)GameScript
GetCatchStateScript(unsigned char *in, unsigned char *&out) (defined in GameScript)GameScript
GetCodePos(unsigned char *codePos, str &filename, int &pos) (defined in GameScript)GameScript
GetRequiredStackSize(void) (defined in GameScript)GameScript
GetSourceAt(size_t sourcePos, str *sourceLine, int &column, int &line) (defined in AbstractScript)AbstractScript
GetSourceAt(const unsigned char *sourcePos, str *sourceLine, int &column, int &line) (defined in AbstractScript)AbstractScript
labelExists(const char *name) (defined in GameScript)GameScript
Load(const void *sourceBuffer, size_t sourceLength) (defined in GameScript)GameScript
m_bPrecompiled (defined in GameScript)GameScript
m_CatchBlocks (defined in GameScript)GameScriptprotected
m_Filename (defined in AbstractScript)AbstractScript
m_ProgBuffer (defined in GameScript)GameScript
m_ProgLength (defined in GameScript)GameScript
m_ProgToSource (defined in AbstractScript)AbstractScript
m_SourceBuffer (defined in AbstractScript)AbstractScript
m_SourceLength (defined in AbstractScript)AbstractScript
m_State (defined in GameScript)GameScript
m_StateScripts (defined in GameScript)GameScriptprotected
PrintSourcePos(sourceinfo_t *sourcePos, bool dev) (defined in AbstractScript)AbstractScript
PrintSourcePos(size_t sourcePos, bool dev) (defined in AbstractScript)AbstractScript
PrintSourcePos(unsigned char *m_pCodePos, bool dev) (defined in AbstractScript)AbstractScript
PrintSourcePos(str sourceLine, int column, int line, bool dev) (defined in AbstractScript)AbstractScript
requiredStackSize (defined in GameScript)GameScript
ScriptCheck(void) (defined in GameScript)GameScript
SetCodePos(unsigned char *&codePos, str &filename, int pos) (defined in GameScript)GameScript
successCompile (defined in GameScript)GameScript
~GameScript() (defined in GameScript)GameScript