OpenMoHAA 0.83.0
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ScriptMaster Member List

This is the complete list of members for ScriptMaster, including all inherited members.

AddMenu(str name) (defined in ScriptMaster)ScriptMaster
AddString(const char *s) (defined in ScriptMaster)ScriptMaster
AddString(str &s) (defined in ScriptMaster)ScriptMaster
AddTiming(ScriptThread *thread, int time) (defined in ScriptMaster)ScriptMaster
AllowPause(bool allow) (defined in ScriptMaster)ScriptMaster
Archive(Archiver &arc) override (defined in ScriptMaster)ScriptMaster
ArchiveString(Archiver &arc, const_str &s) (defined in ScriptMaster)ScriptMaster
Cache(Event *ev) (defined in ScriptMaster)ScriptMasterprotected
CLASS_PROTOTYPE(ScriptMaster) (defined in ScriptMaster)ScriptMaster
CloseGameScript() (defined in ScriptMaster)ScriptMasterprotected
cmdCount (defined in ScriptMaster)ScriptMaster
cmdTime (defined in ScriptMaster)ScriptMaster
ConstStrings (defined in ScriptMaster)ScriptMasterprotectedstatic
CreateScriptThread(ScriptClass *scriptClass, unsigned char *m_pCodePos) (defined in ScriptMaster)ScriptMaster
CreateScriptThread(GameScript *scr, Listener *self, const_str label) (defined in ScriptMaster)ScriptMaster
CreateScriptThread(GameScript *scr, Listener *self, str label) (defined in ScriptMaster)ScriptMaster
CreateScriptThread(ScriptClass *scriptClass, const_str label) (defined in ScriptMaster)ScriptMaster
CreateScriptThread(ScriptClass *scriptClass, str label) (defined in ScriptMaster)ScriptMaster
CreateThread(GameScript *scr, str label, Listener *self=NULL) (defined in ScriptMaster)ScriptMaster
CreateThread(str filename, str label, Listener *self=NULL) (defined in ScriptMaster)ScriptMaster
CurrentScriptClass(void) (defined in ScriptMaster)ScriptMaster
CurrentScriptThread(void) (defined in ScriptMaster)ScriptMaster
CurrentThread(void) (defined in ScriptMaster)ScriptMaster
ExecuteRunning() (defined in ScriptMaster)ScriptMasterprotected
ExecuteThread(GameScript *scr, str label="") (defined in ScriptMaster)ScriptMaster
ExecuteThread(str filename, str label="") (defined in ScriptMaster)ScriptMaster
ExecuteThread(GameScript *scr, str label, Event &parms) (defined in ScriptMaster)ScriptMaster
ExecuteThread(str filename, str label, Event &parms) (defined in ScriptMaster)ScriptMaster
GetGameScript(const_str filename, qboolean recompile=false) (defined in ScriptMaster)ScriptMaster
GetGameScript(str filename, qboolean recompile=false) (defined in ScriptMaster)ScriptMaster
GetGameScriptInternal(str &filename) (defined in ScriptMaster)ScriptMasterprotected
GetScript(const_str filename, qboolean recompile=false) (defined in ScriptMaster)ScriptMaster
GetScript(str filename, qboolean recompile=false) (defined in ScriptMaster)ScriptMaster
GetString(const char *s) (defined in ScriptMaster)ScriptMaster
GetString(str s) (defined in ScriptMaster)ScriptMaster
GetString(const_str s) (defined in ScriptMaster)ScriptMaster
GetTempScript(const char *data) (defined in ScriptMaster)ScriptMaster
InitConstStrings(void) (defined in ScriptMaster)ScriptMasterprotected
iPaused (defined in ScriptMaster)ScriptMaster
LoadMenus(void) (defined in ScriptMaster)ScriptMaster
m_CurrentThread (defined in ScriptMaster)ScriptMaster
m_GameScripts (defined in ScriptMaster)ScriptMaster
m_menus (defined in ScriptMaster)ScriptMaster
m_PreviousThread (defined in ScriptMaster)ScriptMaster
maxTime (defined in ScriptMaster)ScriptMaster
Pause() (defined in ScriptMaster)ScriptMaster
PreviousThread(void) (defined in ScriptMaster)ScriptMaster
PrintStatus(void) (defined in ScriptMaster)ScriptMaster
PrintThread(int iThreadNum) (defined in ScriptMaster)ScriptMaster
RegisterAlias(Event *ev) (defined in ScriptMaster)ScriptMasterprotected
RegisterAliasAndCache(Event *ev) (defined in ScriptMaster)ScriptMasterprotected
RemoveMenu(str name) (defined in ScriptMaster)ScriptMaster
RemoveTiming(ScriptThread *thread) (defined in ScriptMaster)ScriptMaster
Reset(qboolean samemap=false) (defined in ScriptMaster)ScriptMaster
ScriptMaster() (defined in ScriptMaster)ScriptMaster
ScriptThread (defined in ScriptMaster)ScriptMasterfriend
SetTime(int time) (defined in ScriptMaster)ScriptMaster
stackCount (defined in ScriptMaster)ScriptMaster
StringDict (defined in ScriptMaster)ScriptMaster
timerList (defined in ScriptMaster)ScriptMaster
Unpause() (defined in ScriptMaster)ScriptMaster
~ScriptMaster() (defined in ScriptMaster)ScriptMastervirtual