OpenMoHAA 0.83.0
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PathSearch Class Reference
Inheritance diagram for PathSearch:

Public Member Functions

 CLASS_PROTOTYPE (PathSearch)
 

Static Public Member Functions

static void ArchiveStaticLoad (Archiver &arc)
 
static void ArchiveStaticSave (Archiver &arc)
 
static bool ArchiveDynamic (Archiver &arc)
 
static void AddNode (PathNode *node)
 
static void Connect (PathNode *node)
 
static void UpdateNode (PathNode *node)
 
static MapCellGetNodesInCell (int x, int y)
 
static MapCellGetNodesInCell (const vec3_t pos)
 
static class PathNodeDebugNearestStartNode (const vec3_t pos, Entity *ent=NULL)
 
static class PathNodeNearestStartNode (const vec3_t pos, SimpleActor *ent)
 
static class PathNodeNearestEndNode (const vec3_t pos)
 
static int DebugNearestNodeList (const vec3_t pos, PathNode **nodelist, int iMaxNodes)
 
static int DebugNearestNodeList2 (const vec3_t pos, PathNode **nodelist, int iMaxNodes)
 
static void ShowNodes (void)
 
static void LoadNodes (void)
 
static void CreatePaths (void)
 
static void * AllocPathNode (void)
 
static void FreePathNode (void *)
 
static void ResetNodes (void)
 
static void ClearNodes (void)
 
static void UpdatePathwaysForBadPlace (const Vector &origin, float radius, int dir, int team)
 
static PathInfoGeneratePath (PathInfo *path)
 
static PathInfoGeneratePathNear (PathInfo *path)
 
static PathInfoGeneratePathAway (PathInfo *path)
 
static class PathNodeGetSpawnNode (ClassDef *cls)
 
static int FindPath (const vec3_t start, const vec3_t end, Entity *ent, float maxPath, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight)
 
static int FindPathAway (const vec3_t start, const vec3_t avoid, const vec3_t vPreferredDir, Entity *ent, float fMinSafeDist, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight)
 
static int FindPathNear (const vec3_t start, const vec3_t end, Entity *ent, float maxPath, float fRadiusSquared, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight)
 
static class PathNodeFindCornerNodeForWall (const vec3_t start, const vec3_t end, Entity *ent, float maxPath, const vec4_t plane)
 
static class PathNodeFindCornerNodeForExactPath (Entity *self, Sentient *enemy, float fMaxPath)
 
static int FindPotentialCover (Entity *pEnt, Vector &vPos, Entity *pEnemy, PathNode **ppFoundNodes, int iMaxFind)
 
static void PlayerCover (class Player *pPlayer)
 
static class PathNodeFindNearestCover (Entity *pEnt, Vector &vPos, Entity *pEnemy)
 
static class PathNodeFindNearestSniperNode (Entity *pEnt, Vector &vPos, Entity *pEnemy)
 

Static Public Attributes

static PathNodepathnodes [MAX_PATHNODES]
 
static int nodecount
 
static float total_dist
 
static const char * last_error
 

Friends

class PathNode
 

The documentation for this class was generated from the following files: