OpenMoHAA 0.83.0
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PathSearch Member List

This is the complete list of members for PathSearch, including all inherited members.

AddNode(PathNode *node) (defined in PathSearch)PathSearchstatic
AllocPathNode(void) (defined in PathSearch)PathSearchstatic
ArchiveDynamic(Archiver &arc) (defined in PathSearch)PathSearchstatic
ArchiveStaticLoad(Archiver &arc) (defined in PathSearch)PathSearchstatic
ArchiveStaticSave(Archiver &arc) (defined in PathSearch)PathSearchstatic
CLASS_PROTOTYPE(PathSearch) (defined in PathSearch)PathSearch
ClearNodes(void) (defined in PathSearch)PathSearchstatic
Connect(PathNode *node) (defined in PathSearch)PathSearchstatic
CreatePaths(void) (defined in PathSearch)PathSearchstatic
DebugNearestNodeList(const vec3_t pos, PathNode **nodelist, int iMaxNodes) (defined in PathSearch)PathSearchstatic
DebugNearestNodeList2(const vec3_t pos, PathNode **nodelist, int iMaxNodes) (defined in PathSearch)PathSearchstatic
DebugNearestStartNode(const vec3_t pos, Entity *ent=NULL) (defined in PathSearch)PathSearchstatic
FindCornerNodeForExactPath(Entity *self, Sentient *enemy, float fMaxPath) (defined in PathSearch)PathSearchstatic
FindCornerNodeForWall(const vec3_t start, const vec3_t end, Entity *ent, float maxPath, const vec4_t plane) (defined in PathSearch)PathSearchstatic
FindNearestCover(Entity *pEnt, Vector &vPos, Entity *pEnemy) (defined in PathSearch)PathSearchstatic
FindNearestSniperNode(Entity *pEnt, Vector &vPos, Entity *pEnemy) (defined in PathSearch)PathSearchstatic
FindPath(const vec3_t start, const vec3_t end, Entity *ent, float maxPath, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight) (defined in PathSearch)PathSearchstatic
FindPathAway(const vec3_t start, const vec3_t avoid, const vec3_t vPreferredDir, Entity *ent, float fMinSafeDist, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight) (defined in PathSearch)PathSearchstatic
FindPathNear(const vec3_t start, const vec3_t end, Entity *ent, float maxPath, float fRadiusSquared, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight) (defined in PathSearch)PathSearchstatic
FindPotentialCover(Entity *pEnt, Vector &vPos, Entity *pEnemy, PathNode **ppFoundNodes, int iMaxFind) (defined in PathSearch)PathSearchstatic
FreePathNode(void *) (defined in PathSearch)PathSearchstatic
GeneratePath(PathInfo *path) (defined in PathSearch)PathSearchstatic
GeneratePathAway(PathInfo *path) (defined in PathSearch)PathSearchstatic
GeneratePathNear(PathInfo *path) (defined in PathSearch)PathSearchstatic
GetNodesInCell(int x, int y) (defined in PathSearch)PathSearchstatic
GetNodesInCell(const vec3_t pos) (defined in PathSearch)PathSearchstatic
GetSpawnNode(ClassDef *cls) (defined in PathSearch)PathSearchstatic
last_error (defined in PathSearch)PathSearchstatic
LoadNodes(void) (defined in PathSearch)PathSearchstatic
NearestEndNode(const vec3_t pos) (defined in PathSearch)PathSearchstatic
NearestStartNode(const vec3_t pos, SimpleActor *ent) (defined in PathSearch)PathSearchstatic
nodecount (defined in PathSearch)PathSearchstatic
PathNode (defined in PathSearch)PathSearchfriend
pathnodes (defined in PathSearch)PathSearchstatic
PathSearch() (defined in PathSearch)PathSearch
PlayerCover(class Player *pPlayer) (defined in PathSearch)PathSearchstatic
ResetNodes(void) (defined in PathSearch)PathSearchstatic
ShowNodes(void) (defined in PathSearch)PathSearchstatic
total_dist (defined in PathSearch)PathSearchstatic
UpdateNode(PathNode *node) (defined in PathSearch)PathSearchstatic
UpdatePathwaysForBadPlace(const Vector &origin, float radius, int dir, int team) (defined in PathSearch)PathSearchstatic
~PathSearch() (defined in PathSearch)PathSearchvirtual