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OpenMoHAA 0.83.0
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This is the complete list of members for PathSearch, including all inherited members.
| AddNode(PathNode *node) (defined in PathSearch) | PathSearch | static |
| AllocPathNode(void) (defined in PathSearch) | PathSearch | static |
| ArchiveDynamic(Archiver &arc) (defined in PathSearch) | PathSearch | static |
| ArchiveStaticLoad(Archiver &arc) (defined in PathSearch) | PathSearch | static |
| ArchiveStaticSave(Archiver &arc) (defined in PathSearch) | PathSearch | static |
| CLASS_PROTOTYPE(PathSearch) (defined in PathSearch) | PathSearch | |
| ClearNodes(void) (defined in PathSearch) | PathSearch | static |
| Connect(PathNode *node) (defined in PathSearch) | PathSearch | static |
| CreatePaths(void) (defined in PathSearch) | PathSearch | static |
| DebugNearestNodeList(const vec3_t pos, PathNode **nodelist, int iMaxNodes) (defined in PathSearch) | PathSearch | static |
| DebugNearestNodeList2(const vec3_t pos, PathNode **nodelist, int iMaxNodes) (defined in PathSearch) | PathSearch | static |
| DebugNearestStartNode(const vec3_t pos, Entity *ent=NULL) (defined in PathSearch) | PathSearch | static |
| FindCornerNodeForExactPath(Entity *self, Sentient *enemy, float fMaxPath) (defined in PathSearch) | PathSearch | static |
| FindCornerNodeForWall(const vec3_t start, const vec3_t end, Entity *ent, float maxPath, const vec4_t plane) (defined in PathSearch) | PathSearch | static |
| FindNearestCover(Entity *pEnt, Vector &vPos, Entity *pEnemy) (defined in PathSearch) | PathSearch | static |
| FindNearestSniperNode(Entity *pEnt, Vector &vPos, Entity *pEnemy) (defined in PathSearch) | PathSearch | static |
| FindPath(const vec3_t start, const vec3_t end, Entity *ent, float maxPath, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight) (defined in PathSearch) | PathSearch | static |
| FindPathAway(const vec3_t start, const vec3_t avoid, const vec3_t vPreferredDir, Entity *ent, float fMinSafeDist, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight) (defined in PathSearch) | PathSearch | static |
| FindPathNear(const vec3_t start, const vec3_t end, Entity *ent, float maxPath, float fRadiusSquared, const vec3_t vLeashHome, float fLeashDistSquared, int fallheight) (defined in PathSearch) | PathSearch | static |
| FindPotentialCover(Entity *pEnt, Vector &vPos, Entity *pEnemy, PathNode **ppFoundNodes, int iMaxFind) (defined in PathSearch) | PathSearch | static |
| FreePathNode(void *) (defined in PathSearch) | PathSearch | static |
| GeneratePath(PathInfo *path) (defined in PathSearch) | PathSearch | static |
| GeneratePathAway(PathInfo *path) (defined in PathSearch) | PathSearch | static |
| GeneratePathNear(PathInfo *path) (defined in PathSearch) | PathSearch | static |
| GetNodesInCell(int x, int y) (defined in PathSearch) | PathSearch | static |
| GetNodesInCell(const vec3_t pos) (defined in PathSearch) | PathSearch | static |
| GetSpawnNode(ClassDef *cls) (defined in PathSearch) | PathSearch | static |
| last_error (defined in PathSearch) | PathSearch | static |
| LoadNodes(void) (defined in PathSearch) | PathSearch | static |
| NearestEndNode(const vec3_t pos) (defined in PathSearch) | PathSearch | static |
| NearestStartNode(const vec3_t pos, SimpleActor *ent) (defined in PathSearch) | PathSearch | static |
| nodecount (defined in PathSearch) | PathSearch | static |
| PathNode (defined in PathSearch) | PathSearch | friend |
| pathnodes (defined in PathSearch) | PathSearch | static |
| PathSearch() (defined in PathSearch) | PathSearch | |
| PlayerCover(class Player *pPlayer) (defined in PathSearch) | PathSearch | static |
| ResetNodes(void) (defined in PathSearch) | PathSearch | static |
| ShowNodes(void) (defined in PathSearch) | PathSearch | static |
| total_dist (defined in PathSearch) | PathSearch | static |
| UpdateNode(PathNode *node) (defined in PathSearch) | PathSearch | static |
| UpdatePathwaysForBadPlace(const Vector &origin, float radius, int dir, int team) (defined in PathSearch) | PathSearch | static |
| ~PathSearch() (defined in PathSearch) | PathSearch | virtual |