OpenMoHAA 0.83.0
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DM_Manager Class Reference
Inheritance diagram for DM_Manager:

Public Member Functions

 CLASS_PROTOTYPE (DM_Manager)
 
void InitGame (void)
 
void AddPlayer (Player *player)
 
bool JoinTeam (Player *player, teamtype_t teamType)
 
void LeaveTeam (Player *player)
 
void RebuildTeamConfigstrings (void)
 
void RemovePlayer (Player *player)
 
void PlayerKilled (Player *player)
 
void Countdown (Event *ev)
 
void Reset (void)
 
void Score (Player *player)
 
void PrintAllClients (str s)
 
bool CheckEndMatch (void)
 
bool TeamHitScoreLimit (void)
 
bool PlayerHitScoreLimit (void)
 
void EventDoRoundTransition (Event *ev)
 
void EventFinishRoundTransition (Event *ev)
 
void TeamWin (int teamnum)
 
void StartRound (void)
 
void EndRound (void)
 
bool RoundActive (void) const
 
bool GameHasRounds (void) const
 
bool GameAllowsRespawns (void) const
 
void SetGameAllowsRespawns (bool bAllow)
 
bool AllowRespawn (void) const
 
int GetRoundLimit (void) const
 
void SetDefaultRoundLimit (int round_limit)
 
const_str GetClockSide (void) const
 
void SetClockSide (const_str s)
 
const_str GetBombPlantTeam (void) const
 
void SetBombPlantTeam (const_str s)
 
int GetTargetsToDestroy (void) const
 
void SetTargetsToDestroy (int)
 
int GetTargetsDestroyed (void) const
 
void SetTargetsDestroyed (int)
 
int GetBombsPlanted (void) const
 
void SetBombsPlanted (int)
 
int GetTeamWin (void)
 
bool WaitingForPlayers (void) const
 
bool IsGameActive (void) const
 
int PlayerCount (void) const
 
PlayerGetPlayer (int index) const
 
teamtype_t GetAutoJoinTeam (void)
 
DM_TeamGetTeamAllies (void)
 
DM_TeamGetTeamAxis (void)
 
float GetMatchStartTime (void)
 
void StopTeamRespawn (eController controller)
 
bool AllowTeamRespawn (int teamnum) const
 
int GetTeamSpawnTimeLeft () const
 
DM_TeamGetTeam (str name)
 
DM_TeamGetTeam (teamtype_t team)
 

Static Protected Member Functions

static int compareScores (const void *elem1, const void *elem2)
 

The documentation for this class was generated from the following files: