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| CLASS_PROTOTYPE (DM_Manager) |
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void | InitGame (void) |
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void | AddPlayer (Player *player) |
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bool | JoinTeam (Player *player, teamtype_t teamType) |
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void | LeaveTeam (Player *player) |
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void | RebuildTeamConfigstrings (void) |
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void | RemovePlayer (Player *player) |
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void | PlayerKilled (Player *player) |
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void | Countdown (Event *ev) |
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void | Reset (void) |
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void | Score (Player *player) |
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void | PrintAllClients (str s) |
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bool | CheckEndMatch (void) |
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bool | TeamHitScoreLimit (void) |
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bool | PlayerHitScoreLimit (void) |
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void | EventDoRoundTransition (Event *ev) |
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void | EventFinishRoundTransition (Event *ev) |
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void | TeamWin (int teamnum) |
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void | StartRound (void) |
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void | EndRound (void) |
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bool | RoundActive (void) const |
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bool | GameHasRounds (void) const |
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bool | GameAllowsRespawns (void) const |
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void | SetGameAllowsRespawns (bool bAllow) |
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bool | AllowRespawn (void) const |
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int | GetRoundLimit (void) const |
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void | SetDefaultRoundLimit (int round_limit) |
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const_str | GetClockSide (void) const |
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void | SetClockSide (const_str s) |
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const_str | GetBombPlantTeam (void) const |
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void | SetBombPlantTeam (const_str s) |
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int | GetTargetsToDestroy (void) const |
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void | SetTargetsToDestroy (int) |
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int | GetTargetsDestroyed (void) const |
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void | SetTargetsDestroyed (int) |
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int | GetBombsPlanted (void) const |
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void | SetBombsPlanted (int) |
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int | GetTeamWin (void) |
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bool | WaitingForPlayers (void) const |
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bool | IsGameActive (void) const |
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int | PlayerCount (void) const |
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Player * | GetPlayer (int index) const |
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teamtype_t | GetAutoJoinTeam (void) |
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DM_Team * | GetTeamAllies (void) |
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DM_Team * | GetTeamAxis (void) |
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float | GetMatchStartTime (void) |
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void | StopTeamRespawn (eController controller) |
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bool | AllowTeamRespawn (int teamnum) const |
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int | GetTeamSpawnTimeLeft () const |
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DM_Team * | GetTeam (str name) |
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DM_Team * | GetTeam (teamtype_t team) |
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