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| CLASS_PROTOTYPE (ClientGameCommandManager) |
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void | AddTempModels (void) |
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void | UpdateEmitter (dtiki_t *tiki, vec3_t axis[3], int entity_number, int parent_number, Vector entity_origin) |
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void | UpdateBeam (dtiki_t *tiki, int entity_number, spawnthing_t *beamthing) |
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void | PlaySound (str sound_name, const vec3_t origin=NULL, int channel=CHAN_AUTO, float volume=-1, float min_distance=-1, float pitch=-1, int argstype=0) |
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spawnthing_t * | InitializeSpawnthing (spawnthing_t *ep) |
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void | SpawnEffect (int count, spawnthing_t *sp) |
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void | FreeAllTempModels (void) |
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void | FreeSomeTempModels (void) |
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void | RestartAllEmitters (void) |
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void | InitializeTempModels (void) |
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void | InitializeTempModelCvars (void) |
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void | InitializeEmitters (void) |
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void | RemoveClientEntity (int number, dtiki_t *tiki, centity_t *cent, ctempmodel_t *p=NULL) |
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void | ClearSwipes (void) |
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void | FreeSpawnthing (spawnthing_t *sp) |
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void | ResetTempModels (void) |
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void | SpawnTempModel (int count, spawnthing_t *sp) |
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void | SetSpawnthing (spawnthing_t *st) |
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spawnthing_t * | CreateNewEmitter (str emittername) |
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spawnthing_t * | CreateNewEmitter (void) |
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spawnthing_t * | GetEmitterByName (str emittername) |
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void | DeleteEmitters (dtiki_t *tiki) |
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void | CGEvent (centity_t *cent) |
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void | ProcessPendingEventsForEntity () |
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qboolean | PostEventForEntity (Event *ev, float fWait) |
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qboolean | SelectProcessEvent (Event *ev) |
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void | ResetPendingEvents () |
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void | RemovePendingEventsForEntity (int number) |
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void | TestEffectEndFunc () |
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void | AddVSSSources () |
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void | InitializeVSSCvars () |
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void | InitializeVSSSources () |
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void | ResetVSSSources () |
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void | ResetVSSSources (Event *ev) |
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void | SetCurrentSFX (specialeffect_t *pSFX) |
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void | ClearCurrentSFX () |
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void | AddTreadMarkSources () |
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void | InitializeTreadMarkCvars () |
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void | InitializeTreadMarkSources () |
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void | ResetTreadMarkSources () |
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void | ResetTreadMarkSources (Event *ev) |
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void | InitializeRainCvars () |
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void | InitializeBeams () |
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int | IdForTempModel (const ctempmodel_t *model) |
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ctempmodel_t * | TempModelForId (int id) |
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int | IdForSpawnThing (const spawnthing_t *sp) |
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spawnthing_t * | SpawnThingForId (int id) |
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int | IdForVssSource (const cvssource_t *source) |
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cvssource_t * | VssSourceForId (int id) |
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void | ArchiveTempModelPointerToMemory (MemArchiver &archiver, ctempmodel_t **model) |
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void | ArchiveSpawnThingPointerToMemory (MemArchiver &archiver, spawnthing_t **sp) |
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void | ArchiveVssSourcePointerToMemory (MemArchiver &archiver, cvssource_t **source) |
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void | ArchiveToMemory (MemArchiver &archiver) |
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