OpenMoHAA ..
Loading...
Searching...
No Matches
ClientGameCommandManager Class Reference
Inheritance diagram for ClientGameCommandManager:

Public Member Functions

 CLASS_PROTOTYPE (ClientGameCommandManager)
void AddTempModels (void)
void UpdateEmitter (dtiki_t *tiki, vec3_t axis[3], int entity_number, int parent_number, Vector entity_origin)
void UpdateBeam (dtiki_t *tiki, int entity_number, spawnthing_t *beamthing)
void PlaySound (str sound_name, const vec3_t origin=NULL, int channel=CHAN_AUTO, float volume=-1, float min_distance=-1, float pitch=-1, int argstype=0)
spawnthing_tInitializeSpawnthing (spawnthing_t *ep)
void SpawnEffect (int count, spawnthing_t *sp)
void FreeAllTempModels (void)
void FreeSomeTempModels (void)
void RestartAllEmitters (void)
void InitializeTempModels (void)
void InitializeTempModelCvars (void)
void InitializeEmitters (void)
void RemoveClientEntity (int number, dtiki_t *tiki, centity_t *cent, ctempmodel_t *p=NULL)
void ClearSwipes (void)
void FreeSpawnthing (spawnthing_t *sp)
void ResetTempModels (void)
void SpawnTempModel (int count, spawnthing_t *sp)
void SetSpawnthing (spawnthing_t *st)
spawnthing_tCreateNewEmitter (str emittername)
spawnthing_tCreateNewEmitter (void)
spawnthing_tGetEmitterByName (str emittername)
void DeleteEmitters (dtiki_t *tiki)
void CGEvent (centity_t *cent)
void ProcessPendingEventsForEntity ()
qboolean PostEventForEntity (Event *ev, float fWait)
qboolean SelectProcessEvent (Event *ev)
void ResetPendingEvents ()
void RemovePendingEventsForEntity (int number)
void TestEffectEndFunc ()
void AddVSSSources ()
void InitializeVSSCvars ()
void InitializeVSSSources ()
void ResetVSSSources ()
void ResetVSSSources (Event *ev)
void SetCurrentSFX (specialeffect_t *pSFX)
void ClearCurrentSFX ()
void AddTreadMarkSources ()
void InitializeTreadMarkCvars ()
void InitializeTreadMarkSources ()
void ResetTreadMarkSources ()
void ResetTreadMarkSources (Event *ev)
void InitializeRainCvars ()
void InitializeBeams ()
int IdForTempModel (const ctempmodel_t *model)
ctempmodel_tTempModelForId (int id)
int IdForSpawnThing (const spawnthing_t *sp)
spawnthing_tSpawnThingForId (int id)
int IdForVssSource (const cvssource_t *source)
cvssource_tVssSourceForId (int id)
void ArchiveTempModelPointerToMemory (MemArchiver &archiver, ctempmodel_t **model)
void ArchiveSpawnThingPointerToMemory (MemArchiver &archiver, spawnthing_t **sp)
void ArchiveVssSourcePointerToMemory (MemArchiver &archiver, cvssource_t **source)
void ArchiveToMemory (MemArchiver &archiver)

The documentation for this class was generated from the following files:
  • code/cgame/cg_commands.h
  • code/cgame/cg_beam.cpp
  • code/cgame/cg_commands.cpp
  • code/cgame/cg_nature.cpp
  • code/cgame/cg_swipe.cpp
  • code/cgame/cg_tempmodels.cpp
  • code/cgame/cg_vehicle.cpp
  • code/cgame/cg_volumetricsmoke.cpp