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entityState_t | currentState |
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entityState_t | nextState |
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qboolean | teleported |
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qboolean | interpolate |
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qboolean | currentValid |
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int | miscTime |
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int | snapShotTime |
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int | errorTime |
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vec3_t | errorOrigin |
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vec3_t | errorAngles |
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qboolean | extrapolated |
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vec3_t | rawOrigin |
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vec3_t | rawAngles |
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vec3_t | beamEnd |
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vec3_t | lerpOrigin |
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vec3_t | lerpAngles |
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sfxHandle_t | tikiLoopSound |
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float | tikiLoopSoundVolume |
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float | tikiLoopSoundMinDist |
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float | tikiLoopSoundMaxDist |
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float | tikiLoopSoundPitch |
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int | tikiLoopSoundFlags |
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float | color [4] |
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float | client_color [4] |
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int | clientFlags |
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int | splash_last_spawn_time |
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int | splash_still_count |
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quat_t | bone_quat [NUM_BONE_CONTROLLERS] |
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float | animLastTimes [MAX_FRAMEINFOS] |
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int | animLast [MAX_FRAMEINFOS] |
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int | animLastWeight |
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int | usageIndexLast |
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qboolean | bFootOnGround_Right |
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qboolean | bFootOnGround_Left |
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int | iNextLandTime |
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The documentation for this struct was generated from the following file: