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OpenMoHAA 0.83.0
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This is the complete list of members for ClientGameCommandManager, including all inherited members.
| AddTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| AddTreadMarkSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| AddVSSSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ArchiveSpawnThingPointerToMemory(MemArchiver &archiver, spawnthing_t **sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ArchiveTempModelPointerToMemory(MemArchiver &archiver, ctempmodel_t **model) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ArchiveToMemory(MemArchiver &archiver) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ArchiveVssSourcePointerToMemory(MemArchiver &archiver, cvssource_t **source) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| CGEvent(centity_t *cent) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| CLASS_PROTOTYPE(ClientGameCommandManager) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ClearCurrentSFX() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ClearSwipes(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ClientGameCommandManager() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| CreateNewEmitter(str emittername) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| CreateNewEmitter(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| DeleteEmitters(dtiki_t *tiki) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| FreeAllTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| FreeSomeTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| FreeSpawnthing(spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| GetEmitterByName(str emittername) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| IdForSpawnThing(const spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| IdForTempModel(const ctempmodel_t *model) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| IdForVssSource(const cvssource_t *source) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeBeams() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeEmitters(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeRainCvars() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeSpawnthing(spawnthing_t *ep) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeTempModelCvars(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeTreadMarkCvars() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeTreadMarkSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeVSSCvars() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| InitializeVSSSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| PlaySound(str sound_name, const vec3_t origin=NULL, int channel=CHAN_AUTO, float volume=-1, float min_distance=-1, float pitch=-1, int argstype=0) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| PostEventForEntity(Event *ev, float fWait) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ProcessPendingEventsForEntity() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| RemoveClientEntity(int number, dtiki_t *tiki, centity_t *cent, ctempmodel_t *p=NULL) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| RemovePendingEventsForEntity(int number) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ResetPendingEvents() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ResetTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ResetTreadMarkSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ResetTreadMarkSources(Event *ev) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ResetVSSSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| ResetVSSSources(Event *ev) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| RestartAllEmitters(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| SelectProcessEvent(Event *ev) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| SetCurrentSFX(specialeffect_t *pSFX) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| SetSpawnthing(spawnthing_t *st) (defined in ClientGameCommandManager) | ClientGameCommandManager | inline |
| SpawnEffect(int count, spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| SpawnTempModel(int count, spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| SpawnThingForId(int id) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| TempModelForId(int id) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| TestEffectEndFunc() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| UpdateBeam(dtiki_t *tiki, int entity_number, spawnthing_t *beamthing) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| UpdateEmitter(dtiki_t *tiki, vec3_t axis[3], int entity_number, int parent_number, Vector entity_origin) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
| VssSourceForId(int id) (defined in ClientGameCommandManager) | ClientGameCommandManager |