OpenMoHAA 0.83.0
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ClientGameCommandManager Member List

This is the complete list of members for ClientGameCommandManager, including all inherited members.

AddTempModels(void) (defined in ClientGameCommandManager)ClientGameCommandManager
AddTreadMarkSources() (defined in ClientGameCommandManager)ClientGameCommandManager
AddVSSSources() (defined in ClientGameCommandManager)ClientGameCommandManager
ArchiveSpawnThingPointerToMemory(MemArchiver &archiver, spawnthing_t **sp) (defined in ClientGameCommandManager)ClientGameCommandManager
ArchiveTempModelPointerToMemory(MemArchiver &archiver, ctempmodel_t **model) (defined in ClientGameCommandManager)ClientGameCommandManager
ArchiveToMemory(MemArchiver &archiver) (defined in ClientGameCommandManager)ClientGameCommandManager
ArchiveVssSourcePointerToMemory(MemArchiver &archiver, cvssource_t **source) (defined in ClientGameCommandManager)ClientGameCommandManager
CGEvent(centity_t *cent) (defined in ClientGameCommandManager)ClientGameCommandManager
CLASS_PROTOTYPE(ClientGameCommandManager) (defined in ClientGameCommandManager)ClientGameCommandManager
ClearCurrentSFX() (defined in ClientGameCommandManager)ClientGameCommandManager
ClearSwipes(void) (defined in ClientGameCommandManager)ClientGameCommandManager
ClientGameCommandManager() (defined in ClientGameCommandManager)ClientGameCommandManager
CreateNewEmitter(str emittername) (defined in ClientGameCommandManager)ClientGameCommandManager
CreateNewEmitter(void) (defined in ClientGameCommandManager)ClientGameCommandManager
DeleteEmitters(dtiki_t *tiki) (defined in ClientGameCommandManager)ClientGameCommandManager
FreeAllTempModels(void) (defined in ClientGameCommandManager)ClientGameCommandManager
FreeSomeTempModels(void) (defined in ClientGameCommandManager)ClientGameCommandManager
FreeSpawnthing(spawnthing_t *sp) (defined in ClientGameCommandManager)ClientGameCommandManager
GetEmitterByName(str emittername) (defined in ClientGameCommandManager)ClientGameCommandManager
IdForSpawnThing(const spawnthing_t *sp) (defined in ClientGameCommandManager)ClientGameCommandManager
IdForTempModel(const ctempmodel_t *model) (defined in ClientGameCommandManager)ClientGameCommandManager
IdForVssSource(const cvssource_t *source) (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeBeams() (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeEmitters(void) (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeRainCvars() (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeSpawnthing(spawnthing_t *ep) (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeTempModelCvars(void) (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeTempModels(void) (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeTreadMarkCvars() (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeTreadMarkSources() (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeVSSCvars() (defined in ClientGameCommandManager)ClientGameCommandManager
InitializeVSSSources() (defined in ClientGameCommandManager)ClientGameCommandManager
PlaySound(str sound_name, const vec3_t origin=NULL, int channel=CHAN_AUTO, float volume=-1, float min_distance=-1, float pitch=-1, int argstype=0) (defined in ClientGameCommandManager)ClientGameCommandManager
PostEventForEntity(Event *ev, float fWait) (defined in ClientGameCommandManager)ClientGameCommandManager
ProcessPendingEventsForEntity() (defined in ClientGameCommandManager)ClientGameCommandManager
RemoveClientEntity(int number, dtiki_t *tiki, centity_t *cent, ctempmodel_t *p=NULL) (defined in ClientGameCommandManager)ClientGameCommandManager
RemovePendingEventsForEntity(int number) (defined in ClientGameCommandManager)ClientGameCommandManager
ResetPendingEvents() (defined in ClientGameCommandManager)ClientGameCommandManager
ResetTempModels(void) (defined in ClientGameCommandManager)ClientGameCommandManager
ResetTreadMarkSources() (defined in ClientGameCommandManager)ClientGameCommandManager
ResetTreadMarkSources(Event *ev) (defined in ClientGameCommandManager)ClientGameCommandManager
ResetVSSSources() (defined in ClientGameCommandManager)ClientGameCommandManager
ResetVSSSources(Event *ev) (defined in ClientGameCommandManager)ClientGameCommandManager
RestartAllEmitters(void) (defined in ClientGameCommandManager)ClientGameCommandManager
SelectProcessEvent(Event *ev) (defined in ClientGameCommandManager)ClientGameCommandManager
SetCurrentSFX(specialeffect_t *pSFX) (defined in ClientGameCommandManager)ClientGameCommandManager
SetSpawnthing(spawnthing_t *st) (defined in ClientGameCommandManager)ClientGameCommandManagerinline
SpawnEffect(int count, spawnthing_t *sp) (defined in ClientGameCommandManager)ClientGameCommandManager
SpawnTempModel(int count, spawnthing_t *sp) (defined in ClientGameCommandManager)ClientGameCommandManager
SpawnThingForId(int id) (defined in ClientGameCommandManager)ClientGameCommandManager
TempModelForId(int id) (defined in ClientGameCommandManager)ClientGameCommandManager
TestEffectEndFunc() (defined in ClientGameCommandManager)ClientGameCommandManager
UpdateBeam(dtiki_t *tiki, int entity_number, spawnthing_t *beamthing) (defined in ClientGameCommandManager)ClientGameCommandManager
UpdateEmitter(dtiki_t *tiki, vec3_t axis[3], int entity_number, int parent_number, Vector entity_origin) (defined in ClientGameCommandManager)ClientGameCommandManager
VssSourceForId(int id) (defined in ClientGameCommandManager)ClientGameCommandManager