OpenMoHAA 0.83.0
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This is the complete list of members for ClientGameCommandManager, including all inherited members.
AddTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
AddTreadMarkSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
AddVSSSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ArchiveSpawnThingPointerToMemory(MemArchiver &archiver, spawnthing_t **sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ArchiveTempModelPointerToMemory(MemArchiver &archiver, ctempmodel_t **model) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ArchiveToMemory(MemArchiver &archiver) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ArchiveVssSourcePointerToMemory(MemArchiver &archiver, cvssource_t **source) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
CGEvent(centity_t *cent) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
CLASS_PROTOTYPE(ClientGameCommandManager) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ClearCurrentSFX() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ClearSwipes(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ClientGameCommandManager() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
CreateNewEmitter(str emittername) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
CreateNewEmitter(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
DeleteEmitters(dtiki_t *tiki) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
FreeAllTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
FreeSomeTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
FreeSpawnthing(spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
GetEmitterByName(str emittername) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
IdForSpawnThing(const spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
IdForTempModel(const ctempmodel_t *model) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
IdForVssSource(const cvssource_t *source) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeBeams() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeEmitters(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeRainCvars() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeSpawnthing(spawnthing_t *ep) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeTempModelCvars(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeTreadMarkCvars() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeTreadMarkSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeVSSCvars() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
InitializeVSSSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
PlaySound(str sound_name, const vec3_t origin=NULL, int channel=CHAN_AUTO, float volume=-1, float min_distance=-1, float pitch=-1, int argstype=0) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
PostEventForEntity(Event *ev, float fWait) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ProcessPendingEventsForEntity() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
RemoveClientEntity(int number, dtiki_t *tiki, centity_t *cent, ctempmodel_t *p=NULL) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
RemovePendingEventsForEntity(int number) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ResetPendingEvents() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ResetTempModels(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ResetTreadMarkSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ResetTreadMarkSources(Event *ev) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ResetVSSSources() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
ResetVSSSources(Event *ev) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
RestartAllEmitters(void) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
SelectProcessEvent(Event *ev) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
SetCurrentSFX(specialeffect_t *pSFX) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
SetSpawnthing(spawnthing_t *st) (defined in ClientGameCommandManager) | ClientGameCommandManager | inline |
SpawnEffect(int count, spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
SpawnTempModel(int count, spawnthing_t *sp) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
SpawnThingForId(int id) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
TempModelForId(int id) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
TestEffectEndFunc() (defined in ClientGameCommandManager) | ClientGameCommandManager | |
UpdateBeam(dtiki_t *tiki, int entity_number, spawnthing_t *beamthing) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
UpdateEmitter(dtiki_t *tiki, vec3_t axis[3], int entity_number, int parent_number, Vector entity_origin) (defined in ClientGameCommandManager) | ClientGameCommandManager | |
VssSourceForId(int id) (defined in ClientGameCommandManager) | ClientGameCommandManager |