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void | SetControlledEntity (Player *newEntity) |
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void | MoveThink (usercmd_t &botcmd) |
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void | AvoidPath (Vector vPos, float fAvoidRadius, Vector vPreferredDir=vec_zero, float *vLeashHome=NULL, float fLeashRadius=0.0f) |
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void | MoveNear (Vector vNear, float fRadius, float *vLeashHome=NULL, float fLeashRadius=0.0f) |
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void | MoveTo (Vector vPos, float *vLeashHome=NULL, float fLeashRadius=0.0f) |
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bool | MoveToBestAttractivePoint (int iMinPriority=0) |
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bool | CanMoveTo (Vector vPos) |
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bool | MoveDone () |
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bool | IsMoving (void) |
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void | ClearMove (void) |
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Vector | GetCurrentGoal () const |
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Vector | GetCurrentPathDirection () const |
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The documentation for this class was generated from the following files:
- code/fgame/playerbot.h
- code/fgame/playerbot_movement.cpp