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BotController Class Reference
Inheritance diagram for BotController:

Classes

struct  botfunc_t

Public Member Functions

 CLASS_PROTOTYPE (BotController)
void GetEyeInfo (usereyes_t *eyeinfo)
void GetUsercmd (usercmd_t *ucmd)
void UpdateBotStates (void)
void CheckReload (void)
void AimAtAimNode (void)
void NoticeEvent (Vector vPos, int iType, Entity *pEnt, float fDistanceSquared, float fRadiusSquared)
void ClearEnemy (void)
void SendCommand (const char *text)
void Think ()
void Spawned (void)
void Killed (const Event &ev)
void GotKill (const Event &ev)
void EventStuffText (const str &text)
BotMovementGetMovement ()
void setControlledEntity (Player *player)
PlayergetControlledEntity () const

Static Public Member Functions

static void Init (void)

The documentation for this class was generated from the following files: