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| CLASS_PROTOTYPE (BotController) |
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void | GetEyeInfo (usereyes_t *eyeinfo) |
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void | GetUsercmd (usercmd_t *ucmd) |
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void | UpdateBotStates (void) |
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void | CheckReload (void) |
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void | AimAtAimNode (void) |
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void | NoticeEvent (Vector vPos, int iType, Entity *pEnt, float fDistanceSquared, float fRadiusSquared) |
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void | ClearEnemy (void) |
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void | SendCommand (const char *text) |
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void | Think () |
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void | Spawned (void) |
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void | Killed (const Event &ev) |
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void | GotKill (const Event &ev) |
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void | EventStuffText (const str &text) |
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BotMovement & | GetMovement () |
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void | setControlledEntity (Player *player) |
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Player * | getControlledEntity () const |
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The documentation for this class was generated from the following files: