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server_t Struct Reference

Public Attributes

serverState_t state
qboolean restarting
int serverId
int restartedServerId
int checksumFeed
int checksumFeedServerId
int snapshotCounter
int timeResidual
int nextFrameTime
float frameTime
struct cmodel_smodels [MAX_MODELS]
char * configstrings [MAX_CONFIGSTRINGS]
svEntity_t svEntities [MAX_GENTITIES]
int farplane
qboolean skyportal
char * entityParsePoint
gentity_t * gentities
int gentitySize
int num_entities
playerState_t * gameClients
int gameClientSize

The documentation for this struct was generated from the following file: