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serverState_t | state |
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qboolean | restarting |
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int | serverId |
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int | restartedServerId |
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int | checksumFeed |
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int | checksumFeedServerId |
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int | snapshotCounter |
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int | timeResidual |
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int | nextFrameTime |
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float | frameTime |
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struct cmodel_s * | models [MAX_MODELS] |
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char * | configstrings [MAX_CONFIGSTRINGS] |
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svEntity_t | svEntities [MAX_GENTITIES] |
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int | farplane |
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qboolean | skyportal |
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char * | entityParsePoint |
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gentity_t * | gentities |
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int | gentitySize |
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int | num_entities |
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playerState_t * | gameClients |
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int | gameClientSize |
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The documentation for this struct was generated from the following file: