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serverStatic_t Struct Reference

Public Attributes

qboolean initialized
int time
int snapFlagServerBit
int startTime
int lastTime
int serverLagTime
qboolean autosave
int mapTime
client_t * clients
int iNumClients
int numSnapshotEntities
int nextSnapshotEntities
entityState_t * snapshotEntities
int nextHeartbeatTime
challenge_t challenges [MAX_CHALLENGES]
netadr_t redirectAddress
netadr_t authorizeAddress
char gameName [MAX_QPATH]
char mapName [MAX_QPATH]
char rawServerName [MAX_QPATH]
int areabits_warning_time
qboolean soundsNeedLoad
char tm_filename [MAX_QPATH]
int tm_loopcount
int tm_offset
nonpvs_sound_cache_t nonpvs_sound_cache [MAX_SOUNDS]
soundsystemsavegame_t soundSystem
netprofclient_t netprofile

The documentation for this struct was generated from the following file: