|
int | shaderNum |
|
int | fogNum |
|
int | surfaceType |
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int | firstVert |
|
int | numVerts |
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int | firstIndex |
|
int | numIndexes |
|
int | lightmapNum |
|
int | lightmapX |
|
int | lightmapY |
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int | lightmapWidth |
|
int | lightmapHeight |
|
vec3_t | lightmapOrigin |
|
vec3_t | lightmapVecs [3] |
|
int | patchWidth |
|
int | patchHeight |
|
float | subdivisions |
|
The documentation for this struct was generated from the following file: