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int | shaderNum |
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int | fogNum |
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int | surfaceType |
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int | firstVert |
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int | numVerts |
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int | firstIndex |
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int | numIndexes |
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int | lightmapNum |
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int | lightmapX |
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int | lightmapY |
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int | lightmapWidth |
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int | lightmapHeight |
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vec3_t | lightmapOrigin |
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vec3_t | lightmapVecs [3] |
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int | patchWidth |
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int | patchHeight |
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float | subdivisions |
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The documentation for this struct was generated from the following file: