OpenMoHAA
0.82.0
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qfiles.h
1
/*
2
===========================================================================
3
Copyright (C) 1999-2005 Id Software, Inc.
4
5
This file is part of Quake III Arena source code.
6
7
Quake III Arena source code is free software; you can redistribute it
8
and/or modify it under the terms of the GNU General Public License as
9
published by the Free Software Foundation; either version 2 of the License,
10
or (at your option) any later version.
11
12
Quake III Arena source code is distributed in the hope that it will be
13
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
GNU General Public License for more details.
16
17
You should have received a copy of the GNU General Public License
18
along with Quake III Arena source code; if not, write to the Free Software
19
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20
===========================================================================
21
*/
22
#ifndef __QFILES_H__
23
#define __QFILES_H__
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25
#include "q_shared.h"
26
27
//
28
// qfiles.h: quake file formats
29
// This file must be identical in the quake and utils directories
30
//
31
32
//Ignore __attribute__ on non-gcc platforms
33
#ifndef __GNUC__
34
#ifndef __attribute__
35
#define __attribute__(x)
36
#endif
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#endif
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39
// surface geometry should not exceed these limits
40
#define SHADER_MAX_VERTEXES 2048
// 1000 su44: I've increased it a bit...
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#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
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#define SHADER_MAX_TRIANGLES (2*SHADER_MAX_VERTEXES)
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// the maximum size of game relative pathnames
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#define MAX_QPATH 256
46
47
/*
48
========================================================================
49
50
QVM files
51
52
========================================================================
53
*/
54
55
#define VM_MAGIC 0x12721444
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#define VM_MAGIC_VER2 0x12721445
57
typedef
struct
{
58
int
vmMagic;
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60
int
instructionCount;
61
62
int
codeOffset;
63
int
codeLength;
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65
int
dataOffset;
66
int
dataLength;
67
int
litLength;
// ( dataLength - litLength ) should be byteswapped on load
68
int
bssLength;
// zero filled memory appended to datalength
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71
int
jtrgLength
;
// number of jump table targets
72
}
vmHeader_t
;
73
74
75
/*
76
========================================================================
77
78
PCX files are used for 8 bit images
79
80
========================================================================
81
*/
82
83
typedef
struct
{
84
char
manufacturer;
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char
version;
86
char
encoding;
87
char
bits_per_pixel;
88
unsigned
short
xmin,ymin,xmax,ymax;
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unsigned
short
hres,vres;
90
unsigned
char
palette[48];
91
char
reserved;
92
char
color_planes;
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unsigned
short
bytes_per_line;
94
unsigned
short
palette_type;
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char
filler[58];
96
unsigned
char
data[1];
// unbounded
97
}
pcx_t
;
98
99
100
/*
101
========================================================================
102
103
TGA files are used for 24/32 bit images
104
105
========================================================================
106
*/
107
108
typedef
struct
_TargaHeader
{
109
unsigned
char
id_length, colormap_type, image_type;
110
unsigned
short
colormap_index, colormap_length;
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unsigned
char
colormap_size;
112
unsigned
short
x_origin, y_origin, width, height;
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unsigned
char
pixel_size, attributes;
114
} TargaHeader;
115
116
/*
117
========================================================================
118
119
FTX files are pre mipmapped files for OpenMOHAA
120
121
========================================================================
122
*/
123
#define FENCEMASK_VERSION 2
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#define FTX_EXTENSION ".ftx"
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typedef
struct
ftx_s
{
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int
width;
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int
height;
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int
has_alpha;
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// data follows
131
} ftx_t;
132
133
/*
134
========================================================================
135
136
.MD3 triangle model file format
137
138
========================================================================
139
*/
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#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
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#define MD3_VERSION 15
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// limits
145
#define MD3_MAX_LODS 3
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#define MD3_MAX_TRIANGLES 8192
// per surface
147
#define MD3_MAX_VERTS 4096
// per surface
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#define MD3_MAX_SHADERS 256
// per surface
149
#define MD3_MAX_FRAMES 1024
// per model
150
#define MD3_MAX_SURFACES 32
// per model
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#define MD3_MAX_TAGS 16
// per frame
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153
// vertex scales
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#define MD3_XYZ_SCALE (1.0/64)
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typedef
struct
md3Frame_s
{
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vec3_t bounds[2];
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vec3_t localOrigin;
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float
radius;
160
char
name[16];
161
} md3Frame_t;
162
163
typedef
struct
md3Tag_s
{
164
char
name[MAX_QPATH];
// tag name
165
vec3_t origin;
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vec3_t axis[3];
167
} md3Tag_t;
168
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/*
170
** md3Surface_t
171
**
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** CHUNK SIZE
173
** header sizeof( md3Surface_t )
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** shaders sizeof( md3Shader_t ) * numShaders
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** triangles[0] sizeof( md3Triangle_t ) * numTriangles
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** st sizeof( md3St_t ) * numVerts
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** XyzNormals sizeof( md3XyzNormal_t ) * numVerts * numFrames
178
*/
179
typedef
struct
{
180
int
ident;
//
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char
name[MAX_QPATH];
// polyset name
183
184
int
flags;
185
int
numFrames;
// all surfaces in a model should have the same
186
187
int
numShaders;
// all surfaces in a model should have the same
188
int
numVerts;
189
190
int
numTriangles;
191
int
ofsTriangles;
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193
int
ofsShaders;
// offset from start of md3Surface_t
194
int
ofsSt;
// texture coords are common for all frames
195
int
ofsXyzNormals;
// numVerts * numFrames
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int
ofsEnd;
// next surface follows
198
}
md3Surface_t
;
199
200
typedef
struct
{
201
char
name[MAX_QPATH];
202
int
shaderIndex;
// for in-game use
203
}
md3Shader_t
;
204
205
typedef
struct
{
206
int
indexes[3];
207
}
md3Triangle_t
;
208
209
typedef
struct
{
210
float
st[2];
211
}
md3St_t
;
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213
typedef
struct
{
214
short
xyz[3];
215
short
normal;
216
}
md3XyzNormal_t
;
217
218
typedef
struct
{
219
int
ident;
220
int
version;
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222
char
name[MAX_QPATH];
// model name
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int
flags;
225
226
int
numFrames;
227
int
numTags;
228
int
numSurfaces;
229
230
int
numSkins;
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232
int
ofsFrames;
// offset for first frame
233
int
ofsTags;
// numFrames * numTags
234
int
ofsSurfaces;
// first surface, others follow
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int
ofsEnd;
// end of file
237
}
md3Header_t
;
238
239
/*
240
* Here are the definitions for Ravensoft's model format of md4. Raven stores their
241
* playermodels in .mdr files, in some games, which are pretty much like the md4
242
* format implemented by ID soft. It seems like ID's original md4 stuff is not used at all.
243
* MDR is being used in EliteForce, JediKnight2 and Soldiers of Fortune2 (I think).
244
* So this comes in handy for anyone who wants to make it possible to load player
245
* models from these games.
246
* This format has bone tags, which is similar to the thing you have in md3 I suppose.
247
* Raven has released their version of md3view under GPL enabling me to add support
248
* to this codebase. Thanks to Steven Howes aka Skinner for helping with example
249
* source code.
250
*
251
* - Thilo Schulz (arny@ats.s.bawue.de)
252
*/
253
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#define MDR_IDENT (('5'<<24)+('M'<<16)+('D'<<8)+'R')
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#define MDR_VERSION 2
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#define MDR_MAX_BONES 128
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258
typedef
struct
{
259
int
boneIndex;
// these are indexes into the boneReferences,
260
float
boneWeight;
// not the global per-frame bone list
261
vec3_t offset;
262
}
mdrWeight_t
;
263
264
typedef
struct
{
265
vec3_t normal;
266
vec2_t texCoords;
267
int
numWeights;
268
mdrWeight_t
weights[1];
// variable sized
269
}
mdrVertex_t
;
270
271
typedef
struct
{
272
int
indexes[3];
273
}
mdrTriangle_t
;
274
275
typedef
struct
{
276
int
ident;
277
278
char
name[MAX_QPATH];
// polyset name
279
char
shader[MAX_QPATH];
280
int
shaderIndex;
// for in-game use
281
282
int
ofsHeader;
// this will be a negative number
283
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int
numVerts;
285
int
ofsVerts;
286
287
int
numTriangles;
288
int
ofsTriangles;
289
290
// Bone references are a set of ints representing all the bones
291
// present in any vertex weights for this surface. This is
292
// needed because a model may have surfaces that need to be
293
// drawn at different sort times, and we don't want to have
294
// to re-interpolate all the bones for each surface.
295
int
numBoneReferences;
296
int
ofsBoneReferences;
297
298
int
ofsEnd;
// next surface follows
299
}
mdrSurface_t
;
300
301
typedef
struct
{
302
float
matrix[3][4];
303
}
mdrBone_t
;
304
305
typedef
struct
{
306
vec3_t bounds[2];
// bounds of all surfaces of all LOD's for this frame
307
vec3_t localOrigin;
// midpoint of bounds, used for sphere cull
308
float
radius;
// dist from localOrigin to corner
309
char
name[16];
310
mdrBone_t
bones[1];
// [numBones]
311
}
mdrFrame_t
;
312
313
typedef
struct
{
314
unsigned
char
Comp[24];
// MC_COMP_BYTES is in MatComp.h, but don't want to couple
315
}
mdrCompBone_t
;
316
317
typedef
struct
{
318
vec3_t bounds[2];
// bounds of all surfaces of all LOD's for this frame
319
vec3_t localOrigin;
// midpoint of bounds, used for sphere cull
320
float
radius;
// dist from localOrigin to corner
321
mdrCompBone_t
bones[1];
// [numBones]
322
}
mdrCompFrame_t
;
323
324
typedef
struct
{
325
int
numSurfaces;
326
int
ofsSurfaces;
// first surface, others follow
327
int
ofsEnd;
// next lod follows
328
}
mdrLOD_t
;
329
330
typedef
struct
{
331
int
boneIndex;
332
char
name[32];
333
}
mdrTag_t
;
334
335
typedef
struct
{
336
int
ident;
337
int
version;
338
339
char
name[MAX_QPATH];
// model name
340
341
// frames and bones are shared by all levels of detail
342
int
numFrames;
343
int
numBones;
344
int
ofsFrames;
// mdrFrame_t[numFrames]
345
346
// each level of detail has completely separate sets of surfaces
347
int
numLODs;
348
int
ofsLODs;
349
350
int
numTags;
351
int
ofsTags;
352
353
int
ofsEnd;
// end of file
354
}
mdrHeader_t
;
355
356
/*
357
==============================================================================
358
359
.BSP file format
360
361
==============================================================================
362
*/
363
364
365
#define BSP_IDENT (('5'<<24)+('1'<<16)+('0'<<8)+'2')
366
// little-endian "2015"
367
368
#define BSP_BETA_VERSION 17
// Beta Allied Assault
369
#define BSP_MIN_VERSION 17
// Beta Allied Assault
370
#define BSP_VERSION 19
// Allied Assault
371
#define BSP_MAX_VERSION 21
// Breakthrough
372
373
374
// there shouldn't be any problem with increasing these values at the
375
// expense of more memory allocation in the utilities
376
#define MAX_MAP_MODELS 0x400
377
#define MAX_MAP_BRUSHES 0x8000
378
#define MAX_MAP_ENTITIES 0x2000
// 0x800 // su44: increased for t2l1.map
379
#define MAX_MAP_ENTSTRING 0x100000
//0x40000 // su44: increased for t2l1.map
380
#define MAX_MAP_SHADERS 0x400
381
382
#define MAX_MAP_AREAS 0x100
// MAX_MAP_AREA_BYTES in q_shared must match!
383
#define MAX_MAP_FOGS 0x100
384
#define MAX_MAP_PLANES 0x20000
385
#define MAX_MAP_NODES 0x20000
386
#define MAX_MAP_BRUSHSIDES 0x20000
387
#define MAX_MAP_LEAFS 0x20000
388
#define MAX_MAP_LEAFFACES 0x20000
389
#define MAX_MAP_LEAFBRUSHES 0x40000
390
#define MAX_MAP_PORTALS 0x20000
391
#define MAX_MAP_LIGHTING 0x800000
392
#define MAX_MAP_LIGHTGRID 0x800000
393
#define MAX_MAP_VISIBILITY 0x200000
394
395
#define MAX_MAP_DRAW_SURFS 0x20000
396
#define MAX_MAP_DRAW_VERTS 0x80000
397
#define MAX_MAP_DRAW_INDEXES 0x80000
398
#define MAX_MAP_SPHERE_L_SIZE 1532
399
400
401
#define MIN_MAP_SUBDIVISIONS 16
402
403
404
// key / value pair sizes in the entities lump
405
#define MAX_KEY 32
406
#define MAX_VALUE 1024
407
408
// the editor uses these predefined yaw angles to orient entities up or down
409
#define ANGLE_UP -1
410
#define ANGLE_DOWN -2
411
412
#define LIGHTMAP_WIDTH 128
413
#define LIGHTMAP_HEIGHT 128
414
#define LIGHTMAP_SIZE 128
// IneQuation: moved it here, MUST MATCH THE FORMER TWO
415
416
#define MAX_WORLD_COORD ( 128*128 )
417
#define MIN_WORLD_COORD ( -128*128 )
418
#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
419
420
//=============================================================================
421
422
typedef
struct
fcm_s
{
423
int
iWidth;
424
int
iHeight;
425
} fcm_t;
426
427
#define MAX_TERRAIN_VARNODES 63
428
#define TERPATCH_FLIP 0x40
429
#define TERPATCH_NEIGHBOR 0x80
430
431
typedef
struct
varnode_s
{
432
unsigned
short
flags;
433
} varnode_t;
434
435
typedef
struct
cTerraPatch_s
{
436
byte
flags;
437
byte
lmapScale;
438
byte
s;
439
byte
t;
440
441
vec2_t texCoord[ 2 ][ 2 ];
442
443
signed
char
x;
444
signed
char
y;
445
446
short
iBaseHeight;
447
unsigned
short
iShader;
448
unsigned
short
iLightMap;
449
450
short
iNorth;
451
short
iEast;
452
short
iSouth;
453
short
iWest;
454
455
varnode_t varTree[2][MAX_TERRAIN_VARNODES];
456
457
unsigned
char
heightmap[ 9 * 9 ];
458
} cTerraPatch_t;
459
460
typedef
struct
cStaticModel_s
{
461
char
model[128];
462
vec3_t origin;
463
vec3_t angles;
464
float
scale;
465
int
firstVertexData;
466
int
numVertexData;
467
} cStaticModel_t;
468
469
typedef
struct
{
470
void
*buffer;
471
int
length;
472
}
gamelump_t
;
473
474
typedef
struct
{
475
int
fileofs, filelen;
476
}
lump_t
;
477
478
479
#define LUMP_FOGS 0
480
#define LUMP_LIGHTGRID 0
481
// new lump defines. lump numbers are different in mohaa
482
#define LUMP_SHADERS 0
483
#define LUMP_PLANES 1
484
#define LUMP_LIGHTMAPS 2
485
#define LUMP_SURFACES 3
486
#define LUMP_DRAWVERTS 4
487
#define LUMP_DRAWINDEXES 5
488
#define LUMP_LEAFBRUSHES 6
489
#define LUMP_LEAFSURFACES 7
490
#define LUMP_LEAFS 8
491
#define LUMP_NODES 9
492
#define LUMP_SIDEEQUATIONS 10
493
#define LUMP_BRUSHSIDES 11
494
#define LUMP_BRUSHES 12
495
/*
496
#define LUMP_FOGS 13
497
LUMP_FOGS was removed in BSP version 19, since moh version 1.10
498
*/
499
#define LUMP_MODELS 13
500
#define LUMP_ENTITIES 14
501
#define LUMP_VISIBILITY 15
502
#define LUMP_LIGHTGRIDPALETTE 16
503
#define LUMP_LIGHTGRIDOFFSETS 17
504
#define LUMP_LIGHTGRIDDATA 18
505
#define LUMP_SPHERELIGHTS 19
506
#define LUMP_SPHERELIGHTVIS 20
507
#define LUMP_LIGHTDEFS 21
508
#define LUMP_TERRAIN 22
509
#define LUMP_TERRAININDEXES 23
510
#define LUMP_STATICMODELDATA 24
511
#define LUMP_STATICMODELDEF 25
512
#define LUMP_STATICMODELINDEXES 26
513
#define LUMP_DUMMY10 27
514
515
#define HEADER_LUMPS 28
516
517
typedef
struct
{
518
int
ident;
519
int
version;
520
int
checksum;
521
522
lump_t
lumps[ HEADER_LUMPS ];
523
}
dheader_t
;
524
525
static
lump_t
*Q_GetLumpByVersion(
dheader_t
*header,
int
lump)
526
{
527
if
(header->version <= 18) {
528
if
(lump > LUMP_BRUSHES) {
529
return
&header->lumps[lump + 1];
530
}
531
return
&header->lumps[lump];
532
}
533
534
return
&header->lumps[lump];
535
}
536
537
typedef
struct
{
538
float
mins[3], maxs[3];
539
int
firstSurface, numSurfaces;
540
int
firstBrush, numBrushes;
541
}
dmodel_t
;
542
543
typedef
struct
{
544
char
shader[ 64 ];
545
int
surfaceFlags;
546
int
contentFlags;
547
int
subdivisions;
548
char
fenceMaskImage[ 64 ];
549
}
dshader_t
;
550
551
typedef
struct
baseshader_s
{
552
char
shader[ 64 ];
553
int
surfaceFlags;
554
int
contentFlags;
555
} baseshader_t;
556
557
// planes x^1 is allways the opposite of plane x
558
559
typedef
struct
{
560
float
normal[3];
561
float
dist;
562
}
dplane_t
;
563
564
typedef
struct
{
565
int
planeNum;
566
int
children[2];
// negative numbers are -(leafs+1), not nodes
567
int
mins[3];
// for frustom culling
568
int
maxs[3];
569
}
dnode_t
;
570
571
typedef
struct
{
572
int
cluster;
// -1 = opaque cluster (do I still store these?)
573
int
area;
574
575
int
mins[3];
// for frustum culling
576
int
maxs[3];
577
578
int
firstLeafSurface;
579
int
numLeafSurfaces;
580
581
int
firstLeafBrush;
582
int
numLeafBrushes;
583
584
//added for mohaa
585
int
firstTerraPatch;
586
int
numTerraPatches;
587
int
firstStaticModel;
588
int
numStaticModels;
589
}
dleaf_t
;
590
591
// old leaf version
592
typedef
struct
{
593
int
cluster;
594
int
area;
595
596
int
mins[ 3 ];
597
int
maxs[ 3 ];
598
599
int
firstLeafSurface;
600
int
numLeafSurfaces;
601
602
int
firstLeafBrush;
603
int
numLeafBrushes;
604
605
int
firstTerraPatch;
606
int
numTerraPatches;
607
}
dleaf_t_ver17
;
608
609
// su44: It seems that sideEquations
610
// are somehow related to fencemasks...
611
// MoHAA loads them only in CM (CM_LoadMap).
612
typedef
struct
{
613
float
fSeq[ 4 ];
614
float
fTeq[ 4 ];
615
}
dsideequation_t
;
616
617
typedef
struct
{
618
int
planeNum;
// positive plane side faces out of the leaf
619
int
shaderNum;
620
621
//added for mohaa
622
int
equationNum;
// su44: that's a dsideEquation_t index
623
}
dbrushside_t
;
624
625
typedef
struct
{
626
int
firstSide;
627
int
numSides;
628
int
shaderNum;
// the shader that determines the contents flags
629
}
dbrush_t
;
630
631
typedef
struct
{
632
char
shader[MAX_QPATH];
633
int
brushNum;
634
int
visibleSide;
// the brush side that ray tests need to clip against (-1 == none)
635
}
dfog_t
;
636
637
typedef
struct
{
638
vec3_t xyz;
639
float
st[2];
640
float
lightmap[2];
641
vec3_t normal;
642
byte
color[4];
643
}
drawVert_t
;
644
645
typedef
struct
{
646
vec3_t xyz;
647
float
st[ 2 ];
648
int
collapseMap;
649
float
lodExtra;
// depending on the vertexNumber, will be 0 - minLOD, 1 - lodScale or 2 - lodBias
650
vec3_t normal;
651
byte
color[ 4 ];
652
}
drawSoupVert_t
;
653
654
#define drawVert_t_cleared(x) drawVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
655
656
typedef
enum
{
657
MST_BAD,
658
MST_PLANAR,
659
MST_PATCH,
660
MST_TRIANGLE_SOUP,
661
MST_FLARE,
662
MST_TERRAIN
663
} mapSurfaceType_t;
664
665
typedef
struct
{
666
int
shaderNum;
667
int
fogNum;
668
int
surfaceType;
669
670
int
firstVert;
671
int
numVerts;
672
673
int
firstIndex;
674
int
numIndexes;
675
676
int
lightmapNum;
677
int
lightmapX, lightmapY;
678
int
lightmapWidth, lightmapHeight;
679
680
vec3_t lightmapOrigin;
681
vec3_t lightmapVecs[ 3 ];
// for patches, [0] and [1] are lodbounds
682
683
int
patchWidth;
684
int
patchHeight;
685
686
//added for mohaa
687
float
subdivisions;
688
}
dsurface_t
;
689
690
// IneQuation was here
691
typedef
struct
dterPatch_s
{
692
byte
flags;
693
byte
scale;
694
byte
lmCoords[2];
695
float
texCoords[8];
696
char
x;
697
char
y;
698
short
baseZ;
699
unsigned
short
shader;
700
short
lightmap;
701
short
dummy[4];
702
short
vertFlags[2][63];
703
byte
heightmap[9][9];
704
} dterPatch_t;
705
706
// su44 was here
707
typedef
struct
dstaticModel_s
{
708
char
model[128];
709
vec3_t origin;
710
vec3_t angles;
711
float
scale;
712
int
firstVertexData;
713
short
numVertexData;
714
} dstaticModel_t;
715
716
typedef
struct
{
717
float
origin[3];
718
float
color[3];
719
float
intensity;
720
int
leaf;
721
qboolean needs_trace;
722
qboolean spot_light;
723
float
spot_dir[3];
724
float
spot_radiusbydistance;
725
}
dspherel_t
;
726
727
typedef
struct
{
728
float
origin[3];
729
float
axis[3];
730
int
bounds[3];
731
}
dlightGrid_t
;
732
733
typedef
struct
{
734
int
lightIntensity;
735
int
lightAngle;
736
int
lightmapResolution;
737
qboolean twoSided;
738
qboolean lightLinear;
739
vec3_t lightColor;
740
float
lightFalloff;
741
float
backsplashFraction;
742
float
backsplashDistance;
743
float
lightSubdivide;
744
qboolean autosprite;
745
}
dlightdef_t
;
746
747
typedef
struct
{
748
vec3_t origin;
749
vec3_t color;
750
float
intensity;
751
int
leaf;
752
qboolean needs_trace;
753
qboolean spot_light;
754
vec3_t spot_dir;
755
float
spot_radiusbydistance;
756
}
mapspherel_t
;
757
758
#endif
_TargaHeader
Definition
qfiles.h:108
baseshader_s
Definition
qfiles.h:551
cStaticModel_s
Definition
qfiles.h:460
cTerraPatch_s
Definition
qfiles.h:435
dbrush_t
Definition
qfiles.h:625
dbrushside_t
Definition
qfiles.h:617
dfog_t
Definition
qfiles.h:631
dheader_t
Definition
qfiles.h:517
dleaf_t_ver17
Definition
qfiles.h:592
dleaf_t
Definition
qfiles.h:571
dlightGrid_t
Definition
qfiles.h:727
dlightdef_t
Definition
qfiles.h:733
dmodel_t
Definition
qfiles.h:537
dnode_t
Definition
qfiles.h:564
dplane_t
Definition
qfiles.h:559
drawSoupVert_t
Definition
qfiles.h:645
drawVert_t
Definition
qfiles.h:637
dshader_t
Definition
qfiles.h:543
dsideequation_t
Definition
qfiles.h:612
dspherel_t
Definition
qfiles.h:716
dstaticModel_s
Definition
qfiles.h:707
dsurface_t
Definition
qfiles.h:665
dterPatch_s
Definition
qfiles.h:691
fcm_s
Definition
qfiles.h:422
ftx_s
Definition
qfiles.h:126
gamelump_t
Definition
qfiles.h:469
lump_t
Definition
qfiles.h:474
mapspherel_t
Definition
qfiles.h:747
md3Frame_s
Definition
qfiles.h:156
md3Header_t
Definition
qfiles.h:218
md3Shader_t
Definition
qfiles.h:200
md3St_t
Definition
qfiles.h:209
md3Surface_t
Definition
qfiles.h:179
md3Tag_s
Definition
qfiles.h:163
md3Triangle_t
Definition
qfiles.h:205
md3XyzNormal_t
Definition
qfiles.h:213
mdrBone_t
Definition
qfiles.h:301
mdrCompBone_t
Definition
qfiles.h:313
mdrCompFrame_t
Definition
qfiles.h:317
mdrFrame_t
Definition
qfiles.h:305
mdrHeader_t
Definition
qfiles.h:335
mdrLOD_t
Definition
qfiles.h:324
mdrSurface_t
Definition
qfiles.h:275
mdrTag_t
Definition
qfiles.h:330
mdrTriangle_t
Definition
qfiles.h:271
mdrVertex_t
Definition
qfiles.h:264
mdrWeight_t
Definition
qfiles.h:258
pcx_t
Definition
qfiles.h:83
varnode_s
Definition
qfiles.h:431
vmHeader_t
Definition
qfiles.h:57
vmHeader_t::jtrgLength
int jtrgLength
!! below here is VM_MAGIC_VER2 !!!
Definition
qfiles.h:71
code
qcommon
qfiles.h
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