OpenMoHAA
0.83.0
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qfiles.h
1
/*
2
===========================================================================
3
Copyright (C) 1999-2005 Id Software, Inc.
4
5
This file is part of Quake III Arena source code.
6
7
Quake III Arena source code is free software; you can redistribute it
8
and/or modify it under the terms of the GNU General Public License as
9
published by the Free Software Foundation; either version 2 of the License,
10
or (at your option) any later version.
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12
Quake III Arena source code is distributed in the hope that it will be
13
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
GNU General Public License for more details.
16
17
You should have received a copy of the GNU General Public License
18
along with Quake III Arena source code; if not, write to the Free Software
19
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20
===========================================================================
21
*/
22
#ifndef __QFILES_H__
23
#define __QFILES_H__
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25
#include "q_shared.h"
26
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//
28
// qfiles.h: quake file formats
29
// This file must be identical in the quake and utils directories
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//
31
32
// surface geometry should not exceed these limits
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#define SHADER_MAX_VERTEXES 2048
// 1000 su44: I've increased it a bit...
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#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
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#define SHADER_MAX_TRIANGLES (2*SHADER_MAX_VERTEXES)
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// the maximum size of game relative pathnames
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#define MAX_QPATH 256
39
40
/*
41
========================================================================
42
43
QVM files
44
45
========================================================================
46
*/
47
48
#define VM_MAGIC 0x12721444
49
#define VM_MAGIC_VER2 0x12721445
50
typedef
struct
{
51
int
vmMagic;
52
53
int
instructionCount;
54
55
int
codeOffset;
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int
codeLength;
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58
int
dataOffset;
59
int
dataLength;
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int
litLength;
// ( dataLength - litLength ) should be byteswapped on load
61
int
bssLength;
// zero filled memory appended to datalength
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int
jtrgLength
;
// number of jump table targets
65
}
vmHeader_t
;
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67
68
/*
69
========================================================================
70
71
PCX files are used for 8 bit images
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73
========================================================================
74
*/
75
76
typedef
struct
{
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char
manufacturer;
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char
version;
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char
encoding;
80
char
bits_per_pixel;
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unsigned
short
xmin,ymin,xmax,ymax;
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unsigned
short
hres,vres;
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unsigned
char
palette[48];
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char
reserved;
85
char
color_planes;
86
unsigned
short
bytes_per_line;
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unsigned
short
palette_type;
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char
filler[58];
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unsigned
char
data[1];
// unbounded
90
}
pcx_t
;
91
92
93
/*
94
========================================================================
95
96
TGA files are used for 24/32 bit images
97
98
========================================================================
99
*/
100
101
typedef
struct
_TargaHeader
{
102
unsigned
char
id_length, colormap_type, image_type;
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unsigned
short
colormap_index, colormap_length;
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unsigned
char
colormap_size;
105
unsigned
short
x_origin, y_origin, width, height;
106
unsigned
char
pixel_size, attributes;
107
} TargaHeader;
108
109
/*
110
========================================================================
111
112
FTX files are pre mipmapped files for OpenMOHAA
113
114
========================================================================
115
*/
116
#define FENCEMASK_VERSION 2
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#define FTX_EXTENSION ".ftx"
118
119
typedef
struct
ftx_s
{
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int
width;
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int
height;
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int
has_alpha;
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// data follows
124
} ftx_t;
125
126
/*
127
========================================================================
128
129
.MD3 triangle model file format
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131
========================================================================
132
*/
133
134
#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
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#define MD3_VERSION 15
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137
// limits
138
#define MD3_MAX_LODS 3
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#define MD3_MAX_TRIANGLES 8192
// per surface
140
#define MD3_MAX_VERTS 4096
// per surface
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#define MD3_MAX_SHADERS 256
// per surface
142
#define MD3_MAX_FRAMES 1024
// per model
143
#define MD3_MAX_SURFACES 32
// per model
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#define MD3_MAX_TAGS 16
// per frame
145
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// vertex scales
147
#define MD3_XYZ_SCALE (1.0/64)
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typedef
struct
md3Frame_s
{
150
vec3_t bounds[2];
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vec3_t localOrigin;
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float
radius;
153
char
name[16];
154
} md3Frame_t;
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typedef
struct
md3Tag_s
{
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char
name[MAX_QPATH];
// tag name
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vec3_t origin;
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vec3_t axis[3];
160
} md3Tag_t;
161
162
/*
163
** md3Surface_t
164
**
165
** CHUNK SIZE
166
** header sizeof( md3Surface_t )
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** shaders sizeof( md3Shader_t ) * numShaders
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** triangles[0] sizeof( md3Triangle_t ) * numTriangles
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** st sizeof( md3St_t ) * numVerts
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** XyzNormals sizeof( md3XyzNormal_t ) * numVerts * numFrames
171
*/
172
typedef
struct
{
173
int
ident;
//
174
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char
name[MAX_QPATH];
// polyset name
176
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int
flags;
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int
numFrames;
// all surfaces in a model should have the same
179
180
int
numShaders;
// all surfaces in a model should have the same
181
int
numVerts;
182
183
int
numTriangles;
184
int
ofsTriangles;
185
186
int
ofsShaders;
// offset from start of md3Surface_t
187
int
ofsSt;
// texture coords are common for all frames
188
int
ofsXyzNormals;
// numVerts * numFrames
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int
ofsEnd;
// next surface follows
191
}
md3Surface_t
;
192
193
typedef
struct
{
194
char
name[MAX_QPATH];
195
int
shaderIndex;
// for in-game use
196
}
md3Shader_t
;
197
198
typedef
struct
{
199
int
indexes[3];
200
}
md3Triangle_t
;
201
202
typedef
struct
{
203
float
st[2];
204
}
md3St_t
;
205
206
typedef
struct
{
207
short
xyz[3];
208
short
normal;
209
}
md3XyzNormal_t
;
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211
typedef
struct
{
212
int
ident;
213
int
version;
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char
name[MAX_QPATH];
// model name
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217
int
flags;
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int
numFrames;
220
int
numTags;
221
int
numSurfaces;
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223
int
numSkins;
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int
ofsFrames;
// offset for first frame
226
int
ofsTags;
// numFrames * numTags
227
int
ofsSurfaces;
// first surface, others follow
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229
int
ofsEnd;
// end of file
230
}
md3Header_t
;
231
232
/*
233
* Here are the definitions for Ravensoft's model format of md4. Raven stores their
234
* playermodels in .mdr files, in some games, which are pretty much like the md4
235
* format implemented by ID soft. It seems like ID's original md4 stuff is not used at all.
236
* MDR is being used in EliteForce, JediKnight2 and Soldiers of Fortune2 (I think).
237
* So this comes in handy for anyone who wants to make it possible to load player
238
* models from these games.
239
* This format has bone tags, which is similar to the thing you have in md3 I suppose.
240
* Raven has released their version of md3view under GPL enabling me to add support
241
* to this codebase. Thanks to Steven Howes aka Skinner for helping with example
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* source code.
243
*
244
* - Thilo Schulz (arny@ats.s.bawue.de)
245
*/
246
247
#define MDR_IDENT (('5'<<24)+('M'<<16)+('D'<<8)+'R')
248
#define MDR_VERSION 2
249
#define MDR_MAX_BONES 128
250
251
typedef
struct
{
252
int
boneIndex;
// these are indexes into the boneReferences,
253
float
boneWeight;
// not the global per-frame bone list
254
vec3_t offset;
255
}
mdrWeight_t
;
256
257
typedef
struct
{
258
vec3_t normal;
259
vec2_t texCoords;
260
int
numWeights;
261
mdrWeight_t
weights[1];
// variable sized
262
}
mdrVertex_t
;
263
264
typedef
struct
{
265
int
indexes[3];
266
}
mdrTriangle_t
;
267
268
typedef
struct
{
269
int
ident;
270
271
char
name[MAX_QPATH];
// polyset name
272
char
shader[MAX_QPATH];
273
int
shaderIndex;
// for in-game use
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275
int
ofsHeader;
// this will be a negative number
276
277
int
numVerts;
278
int
ofsVerts;
279
280
int
numTriangles;
281
int
ofsTriangles;
282
283
// Bone references are a set of ints representing all the bones
284
// present in any vertex weights for this surface. This is
285
// needed because a model may have surfaces that need to be
286
// drawn at different sort times, and we don't want to have
287
// to re-interpolate all the bones for each surface.
288
int
numBoneReferences;
289
int
ofsBoneReferences;
290
291
int
ofsEnd;
// next surface follows
292
}
mdrSurface_t
;
293
294
typedef
struct
{
295
float
matrix[3][4];
296
}
mdrBone_t
;
297
298
typedef
struct
{
299
vec3_t bounds[2];
// bounds of all surfaces of all LOD's for this frame
300
vec3_t localOrigin;
// midpoint of bounds, used for sphere cull
301
float
radius;
// dist from localOrigin to corner
302
char
name[16];
303
mdrBone_t
bones[1];
// [numBones]
304
}
mdrFrame_t
;
305
306
typedef
struct
{
307
unsigned
char
Comp[24];
// MC_COMP_BYTES is in MatComp.h, but don't want to couple
308
}
mdrCompBone_t
;
309
310
typedef
struct
{
311
vec3_t bounds[2];
// bounds of all surfaces of all LOD's for this frame
312
vec3_t localOrigin;
// midpoint of bounds, used for sphere cull
313
float
radius;
// dist from localOrigin to corner
314
mdrCompBone_t
bones[1];
// [numBones]
315
}
mdrCompFrame_t
;
316
317
typedef
struct
{
318
int
numSurfaces;
319
int
ofsSurfaces;
// first surface, others follow
320
int
ofsEnd;
// next lod follows
321
}
mdrLOD_t
;
322
323
typedef
struct
{
324
int
boneIndex;
325
char
name[32];
326
}
mdrTag_t
;
327
328
typedef
struct
{
329
int
ident;
330
int
version;
331
332
char
name[MAX_QPATH];
// model name
333
334
// frames and bones are shared by all levels of detail
335
int
numFrames;
336
int
numBones;
337
int
ofsFrames;
// mdrFrame_t[numFrames]
338
339
// each level of detail has completely separate sets of surfaces
340
int
numLODs;
341
int
ofsLODs;
342
343
int
numTags;
344
int
ofsTags;
345
346
int
ofsEnd;
// end of file
347
}
mdrHeader_t
;
348
349
/*
350
==============================================================================
351
352
.BSP file format
353
354
==============================================================================
355
*/
356
357
358
#define BSP_IDENT (('5'<<24)+('1'<<16)+('0'<<8)+'2')
359
// little-endian "2015"
360
361
#define BSP_BETA_VERSION 17
// Beta Allied Assault
362
#define BSP_MIN_VERSION 17
// Beta Allied Assault
363
#define BSP_VERSION 19
// Allied Assault
364
#define BSP_MAX_VERSION 21
// Breakthrough
365
366
367
// there shouldn't be any problem with increasing these values at the
368
// expense of more memory allocation in the utilities
369
#define MAX_MAP_MODELS 0x400
370
#define MAX_MAP_BRUSHES 0x8000
371
#define MAX_MAP_ENTITIES 0x2000
// 0x800 // su44: increased for t2l1.map
372
#define MAX_MAP_ENTSTRING 0x100000
//0x40000 // su44: increased for t2l1.map
373
#define MAX_MAP_SHADERS 0x400
374
375
#define MAX_MAP_AREAS 0x100
// MAX_MAP_AREA_BYTES in q_shared must match!
376
#define MAX_MAP_FOGS 0x100
377
#define MAX_MAP_PLANES 0x20000
378
#define MAX_MAP_NODES 0x20000
379
#define MAX_MAP_BRUSHSIDES 0x20000
380
#define MAX_MAP_LEAFS 0x20000
381
#define MAX_MAP_LEAFFACES 0x20000
382
#define MAX_MAP_LEAFBRUSHES 0x40000
383
#define MAX_MAP_PORTALS 0x20000
384
#define MAX_MAP_LIGHTING 0x800000
385
#define MAX_MAP_LIGHTGRID 0x800000
386
#define MAX_MAP_VISIBILITY 0x200000
387
388
#define MAX_MAP_DRAW_SURFS 0x20000
389
#define MAX_MAP_DRAW_VERTS 0x80000
390
#define MAX_MAP_DRAW_INDEXES 0x80000
391
#define MAX_MAP_SPHERE_L_SIZE 1532
392
393
394
#define MIN_MAP_SUBDIVISIONS 16
395
396
397
// key / value pair sizes in the entities lump
398
#define MAX_KEY 32
399
#define MAX_VALUE 1024
400
401
// the editor uses these predefined yaw angles to orient entities up or down
402
#define ANGLE_UP -1
403
#define ANGLE_DOWN -2
404
405
#define LIGHTMAP_WIDTH 128
406
#define LIGHTMAP_HEIGHT 128
407
#define LIGHTMAP_SIZE 128
// IneQuation: moved it here, MUST MATCH THE FORMER TWO
408
409
#define MAX_WORLD_COORD ( 128*128 )
410
#define MIN_WORLD_COORD ( -128*128 )
411
#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
412
413
//=============================================================================
414
415
typedef
struct
fcm_s
{
416
int
iWidth;
417
int
iHeight;
418
} fcm_t;
419
420
#define MAX_TERRAIN_VARNODES 63
421
#define TERPATCH_FLIP 0x40
422
#define TERPATCH_NEIGHBOR 0x80
423
424
typedef
struct
varnode_s
{
425
unsigned
short
flags;
426
} varnode_t;
427
428
typedef
struct
cTerraPatch_s
{
429
byte
flags;
430
byte
lmapScale;
431
byte
s;
432
byte
t;
433
434
vec2_t texCoord[ 2 ][ 2 ];
435
436
signed
char
x;
437
signed
char
y;
438
439
short
iBaseHeight;
440
unsigned
short
iShader;
441
unsigned
short
iLightMap;
442
443
short
iNorth;
444
short
iEast;
445
short
iSouth;
446
short
iWest;
447
448
varnode_t varTree[2][MAX_TERRAIN_VARNODES];
449
450
unsigned
char
heightmap[ 9 * 9 ];
451
} cTerraPatch_t;
452
453
typedef
struct
cStaticModel_s
{
454
char
model[128];
455
vec3_t origin;
456
vec3_t angles;
457
float
scale;
458
int
firstVertexData;
459
int
numVertexData;
460
} cStaticModel_t;
461
462
typedef
struct
{
463
void
*buffer;
464
int
length;
465
}
gamelump_t
;
466
467
typedef
struct
{
468
int
fileofs, filelen;
469
}
lump_t
;
470
471
472
#define LUMP_FOGS 0
473
#define LUMP_LIGHTGRID 0
474
// new lump defines. lump numbers are different in mohaa
475
#define LUMP_SHADERS 0
476
#define LUMP_PLANES 1
477
#define LUMP_LIGHTMAPS 2
478
#define LUMP_SURFACES 3
479
#define LUMP_DRAWVERTS 4
480
#define LUMP_DRAWINDEXES 5
481
#define LUMP_LEAFBRUSHES 6
482
#define LUMP_LEAFSURFACES 7
483
#define LUMP_LEAFS 8
484
#define LUMP_NODES 9
485
#define LUMP_SIDEEQUATIONS 10
486
#define LUMP_BRUSHSIDES 11
487
#define LUMP_BRUSHES 12
488
/*
489
#define LUMP_FOGS 13
490
LUMP_FOGS was removed in BSP version 19, since moh version 1.10
491
*/
492
#define LUMP_MODELS 13
493
#define LUMP_ENTITIES 14
494
#define LUMP_VISIBILITY 15
495
#define LUMP_LIGHTGRIDPALETTE 16
496
#define LUMP_LIGHTGRIDOFFSETS 17
497
#define LUMP_LIGHTGRIDDATA 18
498
#define LUMP_SPHERELIGHTS 19
499
#define LUMP_SPHERELIGHTVIS 20
500
#define LUMP_LIGHTDEFS 21
501
#define LUMP_TERRAIN 22
502
#define LUMP_TERRAININDEXES 23
503
#define LUMP_STATICMODELDATA 24
504
#define LUMP_STATICMODELDEF 25
505
#define LUMP_STATICMODELINDEXES 26
506
#define LUMP_DUMMY10 27
507
508
#define HEADER_LUMPS 28
509
510
typedef
struct
{
511
int
ident;
512
int
version;
513
int
checksum;
514
515
lump_t
lumps[ HEADER_LUMPS ];
516
}
dheader_t
;
517
518
static
lump_t
*Q_GetLumpByVersion(
dheader_t
*header,
int
lump)
519
{
520
if
(header->version <= 18) {
521
if
(lump > LUMP_BRUSHES) {
522
return
&header->lumps[lump + 1];
523
}
524
return
&header->lumps[lump];
525
}
526
527
return
&header->lumps[lump];
528
}
529
530
typedef
struct
{
531
float
mins[3], maxs[3];
532
int
firstSurface, numSurfaces;
533
int
firstBrush, numBrushes;
534
}
dmodel_t
;
535
536
typedef
struct
{
537
char
shader[ 64 ];
538
int
surfaceFlags;
539
int
contentFlags;
540
int
subdivisions;
541
char
fenceMaskImage[ 64 ];
542
}
dshader_t
;
543
544
typedef
struct
baseshader_s
{
545
char
shader[ 64 ];
546
int
surfaceFlags;
547
int
contentFlags;
548
} baseshader_t;
549
550
// planes x^1 is allways the opposite of plane x
551
552
typedef
struct
{
553
float
normal[3];
554
float
dist;
555
}
dplane_t
;
556
557
typedef
struct
{
558
int
planeNum;
559
int
children[2];
// negative numbers are -(leafs+1), not nodes
560
int
mins[3];
// for frustom culling
561
int
maxs[3];
562
}
dnode_t
;
563
564
typedef
struct
{
565
int
cluster;
// -1 = opaque cluster (do I still store these?)
566
int
area;
567
568
int
mins[3];
// for frustum culling
569
int
maxs[3];
570
571
int
firstLeafSurface;
572
int
numLeafSurfaces;
573
574
int
firstLeafBrush;
575
int
numLeafBrushes;
576
577
//added for mohaa
578
int
firstTerraPatch;
579
int
numTerraPatches;
580
int
firstStaticModel;
581
int
numStaticModels;
582
}
dleaf_t
;
583
584
// old leaf version
585
typedef
struct
{
586
int
cluster;
587
int
area;
588
589
int
mins[ 3 ];
590
int
maxs[ 3 ];
591
592
int
firstLeafSurface;
593
int
numLeafSurfaces;
594
595
int
firstLeafBrush;
596
int
numLeafBrushes;
597
598
int
firstTerraPatch;
599
int
numTerraPatches;
600
}
dleaf_t_ver17
;
601
602
// su44: It seems that sideEquations
603
// are somehow related to fencemasks...
604
// MoHAA loads them only in CM (CM_LoadMap).
605
typedef
struct
{
606
float
fSeq[ 4 ];
607
float
fTeq[ 4 ];
608
}
dsideequation_t
;
609
610
typedef
struct
{
611
int
planeNum;
// positive plane side faces out of the leaf
612
int
shaderNum;
613
614
//added for mohaa
615
int
equationNum;
// su44: that's a dsideEquation_t index
616
}
dbrushside_t
;
617
618
typedef
struct
{
619
int
firstSide;
620
int
numSides;
621
int
shaderNum;
// the shader that determines the contents flags
622
}
dbrush_t
;
623
624
typedef
struct
{
625
char
shader[MAX_QPATH];
626
int
brushNum;
627
int
visibleSide;
// the brush side that ray tests need to clip against (-1 == none)
628
}
dfog_t
;
629
630
typedef
struct
{
631
vec3_t xyz;
632
float
st[2];
633
float
lightmap[2];
634
vec3_t normal;
635
byte
color[4];
636
}
drawVert_t
;
637
638
typedef
struct
{
639
vec3_t xyz;
640
float
st[ 2 ];
641
int
collapseMap;
642
float
lodExtra;
// depending on the vertexNumber, will be 0 - minLOD, 1 - lodScale or 2 - lodBias
643
vec3_t normal;
644
byte
color[ 4 ];
645
}
drawSoupVert_t
;
646
647
#define drawVert_t_cleared(x) drawVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
648
649
typedef
enum
{
650
MST_BAD,
651
MST_PLANAR,
652
MST_PATCH,
653
MST_TRIANGLE_SOUP,
654
MST_FLARE,
655
MST_TERRAIN
656
} mapSurfaceType_t;
657
658
typedef
struct
{
659
int
shaderNum;
660
int
fogNum;
661
int
surfaceType;
662
663
int
firstVert;
664
int
numVerts;
665
666
int
firstIndex;
667
int
numIndexes;
668
669
int
lightmapNum;
670
int
lightmapX, lightmapY;
671
int
lightmapWidth, lightmapHeight;
672
673
vec3_t lightmapOrigin;
674
vec3_t lightmapVecs[ 3 ];
// for patches, [0] and [1] are lodbounds
675
676
int
patchWidth;
677
int
patchHeight;
678
679
//added for mohaa
680
float
subdivisions;
681
}
dsurface_t
;
682
683
// IneQuation was here
684
typedef
struct
dterPatch_s
{
685
byte
flags;
686
byte
scale;
687
byte
lmCoords[2];
688
float
texCoords[8];
689
char
x;
690
char
y;
691
short
baseZ;
692
unsigned
short
shader;
693
short
lightmap;
694
short
dummy[4];
695
short
vertFlags[2][63];
696
byte
heightmap[9][9];
697
} dterPatch_t;
698
699
// su44 was here
700
typedef
struct
dstaticModel_s
{
701
char
model[128];
702
vec3_t origin;
703
vec3_t angles;
704
float
scale;
705
int
firstVertexData;
706
short
numVertexData;
707
} dstaticModel_t;
708
709
typedef
struct
{
710
float
origin[3];
711
float
color[3];
712
float
intensity;
713
int
leaf;
714
qboolean needs_trace;
715
qboolean spot_light;
716
float
spot_dir[3];
717
float
spot_radiusbydistance;
718
}
dspherel_t
;
719
720
typedef
struct
{
721
float
origin[3];
722
float
axis[3];
723
int
bounds[3];
724
}
dlightGrid_t
;
725
726
typedef
struct
{
727
int
lightIntensity;
728
int
lightAngle;
729
int
lightmapResolution;
730
qboolean twoSided;
731
qboolean lightLinear;
732
vec3_t lightColor;
733
float
lightFalloff;
734
float
backsplashFraction;
735
float
backsplashDistance;
736
float
lightSubdivide;
737
qboolean autosprite;
738
}
dlightdef_t
;
739
740
typedef
struct
{
741
vec3_t origin;
742
vec3_t color;
743
float
intensity;
744
int
leaf;
745
qboolean needs_trace;
746
qboolean spot_light;
747
vec3_t spot_dir;
748
float
spot_radiusbydistance;
749
}
mapspherel_t
;
750
751
#endif
_TargaHeader
Definition
qfiles.h:101
baseshader_s
Definition
qfiles.h:544
cStaticModel_s
Definition
qfiles.h:453
cTerraPatch_s
Definition
qfiles.h:428
dbrush_t
Definition
qfiles.h:618
dbrushside_t
Definition
qfiles.h:610
dfog_t
Definition
qfiles.h:624
dheader_t
Definition
qfiles.h:510
dleaf_t_ver17
Definition
qfiles.h:585
dleaf_t
Definition
qfiles.h:564
dlightGrid_t
Definition
qfiles.h:720
dlightdef_t
Definition
qfiles.h:726
dmodel_t
Definition
qfiles.h:530
dnode_t
Definition
qfiles.h:557
dplane_t
Definition
qfiles.h:552
drawSoupVert_t
Definition
qfiles.h:638
drawVert_t
Definition
qfiles.h:630
dshader_t
Definition
qfiles.h:536
dsideequation_t
Definition
qfiles.h:605
dspherel_t
Definition
qfiles.h:709
dstaticModel_s
Definition
qfiles.h:700
dsurface_t
Definition
qfiles.h:658
dterPatch_s
Definition
qfiles.h:684
fcm_s
Definition
qfiles.h:415
ftx_s
Definition
qfiles.h:119
gamelump_t
Definition
qfiles.h:462
lump_t
Definition
qfiles.h:467
mapspherel_t
Definition
qfiles.h:740
md3Frame_s
Definition
qfiles.h:149
md3Header_t
Definition
qfiles.h:211
md3Shader_t
Definition
qfiles.h:193
md3St_t
Definition
qfiles.h:202
md3Surface_t
Definition
qfiles.h:172
md3Tag_s
Definition
qfiles.h:156
md3Triangle_t
Definition
qfiles.h:198
md3XyzNormal_t
Definition
qfiles.h:206
mdrBone_t
Definition
qfiles.h:294
mdrCompBone_t
Definition
qfiles.h:306
mdrCompFrame_t
Definition
qfiles.h:310
mdrFrame_t
Definition
qfiles.h:298
mdrHeader_t
Definition
qfiles.h:328
mdrLOD_t
Definition
qfiles.h:317
mdrSurface_t
Definition
qfiles.h:268
mdrTag_t
Definition
qfiles.h:323
mdrTriangle_t
Definition
qfiles.h:264
mdrVertex_t
Definition
qfiles.h:257
mdrWeight_t
Definition
qfiles.h:251
pcx_t
Definition
qfiles.h:76
varnode_s
Definition
qfiles.h:424
vmHeader_t
Definition
qfiles.h:50
vmHeader_t::jtrgLength
int jtrgLength
!! below here is VM_MAGIC_VER2 !!!
Definition
qfiles.h:64
code
qcommon
qfiles.h
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