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clientStatic_t Struct Reference

Public Attributes

int startStage
loadProgress_t loading
int keyCatchers
qboolean vid_restart
qboolean cddialog
qboolean no_menus
qboolean rendererRegistered
qboolean cgameStarted
qboolean uiStarted
qboolean timeScaled
int framecount
int frametime
float serverFrameTime
int realtime
int realFrametime
int numlocalservers
serverInfo_t localServers [MAX_OTHER_SERVERS]
qboolean bNewLocalServerInfo
int numglobalservers
serverInfo_t globalServers [MAX_GLOBAL_SERVERS]
int numGlobalServerAddresses
netadr_t globalServerAddresses [MAX_GLOBAL_SERVERS]
int numfavoriteservers
serverInfo_t favoriteServers [MAX_OTHER_SERVERS]
int nummplayerservers
serverInfo_t mplayerServers [MAX_OTHER_SERVERS]
int pingUpdateSource
int masterNum
netadr_t updateServer
char updateChallenge [MAX_TOKEN_CHARS]
char updateInfoString [MAX_INFO_STRING]
netadr_t authorizeServer
glconfig_t glconfig
int total_tris
int total_verts
int total_texels
int world_tris
int world_verts
int character_lights
hdelement_t HudDrawElements [MAX_HUDDRAW_ELEMENTS]
clientAnim_t anim
stopWatch_t stopwatch
void * savedCgameState
size_t savedCgameStateSize
char gcdResponse [73]
netprofclient_t netprofile
qhandle_t charSetShader
qhandle_t whiteShader
qhandle_t consoleShader
fontInfo_t consoleFont
int refSequence

The documentation for this struct was generated from the following file: