OpenMoHAA 0.82.0
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clientGameExport_t Struct Reference

Public Attributes

void(* CG_Init )(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum)
 
void(* CG_Shutdown )(void)
 
void(* CG_DrawActiveFrame )(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback)
 
qboolean(* CG_ConsoleCommand )(void)
 
void(* CG_GetRendererConfig )(void)
 
void(* CG_Draw2D )(void)
 
void(* CG_EyePosition )(vec3_t *eyePos)
 
void(* CG_EyeOffset )(vec3_t *eyeOffset)
 
void(* CG_EyeAngles )(vec3_t *eyeAngles)
 
float(* CG_SensitivityScale )()
 
void(* CG_ParseCGMessage )()
 
void(* CG_RefreshHudDrawElements )()
 
void(* CG_HudDrawShader )(int info)
 
void(* CG_HudDrawFont )(int info)
 
int(* CG_GetParent )(int entNum)
 
float(* CG_GetObjectiveAlpha )()
 
int(* CG_PermanentMark )(vec3_t origin, vec3_t dir, float orientation, float sScale, float tScale, float red, float green, float blue, float alpha, qboolean doLighting, float sCenter, float tCenter, markFragment_t *markFragments, void *polyVerts)
 
int(* CG_PermanentTreadMarkDecal )(treadMark_t *treadMark, qboolean startSegment, qboolean doLighting, markFragment_t *markFragments, void *polyVerts)
 
int(* CG_PermanentUpdateTreadMark )(treadMark_t *treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale)
 
void(* CG_ProcessInitCommands )(dtiki_t *tiki, refEntity_t *ent)
 
void(* CG_EndTiki )(dtiki_t *tiki)
 
const char *(* CG_GetColumnName )(int columnNum, int *columnWidth)
 
void(* CG_GetScoreBoardColor )(float *red, float *green, float *blue, float *alpha)
 
void(* CG_GetScoreBoardFontColor )(float *red, float *green, float *blue, float *alpha)
 
int(* CG_GetScoreBoardDrawHeader )()
 
void(* CG_GetScoreBoardPosition )(float *x, float *y, float *width, float *height)
 
int(* CG_WeaponCommandButtonBits )()
 
int(* CG_CheckCaptureKey )(int key, qboolean down, unsigned int time)
 
void(* CG_ReadNonPVSClient )(radarUnpacked_t *radarUnpacked)
 
void(* CG_UpdateRadar )()
 
size_t(* CG_SaveStateToBuffer )(void **out, int svsTime)
 
qboolean(* CG_LoadStateToBuffer )(void *state, size_t size, int svsTime)
 
void(* CG_CleanUpTempModels )()
 
qboolean(* CG_Command_ProcessFile )(const char *name, qboolean quiet, dtiki_t *curTiki)
 

The documentation for this struct was generated from the following file: