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void(* | CG_Init )(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum) |
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void(* | CG_Shutdown )(void) |
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void(* | CG_DrawActiveFrame )(int serverTime, int frameTime, stereoFrame_t stereoView, qboolean demoPlayback) |
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qboolean(* | CG_ConsoleCommand )(void) |
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void(* | CG_GetRendererConfig )(void) |
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void(* | CG_Draw2D )(void) |
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void(* | CG_EyePosition )(vec3_t *eyePos) |
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void(* | CG_EyeOffset )(vec3_t *eyeOffset) |
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void(* | CG_EyeAngles )(vec3_t *eyeAngles) |
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float(* | CG_SensitivityScale )() |
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void(* | CG_ParseCGMessage )() |
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void(* | CG_RefreshHudDrawElements )() |
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void(* | CG_HudDrawShader )(int info) |
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void(* | CG_HudDrawFont )(int info) |
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int(* | CG_GetParent )(int entNum) |
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float(* | CG_GetObjectiveAlpha )() |
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int(* | CG_PermanentMark )(vec3_t origin, vec3_t dir, float orientation, float sScale, float tScale, float red, float green, float blue, float alpha, qboolean doLighting, float sCenter, float tCenter, markFragment_t *markFragments, void *polyVerts) |
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int(* | CG_PermanentTreadMarkDecal )(treadMark_t *treadMark, qboolean startSegment, qboolean doLighting, markFragment_t *markFragments, void *polyVerts) |
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int(* | CG_PermanentUpdateTreadMark )(treadMark_t *treadMark, float alpha, float minSegment, float maxSegment, float maxOffset, float texScale) |
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void(* | CG_ProcessInitCommands )(dtiki_t *tiki, refEntity_t *ent) |
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void(* | CG_EndTiki )(dtiki_t *tiki) |
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const char *(* | CG_GetColumnName )(int columnNum, int *columnWidth) |
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void(* | CG_GetScoreBoardColor )(float *red, float *green, float *blue, float *alpha) |
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void(* | CG_GetScoreBoardFontColor )(float *red, float *green, float *blue, float *alpha) |
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int(* | CG_GetScoreBoardDrawHeader )() |
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void(* | CG_GetScoreBoardPosition )(float *x, float *y, float *width, float *height) |
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int(* | CG_WeaponCommandButtonBits )() |
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int(* | CG_CheckCaptureKey )(int key, qboolean down, unsigned int time) |
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void(* | CG_ReadNonPVSClient )(radarUnpacked_t *radarUnpacked) |
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void(* | CG_UpdateRadar )() |
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size_t(* | CG_SaveStateToBuffer )(void **out, int svsTime) |
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qboolean(* | CG_LoadStateToBuffer )(void *state, size_t size, int svsTime) |
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void(* | CG_CleanUpTempModels )() |
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qboolean(* | CG_Command_ProcessFile )(const char *name, qboolean quiet, dtiki_t *curTiki) |
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