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SBServerListState | state |
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DArray | servers |
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DArray | keylist |
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char | queryforgamename [36] |
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char | queryfromgamename [36] |
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char | queryfromkey [32] |
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char | mychallenge [LIST_CHALLENGE_LEN] |
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char * | inbuffer |
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int | inbufferlen |
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const char * | popularvalues [MAX_POPULAR_VALUES] |
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int | numpopularvalues |
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int | expectedelements |
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SBListCallBackFn | ListCallback |
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SBMaploopCallbackFn | MaploopCallback |
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SBPlayerSearchCallbackFn | PlayerSearchCallback |
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void * | instance |
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SortInfo | currsortinfo |
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SortInfo | prevsortinfo |
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SBBool | sortascending |
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goa_uint32 | mypublicip |
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goa_uint32 | srcip |
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unsigned short | defaultport |
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char * | lasterror |
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SOCKET | slsocket |
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gsi_time | lanstarttime |
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int | fromgamever |
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GOACryptState | cryptkey |
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int | queryoptions |
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SBListParseState | pstate |
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gsi_u16 | backendgameflags |
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const char * | mLanAdapterOverride |
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SBServer | deadlist |
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The documentation for this struct was generated from the following file: