5#include "../common/gsCommon.h"
6#include "../common/gsAvailable.h"
9#include "../hashtable.h"
11#include "sb_serverbrowsing.h"
12#include "../qr2/qr2regkeys.h"
20typedef enum { pi_cryptheader,
25 pi_finished } SBListParseState;
28typedef enum {sl_lanbrowse, sl_disconnected, sl_connected, sl_mainlist} SBServerListState;
35#define NUM_MASTER_SERVERS 20
38#define MAX_FIELD_LIST_LEN 256
41#define MAX_POPULAR_VALUES 255
44#define MAX_MAPLOOP_LENGTH 16
48#define MAX_RECVFROM_SIZE 2048
51#define STATE_BASICKEYS (1 << 0)
52#define STATE_FULLKEYS (1 << 1)
53#define STATE_PENDINGBASICQUERY (1 << 2)
54#define STATE_PENDINGFULLQUERY (1 << 3)
55#define STATE_QUERYFAILED (1 << 4)
56#define STATE_PENDINGICMPQUERY (1 << 5)
57#define STATE_VALIDPING (1 << 6)
58#define STATE_PENDINGQUERYCHALLENGE (1 << 7)
61#define MAX_QUERY_MSEC 2500
64#define UNSOLICITED_UDP_FLAG 1
65#define PRIVATE_IP_FLAG 2
66#define CONNECT_NEGOTIATE_FLAG 4
68#define NONSTANDARD_PORT_FLAG 16
69#define NONSTANDARD_PRIVATE_PORT_FLAG 32
70#define HAS_KEYS_FLAG 64
71#define HAS_FULL_RULES_FLAG 128
74#define QR2_USE_QUERY_CHALLENGE 128
77#define KEYTYPE_STRING 0
79#define KEYTYPE_SHORT 2
82#define LIST_CHALLENGE_LEN 8
85#define LIST_PROTOCOL_VERSION 1
86#define LIST_ENCODING_VERSION 3
89#define SERVER_LIST_REQUEST 0
90#define SERVER_INFO_REQUEST 1
91#define SEND_MESSAGE_REQUEST 2
92#define KEEPALIVE_REPLY 3
93#define MAPLOOP_REQUEST 4
94#define PLAYERSEARCH_REQUEST 5
97#define PUSH_KEYS_MESSAGE 1
98#define PUSH_SERVER_MESSAGE 2
99#define KEEPALIVE_MESSAGE 3
100#define DELETE_SERVER_MESSAGE 4
101#define MAPLOOP_MESSAGE 5
102#define PLAYERSEARCH_MESSAGE 6
105#define SEND_FIELDS_FOR_ALL 1
106#define NO_SERVER_LIST 2
107#define PUSH_UPDATES 4
108#define SEND_GROUPS 32
109#define NO_LIST_CACHE 64
110#define LIMIT_RESULT_COUNT 128
113#define SEARCH_ALL_GAMES 1
114#define SEARCH_LEFT_SUBSTRING 2
115#define SEARCH_RIGHT_SUBSTRING 4
116#define SEARCH_ANY_SUBSTRING 8
119#define MAX_QUERY_KEYS 20
122#define SL_LAN_SEARCH_TIME 2000
125#define QR2_MAGIC_1 0xFE
126#define QR2_MAGIC_2 0xFD
129#define NATNEG_MAGIC_LEN 6
130#define NN_MAGIC_0 0xFD
131#define NN_MAGIC_1 0xFC
132#define NN_MAGIC_2 0x1E
133#define NN_MAGIC_3 0x66
134#define NN_MAGIC_4 0x6A
135#define NN_MAGIC_5 0xB2
144#define BASIC_GOA_QUERY "\\basic\\\\info\\"
145#define BASIC_GOA_QUERY_LEN 13
146#define FULL_GOA_QUERY "\\status\\"
147#define FULL_GOA_QUERY_LEN 8
150#define SORTKEY_LENGTH 255
153#ifndef SB_NO_ICMP_SUPPORT
154 #undef SB_ICMP_SUPPORT
155 #define SB_ICMP_SUPPORT
171 const unsigned short *str_W;
181typedef enum {slc_serveradded, slc_serverupdated, slc_serverdeleted, slc_initiallistcomplete, slc_disconnected, slc_queryerror, slc_publicipdetermined, slc_serverchallengereceived} SBListCallbackReason;
183typedef enum {qe_updatesuccess, qe_updatefailed, qe_engineidle, qe_challengereceived} SBQueryEngineCallbackReason;
186typedef void (*SBListCallBackFn)(SBServerListPtr serverlist, SBListCallbackReason reason, SBServer server,
void *instance);
187typedef void (*SBEngineCallbackFn)(SBQueryEnginePtr engine, SBQueryEngineCallbackReason reason, SBServer server,
void *instance);
188typedef void (*SBMaploopCallbackFn)(SBServerListPtr serverlist, SBServer server, time_t mapChangeTime,
int numMaps,
char *mapList[],
void *instance);
189typedef void (*SBPlayerSearchCallbackFn)(SBServerListPtr serverlist,
char *nick, goa_uint32 serverIP,
unsigned short serverPort, time_t lastSeenTime,
char *gamename,
void *instance);
201#ifdef VENGINE_SUPPORT
203 #include "../../VEngine/ve_gm3ftable.h"
210 gsi_char sortkey[SORTKEY_LENGTH];
211 SBCompareMode comparemode;
216 SBServerListState state;
219 char queryforgamename[36];
220 char queryfromgamename[36];
221 char queryfromkey[32];
222 char mychallenge[LIST_CHALLENGE_LEN];
225 const char *popularvalues[MAX_POPULAR_VALUES];
226 int numpopularvalues;
227 int expectedelements;
229 SBListCallBackFn ListCallback;
230 SBMaploopCallbackFn MaploopCallback;
231 SBPlayerSearchCallbackFn PlayerSearchCallback;
234 SortInfo currsortinfo;
235 SortInfo prevsortinfo;
237 SBBool sortascending;
238 goa_uint32 mypublicip;
240 unsigned short defaultport;
244 unsigned short *lasterror_W;
248 gsi_time lanstarttime;
250 GOACryptState cryptkey;
252 SBListParseState pstate;
253 gsi_u16 backendgameflags;
255 const char* mLanAdapterOverride;
259#ifdef VENGINE_SUPPORT
260 #define FTABLE_IMPLEMENT
261 #include "../../VEngine/ve_gm3ftable.h"
269#ifndef SB_SERVER_DECLARED
270#define SB_SERVER_DECLARED
275 unsigned short publicport;
276 goa_uint32 privateip;
277 unsigned short privateport;
283 gsi_u32 querychallenge;
285 gsi_u8 splitResponseBitmap;
301 SBServerFIFO querylist;
302 SBServerFIFO pendinglist;
304 #if !defined(SN_SYSTEMS)
307 goa_uint32 mypublicip;
308 unsigned char serverkeys[MAX_QUERY_KEYS];
310 SBEngineCallbackFn ListCallback;
317 SBQueryEngine engine;
319 SBBool disconnectFlag;
321 goa_uint32 triggerIP;
322 unsigned short triggerPort;
323 ServerBrowserCallback BrowserCallback;
324 SBConnectToServerCallback ConnectCallback;
328#define SB_ICMP_ECHO 8
329#define SB_ICMP_ECHO_REPLY 0
340 struct in_addr ip_src,ip_dst;
366void SBServerListInit(SBServerList *slist,
const char *queryForGamename,
const char *queryFromGamename,
const char *queryFromKey,
int queryFromVersion, SBBool lanBrowse, SBListCallBackFn callback,
void *instance);
367SBError SBServerListConnectAndQuery(SBServerList *slist,
const char *fieldList,
const char *serverFilter,
int options,
int maxServers);
368SBError SBServerListGetLANList(SBServerList *slist,
unsigned short startport,
unsigned short endport,
int queryversion);
369void SBServerListDisconnect(SBServerList *slist);
370void SBServerListCleanup(SBServerList *slist);
371void SBServerListClear(SBServerList *slist);
372SBError SBGetServerRulesFromMaster(SBServerList *slist, goa_uint32 ip,
unsigned short port);
373SBError SBSendMessageToServer(SBServerList *slist, goa_uint32 ip,
unsigned short port,
const char *data,
int len);
374SBError SBSendNatNegotiateCookieToServer(SBServerList *slist, goa_uint32 ip,
unsigned short port,
int cookie);
375SBError SBSendMaploopRequest(SBServerList *slist, SBServer server, SBMaploopCallbackFn callback);
376SBError SBSendPlayerSearchRequest(SBServerList *slist,
char *searchName,
int searchOptions,
int maxResults, SBPlayerSearchCallbackFn callback);
377int SBServerListFindServerByIP(SBServerList *slist, goa_uint32 ip,
unsigned short port);
378int SBServerListFindServer(SBServerList *slist, SBServer findserver);
379void SBServerListRemoveAt(SBServerList *slist,
int index);
380void SBServerListAppendServer(SBServerList *slist, SBServer server);
381void SBServerListSort(SBServerList *slist, SBBool ascending, SortInfo sortinfo);
382int SBServerListCount(SBServerList *slist);
383SBServer SBServerListNth(SBServerList *slist,
int i);
384SBError SBListThink(SBServerList *slist);
385const char *SBLastListErrorA(SBServerList *slist);
386const unsigned short *SBLastListErrorW(SBServerList *slist);
387void SBSetLastListErrorPtr(SBServerList *slist,
char* theError);
388void SBFreeDeadList(SBServerList *slist);
389void SBAllocateServerList(SBServerList *slist);
392SBServer SBAllocServer(SBServerList *slist, goa_uint32 publicip,
unsigned short publicport);
393void SBServerFree(
void *elem);
394void SBServerAddKeyValue(SBServer server,
const char *keyname,
const char *value);
395void SBServerAddIntKeyValue(SBServer server,
const char *keyname,
int value);
396void SBServerParseKeyVals(SBServer server,
char *keyvals);
397void SBServerParseQR2FullKeysSingle(SBServer server,
char *data,
int len);
398void SBServerParseQR2FullKeysSplit(SBServer server,
char *data,
int len);
399void SBServerSetFlags(SBServer server,
unsigned char flags);
400void SBServerSetPublicAddr(SBServer server, goa_uint32 ip,
unsigned short port);
401void SBServerSetPrivateAddr(SBServer server, goa_uint32 ip,
unsigned short port);
402void SBServerSetICMPIP(SBServer server, goa_uint32 icmpip);
403void SBServerSetState(SBServer server,
unsigned char state);
404void SBServerSetNext(SBServer server, SBServer next);
405SBServer SBServerGetNext(SBServer server);
406unsigned char SBServerGetState(SBServer server);
407unsigned char SBServerGetFlags(SBServer server);
408unsigned short SBServerGetPublicQueryPortNBO(SBServer server);
409int SBIsNullServer(SBServer server);
410extern SBServer SBNullServer;
414const char *SBRefStr(SBServerList *slist,
const char *
str);
415void SBReleaseStr(SBServerList *slist,
const char *
str);
416HashTable SBRefStrHash(SBServerList *slist);
417void SBRefStrHashCleanup(SBServerList *slist);
419extern char *SBOverrideMasterServer;
423void SBQueryEngineInit(SBQueryEngine *engine,
int maxupdates,
int queryversion, SBBool lanBrowse, SBEngineCallbackFn callback,
void *instance);
424void SBQueryEngineUpdateServer(SBQueryEngine *engine, SBServer server,
int addfront,
int querytype, SBBool usequerychallenge);
425void SBQueryEngineSetPublicIP(SBQueryEngine *engine, goa_uint32 mypublicip);
426SBServer SBQueryEngineUpdateServerByIP(SBQueryEngine *engine,
const char *ip,
unsigned short queryport,
int addfront,
int querytype, SBBool usequerychallenge);
427void SBQueryEngineThink(SBQueryEngine *engine);
428void SBQueryEngineAddQueryKey(SBQueryEngine *engine,
unsigned char keyid);
429void SBEngineCleanup(SBQueryEngine *engine);
430void SBQueryEngineRemoveServerFromFIFOs(SBQueryEngine *engine, SBServer server);
431int NTSLengthSB(
char *buf,
int len);
432void SBEngineHaltUpdates(SBQueryEngine *engine);
436SBError ServerBrowserBeginUpdate2(ServerBrowser sb, SBBool async, SBBool disconnectOnComplete,
const unsigned char *basicFields,
int numBasicFields,
const char *serverFilter,
int updateOptions,
int maxServers);
441const char *SBServerGetStringValueA(SBServer server,
const char *keyname,
const char *def);
442int SBServerGetIntValueA(SBServer server,
const char *key,
int idefault);
Definition sb_internal.h:193
Definition sb_internal.h:160
Definition sb_internal.h:298
Definition sb_internal.h:168
Definition sb_internal.h:291
Definition sb_internal.h:215
Definition sb_internal.h:273
Definition sb_internal.h:316
Definition sb_internal.h:209