OpenMoHAA 0.82.0
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Server configuration settings

Below is an explanation of the server settings commonly found in the server.cfg file.

Variables

dmflags

This variable is bit-based, meaning multiple flags can be combined.

Use bitset dmflags n to set individual flags, where n matches a value from the table below.

The following are valid values across all games:

Bit Description
0 Disable health item
2 Make weapons stay when picked up
3 Prevent fall damage
5 Kill the player when it reaches a trigger_changelevel trigger
14 Infinite ammo
22 Disable rifle
23 Disable sniper
24 Disable submachine gun
25 Disable machine gun
26 Disable rocket
27 Disable shotgun
28 Disable landmine

The following are valid values across Spearhead and Breakthrough:

Bit Description
18 Allow lean while moving
19 Allow old Sniper
20 Use shotgun for axis instead of the kar98 mortar

The following are valid values on Breakthrough:

Bit Description
21 Always allow landmines

Example:

bitset dmflags 3
bitset dmflags 18

This sets the dmflags to prevent fall damage and allow leaning while moving.

fraglimit

This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. Defaults to 0.

g_allowjointime

In round and objective matches, this is the maximum time at which a player can join a team without being put in spectator. Defaults to 30.

g_forceteamspectate

Forces players to only be able to spectate behind their own team. Defaults to 1.

g_gametype

The game mode to use. The following values are accepted:

Value Name
1 Free for All
2 Team deathmatch
3 Round-based match
4 Objective
5 Tug-of-War (Spearhead)
6 Liberation (Breakthrough)

g_healthdrop

  • 0: Players don't drop an health pack when killed
  • 1 (the default): Players drop an health pack when killed

g_inactivekick

The time in second after which an inactive player gets kicked. Defaults to 900

g_inactivespectate

The time in second after which an inactive player gets moved into spectator. Defaults to 60

g_password

Make the server joinable only with a password. By default, no password is set.

g_teamdamage

  • 0 (the default): No friendly-fire
  • 1: Friendly-fire enabled

g_teamkillkick

Amount of team kills before the player is kicked off the server. Defaults to 5.

g_teamkillwarn

Amount of team kills before the player is warned. Defaults to 3.

g_teamswitchdelay

The minimum delay to wait before a player can switch teams again. Defaults to 15.

rconpassword

The password so players using the same password can execute commands remotely. By default, no password is set.

roundlimit

Sets how long each round takes, in minutes. Defaults to 0.

sv_dmspeedmult

The speed multiplier in multiplayer. Defaults to 1.1

sv_floodprotect

Limits the amount of text a player can type.

  • 0 (the default): There is no delay between commands
  • 1: Player will have to wait 1 second before typing a new command

sv_invulnerabletime

Time in seconds at which a player is invulnerable after spawning. 0 means no invulnerability.

  • Defaults to 0 (Allied Assault)
  • Defaults to 3 (Spearhead and Breakthrough)

sv_gamespy

  • 0: Disables gamespy, the server won't appear on the server browser
  • 1 (the default): Enable GameSpy, the server will appear on the server browser

sv_hostname

The name that appears on the server browser. Defaults to Nameless OpenMoHAA Battle.

sv_keywords

Keywords, only relevant for server browsing software that handle this value. Not useful for the game client. By default, no keyword is set.

sv_maplist

The map rotation, delimited by spaces. After the game ends, the server will start the next map in the rotation list. By default, the list is empty, which means the server restarts after the game ends.

sv_maxPing

Maximum ping to allow clients to join with. 0 no maximum (the default).

sv_maxRate

Maximum rate. 0 is unlimited (the default)

sv_minPing

Minimum ping to allow clients to join with. 0 no minimum (the default).

sv_minRate

Minimum rate at which clients receive data. 0 means no minimum (the default).

sv_privateClients

The number of slots to reserve for players joining with the password set for when the server is full. The default is 0 (no reserved slot).

sv_privatePassword

The password for players to use reserved slots. By default, no password is set.

sv_sprintmult

The speed multiplier when the player is sprinting. The default is 1.2.

sv_sprinton

Whether or not to allow sprinting, which makes the player run faster after some time (defined by sv_sprinttime_dm)

  • 0 (the default on Allied Assault): No sprint
  • 1 (the default on Spearhead and Breakthrough): Enable sprinting

sv_sprinttime

The time in seconds at which the player starts running faster. The default is 5.

sv_team_spawn_interval

Set the interval between spawns on team games.

  • Defaults to 0 on Allied Assault
  • Defaults to 15 on Spearhead and Breakthrough

timelimit

This sets the elapsed time at which the game ends, in minutes. The winner being the player with the highest score at that time. Defaults to 0.