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| NavigationObstacleQueryOccupied (const dtNavMesh *inNavMesh, NavigationObstacleTiles &inTiles, int inComplexEntityNum) |
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void | process (const dtMeshTile *tile, dtPoly **polys, dtPolyRef *refs, int count) override |
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| NavigationObstacleQueryBase (const dtNavMesh *inNavMesh, NavigationObstacleTiles &inTiles) |
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float | getPolySizeSqr (const dtMeshTile *tile, const dtPoly *poly, Vector ¢roid) const |
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The documentation for this class was generated from the following file:
- code/fgame/navigation_recast_obstacle.cpp