Legacy navigation system.
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#include <navigation_legacy_path.h>
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virtual void | FindPath (const Vector &start, const Vector &end, const PathSearchParameter ¶meters) override |
| Find and set the path from start to end.
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virtual void | FindPathNear (const Vector &start, const Vector &end, float radius, const PathSearchParameter ¶meters) override |
| Find and set the path from start to end with the specified goal radius.
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virtual void | FindPathAway (const Vector &start, const Vector &avoid, const Vector &preferredDir, float radius, const PathSearchParameter ¶meters) override |
| Find and set the path away from the specified origin.
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virtual bool | TestPath (const Vector &start, const Vector &end, const PathSearchParameter ¶meters) override |
| Returns true if the path exists, false otherwise.
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virtual void | UpdatePos (const Vector &origin) override |
| Update path movement.
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virtual void | Clear () override |
| Clear the path.
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virtual PathNav | GetNode (unsigned int index) const override |
| Return the node at the specified index (0 = first node, and nodecount - 1 = last node).
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virtual int | GetNodeCount () const override |
| Return the number of nodes.
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virtual Vector | GetCurrentDelta () const override |
| Return the current move delta.
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virtual Vector | GetCurrentDirection () const override |
| Return the directional vector towards the path.
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virtual Vector | GetDestination () const override |
| Return the final destination.
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virtual bool | HasReachedGoal (const Vector &origin) const override |
| Return true if the origin is at the end of the goal.
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virtual bool | IsQuerying () const override |
| Return true if the path is currently being calculated.
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static IPather * | CreatePather () |
| Create a new Pather object based on supported navigation features.
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Legacy navigation system.
It uses the legacy navigate algorithm from the old game, which uses manually placed PathNode. It's a wrapper to ActorPath.
◆ Clear()
void LegacyPather::Clear |
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overridevirtual |
Clear the path.
Implements IPather.
◆ FindPath()
void LegacyPather::FindPath |
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const Vector & | start, |
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const Vector & | end, |
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const PathSearchParameter & | parameters ) |
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overridevirtual |
Find and set the path from start to end.
- Parameters
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start | Start of the path. |
end | End of the path |
parameters | |
Implements IPather.
◆ FindPathAway()
void LegacyPather::FindPathAway |
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const Vector & | start, |
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const Vector & | avoid, |
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const Vector & | preferredDir, |
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float | radius, |
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const PathSearchParameter & | parameters ) |
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overridevirtual |
Find and set the path away from the specified origin.
- Parameters
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start | Start of the path |
avoid | Location to avoid |
preferredDir | Preferred direction to use to escape from the location to avoid |
radius | Minimum safe distance to avoid |
parameters | |
Implements IPather.
◆ FindPathNear()
void LegacyPather::FindPathNear |
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const Vector & | start, |
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const Vector & | end, |
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float | radius, |
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const PathSearchParameter & | parameters ) |
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overridevirtual |
Find and set the path from start to end with the specified goal radius.
- Parameters
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start | Start of the path |
end | End of the path |
radius | The radius at which to stop the path |
parameters | |
Implements IPather.
◆ GetCurrentDelta()
Vector LegacyPather::GetCurrentDelta |
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const |
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overridevirtual |
Return the current move delta.
- Returns
- Vector with the current move delta.
Implements IPather.
◆ GetCurrentDirection()
Vector LegacyPather::GetCurrentDirection |
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const |
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overridevirtual |
Return the directional vector towards the path.
- Returns
- Vector with the current directional vector.
Implements IPather.
◆ GetDestination()
Vector LegacyPather::GetDestination |
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const |
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overridevirtual |
Return the final destination.
- Returns
- Vector the destination.
Implements IPather.
◆ GetNode()
PathNav LegacyPather::GetNode |
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unsigned int | index | ) |
const |
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overridevirtual |
Return the node at the specified index (0 = first node, and nodecount - 1 = last node).
- Parameters
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- Returns
- A copy of the path information.
Implements IPather.
◆ GetNodeCount()
int LegacyPather::GetNodeCount |
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const |
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overridevirtual |
Return the number of nodes.
- Returns
- The number of nodes. If 0, then there is no path.
Implements IPather.
◆ HasReachedGoal()
bool LegacyPather::HasReachedGoal |
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const Vector & | origin | ) |
const |
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overridevirtual |
Return true if the origin is at the end of the goal.
- Parameters
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origin | The current origin to test |
Implements IPather.
◆ IsQuerying()
bool LegacyPather::IsQuerying |
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const |
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overridevirtual |
Return true if the path is currently being calculated.
- Returns
- true
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false
Implements IPather.
◆ TestPath()
bool LegacyPather::TestPath |
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const Vector & | start, |
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const Vector & | end, |
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const PathSearchParameter & | parameters ) |
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overridevirtual |
Returns true if the path exists, false otherwise.
- Parameters
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start | Start of the path. |
end | End of the path |
parameters | |
- Returns
- true if the path exists
Implements IPather.
◆ UpdatePos()
void LegacyPather::UpdatePos |
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const Vector & | origin | ) |
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overridevirtual |
Update path movement.
- Parameters
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Implements IPather.
The documentation for this class was generated from the following files: